An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 9/00 - Simulateurs pour l'enseignement ou l'entraînement
G07F 9/10 - Boîtiers de l'appareil, p. ex. comportant des moyens de chauffage ou de réfrigération
G07F 17/00 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie
G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
G09B 7/00 - Dispositifs ou appareils d'enseignement à commande électrique procédant par questions et réponses
G09B 9/02 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport
G09B 9/24 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport pour l'enseignement du pilotage des aéronefs, p. ex. bancs d'entraînement au pilotage sans visibilité comprenant l'affichage ou l'enregistrement de la trajectoire de vol simulée
G09B 9/30 - Simulation de vue à partir d'un aéronef
B65H 75/48 - Dispositifs automatiques de restockage
G06F 3/04817 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p. ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comportement ou d’aspect utilisant des icônes
G06F 3/0482 - Interaction avec des listes d’éléments sélectionnables, p. ex. des menus
G06Q 20/18 - Architectures de paiement impliquant des terminaux en libre-service, des distributeurs automatiques, des bornes ou des terminaux multimédia
G06Q 20/20 - Systèmes de réseaux présents sur les points de vente
H02J 7/00 - Circuits pour la charge ou la dépolarisation des batteries ou pour alimenter des charges par des batteries
A display system comprises a screen having a concave spherical surface positioned so as to be visible to a user of the system. The screen comprises a plurality of kite-shaped screen elements supported adjacent one another so as to form that spherical surface. Each of the screen elements comprises a respective faceplate comprising optical fibers extending adjacent each other so as to transmit light therethrough between two opposing face surfaces. One of the face surfaces is a concave spherical display image output surface, and the other of the face surfaces is a substantially planar image input surface. The screen elements also each comprise a respective image panel having a field of pixels each transmitting light corresponding to serial images of said panel. The fibers of the faceplate receive the light of the pixels of the image panel and together transmit the light from the image panel coherently to its image output surface so that the images of the panel are displayed on the image output surface.
G03B 21/60 - Écrans de projection caractérisés par la nature de la surface
H04N 9/31 - Dispositifs de projection pour la présentation d'images en couleurs
G03B 37/04 - Photographie panoramique ou à grand écranPhotographie de surfaces étendues, p. ex. pour la géodésiePhotographie de surfaces internes, p. ex. de tuyaux avec appareils ou projecteurs qui permettent la juxtaposition ou le recouvrement partiel des champs de vision
G09B 9/30 - Simulation de vue à partir d'un aéronef
A display system comprises a screen having a concave spherical surface positioned so as to be visible to a user of the system. The screen comprises a plurality of kite-shaped screen elements supported adjacent one another so as to form that spherical surface. Each of the screen elements comprises a respective faceplate comprising optical fibers extending adjacent each other so as to transmit light therethrough between two opposing face surfaces. One of the face surfaces is a concave spherical display image output surface, and the other of the face surfaces is a substantially planar image input surface. The screen elements also each comprise a respective image panel having a field of pixels each transmitting light corresponding to serial images of said panel. The fibers of the faceplate receive the light of the pixels of the image panel and together transmit the light from the image panel coherently to its image output surface so that the images of the panel are displayed on the image output surface.
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
G09F 9/302 - Dispositifs d'affichage d'information variable, dans lesquels l'information est formée sur un support, par sélection ou combinaison d'éléments individuels dans lesquels le ou les caractères désirés sont formés par une combinaison d'éléments individuels caractérisés par la forme ou la disposition géométrique des éléments individuels
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 7/00 - Dispositifs ou appareils d'enseignement à commande électrique procédant par questions et réponses
G09B 9/24 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport pour l'enseignement du pilotage des aéronefs, p. ex. bancs d'entraînement au pilotage sans visibilité comprenant l'affichage ou l'enregistrement de la trajectoire de vol simulée
G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
G09B 9/30 - Simulation de vue à partir d'un aéronef
G09B 9/02 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport
8.
ADAPTIVE TRAINING SYSTEM, METHOD AND APPARATUS FOR TRAINING A USER
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 9/00 - Simulateurs pour l'enseignement ou l'entraînement
G09B 9/24 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport pour l'enseignement du pilotage des aéronefs, p. ex. bancs d'entraînement au pilotage sans visibilité comprenant l'affichage ou l'enregistrement de la trajectoire de vol simulée
G09B 7/00 - Dispositifs ou appareils d'enseignement à commande électrique procédant par questions et réponses
G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
G09B 9/30 - Simulation de vue à partir d'un aéronef
G09B 9/02 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport
11.
Geographically distributed simulation system, components and methods
A distributed, networked simulation system has two or more vehicle simulators that resists latency errors when the vehicles are close to each other, and is especially useful for close maneuvering training such as tanker and receiver aircraft refueling exercises or combat exercises where one aircraft closely follows another. One simulator sends the other simulator data defining the relative linear displacements and rotations between their two vehicles. The receiving simulator uses the data to maintain the relative position of the other vehicle in its local scene data based on the defined relative displacement and rotation between the vehicles. An additional simulator may simulate the boom control on the tanker using similar relative position data. The system starts relative displacement data operation when one vehicle approaches another in the virtual world, and returns to normal operation when the vehicles separate.
G09B 9/08 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport pour l'enseignement du pilotage des aéronefs, p. ex. bancs d'entraînement au pilotage sans visibilité
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
G09B 5/06 - Matériel à but éducatif à commande électrique avec présentation à la fois visuelle et sonore du sujet à étudier
G09B 7/00 - Dispositifs ou appareils d'enseignement à commande électrique procédant par questions et réponses
G09B 7/04 - Dispositifs ou appareils d'enseignement à commande électrique procédant par questions et réponses du type où l'élève doit donner une réponse à la question posée, ou bien où la machine donne une réponse à la question posée par l'élève caractérisés par une modification du programme d'enseignement à la suite d'une réponse erronée, p. ex. en répétant la question, en fournissant des explications supplémentaires
G09B 9/02 - Simulateurs pour l'enseignement ou l'entraînement pour l'enseignement de la conduite des véhicules ou autres moyens de transport
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.