An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 9/00 - Simulators for teaching or training purposes
G07F 9/10 - Casings, e.g. with means for heating or cooling
G07F 17/00 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
G09B 7/00 - Electrically-operated teaching apparatus or devices working with questions and answers
G09B 9/02 - Simulators for teaching or training purposes for teaching control of vehicles or other craft
G09B 9/24 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer including display or recording of simulated flight path
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
A display system comprises a screen having a concave spherical surface positioned so as to be visible to a user of the system. The screen comprises a plurality of kite-shaped screen elements supported adjacent one another so as to form that spherical surface. Each of the screen elements comprises a respective faceplate comprising optical fibers extending adjacent each other so as to transmit light therethrough between two opposing face surfaces. One of the face surfaces is a concave spherical display image output surface, and the other of the face surfaces is a substantially planar image input surface. The screen elements also each comprise a respective image panel having a field of pixels each transmitting light corresponding to serial images of said panel. The fibers of the faceplate receive the light of the pixels of the image panel and together transmit the light from the image panel coherently to its image output surface so that the images of the panel are displayed on the image output surface.
G03B 21/60 - Projection screens characterised by the nature of the surface
H04N 9/31 - Projection devices for colour picture display
G03B 37/04 - Panoramic or wide-screen photographyPhotographing extended surfaces, e.g. for surveyingPhotographing internal surfaces, e.g. of pipe with cameras or projectors providing touching or overlapping fields of view
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 7/00 - Electrically-operated teaching apparatus or devices working with questions and answers
G09B 9/24 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer including display or recording of simulated flight path
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
G09B 9/00 - Simulators for teaching or training purposes
G09B 9/24 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer including display or recording of simulated flight path
G09B 7/00 - Electrically-operated teaching apparatus or devices working with questions and answers
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
A distributed, networked simulation system has two or more vehicle simulators that resists latency errors when the vehicles are close to each other, and is especially useful for close maneuvering training such as tanker and receiver aircraft refueling exercises or combat exercises where one aircraft closely follows another. One simulator sends the other simulator data defining the relative linear displacements and rotations between their two vehicles. The receiving simulator uses the data to maintain the relative position of the other vehicle in its local scene data based on the defined relative displacement and rotation between the vehicles. An additional simulator may simulate the boom control on the tanker using similar relative position data. The system starts relative displacement data operation when one vehicle approaches another in the virtual world, and returns to normal operation when the vehicles separate.
G09B 9/08 - Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
G09B 5/06 - Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
G09B 7/00 - Electrically-operated teaching apparatus or devices working with questions and answers
G09B 7/04 - Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by the student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
G09B 9/02 - Simulators for teaching or training purposes for teaching control of vehicles or other craft
9.
Distributed physics based training system and methods
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
An aircraft cockpit training simulator includes a plurality of aircraft cockpit simulation panels and power over Ethernet (POE) cabling extending therebetween. Each panel includes a simulator user interface device, an input circuit or an output circuit, a POE interface circuit, and a distributed controller coupled to the input circuit or output circuit and POE interface device and asynchronously communicating with other controllers using a publish/subscribe protocol. A host controller is coupled to the distributed controllers via the POE cabling and operates the aircraft cockpit simulation panels using a host computer model. The distributed controllers may operate independent of the host computer model.
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
A display system comprises a screen having a concave spherical surface positioned so as to be visible to a user of the system. The screen comprises a plurality of kite-shaped screen elements supported adjacent one another so as to form that spherical surface. Each of the screen elements comprises a respective faceplate comprising optical fibers extending adjacent each other so as to transmit light therethrough between two opposing face surfaces. One of the face surfaces is a concave spherical display image output surface, and the other of the face surfaces is a substantially planar image input surface. The screen elements also each comprise a respective image panel having a field of pixels each transmitting light corresponding to serial images of said panel. The fibers of the faceplate receive the light of the pixels of the image panel and together transmit the light from the image panel coherently to its image output surface so that the images of the panel are displayed on the image output surface.
G09F 9/302 - Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character or characters are formed by combining individual elements characterised by the form or geometrical disposition of the individual elements
A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.