Systems and methods that enable any accumulated value associated with a transaction occurring at a gaming establishment device to be converted from one form of promotional currency associated with a gaming establishment to another form of promotional currency associated with the gaming establishment.
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A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to receive a first tournament entry for a wagering game tournament from a first gaming device of a first plurality of gaming devices on a first gaming network. The instructions further cause the processor circuit to receive a second tournament entry for the wagering game tournament from a second gaming device of a second plurality of gaming devices on a second gaming network different from the first gaming network. A game result is determined for the wagering game tournament based on the first tournament entry and the second tournament entry and, in response to the game result being a winning game result, a game award is provided to a player associated with the winning game result.
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3.
GAMING SYSTEM AND METHOD WITH AWARDS ASSOCIATED WITH GUARANTEED SYMBOL GENERATIONS
Gaming systems and methods that maintain a progressive award associated with a guaranteed minimum quantity of generations of a designated symbol in a sequence of one or more plays of a game.
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5.
KENO EMPLOYING ONE OR MORE GUARANTEED MATCHING DRAWN SPOTS FOR TOURNAMENTS
Gaming systems and methods that provide a play of a keno game having one or more guaranteed matching drawn spots such as where the play of the keno game is part of a play of a tournament, and thereby increases the expected amount won in the play of the keno game for the play of the tournament.
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6.
FREE PLAY WAGERING GAME REDEMPTION OF CRYPTOGRAPHIC TOKENS FOR MONETARY AWARDS
A method includes executing a plurality of games of a wagering game. Execution of each game includes deducting a non-monetary wager amount from a non-monetary credit balance amount, determining a result for the wagering game, and, based on the result being a winning result and the non-monetary wager amount, adding a non-monetary award amount to the non-monetary credit balance amount. The method further includes, after executing the plurality of games, receiving an instruction from a player of the wagering game to redeem a cryptographic token to award a portion of the non-monetary credit balance amount to the player as a monetary award amount. The method further includes determining, by the processor circuit, the monetary award amount based on the non-monetary credit balance amount and the cryptographic token. The method further includes, based on redeeming the cryptographic token, awarding, by the gaming device, the monetary award amount to the player.
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7.
WAGERING GAME PLAY FEATURE WITH DYNAMICALLY DETREMINED ODDS BASED ON WAGER AMOUNT AND PREVIOUS GAME PLAY RESULTS
A plurality of first game results of a plurality of first instances of a wagering game by a plurality of players are determined, and a plurality of wagers for a plurality of second instances of the wagering game are received from a subset of players of the plurality of players. A determination that a number of players of the subset of players meets a predetermined threshold number causes a plurality of second game results for the second instances of the wagering game to be determined based on first odds. A determination that the number of players fails to meet the threshold number causes a plurality of second game results for the second instances of the wagering game to be determined based on second odds. For each winning second game result, a second award is provided to the player associated with the second game result.
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8.
SYSTEM AND METHOD FOR WAGERING ON VIRTUAL ELEMENTS OVERLAYING A SPORTS BETTING FIELD
A system which determines zero, one or more awards based on an event occurring (or not occurring) on a displayed game field associated with a sporting event interacting with a virtual element overlaid on that displayed game field.
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(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
(1) Gaming machines, namely, devices which accept a wager (1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
12.
Display screen or portion thereof with a graphical user interface
(1) Gaming machines, namely, devices which accept a wager (1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
26.
TRIGGERING AND ALLOWING ARTIFICIAL INTELLIGENCE GENERATED CONTENT IN A GAMING ENVIRONMENT
The present disclosure relates generally to a gaming system, device, and method that in response to the detected content generation event, generate from a set of content preferences associated with a player, and send a prompt to a generative model; select at least a portion of the received content for presentation by a gaming device; and cause the received content to be presented by the gaming device to the player.
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Embodiments are directed to presenting a filtered list of electronic games available on a multigame system by presenting a game selection user interface providing for selection of an electronic game of a plurality of electronic games available on the gaming system and receiving, through the game selection user interface, selection of a feature of a plurality of features of the electronic games available on the gaming system. A list of the electronic games available on the gaming system can be filtered based on the selected feature and the filtered list of the plurality of electronic games available on the gaming system can be presented through the game selection user interface. A selection of an electronic game from the filtered list of the electronic games available on the gaming system can be received through the game selection user interface and execution of the selected electronic game can be initiated.
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29.
METHOD AND SYSTEM FOR PLAYER GROUP SHARING AND REDISTRIBUTING GAMING AWARDS
An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
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30.
SYMBOL SPECIFIC MULTIPLIER ACCUMULATION SEQUENCE AND ACCUMULATED SYMBOL SPECIFIC MULTIPLIER USE SEQUENCE
Gaming systems and methods that provide a symbol specific multiplier accumulation sequence and a related accumulated symbol specific multiplier use sequence, wherein the accumulation sequence includes increases of the individual respective multipliers associated with the specific symbols during one or more plays of one or more games, and wherein the use sequence includes the use of the multipliers associated with the specific symbols.
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31.
HELD REEL WITH MULTIPLE DIFFERENT FEATURES AND AN ASSOCIATED ACCUMULATION SEQUENCE
In various embodiments, the present disclosure relates to gaming systems and methods providing a reel game including a plurality of reels, wherein one or more of the reels is a held reel with multiple different overlapping features. For each of one or more plays of the reel game, for each held reel, a first one of the overlapping features of that held reel is used and a second one of the overlapping features of that held reel is ignored, and for another evaluation of that held reel, a second one of the overlapping features of that held reel is used and the first one of the overlapping features of that held reel is ignored.
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32.
Display screen or portion thereof with a graphical user interface
Gaming systems and methods of operation thereof that provide a keno game employing one or more bonus ball drawn as the trigger(s) for one or more secondary events.
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36.
ALLOWING OPERATOR AND REGULATORS THE ABILITY TO INFLUENCE ARTIFICIAL INTELLIGNECE (AI) GENERATED CONTENT
Embodiment of the present disclosure are directed to using generative Artificial Intelligence (AI) to generate content for use in an electronic game based on a set of prompts. The prompts can include an initial prompt defining the content. One or more additional prompts can be used to defined conditions or restrictions on the content that may be generated. These additional prompts can be combined with the original prompt to form a final prompt to be provided to the generative AI. For example, the additional prompts can include one or more prompts from an operator of a gaming venue in which a gaming system on this the electronic game will be executed is installed. Additionally, or alternatively, the additional prompts can include one or more prompts from a regulatory agency for a geographic region of the gaming venue.
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37.
ASSOCIATING ARTIFICIAL INTELLIGENCE (AI) GENERATED CONTENT WITH PLAYERS AND OUTCOMES
Embodiments of the present disclosure are directed to generating content for use in an electronic game using generative Artificial Intelligence (AI) and recording information about the content and use of the content in the game. The game can include content played on an Electronic Gaming Machine (EGM), video lottery terminal (VLT), kiosk, web browser, mobile phone or virtual reality device. The novel part of the invention is having the system store and associate which AI content and which AI prompts were used for each game play. This may be to provide a regulatory game recall feature so that the operator or regulator can review what each player saw. This allows for the games to be recreated with the correct content and to allow the operator or regulator to review which AI prompt was used for a game outcome.
A63F 13/60 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu
38.
PROVIDING LIVE DEALERS TO REMOTELY LOCATED TABLE GAMES
Game information for a wagering game is received from a remote gaming table. Live actions by a live dealer for the wagering game are captured by an image capture device. Image information based on the captured live actions are transmitted to the remote gaming table to provide a live holographic image of the dealer at the remote gaming table. An input device receives game input from the live dealer and game instructions based on the game input are transmitted to the remote gaming table to execute game actions at the remote gaming table to generate a game result for the wagering game.
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G03H 1/00 - Procédés ou appareils holographiques utilisant la lumière, les infrarouges ou les ultraviolets pour obtenir des hologrammes ou pour en obtenir une imageLeurs détails spécifiques
39.
GAMING SYSTEMS AND METHODS FOR REMOVING A GAME SYMBOL FROM A REEL
The present disclosure relates generally to systems and methods for providing game symbol removal operations in games. The game symbol removal operation allows a player of the gaming device to provide input regarding a set of game symbols to be removed from a first configuration of an array of cells to form a second configuration of the array of cells. A selected game symbol of the unremoved game symbols can have a higher probability of being a first game payline in the second configuration than in the first configuration. Removal of a particular game symbol can allow a player to control his or her chances of winning and alter the proposed payouts for winning distributions of game symbols.
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40.
GAME EVENT-BASED FUNDING FOR A PROGRESSIVE WAGERING GAME
A gaming device includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a wager and allocate a first portion of the wager to a first progressive pot. The instructions further cause the processor circuit to determine a game result for the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a first game result, allocate a second portion of the wager to a second progressive pot. The instructions further cause the processor circuit to, based on the game result comprising a second game result, award a portion of the first progressive pot to a player of the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a third game result, award a portion of the second progressive pot to the player.
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41.
GAME EVENT-BASED FUNDING FOR A PROGRESSIVE WAGERING GAME
A gaming device includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a wager and allocate a first portion of the wager to a first progressive pot. The instructions further cause the processor circuit to determine a game result for the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a first game result, allocate a second portion of the wager to a second progressive pot. The instructions further cause the processor circuit to, based on the game result comprising a second game result, award a portion of the first progressive pot to a player of the wagering game. The instructions further cause the processor circuit to, based on the game result comprising a third game result, award a portion of the second progressive pot to the player.
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42.
METHOD AND SYSTEM FOR PLAYER GROUP SHARING AND REDISTRIBUTING GAMING AWARDS
An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
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The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.
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46.
MULTI-PLAYER TOURNAMENT WITH SIMULTANEOUS ADDITIONAL POINT ACCUMULATION EVENTS
The present disclosure relates to gaming systems and methods of operating such gaming systems that provide multi-player tournaments with simultaneous plays of main tournament games and additional point accumulation events.
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47.
Display screen or a portion thereof with a graphical user interface
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Embodiments of the present disclosure are directed to providing a bonus-building session within an electronic game. According to one embodiment, a method for operating an electronic game can comprise executing a gaming session of an electronic game. The electronic game can comprise a plurality of operable features and each operable feature can comprise a plurality of symbols. A first predefined condition for the plurality of symbols on the plurality of operable features can be detect. The first predefined condition can correspond to a win of a free game within the gaming session. In response to detecting the first predefined condition and prior to initiation of the free game within the gaming session, gaming system, a bonus-building session can be provided within the gaming session. The bonus-building session can comprise a plurality of bonus-building games.
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54.
SECONDARY GAME FEATURE FOR WINNING BACK A PRIMARY WAGERING GAME WAGER
A processor circuit of a gaming system determines that a game play condition associated with a primary wagering game has been met. Based on a wager amount of a wager for a primary wagering game and a determination that that a game play condition has been met, a secondary wagering game comprising a second paytable is executed. Based on a result of the secondary wagering game indicating a winning result, a secondary game is awarded based on the second paytable, wherein a maximum award of the second paytable does not exceed the wager amount. The primary wagering game is also executed, and, based on a result of the primary wagering game indicating a winning result, award a primary game award based on a first paytable.
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41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Embodiments of the present disclosure are directed to detecting relationship between themes of electronic games. According to one embodiment, detecting groups of electronic game themes can comprise collecting, from a plurality of electronic games, information related to a player of each electronic game and a theme of each electronic game. A first data table can be generated based on the collected information related to the player of each electronic game and the theme of each electronic game. A plurality of statistics indicating relationships between two or more themes can be calculated from the first data table and a second data table comprising the plurality of statistics indicating relationships between two or more themes of the plurality of electronic games can be generated. An indication of the relationships between two or more themes of the plurality of electronic games can be provided based on the second data table.
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The present disclosure relates generally to computational devices and, in particular, to a computational device, system, and method of operating a computational device. The method may include implementing various game modes during game play on at least one gaming machine in a bank of linked gaming devices.
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63.
LINKED GAMING MACHINES IMPLEMENTING VARIOUS GAME MODES
The present disclosure relates generally to computational devices and, in particular, to a computational device, system, and method of operating a computational device. The method may include implementing various game modes during game play on at least one gaming machine in a bank of linked gaming devices.
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G06F 7/58 - Générateurs de nombres aléatoires ou pseudo-aléatoires
Gaming systems and method that provide a play of a multi-stage game including a first stage during which a quantity of sections of a wheel are accumulated for subsequent use in a second stage of the play of the multi-stage game, and the second stage during which the accumulated quantity of sections of the wheel are employed to select sections of the wheel before the sections are displayed with awards displayed in association with the selected sections.
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Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
66.
Display screen or portion thereof with a graphical user interface
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Systems and methods that utilize non-fungible tokens in association with the occurrence of gaming environment events and offer a marketplace to transact against such non-fungible tokens.
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H04L 9/00 - Dispositions pour les communications secrètes ou protégéesProtocoles réseaux de sécurité
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Embodiments of the present disclosure are directed to switching to alternative input methods in response to detection of malfunctioning one or more areas of a touchscreen input device. According to one embodiment, a method for providing alternative input to a system can comprise providing a display on a touchscreen of the system, detecting an area of the touchscreen which is not functioning to receive touch input, and in response to detecting the area of the touchscreen which is not functioning to receive touch input, switching to an alternative input method to receive input in place of the area of the touchscreen which is not functioning to receive touch input.
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G06F 3/041 - Numériseurs, p. ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.
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G06N 3/12 - Agencements informatiques fondés sur des modèles biologiques utilisant des modèles génétiques
75.
ORCHESTRATING ACCOUNT SECURITY MEASURES BETWEEN GAMING ESTABLISHMENT ACCOUNT AND ASSOCIATED PAYMENT INSTRUMENT
Systems and methods that orchestrate security measures between one or more gaming establishment accounts and/or a payment instrument, such as a debit card, employed to access funds associated with the gaming establishment account.
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Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
81.
Display screen with animated graphical user interface
Embodiments of the present disclosure are directed to operating an electronic game. According to one embodiment, a method for operating an electronic game can comprise maintaining a player experience model defining a plurality of factors indicating player engagement with the electronic game. Information related to activity of a player of the electronic game can be received from a gaming system during execution of the electronic game on the gaming system. A player engagement level can be determined based on the received information related to the activity of the player and the player experience model. In response to the determined player engagement level being less than a predetermined threshold, an instruction can be provided to the gaming system to enable an additional, new feature in the electronic game.
A63F 13/67 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en s’adaptant à ou par apprentissage des actions de joueurs, p. ex. modification du niveau de compétences ou stockage de séquences de combats réussies en vue de leur réutilisation
A63F 13/69 - Création ou modification du contenu du jeu avant ou pendant l’exécution du programme de jeu, p. ex. au moyen d’outils spécialement adaptés au développement du jeu ou d’un éditeur de niveau intégré au jeu en permettant l'utilisation ou la mise à jour d'éléments spécifiques du jeu, p. ex. déblocage d’options, d’éléments, de niveaux ou de versions cachés
86.
METHODS AND DEVICES FOR PROVIDING MACHINE SURFACE COLORS AND ANIMATIONS BASED ON TRIGGER EVENTS
A gaming device includes a frame, a display, and an electronic-ink film that is attached to various exterior surfaces of the frame. As a trigger event occurs, the appearance state of the electronic-ink film is dynamically changed to provide a specific color or animation output. This output changes an appearance of the exterior surfaces of the frame and the gaming device in general. The trigger events correspond to gameplay events, player activity, and a state of the gaming device.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
87.
PARTICIPATION AWARDS FOR WIDE-AREA PROGRESSIVE WAGERING GAMES
A secondary progressive award is provided for a wide-area progressive wagering game as a celebration or participation award. A processor circuit determines that a winning condition for a wide-area progressive wagering game has been satisfied for a gaming device of a plurality of eligible gaming devices. For each gaming device of the plurality of eligible gaming devices, it is determined whether the gaming device meets a predetermined activity condition, and a subset of active gaming devices of the plurality of eligible gaming devices is determined based on the active gaming devices meeting the predetermined activity condition. A primary progressive award is provided to a user of the a gaming device associated with the winning condition, and a secondary progressive award is provided to each gaming device of the determined subset of active gaming devices.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
88.
PARTICIPATION AWARDS FOR WIDE-AREA PROGRESSIVE WAGERING GAMES
A secondary progressive award is provided for a wide-area progressive wagering game as a celebration or participation award. A processor circuit determines that a winning condition for a wide-area progressive wagering game has been satisfied for a gaming device of a plurality of eligible gaming devices. For each gaming device of the plurality of eligible gaming devices, it is determined whether the gaming device meets a predetermined activity condition, and a subset of active gaming devices of the plurality of eligible gaming devices is determined based on the active gaming devices meeting the predetermined activity condition. A primary progressive award is provided to a user of the a gaming device associated with the winning condition, and a secondary progressive award is provided to each gaming device of the determined subset of active gaming devices.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
89.
FUNDING A GAMING ESTABLISHMENT ACCOUNT AS PART OF A FINANCIAL ACCOUNT REWARDS PROGRAM
Systems and methods that utilize funds associated with a financial account rewards program to modify an amount maintained in association with a gaming establishment account.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
G06Q 30/0207 - Remises ou incitations, p. ex. coupons ou rabais
G06Q 30/0226 - Systèmes d’incitation à un usage fréquent, p. ex. programmes de miles pour voyageurs fréquents ou systèmes de points
G06Q 50/34 - Mises ou paris sportifs, p. ex. paris sur Internet
Embodiments of the present disclosure are directed to maintaining a self-versioning data lake. According to one embodiment, a method for providing access to a data lake can comprise maintaining a corpus of data in an initial version the data lake, monitoring versioning information for each of a plurality of schemas for data submitted to the data lake, and detecting a change in a schema of the plurality of schemas based on the monitoring of the versioning information for the plurality of schema. A new version of the data lake can be created based on the detected changes in the schema while maintaining the initial version of the data lake. A notification of availability of the new version of the data lake can be provided to users of the data lake.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
A gaming system and method that provides an extra award feature in a gaming environment, wherein the extra award feature provides an easier way than known methods for providing non-linear adjustments to the average expected return for the player for a play of a game without changing or reconstructing the underlying components of the game or any related game. The extra award feature provides for these non-linear adjustments to the average expected return to the player that can be based in part on wager level increases by the player. The extra award feature can include a determination of whether to provide the player a first extra award, and in certain instances, a determination of whether to provide the player a second extra award based in part on an escrow pool.
G07F 17/32 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions
G07F 17/34 - Appareils déclenchés par pièces de monnaie pour la location d'articlesInstallations ou services déclenchés par pièces de monnaie pour jeux, jouets, sports ou distractions dépendant de l'arrêt d'organes mobiles, p. ex. machines à sous