A method including receiving, by a player and via a user interface, an outcome of a primary wager game played by the player, providing, to the player, an offer to make a secondary wager game that comprises an alteration output that alters the outcome of the primary wager game. The secondary wager game includes randomly selecting one of multiple values. Operations include receiving, from the player, a first input that causes the secondary wager game to be performed and determining the alteration output that is associated with the secondary wager game. Operations include receiving, from the player, a second input that causes a second secondary wager to be performed a second time and altering, based on the alteration output corresponding to the first input and the second input, the output of the primary wager game.
Embodiments of the present disclosure are directed to providing indications of persistence in an electronic game. More specifically, embodiments of the present disclosure are directed to providing representations of a state of a progressive award, e.g,. a jackpot, of the electronic game. The representation of a state of a progressive award can persistently present an indication of an amount of time since the award was last won. The representation of a state of a progressive award can also persistently present an indication of an amount or size of the progressive award. Both of these presentations can be made in a manner that relates to the game itself, e.g., by symbols used and animations presented to update the presentations. This can build excitement about and interest in the game thereby increasing player involvement, encouraging game player, and increasing revenues of the game.
Systems, devices and methods are provided. A system includes a communication interface, a processor circuit and a memory coupled to the embodiments. The memory includes machine readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, via a communication interface, progressive prize data corresponding to multiple progressive wagering games and from multiple electronic gaming machines. The processor circuit may be further caused to generate multiple updated progressive wagering game composite values that each correspond to one of the progressive wagering games. The processor circuit may be further caused to transmit data corresponding to the updated progressive wagering game composite values to the display device that is configured to display each of the updated progressive wagering game composite values.
Systems and methods that enable retail benefits for sporting event wagering activity occurring at a retail establishment independent of any casino location.
Technology for managing a player session at a gaming table is disclosed. A table management system receives identifying information of a player seated at the gaming table transmitted by a mobile device associated with the player. The identifying information includes a seating position of the player at the gaming table, the seating position determined by the mobile device through interaction with a locating device placed at the seating position at the gaming table. The table management system generates the player session for the player for playing a wagering game at the gaming table using the identifying information of the player transmitted by the mobile device.
A system that operates to monitor for a line of credit settlement event and, responsive to an occurrence of such an event, utilize a payment instrument and a hotel payment system to pay off an amount of funds accessed from a gaming establishment credit system.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/10 - Payment architectures specially adapted for electronic funds transfer [EFT] systemsPayment architectures specially adapted for home banking systems
Embodiments of the present disclosure are directed to allowing players to adjust elements of an electronic game of chance on demand. Generally speaking, upon initiation of an electronic game of chance, a default configuration for the game can be used. The player can then be given an option to modify this configuration. Upon selection of this option, a menu of choices can be provided with the choices being available through a presented progression mechanism such as a skill tree. Once the player has selected desired options, the game configuration can be updated. In some cases, the updated configuration can be saved and later applied to subsequent games.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
13.
Display screen or portion thereof with a graphical user interface
A networked computer system for enabling players of a gaming device to collect a series of Non-Fungible Tokens (NFTs). Computational power of the networked computer system is also leveraged to support the recordation of NFT transactions, including the acquisition of NFT transactions and the transfer of NFTs.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
15.
ELECTRONIC GAMING MACHINE HAVING A TRANSMISSIVE DISPLAY DEVICE AND REELS THAT INCLUDE SYMBOLS WITH FILLABLE SUB-SYMBOLS
A gaming system including a housing and a reel assembly including a rotatable reel having a reel strip including a symbol and an associated fillable sub-symbol, and a transmissive display device defining a see-through window aligned with the rotatable reel and configured to display an image in the window of an initial size and initial position and display the image shrinking and moving into a final size and final position in alignment with and filling the fillable sub-symbol.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A networked computer system for enabling players of a gaming device to collect and stack Non-Fungible Tokens (NFTs). Computational power of the networked computer system is also leveraged to support the recordation of NFT transactions, including the acquisition of NFT transactions and the transfer of NFTs.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
32.
LEGEND OF THE 3X 2X PEACOCK PROGRESSIVE FREE GAMES BONANZA!
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
40.
MODIFYING DESIGNATED PLAYING CARDS EMPLOYED IN ELECTRONIC TABLE GAMES
Gaming systems and methods which employ designated playing cards and bonus events overlaid on such designated playing cards in association with an electronic table game.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06K 7/14 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
Systems and methods that enable a player to place a wager on a historical horse race, wherein if the wager is determined to be a winning wager, a win amount for the winning wager is randomly selected from a pool of win amounts.
The present disclosure relates generally to electronic playing cards, each of the playing cards comprising opposing first and second planar playing card surfaces such that, when being viewed by the corresponding player, the first planar playing card surface faces the other players and the second planar playing card surface faces the corresponding player. The first and/or second planar playing card surface can comprise a digital display. A gaming system can assign an electronic playing card to each player in a card game and determine and provide to each of the electronic playing cards an assigned playing card parameter (e.g., card suit and rank) for depiction by a digital display of the respective playing card.
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
45.
SITUATIONAL BONUS EVENTS ASSOCIATED WITH GAMING ESTABLISHMENT TICKET VOUCHERS
Systems and methods that offer zero, one or more bonus events in association with a procurement and/or a redemption of a ticket voucher associated with an amount of funds.
Systems and methods that offer zero, one or more bonus events in association with a procurement and/or a redemption of a ticket voucher associated with an amount of funds.
A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to provide, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM). The processor circuit is further caused to receive, via the processing circuit and from a gaming device that is in a physical world and that corresponds to a user, an identification of a modification to the virtual environment that is not possible in the physical world. The processor circuit further caused to provide, responsive to receiving the identification of the modification and via the processing circuit, the modification to the virtual environment.
A game session includes a plurality of wagering games by a player at a gaming device. For each wagering game of the plurality of wagering games, a determination that the game result for the wagering game include a first game symbol causes a first bonus game award counter value at the gaming device to increase by a first predetermined counter value. Based on a first bonus game trigger event, a first bonus game is initiated at the gaming device. A first plurality of bonus game awards corresponding to the first bonus game award counter value is awarded, wherein a first subset of the first plurality of bonus game prizes modifies a second subset of the first plurality of bonus game awards. A first total bonus game award based on the first plurality of bonus game awards is awarded to the first player.
A plurality of reel sets for a bonus game includes a first subset of active reel sets and a second subset of inactive reel sets, each associated with a respective quantity of activation symbols. In response to a particular game symbol for the bonus game including an activation symbol, the quantity of activation symbols required to activate each inactive reel set is decremented, and in response to the quantity of a particular inactive reel set decrementing to zero, the inactive reel set is activated. In response to a particular game symbol including an instant activation symbol, a first inactive reel set is activated. Each activated reel set is an active reel set in the first subset for subsequent bonus game spins.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
50.
CRYPTOGRAPHIC TOKEN ENABLED PLAYER INFORMATION TRACKING
A processor circuit determines player information associated with a first player of a wagering game at a gaming device. The processor circuit embeds the player information in a cryptographic token. The processor circuit transfers the cryptographic token to a player wallet associated with the first player. The processor circuit, in response to the transfer, provides the embedded player information to a player tracking server.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
51.
SYSTEM AND METHOD FOR UTILIZING PREPAID CARDS TO FACILITATE PURCHASES IN ASSOCIATION WITH A GAMING ESTABLISHMENT RETAIL ACCOUNT
A system and method that utilizes funds associated with one or more gaming establishment accounts maintained for a user to procure one or more pre-paid cards associated with a retailer and used to complete one or more purchases of goods and/or services from the retailer. To facilitate the use of pre-paid cards, the system and method automatically issues (if needed) and funds one or more pre-paid cards which are then used by the system to complete a retail purchase.
G06Q 20/28 - Pre-payment schemes, i.e. "pay before"
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
Gaming systems and methods configured to independently generate, display, and provide different features and enhanced features in association with activators during plays of a game, and which includes reconfiguring one or more of the pots, one or more of the features associated with one or more of the pots, one or more of the activators associated with one or more of the pots, and/or one or more of the chances of activating one or more of the features for one or more plays of a game based on an enhanced wager amount for a play of the game.
An electronic gaming machine (EGM) configuration system can be configured to manage digital assets for configuration of an EGM. The EGM configuration system can receive an indication of an identity of a user. The EGM configuration system can further determine an EGM configuration associated with the user based on the identity of the user. The EGM configuration system can further transmit an indication of the EGM configuration to the EGM.
A processor circuit provides a real-time environmental model of a shared virtual environment (SVE) comprising a plurality of virtual persons and a plurality of virtual gaming devices. The processor circuit transmits display data corresponding to the SVE to a first player device worn by a first player, the display data comprising user display data that causes a display device in the first player device to render a portion of the SVE based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. The processor circuit determines a virtual environment condition in the SVE and, based on the virtual environment condition, operates a a biometric feedback device to provide biometric feedback to the first player.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
55.
DIFFERENT FUND TYPES FOR BONUS EVENTS OFFERED FROM REDEMPTIONS OF GAMING ESTABLISHMENT TICKET VOUCHERS
Systems and methods that offer zero, one or more bonus events associated with one type of funds based on a redemption of a ticket voucher associated with another type of funds.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
Gaming machines, namely, devices which accept a wager; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Lottery services
65.
GAMING SYSTEM AND METHOD FOR MODIFYING A PLAY OF A TABLE GAME BASED ON A SPORTING EVENT
Gaming systems and methods which utilize the results of a sporting event to modify one or more parameters of a play of a game being played at a gaming table.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
A user interface assembly for a gaming device includes an antenna and a transmitter circuit electronically coupled to the antenna to transmit, through a barrier from an internal portion of the gaming device: an electromagnetic power signal to provide power from a power supply of the gaming device to an external user interface subassembly outside of the gaming device; and a first electromagnetic data signal to provide operational instructions for the external user interface assembly.
H04B 5/79 - Near-field transmission systems, e.g. inductive or capacitive transmission systems specially adapted for specific purposes for data transfer in combination with power transfer
70.
GAMING SYSTEM AND METHOD PROVIDING FREE PLAYS OF A GAME WITH INCREASING QUANTITIES OF PAYLINES
Gaming systems and methods for providing free plays of a game with increasing quantities of paylines, wherein for each of a plurality of free plays of a game of a free game sequence, any awards for the displayed plurality of symbols for that free play of the game are based on a quantity of paylines associated with the symbol display positions for that free play of the game, wherein the quantity of paylines for that free play of the game is greater than a previous quantity of paylines for a previous free play of the game of the sequence by a determined quantity of additional paylines.
Gaming systems and methods for providing free plays of a game with increasing quantities of paylines, wherein for each of a plurality of free plays of a game of a free game sequence, any awards for the displayed plurality of symbols for that free play of the game are based on a quantity of paylines associated with the symbol display positions for that free play of the game, wherein the quantity of paylines for that free play of the game is greater than a previous quantity of paylines for a previous free play of the game of the sequence by a determined quantity of additional paylines.
A method comprises initiating a gaming session for a grid-based game, tracking a number of consecutive losing plays of the grid-based game during the gaming session, and providing a player of the grid-based game with an option to reuse a wild symbol that appears in one play of the number of consecutive losing plays in a next play when the number of consecutive losing plays exceeds a threshold. The method further comprises receiving first input from the player to reuse the wild symbol in the next play, generating, in response to the first input, a sequence of symbols comprising the wild symbol, and causing a display to display the sequence of symbols populated in the array of cells.
Gaming systems and methods for providing free plays of a game with increasing quantities of paylines, wherein for each of a plurality of free plays of a game of a free game sequence, any awards for the displayed plurality of symbols for that free play of the game are based on a quantity of paylines associated with the symbol display positions for that free play of the game, wherein the quantity of paylines for that free play of the game is greater than a previous quantity of paylines for a previous free play of the game of the sequence by a determined quantity of additional paylines.
Gaming systems and methods that, upon an occurrence of a designated triggering event, provide a free activation with pattern matching feature for rapid play by a player.
Gaming systems and methods for providing free plays of a game with increasing quantities of paylines, wherein for each of a plurality of free plays of a game of a free game sequence, any awards for the displayed plurality of symbols for that free play of the game are based on a quantity of paylines associated with the symbol display positions for that free play of the game, wherein the quantity of paylines for that free play of the game is greater than a previous quantity of paylines for a previous free play of the game of the sequence by a determined quantity of additional paylines.
A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to perform operations of providing, using a processor circuit and to a portion of players, multiple digital game assets that correspond to a new game before the new game is released for public access, wherein a digital asset includes a non-fungible token that includes a cryptographic asset including a unique identification code, wherein the selected portion of players includes a player focus group that includes multiple players that provide feedback corresponding to the new game before the new game is released. Operations include collecting player data corresponding to the player based on the player's usage of the digital game asset and modifying a value of the digital game asset based on the player data collected.
A63F 13/792 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Gaming systems and methods configured to independently generate, display, and provide different features and enhanced features in association with activators during plays of a game. After the gaming system determines to provide the feature associated with a pot based on an occurrence of an activator associated with that pot, the gaming system enters an enhanced feature mode wherein if the gaming system also determines to activate the pot based on another occurrence of the activator associated with that pot during the enhanced feature mode, the gaming system provides an enhanced feature associated with the activated pot.
Embodiments of the present disclosure use generative Artificial Intelligence (AI) and Natural Language Processing (NLP) to adjust and/or create an electronic game of chance. For example, a slot player can ask a generative AI, in plain language, to generate a slot game of their design. Embodiments can generate the entire game on-the-fly, in real-time based on the player's request. Additionally, or alternatively, the game can be modified by player, on demand, by giving additional and/or adjusting input.
Gaming systems and methods configured to independently generate, display, and provide different full and partial features in association with different activators during plays of a game. If the gaming system determines not to provide the full feature associated with a pot based on an occurrence of the activator associated with that pot, the gaming system determines whether to provide a partial feature associated with that pot. The gaming system is also configured to, for each partial feature to determine how many plays of the game to provide the partial feature for.
In response to a winning game result of a video lottery game at a video lottery terminal (VLT) by a first player, a processor circuit determines whether a game award for the winning game result meets a first threshold and whether the winning game result is associated with a player account of the first player. In response to a determination that the game award meets the first threshold and a determination that the winning game result is not associated with a player account, the VLT displays a prompt to the first player to create a player account. Based on input from the first player at the VLT, the player account is created and a redemption ticket for the game award is printed, which is redeemable for the game award only by the first player.
Gaming systems configured to provide a first quantity of activations of symbol displays of a game and then a second quantity of activations of the symbols displays of the game. For each of the first quantity of activations of the symbol displays, the gaming system is configured to, for each occurrence of any one of first, second, and third activators: (i) determine if that activator causes an activation of the pot associated with that activator and the feature associated therewith, (ii) responsive to the activator not resulting in an activation of the pot associated with the activator, display a change to an activator occurrence indicator associated with that pot, and (iii) responsive to the activator resulting in an activation of the pot associated with the activator, display an indication of an activated feature associated with the activated pot, wherein for the first quantity of activations of the symbol displays, each of the first, second, and third features respectively associated with the first, second, and third pots can become activated features. For each of the second quantity of activations of the symbol displays, the gaming system is configured to, for each activated feature, provide that activated feature in association with the activation of the symbols displays.
Gaming systems and methods configured to display, for one more of activations of the symbol displays for a play of a game, an automatic activation zone associated with the symbol displays. For the play of the game: (a) if an activator is displayed on one of the symbols displays at the automatic activation zone, the gaming system automatically activates the pot associated with that activator and thus the feature associated with that pot; and (b) if an activator is displayed on one of the symbols displays not in the automatic activation zone, the gaming system randomly determines whether to activate the pot associated with that activator and thus the feature associated with that pot. In either activation case, the activated feature can then be used for one or more subsequent activations of the symbol displays.
Gaming systems that in various embodiments provide for each of a plurality of pots, when the activator occurrence indicator(s) associated with that pot reach a pot conversion level for that pot, the occurrence of the activator associated with that pot causes an enhancement of the feature associated with that pot. Gaming systems that in various embodiments provide for each of a plurality of pots, when the activator occurrence indicator(s) associated with that pot reach a pot conversion level for that pot, the occurrence of the activator associated with that pot causes that pot to switch from a perceived persistence pot to an actual persistence pot such that a subsequent activator associated with that pot can automatically cause an activation of that pot.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Entertainment services, namely, providing on-line electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; lottery services
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
A plurality of cryptographic tokens are determined, each including a common identifier indicative of the cryptographic token being part of the plurality of cryptographic tokens, and a player identifier indicative of a player associated with the cryptographic token. It is determined whether a first player associated with a first cryptographic token of the plurality of cryptographic tokens is in a first active play session of a first wagering game at a first gaming device, and whether a second player associated with a second cryptographic token of the plurality of cryptographic tokens is in a second active play session of a second wagering game at a second gaming device. Based on a determination that the first player is in the first active play session and that the second player is in the second active play session, a first game benefit is provided to the first player in the first active play session.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
A primary wagering game is provided at a gaming device to a first player and a cryptographic token associated with the first player is determined. The cryptographic token includes a player identifier indicative of the player associated with the cryptographic token and a benefit identifier associated with a game benefit being provided to the first player associated with the cryptographic token. Based on the cryptographic token, a secondary game is provided at the gaming device, wherein play of the secondary game does not affect play of the primary wagering game, and wherein play of the secondary game appears to the first player to modify play of the primary wagering game.
A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.
An electronic gaming machine (“EGM”) can include a surface-integrated speaker, a processor circuit coupled to the surface-integrated speaker, and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the EGM to perform operations. The operations can include determining a position on the EGM from which to output audio. The operations can further include outputting, via a surface-integrated speaker, the audio at the position.
A system that utilizes a service window displayed by an electronic gaming machine to indicate to a player different wireless connection statuses of a mobile device.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines