41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
children's books, namely, books for the education and entertainment of children; newsletters in the fields of children's education and entertainment, music, or math; paper goods, namely, posters, paper, folders, greeting cards; pens, pencils and markers, all of the foregoing for distribution to school districts or other educational entities that provide educational programs and not sold in retail channels. headwear, namely, caps; clothing, namely layettes, polo shirts, shirts, sweatshirts, t-shirts. educational services, namely, providing continuing education courses, classes, workshops, seminars, and non-downloadable webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, namely, training and professional coaching for educators in the field of methods and software tools for teaching mathematics; providing information about education and teaching methods; developing educational manuals for others in the fields of math, music and elementary school, middle school and high school curricula, all of the foregoing for distribution to school districts or other educational entities that provide educational programs and not provided in retail channels.
2.
Devices and methods for hands-on learning of mathematical concepts
Devices and methods for hands-on learning of mathematical parabolic concepts are provided. For example, a device for teaching mathematics includes a base having a plurality of channels for accepting vertical rods of varying lengths; a lever movably attached to the base at a pivot, the lever passing through the plurality of channels; and a plurality of vertical rods, each of the plurality of vertical rods located at least partially in one of the plurality of channels and resting on the lever; wherein the plurality of vertical rods are sized and arranged so that the tops of the vertical rods illustrate a parabolic function; and wherein moving the lever about the pivot moves the plurality of rods within the plurality of channels and illustrates changes to the parabolic function represented by the vertical rods.
G09B 23/04 - Modèles à usage scientifique, médical ou mathématique, p. ex. dispositif en vraie grandeur pour la démonstration pour les mathématiques pour la géométrie, la trigonométrie, la projection ou la perspective
G09B 23/02 - Modèles à usage scientifique, médical ou mathématique, p. ex. dispositif en vraie grandeur pour la démonstration pour les mathématiques
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
28 - Jeux, jouets, articles de sport
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Flash drives
(2) Educational software for elementary and secondary students in the fields of math and visual learning; flash drives; calculators; compact discs featuring music; sound recordings featuring music; newsletters; educational publications, including posters in the fields of children's education, music or math ; blank journal books, notebooks, crayons, pencil sharpeners, bags; board games, stuffed animals, dolls, games
(3) Downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; protractors; rulers; headphones; earbuds; mousepads; downloadable computer games via a global computer network and wireless devices; video games ; downloadable music files; video recordings featuring music; audio and video recordings, namely, compact discs, digital video discs, digital versatile discs, optical discs, MP3 files and recordings, downloadable audio and video recordings featuring music and artistic performances, and information in the fields of education, science, music, math, neuroscience, and visual learning; downloadable electronic publications, namely worksheets and posters in the fields of children's education, music or math; printed educational, instructional and teaching materials, namely, books, flash cards in the field of math; educational publications, namely worksheets in the fields of children's education, music or math; bookmarks, notepads, highlighters, pencil cases, pencil toppers, ink stamps; drawstring bags, book bags, school bags, tote bags and all-purpose carrying bags; puzzles, floor puzzles, manipulative puzzles, challenge puzzles, magnetic games, handheld game consoles, video game machines, virtual reality headsets adapted for use in playing video games; toys, namely, educational toys and mechanical toys; craft kits; playground equipment, namely, jungle gyms, climbing units, sand boxes and swing sets; play equipment, namely, jump ropes, hula hoops, balls; bounce houses, inflatable toys, inflatable toy animals, models, namely, toy models, models of human anatomy, scale models of working mechanisms that demonstrate mathematical principles, mathematics manipulatives, remote controlled cars and robotic toys
(4) Paper goods, namely, posters, folders, stickers, printed charts, greeting cards, flashcards, postcards, pens, pencils
(5) Bags, namely, tote bags and all-purpose carrying bags
(6) Games and playthings, namely, stuffed animals (1) On-line retail store services featuring rulers, pens, pencils, pencil toppers, stampers, temporary tattoos, stickers, posters, zipper pulls, wristbands, lanyards, jewelry, progress charts, aprons, bags, dolls, prizes for students, downloadable sound, music, software, image, video and game files
(2) Educational services, namely providing continuing education courses, classes, workshops, seminars, and webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; providing information about education and teaching methods; developing educational materials in the fields of math, music and elementary school, middle school and high school curricula
(3) Educational services, namely training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, namely conducting symposia, classes, workshops, seminars and webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; developing educational manuals in the fields of math, music and elementary school, middle school and high school curricula; providing temporary use of non-downloadable game software; entertainment, namely live performances by a musical band and theatrical performances; entertainment and educational services, namely conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights; entertainment services, namely live appearances by a costumed character; entertainment services in the nature of a bounce house, and theatrical stage performances with audience participation in mystery games and scavenger hunts, namely traveling museum exhibit services with educational demonstrations on mathematics, science, and technology; software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service for providing a virtual community of learners or social network for students in mathematics or science; software as a service for providing access to webinars and online courses for professional development in the field of teaching; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Software; computers; magnetic data carriers; recording discs; educational software for elementary and secondary students in the fields of math and visual learning; downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; flash drives; calculators; protractors; rulers; headphones; earbuds; sunglasses; eyewear; cases for mobile phones and handheld electronic devices; mousepads; downloadable computer game software via a global computer network and wireless devices; video game software; compact discs featuring music; downloadable music files; sound recordings featuring music; video recordings featuring music; audio and video recordings; computer software and mobile applications; downloadable electronic publications, including worksheets and posters in the fields of children's education, music or math; models of human anatomy; scale models of working mechanisms that demonstrate mathematical principles; mathematics manipulatives. Games; board games; dolls; puzzles; floor puzzles; manipulative puzzles; challenge puzzles; magnetic games; handheld game consoles; video game machines; virtual reality headsets adapted for use in playing video games; craft model kits; craft toys sold in kit form; playground equipment; play equipment; bounce houses; models; remote controlled cars and robotic toys. Education; providing training; entertainment; Educational services, including providing continuing education courses, classes, workshops, seminars, and webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, including training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, including conducting symposia, classes, workshops, seminars and webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods; developing educational materials and manuals in the fields of math, music and elementary school, middle school and high school curricula; providing on-line computer games; entertainment, including live performances by a musical band and theatrical performances; entertainment and educational services, including conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights; entertainment services, including live appearances by a costumed character; entertainment services in the nature of a bounce house, and theatrical stage performances with audience participation in mystery games and scavenger hunts, including traveling museum exhibit services with educational demonstrations on mathematics, science, and technology. Scientific research services; design and development of computer hardware and software; software as a service (SaaS) services; software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service for providing a virtual community of learners or social network for students in mathematics or science; software as a service for providing access to webinars and online courses for professional development in the field of teaching; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain.
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Software; computers; magnetic data carriers; recording discs; educational software for elementary and secondary students in the fields of math and visual learning; downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; flash drives; calculators; protractors; rulers; headphones; earbuds; sunglasses; eyewear; cases for mobile phones and handheld electronic devices; mousepads; downloadable computer game software via a global computer network and wireless devices; video game software; compact discs featuring music; downloadable music files; sound recordings featuring music; video recordings featuring music; audio and video recordings; computer software and mobile applications; downloadable electronic publications; downloadable e-books in the fields of math or music; downloadable electronic publications, including books, worksheets, posters, newsletters, manuals, and magazines in the fields of math, education and teaching. On-line retail store services featuring rulers, pens, pencils, pencil toppers, stampers, temporary tattoos, stickers, posters, zipper pulls, wristbands, lanyards, jewelry, progress charts, aprons, bags, T-shirts, dolls, downloadable sound, music, software, image, video and game files. Education; providing training; entertainment; educational services, including providing continuing education courses, classes, workshops, seminars, and webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, including training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, including conducting symposia, classes, workshops, seminars and webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods; developing educational materials and manuals in the fields of math, music and elementary school, middle school and high school curricula; providing on-line computer games; entertainment, including live performances by a musical band and theatrical performances; entertainment and educational services, including conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights; entertainment services, including live appearances by a costumed character; entertainment services in the nature of a bounce house, and theatrical stage performances with audience participation in mystery games and scavenger hunts, including traveling museum exhibit services with educational demonstrations on mathematics, science, and technology. Scientific research services; design and development of computer hardware and software; software as a service (SaaS) services; software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service for providing a virtual community of learners or social network for students in mathematics or science; software as a service for providing access to webinars and online courses for professional development in the field of teaching; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain.
Apparatus and methods for enhancing a working memory of a human is provided. A computing system having a processor executing instructions out of a memory device presents a plurality of selectable working memory domains corresponding to cognitive functions of a human brain, where each working memory domain is associated with a corresponding training game that is configured to enhance a selected working memory domain.