Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
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A disclosed example of usage, via a casino device, of a display contained within a hardened enclosure of a point-of-sale (POS) terminal. An amount is specified for purchase of credits using the display. A POS controller permits, via a communication port of the POS terminal, a passthrough usage of the display by the casino device for the purchase. The casino device provides, to POS terminal, user input for performance of a payment-card transaction. The POS controller further prevents the passthrough usage of the display by the casino device during the payment-card transaction. The POS terminal detects, in response to performance of the payment-card transaction, authorization of the amount. The casino device performs, in response to receipt of the authorization, a funds transfer to a game controller. The game controller increments, based on the amount, a credit meter. The POS controller restores the passthrough usage of the display.
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G07G 1/12 - Caisses enregistreuses à commande électronique
A system and method for auditing chip transactions at a gaming table are disclosed. An image of chips held in a chip tray is captured via an image sensor. An electronic processor analyzes the image to determine a first monetary value of the chips based on denomination identifiers and a physical dimension of the chips. The system also determines the outcome of a wagering game taking place at the table and calculates an expected second monetary value of the chips based on the game outcome. The actual first monetary value is compared to the expected second monetary value. If a discrepancy between the values is identified, a warning is generated. This provides for real-time verification of payouts and collections by the dealer.
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4.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHODS
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a support surface (top) of the gaming table. In accordance with some embodiments, each token sensor includes an electronic display for displaying a randomly selected potential award. Each potential award may be won when a token has been detected by its associated sensor and a qualifying hand occurs at its respective location. In some embodiments, a qualifying hand is not required for the displayed award to be won. The potential awards may include progressive awards and award modifiers such as multipliers. The token sensor may include one or more gesture sensor subassemblies to detect and signal movement of hands or objects above the token sensor.
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5.
GAMING SYSTEM AND METHOD WITH A DYNAMICALLY-SELECTED BONUS GAME
There are provided a gaming machine and method that utilize game-logic circuitry and a graphical user interface configured to present a plurality of symbol-bearing base reels and a base array. The symbols include a plurality of triggering symbol types. The plurality of base reels are repeatedly spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including one of a plurality of triggering events, a bonus game is selected based on the number of triggering symbol types contributing to the triggering event. One or more of the bonus games may also add additional pluralities of symbol bearing reels and arrays based on the number of triggering symbol types contributing to the triggering event. The triggering symbols in the bonus games may be value-bearing symbols, the values borne by the triggering symbols based on their relative frequencies in the triggering event.
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6.
CROSS-CHANNEL BLOCKCHAIN AND METAVERSE INTEGRATION SOLUTIONS FOR GAMING SYSTEMS
Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using non-fungible token (NFT), blockchain, and/or metaverse components and/or functionality. A gaming device in a physical gaming environment can be synced with a gaming device in a metaverse gaming environment. NFTs can be associated with users, gaming devices, gameplay outcomes, and/or vouchers. NFTs can be actioned to players in a gaming computing environment through one or more gaming channels. NFTs can be actioned across different gaming channels, different entities, and different environments. A cross-channel application can pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
A63F 13/77 - Aspects de sécurité ou de gestion du jeu incluant les données relatives aux dispositifs ou aux serveurs de jeu, p. ex. données de configuration, version du logiciel ou quantité de mémoire
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
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7.
GAMING MACHINE AND METHOD WITH DYNAMIC WHEEL FEATURE
A gaming system includes game-logic circuitry and a presentation assembly that presents a plurality of symbol positions divided between a plurality of position subsets and at least one segmented award element associated with one or more position subset and including a plurality of award segments having award values. The game-logic circuitry causes the presentation assembly to: (i) present one or more game outcomes by populating the symbol positions with randomly selected symbols, (ii) in response to a first position subset being populated by a first value-bearing symbol, update one or more award segments of a first segmented award element associated with the first subset at least partially as a function of an award value of the first value-bearing symbol, (iii) in response to an award trigger event, select an award segment of the first segmented award element, and (iv) provide an award for the selected award segment.
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A system and method for pre-emptively managing game outcomes at a gaming table are disclosed. Using first image data, an outcome value of a randomizing game object is determined before the object reaches its final position. Using second image data of the table surface, a target player station for the object is predicted. Based on the outcome value, predicted station, and game rules, an anticipated winning outcome is detected. In response to detecting the anticipated win, an electronic game management action is initiated. This electronic game management action occurs prior to the game object being revealed at its target station, enabling proactive game security and operational management.
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9.
ENHANCED TRACKING OF GAME ELEMENTS AT A GAMING TABLE
A system and method for tracking game elements at a gaming table are disclosed. Image data of the gaming-table surface is captured. A first machine-learning model analyzes the image data to detect and create a bounding area for randomizing game objects. For each detected object, a second machine-learning model processes the image data within the bounding area to generate a precise pixel-level segmentation mask defining the object's boundary. An outcome state of the object is then determined using a computer vision model based on features within the mask. A time-stamped data structure is generated, associating the detected object, its outcome state, and its precisely defined boundary. This provides for accurate and detailed logging of game play events.
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A gaming machine for operating a wagering game comprises a user input deck and an emotive lighting structure. The user input deck includes a transmissive panel, a plurality of light sources, and an etched graphic. The plurality of light sources is constructed and arranged to transmit light into the transmissive panel via an edge thereof. The etched graphic is etched into a surface of the transmissive panel and is illuminated by the transmitted light. The emotive lighting structure is configured to present content related to the wagering game. The user input deck is disposed between the emotive lighting structure and a player position in front of the gaming machine. The emotive lighting structure extends below a height of the user input deck such that at least a portion of the content is visible through the transmissive panel.
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11.
GAMING SYSTEMS AND METHODS USING DYNAMIC SYMBOL ARRAYS
A gaming machine comprises a display device that presents a symbol array comprising a plurality of symbol positions divided into a plurality of position subsets and game-logic circuitry that causes the display device to: present the symbol array in a first initial state by presenting at least one static symbol position in each position subset and randomly allocating a first set of allocated symbol positions, generate game cycle outcomes by populating the symbol positions, in response to a trigger event, expand a first position subset to include an expanded symbol position, and present the symbol array transitioning from a final state associated with a reset condition to a second initial state by removing expanded symbol positions and the allocated positions from the symbol positions in the final state and randomly allocating a second set of allocated symbol positions among the position subsets to include with the static symbol positions.
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12.
GAMING SYSTEM AND METHOD WITH RANDOMLY-ORDERED LOCKED BONUS GAME ENHANCEMENTS
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present, via a graphical user interface, a plurality of symbol-bearing reels and an array for use in a bonus game. The reels are animated to spin and land a plurality of symbols in the array. The landed symbols are held in place, occupying their respective spaces in the array for the remainder of the bonus game. Each unique symbol is associated with a different game enhancement having an unlock condition. The symbols may be held in an inactive state within the array until their unlock condition is met, whereupon their associated game enhancement is activated and the unlocked symbols may be enhanced. The unlock condition for each symbol is randomized so the unlock order of the game enhancements varies from bonus game to bonus game.
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13.
Display screen with animated graphical user interface of a gaming machine
There is provided a cross-channel gaming system comprising a gaming machine, a mobile device, and a cross-channel server for managing a cross-channel instance including a first channel and a second channel and for storing a plurality of state events linked to respective state actions for the cross-channel instance. The gaming machine presents a coded identifier that includes a channel identifier associated with the first channel for the mobile device to capture. The system extracts the channel identifier from the captured image data, links the extracted channel identifier and a second channel identifier of the second channel to the cross-channel instance, extracts at least one cross-channel data element from the second channel from the play of a second game, and causes, in response to detecting a first state event from the extracted cross-channel data element, the first channel to automatically perform a state action linked to the first state event.
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G06K 7/14 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire utilisant la lumière sans sélection des longueurs d'onde, p. ex. lecture de la lumière blanche réfléchie
A disclosed example of a method and/or system to train a machine learning model for a virtual dealer on a game for use by an electronic table game system. The method and/or system further confirms that the training of the machine learning model on the game is accurate and generates, via the machine learning model, a plurality of virtual dealer text phrases for each of a plurality of possible game states for the game. The method and/or system further reviews the generated text phrases for speech and language appropriateness. The method and/or system further provides, for access via a communications network, a version of the trained machine learning model for use by the electronic table game system. Some additional examples include generating audio clips from approved dealer text phrases, reviewing the audio clips, creating lip sync animations that correspond to generated dealer audio clips, and reviewing the generated animations and synced audio prior to release of the approved character animations to a game development server for game integration.
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A method and/or system to determine, based on a selected bet pattern in a wagering game and based on a prize pattern index, an interim prize pattern for bingo game. The prize pattern index correlates possible outcome patterns of a randomizing device, according to rules of the wagering game, to one or more index values within a matrix patterned according to a bingo card grid. The interim prize pattern is superimposed onto a set of bingo cards that use the grid. An outcome pattern for a randomizing device is detected and converted to interim ball draw(s) for the bingo game. The operations further mark (e.g., animate) index positions on the set of bingo cards that correspond to locations of mapped index values for the detected outcome pattern. The operations further mark (e.g., animate) the set of bingo cards and determine whether an interim prize value is awarded.
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G06F 7/58 - Générateurs de nombres aléatoires ou pseudo-aléatoires
17.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHODS
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a support surface (top) of the gaming table. In accordance with some embodiments, each token sensor includes an electronic display for the display of a randomly selected potential award. Each potential award may be won when a token has been detected by its associated sensor and a qualifying hand occurs at its respective location. In some embodiments, a qualifying hand is not required for the displayed award to be won. The potential awards may include, but are not limited to, progressive awards and award modifiers such as multipliers.
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18.
Display screen with graphical user interface of a gaming machine
Systems and methods are disclosed for autonomous gaming table management. A table controller associated with a stationary gaming table receives operational data indicative of card distribution from a moveable game device. The table controller analyzes this data to determine player participation levels. Based on the determined participation, the table controller autonomously initiates real-time game adjustments at its table or generates real-time alerts. This allows for dynamic responses to player activity to optimize gaming operations.
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20.
GAMING MACHINE AND METHOD WITH A SYMBOL COLLECTION FEATURE
A gaming system and method provide for a symbol collection feature where value-bearing symbols are collected from an array of reels. An initial active subset of the array is designated. During a series of reel spins, this active subset's characteristics may be dynamically modified based on specific game events or landed symbols. Value-bearing symbols landing within the currently defined active subset are collected. Collection of symbols from outside the active subset may also occur if special conditions are satisfied. A payout is awarded based on the values of collected symbols at the end of the spin series. This dynamic active subset enhances the symbol collection process in gaming machines.
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21.
GAMING SYSTEM AND METHOD WITH SPECIAL GAME ELEMENT INTERACTION IN WEIGHTED SYMBOL ARRAY
A gaming system and method provide for enhanced gameplay through the interaction of a special game element with a weighted symbol array. Operations include randomly selecting an active subset of a symbol array using a first random number generator output and assigning weights to symbols within this subset using a second random number generator output. A special game element is randomly positioned on the array via a third random number generator output. At least one symbol is modified based on the special game element's position relative to the active subset. Awards for winning combinations account for symbols, their weights, and modifications from the special game element. Upon wins, symbols are removed and replaced, and a new active subset is selected using a fourth random number generator output, with these steps repeating. The system features game-logic circuitry to perform these operations.
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22.
GAMING SYSTEM AND METHOD WITH A PERSISTENT ELEMENT FEATURE
A gaming system and method provide for a persistent element feature. Upon triggering a game feature associated with a persistent element, changes to game conditions are applied for a special set of bonus spins. This set of bonus spins has a defined sequence, initiating with a first subset of purchased spins and then transitioning to a second subset of free spins. The game feature, which includes a catalyst symbol mechanism for awarding values from value-bearing symbols when the catalyst symbol lands, remains active during both the purchased and free spin subsets of the bonus. The applied changes are removed after the bonus concludes. This structure offers a distinct bonus experience combining purchased and free play under enhanced game conditions.
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A gaming system provides for enhanced player interaction through a rotatable wheel and an associated annular rotatable bezel. An electronic controller detects player input influencing the bezel's rotational state. In response to this input, the controller manages a synchronized interactive behavior involving both the bezel and the wheel. For instance, this management can include the controller coordinating forces or motions applied to both elements, potentially through respective motors, to create various interactive experiences. The system allows for dynamically controlled interactions, achieving coordinated responses between the bezel and the wheel of the gaming machine.
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24.
GAMING SYSTEM AND METHOD WITH ENHANCED FREE-SPIN FEATURE BASED ON PERSISTENT ELEMENT INTERACTION
A gaming machine and method for enhanced gameplay using persistent elements. Each persistent element is associated with a distinct accumulation condition and a respective game feature. The game logic animates accumulation and determines feature awards. Free spins are triggered by one persistent element. If other persistent elements are awarded simultaneously, the free spins are enhanced with features that modify symbol outcomes. The enhancements occur dynamically, based on the combination of awarded features, improving engagement and variation in gameplay.
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25.
Display screen with graphical user interface of a gaming machine
A casino chip inventory management system and method are disclosed. The system includes a plurality of chip tracking apparatuses, each comprising a chip tray with light sensors in at least one column and a tracking controller. Each controller computes a total value of, in one example, the at least one column, or in another example, a total tray value for all columns in a tray by determining chip denominations based on ambient light detection at the sensors and machine learning analysis of chip edge patterns. A central server, networked to these apparatuses, receives the total values, aggregates them to determine a casino-wide chip inventory status, and generates related reports or alerts. This enables centralized monitoring and management of chip inventories across multiple gaming tables, supporting auditing and operational efficiency.
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G06V 10/60 - Extraction de caractéristiques d’images ou de vidéos relative aux propriétés luminescentes, p. ex. utilisant un modèle de réflectance ou d’éclairage
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
G06V 20/52 - Activités de surveillance ou de suivi, p. ex. pour la reconnaissance d’objets suspects
Example systems, methods, and media facilitate establishing secure communication sessions between a wagering game machine and a wireless device. Upon authentication of a player account at a first wagering game machine and detection of a trigger condition for interaction with an associated wireless device, derived authentication data or pairing information is automatically obtained. This data/information is based on secret/pairing information (e.g., device ID, PIN) previously stored from an initial pairing of the wireless device at an additional wagering game machine and linked to the player account. The first wagering game machine uses the obtained data/information, which may be received from the wireless device or a network configuration/storage device, to automatically establish a secure session with the wireless device, potentially via a cryptographic authentication process.
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H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle
An apparatus, method, and machine-readable medium for tracking gaming tokens, such as chips, tiles, etc. within a tray are disclosed. The tray features a token support structure (e.g., a sloped column or semi-cylindrical slot for stacking circular articles) with internal light sensors. A tracking controller detects ambient light via these sensors to determine token count. A machine learning model analyzes image data of gaming-token features, such as token edge patterns, to identify primary and minority (misplaced) token patterns, determining specific denominations for both. Information about minority tokens, including their denomination, is indicated to electronic devices. Instructions for these operations are storable on non-transitory machine-readable mediums. The system can further compute an overall value for a grouping (e.g., a stack) of tokens in the token support structure.
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G06V 10/60 - Extraction de caractéristiques d’images ou de vidéos relative aux propriétés luminescentes, p. ex. utilisant un modèle de réflectance ou d’éclairage
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
G06V 20/52 - Activités de surveillance ou de suivi, p. ex. pour la reconnaissance d’objets suspects
In one example, optimization of feature detection in a gaming environment is achieved via identification of a current operational mode of a wagering game. Based on this mode, target image capture parameters for an image sensor are determined, and operational settings of the image sensor are automatically adjusted. Image data of the gaming surface is captured using the adjusted settings. The captured image data is analyzed using a neural network model to detect features relevant to the operational mode. Detected features are then utilized to update game state or calibrate gaming content presentation.
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31.
GAMING SYSTEM AND METHOD WITH A CATALYST-DRIVEN MODIFIER FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a graphical user interface configured to present a plurality of symbol-bearing reels, an array and a modifier. The symbols include base symbols, value-bearing symbols and at least one catalyst symbol. The value-bearing symbols may bear credit amounts or be associated with a progressive or non-progressive jackpot. The reels are animated to spin and land symbols from the reels in the array. Winning combinations of the base symbols are paid according to a paytable. If the landed symbols include a catalyst symbol but no value-bearing symbols, the modifier is changed. If the landed symbols include value-bearing symbols and a catalyst symbol, an award based on values borne by the landed value-bearing symbols is modified by the modifier and presented. The modifier is then set to a reset value.
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32.
PHYSICAL PLAYING CARD CONDITION MONITORING AND ANOMALY DETECTION
Systems and methods are disclosed for tracking the physical condition of individual playing cards in a casino. Sensors within card-handling devices on a casino network collect data on a unique physical playing card across multiple game rounds. This sensor data, reflecting the card's physical state including observable characteristics, is recorded in a map for the card within a data store. This map allows changes in the card's condition, based on its unique physical features and any developing anomalies, to be tracked over time. By analyzing this map, anomalies representing deviations from the card's previously recorded condition are detected. Upon detection, the map is updated with details of the anomaly and its detection context. This enables ongoing monitoring and identification of changes to specific playing cards during their use in a gaming environment.
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33.
DYNAMIC COLLUSION SCORE ADJUSTMENT IN GAMING ENVIRONMENTS
Systems and methods for dynamic collusion score adjustment in gaming environments are disclosed. A processor detects a first anomaly on a first card used by a first player and a second anomaly on a second card used by a second player using shuffler sensors. These anomalies vary from previously taken images. A relationship between these anomalies is detected. Identifiers for the players are determined using machine learning analysis of table image data. An initial collusion-confidence score is calculated based on the anomaly relationship. The system then monitors interactions between the players via ongoing table image analysis. Upon detecting a predefined interaction type, such as physical contact or non-verbal communication, between the players, the processor adjusts the collusion-confidence score associated with the players. This provides a more robust and dynamic assessment of potential collusion by correlating card data with observed player behaviors.
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34.
GAMING SYSTEMS AND METHODS USING MULTI-CYCLE AWARD SEQUENCES
There is provided a gaming system, gaming machine, and method that utilize game-logic circuitry and a presentation assembly configured to present symbol positions and award options including award indicia, and further to present: (i) a game outcome by populating the symbol positions with symbols, and (ii) in response to the symbols including at least one trigger symbol and at least one award symbol, an award sequence comprising a cycle for each trigger symbol, each cycle of the award sequence including: selecting a respective one or more award options for each award symbol, updating award indicia for each award symbol based on the award value associated with the respective selected award options, aggregating award values indicated by the updated award indicia of the award symbols, and, in response to determining the award sequence includes one or more remaining cycles, removing the updated award indicia from the award symbols.
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35.
DETECTING AND LINKING ANOMALOUS GAMING EVENTS VIA ANONYMOUS BIOMETRIC IDENTIFIERS
A method and system detect and link anomalous gaming events. A processor, using shuffler sensors, detects a first anomaly on a first card from a first game instance, the anomaly varying from prior card images. In response, a machine learning model analyzes image data from a first gaming table's image sensors to determine unique biometric facial features of a first participant. A first anonymous identifier is generated from these features and stored, linked to first anomaly data. Subsequently, a second anomaly on a second card in a second game instance is detected by shuffler sensors. Image data from a second gaming table is analyzed by the machine learning model to extract unique biometric facial features of a second participant. It is then determined that the second participant's facial features mathematically correspond to the stored first anonymous identifier. A counter associated with the first anonymous identifier is incremented, indicating multiple linked anomaly events.
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36.
Display screen with graphical user interface of a gaming machine
A gaming system for enabling the simultaneous play of social virtual currency, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a virtual currency gaming event and to initiate play of a fun game upon a predesignated triggering event of the virtual currency game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.
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39.
CARD-HANDLING DEVICES AND RELATED METHODS, ASSEMBLIES, AND COMPONENTS
A card-handling device and related methods may include a card intake, a card rotation device, and a card output. The card rotation device may be configured to rotate at least one of the one or more playing cards about a minor axis of the one or more playing cards to randomly alter an orientation of lateral edges of the one or more playing cards. A card-handling device and related methods may be configured to recognize unreadable cards and move the unreadable cards to a designated position.
A gaming machine includes a display device and game-logic circuitry that causes the display device to: present cycle outcomes by populating a symbol array with randomly selected symbols; lock any trigger symbols from the randomly selected symbols in the symbol array; present a subset counter for an array subset with locked trigger symbols; in response to a modifier event associated with a first trigger symbol locked within the subset, present a first award value associated with the first trigger symbol; in response to a number of trigger symbols within the subset meeting a trigger amount, provide an award at least partially as a function of the first award value; and in response to the subset counter meeting a termination count, remove any locked trigger symbols from the subset.
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41.
GAMING MACHINE AND METHOD WITH SYMBOL ARRAY ALTERATION
A gaming system and method utilize an electronic display device configured to display a plurality of symbol-bearing reels and an array of symbol positions. The array of symbol positions comprises a plurality of rows and columns. The plurality of symbol-bearing reels are spun and stopped to land symbols on the reels in the symbol positions of the array. Payouts are awarded for any winning symbol combinations along horizontal and vertical ways. In response to a triggering event, the array is expanded by expanding one or more of the rows of the array to add one or more symbol positions to each expanded row. The plurality of symbol-bearing reels are again spun and stopped to land symbols on the reels in the symbol positions of the expanded array. Payouts are again awarded for any winning symbol combinations along the horizontal and vertical ways.
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42.
Display screen with graphical user interface of a gaming machine
An example gaming system (and method) that utilizes a presentation assembly configured to present a plurality of reels. The plurality of reels bear a plurality of symbols including value-bearing symbols and a set of special symbols. The plurality of symbols are ranked according to a hierarchy. The value-bearing symbols have a lowest rank in the hierarchy. The set of special symbols has ranks higher than the lowest rank. Each of the set of special symbols is configured to collect symbols of a lesser rank than its own rank. In response to randomly landing, in an array on a first display, a set of the value-bearing symbols and a special symbol, collecting, via automated animation on a second display, the set of the value-bearing symbols into the special symbol, which frees up space on the array for potential appearance of additional ones of the of value-bearing symbols.
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50.
Display with graphical user interface of a gaming machine
A system and method(s) to perform operations that include aggregating gaming data associated with a casino network; training, via exploratory data analysis of the aggregated gaming data, a set of developed machine learning models that most accurately predict a target variable output. The operations further include predicting, using a deployed one of the developed machine learning models to analyze user-specific gaming data associated with a specific user account, a user-specific output value. The operations further include determining, via the deployed machine learning model using the user-specific output value, user-specific system-based content to present via a presentation device associated with a location of the specific user account (e.g., via a player interface device that the user account is logged into, via a personal mobile device associated with a user of the user account, etc.). The operations further include presenting (e.g., rendering, animating, etc.), via the presentation device, the user-specific system-based content.
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A system and method(s) for aggregating gaming data generated by casino devices connected to a casino network. The system accesses a machine learning model trained through exploratory data analysis of the aggregated gaming data, mapping input features to model parameters used for predicting a target output value. The system further predicts, using the machine learning model, user-specific output value that identifies a player behavior by analyzing a portion of the aggregated gaming data associated with a specific user account logged into one of the casino devices. Based on the identified player behavior, the system automatically adjusts a configuration of the casino devices to optimize its operation for the specific user account.
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60.
Display with graphical user interface of a gaming machine
A method of detecting bonus redemption fraud in a gaming system includes capturing an image of a player's game play on a gaming machine with a camera on a mobile device. The image is sent to a server that analyzes the image for fraud. The server identifies a symbol matrix from the image. The symbol matrix comprises an arrangement of symbols for the game. The server validates the symbol matrix to determine if a bonus condition is met. The server also determines a state of the game with optical character recognition techniques and analyzes the symbol matrix to determine if the matrix is valid. The server compares the symbol matrix against other bonus redemptions for the same game. In response to the analysis indicating that the request to redeem the bonus is fraudulent, the server denies payment of the bonus.
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G06F 40/58 - Utilisation de traduction automatisée, p. ex. pour recherches multilingues, pour fournir aux dispositifs clients une traduction effectuée par le serveur ou pour la traduction en temps réel
There is provided a gaming system that utilizes game-logic circuitry and a presentation assembly for presenting a multi-state bonus game. The bonus game is conducted with a first bonus game feature for a first duration by the presentation assembly presenting a bonus game interface including one or more modifiable game elements associated with the first bonus game feature, presenting first bonus game outcomes, and, in response to detecting a modifier event, updating at least one of the modifiable game elements based on the modifier event. In response to the first duration concluding, the bonus game is conducted with a second bonus game feature for a second duration, wherein the updated modifiable game elements persist between the bonus game features. The bonus game within the second duration includes the presentation assembly presenting second bonus game outcomes based on the second bonus game feature and the updated modifiable game elements.
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68.
GAMING MACHINE TESTING SYSTEM WITH DYNAMIC VIRTUAL STREAMING
A system and method(s) for testing a land-based gaming machine is described. For instance, a system generates a video stream showing a first view of a land-based gaming machine physically located within a secure gaming test environment. The system further transmits, via a communications network, the video stream to a user computing device that is external to the secure gaming test environment. The system further animates play of an in-development wagering game presented via the first view. The system further detects a change in state, related to presentation of the in-development wagering game, of the gaming machine or the user computing device. The system further determines, based on the change in state, a second view of the land-based gaming machine to present via the user computing device. The second view is different from the first view. The system further automatically modifies the video stream to present the second view.
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A system and method(s) for tracking gaming open banking transactions using anonymous token data. The system and/or method involves operations that launch a microsite (via QR code capture by mobile device) and detect a debit request via the microsite. The microsite is accessible to a casino merchant system and a payment service provider (PSP) system. Operations further obtain, from the PSP system, an anonymous token associated with access to a personal bank account. The anonymous token attributes a certain debit request to the user within the casino system. The method further funds the transaction to a gaming device (e.g., via ACH transaction, FedNow transaction, or other similar funds transfer from the PSP system and via electronic funds transfer within the casino system) using the anonymous token as a reference. In one example, the method includes prohibiting the transaction if a debit limit is exceeded.
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G06Q 20/10 - Architectures de paiement spécialement adaptées aux systèmes de transfert électronique de fondsArchitectures de paiement spécialement adaptées aux systèmes de banque à domicile
G06Q 20/26 - Schémas de débit, c.-à-d. de "paiement immédiat"
G06Q 20/32 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des dispositifs sans fil
According to one aspect of the present disclosure, an apparatus having a chip tray with image sensors that have opposing viewpoints. The image sensors can capture, from the opposing viewpoints, image data of a chip stack of gaming chips positioned in a slot of the chip tray. The apparatus can determine, via analysis of the image data from the opposing viewpoints and in response analysis of chip-edge features of each gaming chip in the chip stack via a machine learning model, a value of each gaming chip in the chip stack. In one example, the analysis of the image data from the opposing viewpoints includes inverse transformation of the image data from the opposing viewpoints. The apparatus can further electronically present information associated with detection of the value of each gaming chip in the chip stack.
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71.
GAMING SYSTEM AND METHOD WITH A SYMBOL UPGRADE FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels and an array. The symbols include base symbols, value-bearing symbols and catalyst symbols. The value-bearing symbols may bear credit amounts or be associated with a progressive or non-progressive jackpot. The reels are spun to land symbols from the reels in the array. In response to the landed symbols including at least one catalyst symbol, a number of enhancements to the landed symbols may be randomly selected and the selected enhancements may be animated via a presentation assembly. The enhancements may be applied a random number of times for each appearance of a landed catalyst symbol. A landed catalyst symbol may also trigger a number of bonus free spins of the reels during which the catalyst symbol remains locked in place in the array.
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There is provided a gaming system, gaming machine, and method that utilize game-logic circuitry in communication with a presentation assembly configured to present a plurality of symbol positions, a catalyst game element, and a plurality of game outcomes. For each game outcome, the presentation assembly is configured to present a zone outcome visually indicating an activation zone within the symbol positions, present a symbol outcome by populating the symbol positions with randomly selected symbols, visually update, in response to the randomly selected symbols including one or more value-bearing symbols within the activation zone, the value-bearing symbols to an active state, present a catalyst outcome with the catalyst game element, and present, in response to detecting a catalyst trigger within the catalyst outcome, an award sequence for an award at least partially as a function of the award indicia of any active state value-bearing symbols within the symbol positions.
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81.
GAMING SYSTEM AND METHOD WITH A MULTI-LEVEL FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels and a base array. The plurality of base reels are repeatedly spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including a triggering symbol combination, a level up mode recursively adds additional pluralities of symbol bearing reels and arrays for each subsequent triggering symbol combination prior to exhaustion of a spin counter. The symbols forming each triggering combination are at least partially removed from the reels and replaced with replacement symbols including enhanced payment symbols to make the game more lucrative at each level.
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82.
GAMING DISPLAY SYSTEMS USING INTEGRATED ELECTROSTATIC DISCHARGE PROTECTION
Gaming systems and methods are described herein for gaming machines including a primary display configured to present primary game video data and at least one secondary display assembly configured to present secondary game video data. The secondary display assembly includes a plurality of light emitting diodes (LEDs) configured to present video data towards an external area surrounding the gaming machine, a display substrate coupled to the LEDs and including display circuitry electrically coupling the LEDs together for presenting the secondary game video data, an insulation layer physically coupled to the display substrate and surrounding the LEDs, and an electrostatic discharge (ESD) layer physically coupled to the insulation layer and physically spaced apart from the LEDs, the ESD layer being electrically conductive to guide electrostatic discharge away from the LEDs, wherein the ESD layer is electrically isolated from the display circuitry by the insulation layer.
H01L 23/60 - Protection contre les charges ou les décharges électrostatiques, p. ex. écrans Faraday
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
H01L 25/04 - Ensembles consistant en une pluralité de dispositifs à semi-conducteurs ou d'autres dispositifs à l'état solide les dispositifs étant tous d'un type prévu dans une seule des sous-classes , , , , ou , p. ex. ensembles de diodes redresseuses les dispositifs n'ayant pas de conteneurs séparés
H05K 9/00 - Blindage d'appareils ou de composants contre les champs électriques ou magnétiques
83.
Display screen with graphical user interface of a gaming machine
Disclosed are a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels and an array, each location of the array including a multiplier. The symbols include multiplier modification symbols, value-bearing symbols and catalyst symbols. The reels are spun and stopped to land symbols from the reels in the array. The multiplier of each location that receives a multiplier modification symbol is modified. The value borne by each value-bearing symbol that landed in the array is then multiplied by the multiplier at its respective location. In response to the reel spin outcome including at least one value-bearing symbol and at least one catalyst symbol, a determined number of the values borne by a randomly selected set of the value-bearing symbols present in the array are sequentially collected in an animated fashion and the sum of the collected values is awarded.
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86.
GAMING SYSTEMS AND METHODS WITH EXPANDABLE SYMBOL ACCUMULATION
A gaming system comprises a presentation assembly presenting a base set of symbol positions and game-logic circuitry that causes the presentation assembly to present, in response to a feature trigger event, an expanded set of symbol positions including a plurality of additional symbol positions within symbol position subsets, present feature game outcomes, lock, in response to any value-bearing symbols detected within the feature game outcomes, the value-bearing symbols within the expanded set of symbol positions. The game-logic circuitry initiates, in response to detecting a first subset reaching an award threshold of locked value-bearing symbols, an outcome counter, resets, in response to detecting a second subset reaching an award threshold, the outcome counter to a reset value, and causes, in response to the outcome counter reaching a termination value, the presentation assembly to conclude the feature game outcomes and present an award sequence for any awarding subsets.
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87.
TABLE GAME SYSTEM AND METHOD WITH SECURITY AND CARD REPLACEMENT FEATURES
Disclosed is the use of a card distribution device to securely deliver a side game for a base card game played on a gaming table. The side game provides odds that allows a larger prize than available in the base card game. Special symbol playing cards are added to each standard 52-card deck to create a special deck of playing cards. The side game allows for an automobile, or other merchandise prize, as a top award, without changing the base game being played at the gaming table. The special symbol cards are used only for side game win evaluation and then replaced with additional standard playing cards to form new hands for continued play of the base game. The various embodiments include various security features for verification of winning hands. Novel ways of forming packets of replacement cards by the card distribution device are also disclosed.
A card handling device includes a temporary card collection area. The card handling device further includes an elevator platform positioned within the temporary card collection area. The card handling device also includes a wall defining a boundary of the temporary card collection area. The card handling device further includes a card gripper positioned and configured to secure one or more cards in the temporary card collection area between the card gripper and the wall.
An enhanced security progressive system for table games and a related method are disclosed. The disclosed system can include multiple gaming tables each with various components connected to a centralized progressive game controller/server. The system identifies and records progressive side wagers as they are placed and tracks cards as they are dealt to each player and to the dealer. The system issues alerts when potentially winning hands of sufficient magnitude are forming and indicates when such winning hands are actually achieved. Drawing the attention of players, the dealer, casino pit personnel, and/or automated table surveillance systems or surveillance personnel to winning hands as they are formed leads to both enhanced excitement for players and enhanced security for the casino. Such a system is particularly suited to the operation of high-stakes progressive games with primary progressive awards reaching levels of millions of dollars, non-limiting examples of which are also disclosed.
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90.
GAMING SYSTEM AND METHOD WITH SYMBOL CLUSTER FEATURE
There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of reels and an array. The plurality of reels bear a plurality of symbols including clusters of multiple value-bearing symbols. The reels are spun and stopped to land symbols from the plurality of symbols in the array. In response to the landed symbols including a triggering combination of clusters of value-bearing symbols, each cluster is disbanded by animating distribution of the value-bearing symbols in each cluster to different positions in the array. The presentation assembly presents an award based at least in part on the distributed value-bearing symbols.
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91.
Display screen with graphical user interface of a gaming machine
Disclosed are gaming methods and a system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols and a plurality of types of aggregation symbols. When one of the plurality of types of aggregation symbols lands in the array, values borne by one or more value-bearing symbols in the array are aggregated into a value borne by the aggregation symbols according to rules based on its type. At a conclusion of the series of spins, a payout based on the values of the aggregation symbols and any other value-bearing symbols in the array is awarded.
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93.
GAMING SYSTEMS AND METHODS USING DYNAMIC MODIFIERS
A gaming system includes a gaming machine and game-logic circuitry. The gaming machine includes a display device configured to display (i) a symbol array comprising a plurality of symbols and (ii) a modifier array comprising a plurality of modifiers. The game-logic circuitry is configured to select, for a plurality of rounds of populating the symbol array with symbols, a subarray of the modifier array. The selected subarray is displayed by the display device. The game-logic circuitry is further configured to generate, using a random-number generator, one or more random numbers to determine an outcome of a round of the plurality of rounds, modify the subarray in response to the outcome of the round including a selection symbol, and apply, in response to a trigger round of the plurality of rounds, the modifiers of the subarray to an outcome associated with the trigger round.
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94.
GAMING SYSTEM AND METHOD WITH WHEEL UPGRADE FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to display a plurality of reels, an array, a persistent element, and a wheel. The persistent element is associated with a feature including the wheel. The reels are spun and stopped to land symbols from the reels in the array. In response to the landed symbols including an accumulation symbol, the accumulation symbol is added to the persistent element, and the game-logic circuitry randomly determines whether to award a spin of the wheel. In response to not awarding the spin of the wheel, a prize on the wheel is upgraded. In response to awarding the spin of the wheel, the wheel is spun and stopped to award a prize on the wheel.
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95.
GAMING SYSTEM AND METHOD WITH MULTI-PLAY NUDGE FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to display a plurality of sets of symbol-bearing reels. The plurality of reel sets are spun and stopped to populate respective arrays with symbols from the respective reel sets. The populated arrays represent respective symbol outcomes. In response to a triggering event, the game-logic circuitry conducts a nudge feature by nudging one or more reels of any of the reel sets that populated its respective array with a losing symbol outcome to convert the losing symbol outcome to a winning symbol outcome.
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96.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHOD
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a top of the gaming table. Top surfaces of the token sensors lie flush with or slightly above the top surface of the game layout. Each token sensor includes a plurality of paired light radiation emitters and light radiation detectors. When none of the detectors receive light from their paired emitter, the presence of a token is indicated. Such planar detection of the presence of a token allows the upper surface of the sensor to be used for other purposes when presence of a token is not expected. Each token sensor may thus include a touchscreen display for the issuance and acceptance of game information and commands.
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G01S 17/04 - Systèmes de détermination de la présence d'une cible
97.
CARD-HANDLING DEVICES AND RELATED METHODS, ASSEMBLIES, AND COMPONENTS
A card-handling device may include a card intake, a card output, a card imaging device positioned between the card intake and the card output. The card imaging device may be configured to identify a non-conforming card. The card-handling device may be configured to store the non-conforming card in a designated location and/or to reorient the non-conforming card with a card-flipping apparatus configured to reorient flipped cards identified as non-conforming cards.
Systems and methods are provided for performing operations, of one or more electronic processors, which operations include awarding virtual value object(s) in response to online gaming activity performed by a user account/profile via an online gaming application using a user computing device external to a casino system. The operations further include automatically entering the user account into an online game tournament conducted via the online gaming application. The operations further include computing, based on game outcome results for the user account/profile during the online game tournament, a placement of the user account/profile on a leaderboard for the online game tournament. The operations further include determining that the user account is a winning placement on the leaderboard and awarding casino value object(s) to the user account/profile. The casino value object(s) are usable via the casino system.
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There is provided a gaming system, gaming machine, and method that utilize an electronic display device configured to display a set of symbol-bearing reels. In a reel spin, the set of reels are spun and stopped to randomly place symbols in an array. In response to one or more triggering conditions, game-logic circuitry performs a replay or rewind operation. In one type of replay operation, a subset of the reels are held while the remaining reels are respun to potentially improve the outcome of that spin. In another type of replay operation, the game-logic circuitry conducts a series of initial spins and then conducts an additional spin for each initial spin that yielded a losing outcome.
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100.
SIMULATED IMAGE TRAINING OF MACHINE LEARNING MODEL FOR GAMING SYSTEM
Disclosed are an example system and/or method to simulate a virtual scene with a virtual gaming table and a virtual object. The virtual gaming table and the virtual object are modeled within the virtual scene based on known information. In some instances, the known information comprises information associated with at least one of a physical gaming table corresponding to the virtual gaming table or a physical object corresponding to the virtual object. The example system and/or method further extract image data associated with an image of the virtual object rendered relative to the virtual gaming table within the virtual scene based on the known information. The image data is extracted in response to automated analysis of the image of the virtual object. The method and/or system further train a machine learning model using the extracted image data.
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