A system and method(s) to perform operations that include performing, based on user input via a player interface device, a mandatory account-based login at a gaming table. The operations further include tracking, by the processor, player activity. The operations further include detecting, based on the tracked player activity, that a threshold is exceeded for a responsible gaming restriction. The operations further include automatically modifying a gaming state at the gaming table for a given period. The operations further include indicating, via the player interface device, a progressing status associated with the given period. The operations further include restoring the gaming state in response to expiration of the given period.
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G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
G06Q 50/34 - Mises ou paris sportifs, p. ex. paris sur Internet
2.
GAMING SYSTEMS WITH REFLECTIVE EMOTIVE LIGHTING ASSEMBLY
There is provided a gaming machine with an emotive lighting assembly comprising a housing assembly, a light-emitting assembly, and a reflector assembly. The housing assembly includes a transmissive window and a channel wall that at least partially defines a light channel. The light-emitting assembly includes a plurality of light-emitting devices (LEDs) secured within an internal cavity defined by the housing assembly in an orientation and configuration to emit light towards and through the transmissive window. The reflector assembly includes a reflector element aligned with the transmissive window external to the internal cavity that is oriented to guide the emitted light received through the transmissive window to the light channel, where the channel wall reflects the emitted light received from the reflector element towards an observer area associated with the gaming machine. The emotive lighting is operated via logic circuitry to present emotive lighting sequences to the observer area.
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3.
GAMING MACHINE AND METHOD INCLUDING A MULTI-ARRAY PERSISTENT ELEMENT BONUS
Disclosed is a gaming machine and method for conducting a wagering game includes displaying a plurality of symbol arrays and a first plurality of persistent elements. The method includes conducting a plurality of base game cycles, each base game cycle comprising spinning and stopping the reels to randomly land a symbol in the plurality of cells. In response to a triggering event, the method includes conducting a bonus game with bonus enhancements related to the persistent elements. The bonus game includes creating an initial bonus array and, for a plurality of bonus game cycles, spinning and stopping the bonus reels. In response to a bonus game outcome comprising an array triggering event, the method includes cloning the original bonus array to create one or more additional bonus arrays. In some circumstances, the bonus game may be initiated with a maximum number of bonus arrays.
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4.
GAMING MACHINE AND METHOD INCLUDING A VALUE TRANSFER BONUS
Disclosed are a gaming machine and method for implementing a bonus game. The bonus game includes an array of cells and a plurality of indicators, each indicator bearing a plurality of values. Overlay reels bearing catalyst symbols and blank spaces are superimposed over the array. After spinning the overlay reels, if a catalyst symbol overlays an empty cell, an indicator is selected, a value is selected from the indicator and that value is locked in the empty cell. If a catalyst symbol overlays a cell that already contains a value, an indicator is selected, a value is selected from the indicator and added to the value already in the cell. At bonus game end, a prize based on all of the transferred values is awarded.
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5.
GAMING MACHINE AND METHOD INCLUDING A VALUE TRANSFER BONUS
Disclosed are a gaming machine and method for conducting a bonus game. During the bonus game, a triggering event initiates a secondary game, such as one comprising a rotational mechanism, presented separately from a main symbol array. An aspect of the disclosed technology is the selection of a plurality of outcomes from the secondary game based on a positional dependence between selected segments of the rotational mechanism. In some embodiments, this comprises a dual-outcome selection where two distinct outcomes are determined simultaneously and applied to modify symbols within the symbol array. The rotational mechanism may be a bonus wheel or a horizontally-scrolling reel.
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Disclosed are a gaming machine and method for implementing a bonus game including an accumulator and two types of overlay symbols. The overlay symbols, one value-bearing and the other not, are superimposed onto an array of cells, each cell including a symbol-bearing reel. During a series of bonus spins, the overlay symbols are repositioned, potentially shifting out of the array. If a value-bearing overlay symbol exits the array, its value is added to the accumulator. The core interaction of this bonus occurs when a reel symbol lands in a cell occupied by one of the overlay symbols. If the overlay symbol is a value-bearing overlay symbol, its value transfers to the newly landed symbol. If the overlay symbol does not bear a value, the current value of the accumulator transfers to the newly landed symbol. At bonus game end, a prize based on all of the transferred values is awarded.
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8.
GAMING MACHINE AND METHOD WITH PERSISTENCE REVEAL FEATURE
Gaming systems and methods herein include a presentation assembly to present a plurality of award groups and a symbol array including a plurality of position subsets. The presentation assembly locks trigger symbols from the symbol array into the award groups and initiates corresponding subset counters. For a value-bearing trigger symbol, a presentation state is selected from a set of states comprising a full presentation state and a hidden presentation state, and the indicia of the value-bearing trigger symbol relative to an associated award value is based on the selected presentation state, where indicia matches the award value in the full presentation state and the hidden presentation state includes visually obscuring a relationship between the value-bearing trigger symbol and the full award value. Symbols in the hidden presentation state transition to the reveal the full award value in response to an award condition for the associated award group.
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A gaming system comprises a gaming machine and game-logic circuitry. The gaming machine includes an electronic display device configured to display an array of symbol positions. The game-logic circuitry is configured to perform the operations of: spinning and stopping symbol-bearing reels to land one or more first value-bearing symbols borne by the reels in the array; animating the array to tag the symbol positions in which the first value-bearing symbols land; again spinning and stopping the symbol-bearing reels to land a second value-bearing symbol borne by the reels in one of the tagged symbol positions; awarding an award based on the value borne by the second value-bearing symbol; and animating the array to untag the one of the tagged symbol positions and any other ones of the tagged symbol positions that are in a cluster with the one of the tagged symbol positions.
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G06Q 50/34 - Mises ou paris sportifs, p. ex. paris sur Internet
13.
GAMING MACHINE AND METHOD WITH PERSISTENCE FEATURE
A gaming system comprises a gaming machine and game-logic circuitry. The gaming machine includes an electronic display device configured to display an array of symbol positions. The game-logic circuitry is configured to perform the operations of: spinning and stopping symbol-bearing reels to land one or more first value-bearing symbols borne by the reels in the array; animating the array to tag the symbol positions in which the first value-bearing symbols land; again spinning and stopping the symbol-bearing reels to land a second value-bearing symbol borne by the reels in one of the tagged symbol positions; awarding an award based on the value borne by the second value-bearing symbol; and animating the array to untag the one of the tagged symbol positions and any other ones of the tagged symbol positions that are in a cluster with the one of the tagged symbol positions.
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G06Q 50/34 - Mises ou paris sportifs, p. ex. paris sur Internet
14.
GAMING SYSTEMS AND METHODS WITH LINKED AWARD FEATURE
There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a game interface including a plurality of symbol positions and a set of available awards, present a game outcome by populating the symbol positions with randomly selected symbols, and, in response to detecting a collection event based on the randomly selected symbols, (i) remove a plurality of award elements associated with the collection event from the set of available awards, and (ii) present a new award element within the set of available awards that has award indicia visually indicating a new award at least partially as a function of the awards associated with the plurality of award elements. The presentation assembly is further configured to, in response to detecting an award event associated with the new award element from a subsequent game outcome, present an award sequence for the new award.
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15.
GAMING SYSTEMS AND METHODS FOR EMOTIVE LIGHTING CONTROL
A gaming machine includes a cabinet, a display device, a lighting assembly including at least one light-emitting device, game-logic circuitry that conducts one or more casino wagering games and generates graphical data, and a display controller communicatively coupled to the display device and the lighting assembly. The graphical data includes display data and lighting data as pixel values. The display controller causes the display device to present display content associated with the one or more casino wagering games. The display controller receives the graphical data from the game-logic circuitry, extracts the lighting data and the display data from the graphical data, converts the lighting data from pixel values to lighting control parameters accepted by the lighting assembly, causes the display device to present the display content based on the display data, and causes the lighting assembly to emit light based on the lighting control parameters of the lighting data.
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A gaming machine includes a cabinet, a display device, a lighting assembly including at least one light-emitting device, game-logic circuitry that conducts one or more casino wagering games and generates graphical data, and a display controller communicatively coupled to the display device and the lighting assembly. The graphical data includes display data and lighting data as pixel values. The display controller causes the display device to present display content associated with the one or more casino wagering games. The display controller receives the graphical data from the game-logic circuitry, extracts the lighting data and the display data from the graphical data, converts the lighting data from pixel values to lighting control parameters accepted by the lighting assembly, causes the display device to present the display content based on the display data, and causes the lighting assembly to emit light based on the lighting control parameters of the lighting data.
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A game management system may comprise a game management device including one or more processors and a non-transitory computer-readable medium storing instructions thereon that, when executed by the one or more processors, cause the one or more processors to detect a plurality of different peripheral devices connected to the game management device, select a game-type from a plurality of game-types, determine a game-state of the selected game-type, receive data from one or more peripheral devices of the plurality of different peripheral devices, and update the game-state responsive to the data received from the one or more peripheral devices.
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G06V 20/52 - Activités de surveillance ou de suivi, p. ex. pour la reconnaissance d’objets suspects
20.
VIDEO BLENDING DEVICE UTILIZING ARTIFICIAL INTELLIGENCE
A video blending device connected to an electronic gaming machine and a player tracking system determines whether to display player tracking content. If so, it captures game images and sends them with a prompt to a large language model (LLM), the prompt configured to determine if a game is active. If not, the video blending device displays the player tracking content. The video blending device also uses prompts to the LLM to determine game button locations and appearances and to generate a new, similar-looking player tracking button, which is then displayed in an appropriate location.
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G06F 40/40 - Traitement ou traduction du langage naturel
G06T 7/70 - Détermination de la position ou de l'orientation des objets ou des caméras
G06T 11/60 - Édition de figures et de texteCombinaison de figures ou de texte
21.
Display screen with graphical user interface of a gaming machine
Systems and methods for creating synchronized environmental effects in a gaming environment are disclosed. A system includes an electronic game controller communicatively coupled to a plurality of shuffler devices and distributed environmental output devices. The controller detects a payout proximity trigger for a progressive jackpot game. In response, it analyzes shuffle-state image data from the shufflers to determine the card order of undealt portions of card decks. Based on the card order and game rules, the controller determines an anticipated timing for when a mystery card will be dealt. The controller uses this anticipated timing to synchronize an anticipatory notification across the environmental output devices, generating a coordinated, area-wide atmospheric effect that builds excitement for the upcoming jackpot win.
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30.
GAMING SYSTEMS AND METHODS WITH BRANCHING CATALYST EVENTS
A gaming system and methods thereof that utilize game-logic circuitry and a presentation assembly that presents a plurality of symbol positions, one or more persistent elements respectively associated with one or more bonus game features, and one or more game outcomes by populating the symbol positions with a respective set of symbols. In response to detecting a catalyst event including a feature-triggering symbol within any of the outcomes, the presentation assembly animates an addition of the feature-triggering symbol to a first persistent element, presents, in response to randomly selecting a first outcome state of the catalyst event, one or more bonus game outcomes based on the bonus game features linked to the first persistent element, and presents, in response to randomly selecting a second outcome state of the catalyst event, an award sequence for an award including an award value visually indicated by the feature-trigger symbol.
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31.
SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME
A system and method for facilitating wagers at a live gaming table are disclosed. The system utilizes a remote system to store a first player's electronic fund account and a local table system with player interface devices to facilitate a transaction. The transaction involves receiving an input at a first player's interface device to select a second player, receiving a subsequent input to place a wager on an outcome of the second player's hand, debiting the wager from the first player's electronic account, and crediting any resulting award to the first player's electronic account.
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A63F 1/18 - Dispositifs marqueurs ou enregistreursIndicateurs
A63F 3/00 - Jeux se jouant sur une tableJeux de hasard
A63F 9/04 - DésBoîtes à désDispositifs mécaniques de lancement de dés
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32.
Display screen with animated graphical user interface of a gaming machine
A gaming machine includes at least one image sensor for capturing an image including a player area associated with the gaming machine and logic circuitry in communication with the image sensor. The logic circuitry establishes a facial image mask defining an area of interest within the player area, receives the captured image from the image sensor, applies the facial image mask to the captured image to extract player image data from the captured image data, detects any faces within the player image data, compares, in response to detecting a face of a player within the player image data, the detected face with a player database to identify a player account associated with the player, and links, in response to identifying a matching player account based on the comparison, the matching player account to activities of the player at the gaming machine.
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34.
Display screen with graphical user interface of a gaming machine
A gaming machine includes a cabinet, a display device, a lighting assembly including at least one light-emitting device, game-logic circuitry that conducts one or more casino wagering games and generates graphical data, and a display controller communicatively coupled to the display device and the lighting assembly. The graphical data includes display data and lighting data as pixel values. The display controller causes the display device to present display content associated with the one or more casino wagering games. The display controller receives the graphical data from the game-logic circuitry, extracts the lighting data and the display data from the graphical data, converts the lighting data from pixel values to lighting control parameters accepted by the lighting assembly, causes the display device to present the display content based on the display data, and causes the lighting assembly to emit light based on the lighting control parameters of the lighting data.
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A gaming system includes a gaming machine and game-logic circuitry. The gaming machine includes a display device configured to display (i) a symbol array comprising a plurality of symbols and (ii) a modifier array comprising a plurality of modifiers. The game-logic circuitry is configured to select, for a plurality of rounds of populating the symbol array with symbols, a subarray of the modifier array. The selected subarray is displayed by the display device. The game-logic circuitry is further configured to generate, using a random-number generator, one or more random numbers to determine an outcome of a round of the plurality of rounds, modify the subarray in response to the outcome of the round including a selection symbol, and apply, in response to a trigger round of the plurality of rounds, the modifiers of the subarray to an outcome associated with the trigger round.
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37.
SYSTEMS AND DEVICES FOR IDENTIFICATION OF A FEATURE ASSOCIATED WITH A USER IN A GAMING ESTABLISHMENT AND RELATED METHODS
Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
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Provided herein is a gaming system that presents symbol-bearing reels, a symbol array, and persistent elements external to the array that each have a respective set of visual states and are uniquely associated with a respective state symbol type. The system generates and presents one or more game outcomes, where each game outcome includes spinning and stopping the symbol-bearing reels to land symbols in the array, animating, in response to the landed symbols including a state change event associated with a first persistent element, the first persistent element and associated state symbols to change from a first visual state to a second visual state, and, in response to detecting a symbol trigger event associated with the first persistent element, presenting a game enhancement sequence for a game enhancement that varies based on the current visual state of the first persistent element.
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39.
ANIMATING GAMING-TABLE OUTCOME INDICATORS FOR DETECTED RANDOMIZING-GAME-OBJECT STATES
A gaming system determines an outcome value of a randomizing game object for a game at a gaming table using image analysis. Based on the outcome value and game rules, the system detects a winning outcome. The system also determines a location on the gaming table surface related to the winning outcome, again using image analysis. In response, a virtual-scene overlay is rendered. The overlay has an outcome indicator positioned at pixel coordinates that correspond to the determined location. Data for the virtual-scene overlay is then transmitted for presentation on a display device associated with the gaming table. This allows for dynamic indication of game outcomes on various displays within the gaming environment.
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40.
GAMING SYSTEMS AND METHODS USING ROAMING GAME ELEMENTS
A gaming system configured to present game outcomes by populating symbol positions with a respective plurality of symbols, activate, in response to a trigger event, an accumulator symbol having an active duration, define, for each game outcome with the accumulator symbol active, an award region relative to a current position of the accumulator symbol, advance, for each subsequent game outcome, the accumulator symbol to a next symbol position different from a previous symbol position occupied by the accumulator symbol in an immediately prior game outcome, update, in response to a value-bearing symbol occupying the award region, award indicia of the accumulator symbol at least partially as a function of the award value associated with the value-bearing symbol, remove, in response to the active duration concluding, the accumulator symbol and present an award indicated by the award indicia of the removed accumulator symbol.
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41.
GAMING MACHINE AND METHOD WITH CROSS COLLECT FEATURE
A method and system for a gaming machine utilizes game-logic circuitry to manage two interrelated games. A first game displays persisted values in banks aligned with first and second dimensions of a game array (e.g., column and rows). A second game presents outcomes on a plurality of symbol-bearing objects (e.g., reels) within the array. A game array model template maps the positions of the external banks to entries within the array. When a special triggering symbol lands on an object in the array, the system initiates a cross-collect animation. This animation creates an intersection effect, visually connecting the corresponding first and second dimension (e.g., column and row) banks at the triggering symbol's location. Game volatility is highlighted via a computation based on a function of the values stored in the intersecting banks.
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G06F 7/58 - Générateurs de nombres aléatoires ou pseudo-aléatoires
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Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
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A disclosed example of usage, via a casino device, of a display contained within a hardened enclosure of a point-of-sale (POS) terminal. An amount is specified for purchase of credits using the display. A POS controller permits, via a communication port of the POS terminal, a passthrough usage of the display by the casino device for the purchase. The casino device provides, to POS terminal, user input for performance of a payment-card transaction. The POS controller further prevents the passthrough usage of the display by the casino device during the payment-card transaction. The POS terminal detects, in response to performance of the payment-card transaction, authorization of the amount. The casino device performs, in response to receipt of the authorization, a funds transfer to a game controller. The game controller increments, based on the amount, a credit meter. The POS controller restores the passthrough usage of the display.
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G07G 1/12 - Caisses enregistreuses à commande électronique
51.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHODS
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a support surface (top) of the gaming table. In accordance with some embodiments, each token sensor includes an electronic display for displaying a randomly selected potential award. Each potential award may be won when a token has been detected by its associated sensor and a qualifying hand occurs at its respective location. In some embodiments, a qualifying hand is not required for the displayed award to be won. The potential awards may include progressive awards and award modifiers such as multipliers. The token sensor may include one or more gesture sensor subassemblies to detect and signal movement of hands or objects above the token sensor.
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A system and method for auditing chip transactions at a gaming table are disclosed. An image of chips held in a chip tray is captured via an image sensor. An electronic processor analyzes the image to determine a first monetary value of the chips based on denomination identifiers and a physical dimension of the chips. The system also determines the outcome of a wagering game taking place at the table and calculates an expected second monetary value of the chips based on the game outcome. The actual first monetary value is compared to the expected second monetary value. If a discrepancy between the values is identified, a warning is generated. This provides for real-time verification of payouts and collections by the dealer.
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53.
GAMING SYSTEM AND METHOD WITH A DYNAMICALLY-SELECTED BONUS GAME
There are provided a gaming machine and method that utilize game-logic circuitry and a graphical user interface configured to present a plurality of symbol-bearing base reels and a base array. The symbols include a plurality of triggering symbol types. The plurality of base reels are repeatedly spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including one of a plurality of triggering events, a bonus game is selected based on the number of triggering symbol types contributing to the triggering event. One or more of the bonus games may also add additional pluralities of symbol bearing reels and arrays based on the number of triggering symbol types contributing to the triggering event. The triggering symbols in the bonus games may be value-bearing symbols, the values borne by the triggering symbols based on their relative frequencies in the triggering event.
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54.
CROSS-CHANNEL BLOCKCHAIN AND METAVERSE INTEGRATION SOLUTIONS FOR GAMING SYSTEMS
Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using non-fungible token (NFT), blockchain, and/or metaverse components and/or functionality. A gaming device in a physical gaming environment can be synced with a gaming device in a metaverse gaming environment. NFTs can be associated with users, gaming devices, gameplay outcomes, and/or vouchers. NFTs can be actioned to players in a gaming computing environment through one or more gaming channels. NFTs can be actioned across different gaming channels, different entities, and different environments. A cross-channel application can pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
A63F 13/77 - Aspects de sécurité ou de gestion du jeu incluant les données relatives aux dispositifs ou aux serveurs de jeu, p. ex. données de configuration, version du logiciel ou quantité de mémoire
A63F 13/792 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p. ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu pour le paiement, p. ex. d’abonnements mensuels
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55.
GAMING MACHINE AND METHOD WITH DYNAMIC WHEEL FEATURE
A gaming system includes game-logic circuitry and a presentation assembly that presents a plurality of symbol positions divided between a plurality of position subsets and at least one segmented award element associated with one or more position subset and including a plurality of award segments having award values. The game-logic circuitry causes the presentation assembly to: (i) present one or more game outcomes by populating the symbol positions with randomly selected symbols, (ii) in response to a first position subset being populated by a first value-bearing symbol, update one or more award segments of a first segmented award element associated with the first subset at least partially as a function of an award value of the first value-bearing symbol, (iii) in response to an award trigger event, select an award segment of the first segmented award element, and (iv) provide an award for the selected award segment.
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A system and method for pre-emptively managing game outcomes at a gaming table are disclosed. Using first image data, an outcome value of a randomizing game object is determined before the object reaches its final position. Using second image data of the table surface, a target player station for the object is predicted. Based on the outcome value, predicted station, and game rules, an anticipated winning outcome is detected. In response to detecting the anticipated win, an electronic game management action is initiated. This electronic game management action occurs prior to the game object being revealed at its target station, enabling proactive game security and operational management.
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57.
ENHANCED TRACKING OF GAME ELEMENTS AT A GAMING TABLE
A system and method for tracking game elements at a gaming table are disclosed. Image data of the gaming-table surface is captured. A first machine-learning model analyzes the image data to detect and create a bounding area for randomizing game objects. For each detected object, a second machine-learning model processes the image data within the bounding area to generate a precise pixel-level segmentation mask defining the object's boundary. An outcome state of the object is then determined using a computer vision model based on features within the mask. A time-stamped data structure is generated, associating the detected object, its outcome state, and its precisely defined boundary. This provides for accurate and detailed logging of game play events.
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A gaming machine for operating a wagering game comprises a user input deck and an emotive lighting structure. The user input deck includes a transmissive panel, a plurality of light sources, and an etched graphic. The plurality of light sources is constructed and arranged to transmit light into the transmissive panel via an edge thereof. The etched graphic is etched into a surface of the transmissive panel and is illuminated by the transmitted light. The emotive lighting structure is configured to present content related to the wagering game. The user input deck is disposed between the emotive lighting structure and a player position in front of the gaming machine. The emotive lighting structure extends below a height of the user input deck such that at least a portion of the content is visible through the transmissive panel.
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59.
GAMING SYSTEM AND METHOD WITH RANDOMLY-ORDERED LOCKED BONUS GAME ENHANCEMENTS
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present, via a graphical user interface, a plurality of symbol-bearing reels and an array for use in a bonus game. The reels are animated to spin and land a plurality of symbols in the array. The landed symbols are held in place, occupying their respective spaces in the array for the remainder of the bonus game. Each unique symbol is associated with a different game enhancement having an unlock condition. The symbols may be held in an inactive state within the array until their unlock condition is met, whereupon their associated game enhancement is activated and the unlocked symbols may be enhanced. The unlock condition for each symbol is randomized so the unlock order of the game enhancements varies from bonus game to bonus game.
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60.
GAMING SYSTEMS AND METHODS USING DYNAMIC SYMBOL ARRAYS
A gaming machine comprises a display device that presents a symbol array comprising a plurality of symbol positions divided into a plurality of position subsets and game-logic circuitry that causes the display device to: present the symbol array in a first initial state by presenting at least one static symbol position in each position subset and randomly allocating a first set of allocated symbol positions, generate game cycle outcomes by populating the symbol positions, in response to a trigger event, expand a first position subset to include an expanded symbol position, and present the symbol array transitioning from a final state associated with a reset condition to a second initial state by removing expanded symbol positions and the allocated positions from the symbol positions in the final state and randomly allocating a second set of allocated symbol positions among the position subsets to include with the static symbol positions.
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61.
Display screen with animated graphical user interface of a gaming machine
There is provided a cross-channel gaming system comprising a gaming machine, a mobile device, and a cross-channel server for managing a cross-channel instance including a first channel and a second channel and for storing a plurality of state events linked to respective state actions for the cross-channel instance. The gaming machine presents a coded identifier that includes a channel identifier associated with the first channel for the mobile device to capture. The system extracts the channel identifier from the captured image data, links the extracted channel identifier and a second channel identifier of the second channel to the cross-channel instance, extracts at least one cross-channel data element from the second channel from the play of a second game, and causes, in response to detecting a first state event from the extracted cross-channel data element, the first channel to automatically perform a state action linked to the first state event.
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G06K 7/14 - Méthodes ou dispositions pour la lecture de supports d'enregistrement par radiation électromagnétique, p. ex. lecture optiqueMéthodes ou dispositions pour la lecture de supports d'enregistrement par radiation corpusculaire utilisant la lumière sans sélection des longueurs d'onde, p. ex. lecture de la lumière blanche réfléchie
A disclosed example of a method and/or system to train a machine learning model for a virtual dealer on a game for use by an electronic table game system. The method and/or system further confirms that the training of the machine learning model on the game is accurate and generates, via the machine learning model, a plurality of virtual dealer text phrases for each of a plurality of possible game states for the game. The method and/or system further reviews the generated text phrases for speech and language appropriateness. The method and/or system further provides, for access via a communications network, a version of the trained machine learning model for use by the electronic table game system. Some additional examples include generating audio clips from approved dealer text phrases, reviewing the audio clips, creating lip sync animations that correspond to generated dealer audio clips, and reviewing the generated animations and synced audio prior to release of the approved character animations to a game development server for game integration.
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A method and/or system to determine, based on a selected bet pattern in a wagering game and based on a prize pattern index, an interim prize pattern for bingo game. The prize pattern index correlates possible outcome patterns of a randomizing device, according to rules of the wagering game, to one or more index values within a matrix patterned according to a bingo card grid. The interim prize pattern is superimposed onto a set of bingo cards that use the grid. An outcome pattern for a randomizing device is detected and converted to interim ball draw(s) for the bingo game. The operations further mark (e.g., animate) index positions on the set of bingo cards that correspond to locations of mapped index values for the detected outcome pattern. The operations further mark (e.g., animate) the set of bingo cards and determine whether an interim prize value is awarded.
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G06F 7/58 - Générateurs de nombres aléatoires ou pseudo-aléatoires
65.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHODS
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a support surface (top) of the gaming table. In accordance with some embodiments, each token sensor includes an electronic display for the display of a randomly selected potential award. Each potential award may be won when a token has been detected by its associated sensor and a qualifying hand occurs at its respective location. In some embodiments, a qualifying hand is not required for the displayed award to be won. The potential awards may include, but are not limited to, progressive awards and award modifiers such as multipliers.
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66.
Display screen with graphical user interface of a gaming machine
Systems and methods are disclosed for autonomous gaming table management. A table controller associated with a stationary gaming table receives operational data indicative of card distribution from a moveable game device. The table controller analyzes this data to determine player participation levels. Based on the determined participation, the table controller autonomously initiates real-time game adjustments at its table or generates real-time alerts. This allows for dynamic responses to player activity to optimize gaming operations.
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68.
GAMING MACHINE AND METHOD WITH A SYMBOL COLLECTION FEATURE
A gaming system and method provide for a symbol collection feature where value-bearing symbols are collected from an array of reels. An initial active subset of the array is designated. During a series of reel spins, this active subset's characteristics may be dynamically modified based on specific game events or landed symbols. Value-bearing symbols landing within the currently defined active subset are collected. Collection of symbols from outside the active subset may also occur if special conditions are satisfied. A payout is awarded based on the values of collected symbols at the end of the spin series. This dynamic active subset enhances the symbol collection process in gaming machines.
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69.
GAMING SYSTEM AND METHOD WITH SPECIAL GAME ELEMENT INTERACTION IN WEIGHTED SYMBOL ARRAY
A gaming system and method provide for enhanced gameplay through the interaction of a special game element with a weighted symbol array. Operations include randomly selecting an active subset of a symbol array using a first random number generator output and assigning weights to symbols within this subset using a second random number generator output. A special game element is randomly positioned on the array via a third random number generator output. At least one symbol is modified based on the special game element's position relative to the active subset. Awards for winning combinations account for symbols, their weights, and modifications from the special game element. Upon wins, symbols are removed and replaced, and a new active subset is selected using a fourth random number generator output, with these steps repeating. The system features game-logic circuitry to perform these operations.
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70.
GAMING SYSTEM AND METHOD WITH A PERSISTENT ELEMENT FEATURE
A gaming system and method provide for a persistent element feature. Upon triggering a game feature associated with a persistent element, changes to game conditions are applied for a special set of bonus spins. This set of bonus spins has a defined sequence, initiating with a first subset of purchased spins and then transitioning to a second subset of free spins. The game feature, which includes a catalyst symbol mechanism for awarding values from value-bearing symbols when the catalyst symbol lands, remains active during both the purchased and free spin subsets of the bonus. The applied changes are removed after the bonus concludes. This structure offers a distinct bonus experience combining purchased and free play under enhanced game conditions.
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71.
GAMING SYSTEM AND METHOD WITH ENHANCED FREE-SPIN FEATURE BASED ON PERSISTENT ELEMENT INTERACTION
A gaming machine and method for enhanced gameplay using persistent elements. Each persistent element is associated with a distinct accumulation condition and a respective game feature. The game logic animates accumulation and determines feature awards. Free spins are triggered by one persistent element. If other persistent elements are awarded simultaneously, the free spins are enhanced with features that modify symbol outcomes. The enhancements occur dynamically, based on the combination of awarded features, improving engagement and variation in gameplay.
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A gaming system provides for enhanced player interaction through a rotatable wheel and an associated annular rotatable bezel. An electronic controller detects player input influencing the bezel's rotational state. In response to this input, the controller manages a synchronized interactive behavior involving both the bezel and the wheel. For instance, this management can include the controller coordinating forces or motions applied to both elements, potentially through respective motors, to create various interactive experiences. The system allows for dynamically controlled interactions, achieving coordinated responses between the bezel and the wheel of the gaming machine.
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73.
Display screen with graphical user interface of a gaming machine
A casino chip inventory management system and method are disclosed. The system includes a plurality of chip tracking apparatuses, each comprising a chip tray with light sensors in at least one column and a tracking controller. Each controller computes a total value of, in one example, the at least one column, or in another example, a total tray value for all columns in a tray by determining chip denominations based on ambient light detection at the sensors and machine learning analysis of chip edge patterns. A central server, networked to these apparatuses, receives the total values, aggregates them to determine a casino-wide chip inventory status, and generates related reports or alerts. This enables centralized monitoring and management of chip inventories across multiple gaming tables, supporting auditing and operational efficiency.
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G06V 10/60 - Extraction de caractéristiques d’images ou de vidéos relative aux propriétés luminescentes, p. ex. utilisant un modèle de réflectance ou d’éclairage
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
G06V 20/52 - Activités de surveillance ou de suivi, p. ex. pour la reconnaissance d’objets suspects
Example systems, methods, and media facilitate establishing secure communication sessions between a wagering game machine and a wireless device. Upon authentication of a player account at a first wagering game machine and detection of a trigger condition for interaction with an associated wireless device, derived authentication data or pairing information is automatically obtained. This data/information is based on secret/pairing information (e.g., device ID, PIN) previously stored from an initial pairing of the wireless device at an additional wagering game machine and linked to the player account. The first wagering game machine uses the obtained data/information, which may be received from the wireless device or a network configuration/storage device, to automatically establish a secure session with the wireless device, potentially via a cryptographic authentication process.
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H04L 67/131 - Protocoles pour jeux, simulations en réseau ou réalité virtuelle
An apparatus, method, and machine-readable medium for tracking gaming tokens, such as chips, tiles, etc. within a tray are disclosed. The tray features a token support structure (e.g., a sloped column or semi-cylindrical slot for stacking circular articles) with internal light sensors. A tracking controller detects ambient light via these sensors to determine token count. A machine learning model analyzes image data of gaming-token features, such as token edge patterns, to identify primary and minority (misplaced) token patterns, determining specific denominations for both. Information about minority tokens, including their denomination, is indicated to electronic devices. Instructions for these operations are storable on non-transitory machine-readable mediums. The system can further compute an overall value for a grouping (e.g., a stack) of tokens in the token support structure.
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G06V 10/60 - Extraction de caractéristiques d’images ou de vidéos relative aux propriétés luminescentes, p. ex. utilisant un modèle de réflectance ou d’éclairage
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
G06V 20/52 - Activités de surveillance ou de suivi, p. ex. pour la reconnaissance d’objets suspects
In one example, optimization of feature detection in a gaming environment is achieved via identification of a current operational mode of a wagering game. Based on this mode, target image capture parameters for an image sensor are determined, and operational settings of the image sensor are automatically adjusted. Image data of the gaming surface is captured using the adjusted settings. The captured image data is analyzed using a neural network model to detect features relevant to the operational mode. Detected features are then utilized to update game state or calibrate gaming content presentation.
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79.
GAMING SYSTEM AND METHOD WITH A CATALYST-DRIVEN MODIFIER FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a graphical user interface configured to present a plurality of symbol-bearing reels, an array and a modifier. The symbols include base symbols, value-bearing symbols and at least one catalyst symbol. The value-bearing symbols may bear credit amounts or be associated with a progressive or non-progressive jackpot. The reels are animated to spin and land symbols from the reels in the array. Winning combinations of the base symbols are paid according to a paytable. If the landed symbols include a catalyst symbol but no value-bearing symbols, the modifier is changed. If the landed symbols include value-bearing symbols and a catalyst symbol, an award based on values borne by the landed value-bearing symbols is modified by the modifier and presented. The modifier is then set to a reset value.
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80.
PHYSICAL PLAYING CARD CONDITION MONITORING AND ANOMALY DETECTION
Systems and methods are disclosed for tracking the physical condition of individual playing cards in a casino. Sensors within card-handling devices on a casino network collect data on a unique physical playing card across multiple game rounds. This sensor data, reflecting the card's physical state including observable characteristics, is recorded in a map for the card within a data store. This map allows changes in the card's condition, based on its unique physical features and any developing anomalies, to be tracked over time. By analyzing this map, anomalies representing deviations from the card's previously recorded condition are detected. Upon detection, the map is updated with details of the anomaly and its detection context. This enables ongoing monitoring and identification of changes to specific playing cards during their use in a gaming environment.
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81.
DYNAMIC COLLUSION SCORE ADJUSTMENT IN GAMING ENVIRONMENTS
Systems and methods for dynamic collusion score adjustment in gaming environments are disclosed. A processor detects a first anomaly on a first card used by a first player and a second anomaly on a second card used by a second player using shuffler sensors. These anomalies vary from previously taken images. A relationship between these anomalies is detected. Identifiers for the players are determined using machine learning analysis of table image data. An initial collusion-confidence score is calculated based on the anomaly relationship. The system then monitors interactions between the players via ongoing table image analysis. Upon detecting a predefined interaction type, such as physical contact or non-verbal communication, between the players, the processor adjusts the collusion-confidence score associated with the players. This provides a more robust and dynamic assessment of potential collusion by correlating card data with observed player behaviors.
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82.
GAMING SYSTEMS AND METHODS USING MULTI-CYCLE AWARD SEQUENCES
There is provided a gaming system, gaming machine, and method that utilize game-logic circuitry and a presentation assembly configured to present symbol positions and award options including award indicia, and further to present: (i) a game outcome by populating the symbol positions with symbols, and (ii) in response to the symbols including at least one trigger symbol and at least one award symbol, an award sequence comprising a cycle for each trigger symbol, each cycle of the award sequence including: selecting a respective one or more award options for each award symbol, updating award indicia for each award symbol based on the award value associated with the respective selected award options, aggregating award values indicated by the updated award indicia of the award symbols, and, in response to determining the award sequence includes one or more remaining cycles, removing the updated award indicia from the award symbols.
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83.
DETECTING AND LINKING ANOMALOUS GAMING EVENTS VIA ANONYMOUS BIOMETRIC IDENTIFIERS
A method and system detect and link anomalous gaming events. A processor, using shuffler sensors, detects a first anomaly on a first card from a first game instance, the anomaly varying from prior card images. In response, a machine learning model analyzes image data from a first gaming table's image sensors to determine unique biometric facial features of a first participant. A first anonymous identifier is generated from these features and stored, linked to first anomaly data. Subsequently, a second anomaly on a second card in a second game instance is detected by shuffler sensors. Image data from a second gaming table is analyzed by the machine learning model to extract unique biometric facial features of a second participant. It is then determined that the second participant's facial features mathematically correspond to the stored first anonymous identifier. A counter associated with the first anonymous identifier is incremented, indicating multiple linked anomaly events.
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84.
Display screen with graphical user interface of a gaming machine
A gaming system for enabling the simultaneous play of social virtual currency, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a virtual currency gaming event and to initiate play of a fun game upon a predesignated triggering event of the virtual currency game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.
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87.
CARD-HANDLING DEVICES AND RELATED METHODS, ASSEMBLIES, AND COMPONENTS
A card-handling device and related methods may include a card intake, a card rotation device, and a card output. The card rotation device may be configured to rotate at least one of the one or more playing cards about a minor axis of the one or more playing cards to randomly alter an orientation of lateral edges of the one or more playing cards. A card-handling device and related methods may be configured to recognize unreadable cards and move the unreadable cards to a designated position.
A gaming machine includes a display device and game-logic circuitry that causes the display device to: present cycle outcomes by populating a symbol array with randomly selected symbols; lock any trigger symbols from the randomly selected symbols in the symbol array; present a subset counter for an array subset with locked trigger symbols; in response to a modifier event associated with a first trigger symbol locked within the subset, present a first award value associated with the first trigger symbol; in response to a number of trigger symbols within the subset meeting a trigger amount, provide an award at least partially as a function of the first award value; and in response to the subset counter meeting a termination count, remove any locked trigger symbols from the subset.
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89.
GAMING MACHINE AND METHOD WITH SYMBOL ARRAY ALTERATION
A gaming system and method utilize an electronic display device configured to display a plurality of symbol-bearing reels and an array of symbol positions. The array of symbol positions comprises a plurality of rows and columns. The plurality of symbol-bearing reels are spun and stopped to land symbols on the reels in the symbol positions of the array. Payouts are awarded for any winning symbol combinations along horizontal and vertical ways. In response to a triggering event, the array is expanded by expanding one or more of the rows of the array to add one or more symbol positions to each expanded row. The plurality of symbol-bearing reels are again spun and stopped to land symbols on the reels in the symbol positions of the expanded array. Payouts are again awarded for any winning symbol combinations along the horizontal and vertical ways.
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90.
Display screen with graphical user interface of a gaming machine
An example gaming system (and method) that utilizes a presentation assembly configured to present a plurality of reels. The plurality of reels bear a plurality of symbols including value-bearing symbols and a set of special symbols. The plurality of symbols are ranked according to a hierarchy. The value-bearing symbols have a lowest rank in the hierarchy. The set of special symbols has ranks higher than the lowest rank. Each of the set of special symbols is configured to collect symbols of a lesser rank than its own rank. In response to randomly landing, in an array on a first display, a set of the value-bearing symbols and a special symbol, collecting, via automated animation on a second display, the set of the value-bearing symbols into the special symbol, which frees up space on the array for potential appearance of additional ones of the of value-bearing symbols.
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98.
Display with graphical user interface of a gaming machine