09 - Appareils et instruments scientifiques et électriques
Produits et services
3D camera systems, namely, adapters for allowing 3D shooting; Cinematographic cameras; Computer hardware and peripheral devices and recorded computer software for data communication and translating and transmitting data sold therewith; Computer peripheral devices; Downloadable augmented reality software for transmission, recording, reproduction, display, organization, management, manipulation, and review of messages, text, images, files, audio, video, and audio-visual content and other data for the facilitation of communications between two or multiple users via computer networks, communication networks, and the global information network; Downloadable communications software for connecting computers within a network to transmit live or pre-recorded three-dimensional video and associated audio; Downloadable computer graphics software; Downloadable computer software for controlling the operation of audio and video devices; Downloadable computer software for creating digital animation and special effects of images; Downloadable computer software for the collection, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information; Downloadable computer software for transmission, recording, reproduction, display, organization, management, manipulation, and review of messages, text, images, files, audio, video, and audio-visual content and other data for the facilitation of communications between two or multiple users via computer networks, communication networks, and the global information network; Electronic communications systems comprised of computer hardware and recorded software for the transmission of data between two points; Film cameras; Interfaces for computers; Three dimensional (3D) scanners; Video cameras; all of the foregoing in the field of three-dimensional real-world capture of three-dimensional environments for purposes of film, television, video games, augmented reality, and virtual reality content capture and reproduction
A system and method for processing volumetric video is disclosed. The process includes receiving three-dimensional mesh data and texture data defining three-dimensional and textural characteristics of a physical location captured as volumetric video, dividing the three-dimensional mesh data into sub-parts defining a mesh tile, each mesh tile making up only a portion of the three-dimensional mesh data, and identifying a sub-part of the texture data defining a texture tile, the texture tile corresponding to each of the sub-parts of the mesh tiles and including only texture data relevant to an associated mesh tile. The volumetric video may be encoded by encoding each mesh tile independent of the three-dimensional mesh data as a mesh tile video and each texture tile independent of the texture data as a texture tile video.
A system for calculating a consensus foreground object, relative to a background within a series of video frames is disclosed. The system relies upon a multi-prong approach that takes a consensus selection for the foreground object reliant upon at least three different models, then outputs the foreground object for application of alpha matting for use in augmented realty or virtual reality filmmaking.
There is disclosed a system and method for encoding and decoding a geometry sequence. The method includes performing intraframe and interframe comparisons of geometry within the geometry sequence, selecting one or more faces as index faces and encoding only the index faces, and the differences relative to those index faces as a bit stream for transmission. The method further includes enabling decoding of the faces based upon the prediction type and encoding method selected during the encoding process.
There is disclosed a system and method for encoding and decoding a geometry sequence. The method includes performing intraframe and interframe comparisons of geometry within the geometry sequence, selecting one or more faces as index faces and encoding only the index faces, and the differences relative to those index faces as a bit stream for transmission. The method further includes enabling decoding of the faces based upon the prediction type and encoding method selected during the encoding process.
H04N 19/13 - Codage entropique adaptatif, p. ex. codage adaptatif à longueur variable [CALV] ou codage arithmétique binaire adaptatif en fonction du contexte [CABAC]
H04N 19/172 - Procédés ou dispositions pour le codage, le décodage, la compression ou la décompression de signaux vidéo numériques utilisant le codage adaptatif caractérisés par l’unité de codage, c.-à-d. la partie structurelle ou sémantique du signal vidéo étant l’objet ou le sujet du codage adaptatif l’unité étant une zone de l'image, p. ex. un objet la zone étant une image, une trame ou un champ
H04N 19/44 - Décodeurs spécialement adaptés à cet effet, p. ex. décodeurs vidéo asymétriques par rapport à l’encodeur
There is disclosed a system and method for streaming of volumetric three-dimensional video content. The system includes a separate rendering server and display device such that the rendering server receives pose and motion data from the mobile device and generates completed frames of video for the mobile device. The frames of video are transmitted to the mobile device for display. Predictive algorithms enable the rendering server to predict display device pose from frame-to-frame to thereby reduce overall latency in communications between the rendering server and display device.
There is disclosed a system and method for streaming of volumetric three-dimensional video content. The system includes a separate rendering server and display device such that the rendering server receives pose and motion data from the mobile device and generates completed frames of video for the mobile device. The frames of video are transmitted to the mobile device for display. Predictive algorithms enable the rendering server to predict display device pose from frame-to-frame to thereby reduce overall latency in communications between the rendering server and display device.
H04N 13/117 - Transformation de signaux d’images correspondant à des points de vue virtuels, p. ex. interpolation spatiale de l’image les positions des points de vue virtuels étant choisies par les spectateurs ou déterminées par suivi du spectateur
B24B 23/02 - Machines de meulage portatives, p. ex. à guidage manuelAccessoires à cet effet comportant des outils de meulage rotatifsAccessoires à cet effet
E04H 4/16 - Parties constitutives, détails ou accessoires non prévus ailleurs spécialement adaptés au nettoyage des piscines ou des pataugeoires
F03B 3/18 - Aubes de statorsAubes distributrices, p. ex. réglables
H04N 13/388 - Affichages volumétriques, c.-à-d. systèmes où l’image est réalisée à partir d’éléments répartis dans un volume
H04N 21/2343 - Traitement de flux vidéo élémentaires, p. ex. raccordement de flux vidéo ou transformation de graphes de scènes du flux vidéo codé impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux
H04N 21/24 - Surveillance de procédés ou de ressources, p. ex. surveillance de la charge du serveur, de la bande passante disponible ou des requêtes effectuées sur la voie montante
H04N 21/6587 - Paramètres de contrôle, p. ex. commande de lecture à vitesse variable ("trick play") ou sélection d’un point de vue
F03B 3/02 - "Machines" ou machines motrices du type "à réaction"Parties constitutives ou détails particuliers les concernant à écoulement radial du côté haute pression et écoulement axial du côté basse pression des rotors, p. ex. turbines Francis
F03B 3/06 - "Machines" ou machines motrices du type "à réaction"Parties constitutives ou détails particuliers les concernant à écoulement à travers les rotors essentiellement axial, p. ex. turbopropulseurs à aubes réglables, p. ex. turbines Kaplan
H04N 13/376 - Suivi des spectateurs pour le suivi des mouvements de la tête en translation gauche-droite, c.-à-d. des mouvements latéraux
H04N 13/378 - Suivi des spectateurs pour le suivi des mouvements de rotation de la tête selon un axe perpendiculaire à l’écran
H04N 13/161 - Encodage, multiplexage ou démultiplexage de différentes composantes des signaux d’images
H04N 13/38 - Suivi des spectateurs pour le suivi des mouvements verticaux en translation de la tête
H04N 13/373 - Suivi des spectateurs pour le suivi des mouvements de la tête en translation avant-arrière, c.-à-d. des mouvements longitudinaux
8.
LIVE ACTION VOLUMETRIC VIDEO COMPRESSION / DECOMPRESSION AND PLAYBACK
A method for compressing geometric data and video is disclosed. The method includes receiving video and associated geometric data for a physical location, generating a background video from the video, and generating background geometric data for the geometric data outside of a predetermined distance from a capture point for the video as a skybox sphere at a non-parallax distance. The method further includes generating a geometric shape for a first detected object within the predetermined distance from the capture point from the geometric data, generating shape textures for the geometric shape from the video, and encoding the background video and shape textures as compressed video along with the geometric shape and the background geometric data as encoded volumetric video.
A method for compressing geometric data and video is disclosed. The method includes receiving video and associated geometric data for a physical location, generating a background video from the video, and generating background geometric data for the geometric data outside of a predetermined distance from a capture point for the video as a skybox sphere at a non-parallax distance. The method further includes generating a geometric shape for a first detected object within the predetermined distance from the capture point from the geometric data, generating shape textures for the geometric shape from the video, and encoding the background video and shape textures as compressed video along with the geometric shape and the background geometric data as encoded volumetric video.
H04N 13/167 - Synchronisation ou commande des signaux d’images
H04N 13/189 - Enregistrement de signaux d’imagesReproduction de signaux d’images enregistrés
H04N 13/254 - Générateurs de signaux d’images utilisant des caméras à images stéréoscopiques en combinaison avec des sources de rayonnement électromagnétique pour l’éclairage du sujet
H04N 13/243 - Générateurs de signaux d’images utilisant des caméras à images stéréoscopiques utilisant au moins trois capteurs d’images 2D
G01S 17/86 - Combinaisons de systèmes lidar avec des systèmes autres que lidar, radar ou sonar, p. ex. avec des goniomètres
G06T 7/593 - Récupération de la profondeur ou de la forme à partir de plusieurs images à partir d’images stéréo
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Computer hardware and software systems for the capture, formatting, recording, distributing, and recreating augmented reality and virtual reality environments; Computer software development tools for the design and development of virtual reality and augmented reality environments, and the streaming and playback of virtual reality and augmented reality file types incorporating three-dimensions; Computer software and firmware for the capture, formatting, recording, distributing, and recreating augmented reality and virtual reality environments; Computer software for creating digital animation and special effects of images; Computer software, namely, game engine software for video game development and operation; Downloadable middleware for the creation and reproduction of virtual environments from video and spatial data; Downloadable multimedia file containing an augmented reality and virtual reality platform for playback and user interaction using an augmented reality and virtual reality viewer and streaming software; Lidar; Virtual reality software for the recreation of augmented reality or virtual reality environments made up of video and spatial data captured in a physical space
11.
Lidar stereo fusion live action 3D model video reconstruction for six degrees of freedom 360° volumetric virtual reality video
A system for capturing live-action three-dimensional video is disclosed. The system includes pairs of stereo cameras and a LIDAR for generating stereo images and three-dimensional LIDAR data from which three-dimensional data may be derived. A depth-from-stereo algorithm may be used to generate the three-dimensional camera data for the three-dimensional space from the stereo images and may be combined with the three-dimensional LIDAR data taking precedence over the three-dimensional camera data to thereby generate three-dimensional data corresponding to the three-dimensional space.
A system for capturing live-action three-dimensional video is disclosed. The system includes pairs of stereo cameras and a LIDAR for generating stereo images and three-dimensional LIDAR data from which three-dimensional data may be derived. A depth-from-stereo algorithm may be used to generate the three-dimensional camera data for the three-dimensional space from the stereo images and may be combined with the three-dimensional LIDAR data taking precedence over the three-dimensional camera data to thereby generate three-dimensional data corresponding to the three-dimensional space.
A system for capturing live-action three-dimensional video is disclosed. The system includes pairs of stereo cameras and a LIDAR for generating stereo images and three-dimensional LIDAR data from which three-dimensional data may be derived. A depth-from-stereo algorithm may be used to generate the three-dimensional camera data for the three-dimensional space from the stereo images and may be combined with the three-dimensional LIDAR data taking precedence over the three-dimensional camera data to thereby generate three-dimensional data corresponding to the three-dimensional space.
A system for capturing live-action three-dimensional video is disclosed. The system includes pairs of stereo cameras and a LIDAR for generating stereo images and three-dimensional LIDAR data from which three-dimensional data may be derived. A depth-from-stereo algorithm may be used to generate the three-dimensional camera data for the three-dimensional space from the stereo images and may be combined with the three-dimensional LIDAR data taking precedence over the three-dimensional camera data to thereby generate three-dimensional data corresponding to the three-dimensional space.
H04N 5/335 - Transformation d'informations lumineuses ou analogues en informations électriques utilisant des capteurs d'images à l'état solide [capteurs SSIS]