Baobab Studios Inc.

États‑Unis d’Amérique

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Type PI
        Brevet 21
        Marque 13
Juridiction
        États-Unis 24
        International 8
        Canada 1
        Europe 1
Date
2025 (AACJ) 4
2024 5
2023 6
2022 2
2021 6
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Classe IPC
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie 11
G06T 13/20 - Animation tridimensionnelle [3D] 9
G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels 9
G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation 9
G06T 9/00 - Codage d'image 8
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Classe NICE
41 - Éducation, divertissements, activités sportives et culturelles 9
09 - Appareils et instruments scientifiques et électriques 6
16 - Papier, carton et produits en ces matières 4
25 - Vêtements; chaussures; chapellerie 4
28 - Jeux, jouets, articles de sport 4
Statut
En Instance 11
Enregistré / En vigueur 23

1.

PARTIAL SUBDIVISION SURFACES

      
Numéro d'application US2024054732
Numéro de publication 2025/101612
Statut Délivré - en vigueur
Date de dépôt 2024-11-06
Date de publication 2025-05-15
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s) Cutler, Lawrence David

Abrégé

Systems, methods, and non-transitory computer-readable media can determine data associated with a mesh of a three-dimensional object and generate a partially subdivided mesh based on the mesh and the data.

Classes IPC  ?

  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 9/00 - Codage d'image
  • G06T 7/11 - Découpage basé sur les zones
  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]

2.

PARTIAL SUBDIVISION SURFACES

      
Numéro d'application 18603038
Statut En instance
Date de dépôt 2024-03-12
Date de la première publication 2025-05-08
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s) Cutler, Lawrence David

Abrégé

Systems, methods, and non-transitory computer-readable media can determine data associated with a mesh of a three-dimensional object and generate a partially subdivided mesh based on the mesh and the data.

Classes IPC  ?

  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 7/12 - Découpage basé sur les bords
  • G06T 7/13 - Détection de bords
  • G06T 13/20 - Animation tridimensionnelle [3D]

3.

BAOBAB

      
Numéro d'application 239203900
Statut En instance
Date de dépôt 2025-04-11
Propriétaire Baobab Studios, Inc. (USA)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

(1) Electronic downloadable publications in the nature of electronic books and online games; downloadable image files containing artwork, text, audio, video, games and internet web links; mobile applications in the field of entertainment ;Computer game programs;Computer gaming software; Computer game software (2) Computer application software in playing video and computer games; computer game software; computer game software downloadable from a global computer network; motion picture films featuring animation, comedy, drama, action and adventure (1) Distribution of animation movies and films; special effects services for film and video, video games and advertising; animation production services; production services in the field of animation, visual effects and special effects; Animation production services and animation production consulting services for use in the television, movies, video games, and media industries; entertainment studio service; entertainment in the nature of production of on-going programs in the field of animation and special interest; Entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures, television shows, animated programs, and multimedia entertainment content; Providing on-line entertainment information in the fields of entertainment, video, films, television, animated programs and multimedia entertainment content;Entertainment services;Video production; Providing entertainment information via a website; entertainment animation studio services

4.

baobab

      
Numéro d'application 019167025
Statut Enregistrée
Date de dépôt 2025-04-02
Date d'enregistrement 2025-09-03
Propriétaire Baobab Studios, Inc. (USA)
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Animation films; Animated cartoons; Animation software; Computer game programs; Computer-gaming software; Electronic downloadable publications in the nature of electronic books and online games; Computer game software; Downloadable image file containing artwork, text, audio, video, games and internet web links; Mobile applications in the field of entertainment. Animation production services; special effects animation services for film and video; entertainment services; production of animation movies and films; special effects animation services for film and video, video games and advertising; 2D animation production services; 3D animation production services; production services in the field of animation, visual effects and special effects; Animation production services and animation production consulting services for use in the television, movies, video games, and media industries; video production; entertainment studio services; entertainment in the nature of production of on-going programs in the field of animation and media series; Entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures, television shows, animated programs, and multimedia entertainment content; Providing entertainment information via a website; Providing on-line entertainment information in the fields of entertainment, video, films, television, animated programs and multimedia entertainment content.

5.

SYSTEMS AND METHODS FOR CREATING A 2D FILM FROM IMMERSIVE CONTENT

      
Numéro d'application 18584906
Statut En instance
Date de dépôt 2024-02-22
Date de la première publication 2024-06-13
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G06T 11/00 - Génération d'images bidimensionnelles [2D]
  • G06T 3/067 - Remodelage ou dépliement de structures en arbre 3D sur des plans 2D
  • G06T 13/80 - Animation bidimensionnelle [2D], p. ex. utilisant des motifs graphiques programmables
  • G11B 27/02 - Montage, p. ex. variation de l'ordre des signaux d'information enregistrés sur, ou reproduits à partir des supports d'enregistrement ou d'information
  • H04N 5/222 - Circuits de studioDispositifs de studioÉquipements de studio
  • H04N 21/2343 - Traitement de flux vidéo élémentaires, p. ex. raccordement de flux vidéo ou transformation de graphes de scènes du flux vidéo codé impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux
  • H04N 21/81 - Composants mono média du contenu
  • H04N 21/854 - Création de contenu

6.

SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY

      
Numéro d'application 18388682
Statut En instance
Date de dépôt 2023-11-10
Date de la première publication 2024-03-14
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Dirksen, Nathaniel Christopher
  • Hutchinson, Michael Scott
  • Darnell, Eric Richard
  • Cutler, Lawrence David
  • Steamer, Daniel Tomas
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06F 18/2135 - Extraction de caractéristiques, p. ex. en transformant l'espace des caractéristiquesSynthétisationsMappages, p. ex. procédés de sous-espace basée sur des critères d'approximation, p. ex. analyse en composantes principales
  • G06F 18/23213 - Techniques non hiérarchiques en utilisant les statistiques ou l'optimisation des fonctions, p. ex. modélisation des fonctions de densité de probabilité avec un nombre fixe de partitions, p. ex. K-moyennes
  • G06T 9/00 - Codage d'image
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 15/04 - Mappage de texture
  • G06T 17/05 - Modèles géographiques
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06V 10/762 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant le regroupement, p. ex. de visages similaires sur les réseaux sociaux
  • G06V 10/77 - Traitement des caractéristiques d’images ou de vidéos dans les espaces de caractéristiquesDispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant l’intégration et la réduction de données, p. ex. analyse en composantes principales [PCA] ou analyse en composantes indépendantes [ ICA] ou cartes auto-organisatrices [SOM]Séparation aveugle de source
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • H04L 65/4053 - Dispositions pour la communication multipartite, p. ex. pour les conférences sans commande de la prise de parole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission

7.

SPECIAL PHORSES

      
Numéro de série 98422135
Statut En instance
Date de dépôt 2024-02-26
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Entertainment services, namely, providing online video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, providing temporary use of non-downloadable video games; Providing entertainment information in the field of video games via a website

8.

THE MAGIC PAINTBRUSH

      
Numéro de série 98358043
Statut En instance
Date de dépôt 2024-01-15
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

T-shirts, bathing suits, bathrobes, beachwear, clothing belts, shorts, clothing jackets, coats, socks, footwear, bandanas, sweaters, Halloween costumes, dresses, gloves, gym shorts, pajamas, pants, shirts, sweat shirts, sweat pants, face masks being headwear, sun visors being headwear, suspenders, turtlenecks, caps being headwear, hats, shorts, vests, warm-up suits and non-medical head wear Toys, games and playthings, namely, plush dolls and toys, board games, stuffed dolls, and toys, dolls, play figures, collectible toy figures Television series in the field of adventure and drama related to an Asian book series; entertainment services in the nature of a series of podcasts, blogs, live and pre-recorded animation and live action shows online blogs featuring online content and viewable images in the nature of dramatic, literary works, live action, animation and inspirational stories and series, accessible by television, satellite, audio, video, mobile devices, the metaverse, and computer networks including Web 3 and interactive media/platforms that are adventure themed based and relate to an ancient Chinese legend

9.

THE MAGIC PAINTBRUSH

      
Numéro de série 98358084
Statut Enregistrée
Date de dépôt 2024-01-15
Date d'enregistrement 2025-01-28
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ? 16 - Papier, carton et produits en ces matières

Produits et services

Printed books featuring fantasy and Asian related themes; printed juvenile books on ethnicity adventure and travel; Printed fictional series of books on Asian Americans, travel, and cultural themes; Printed adolescence-oriented books, Printed books on self-learning and coming of age; Printed books on cultural history, stickers, Printed posters; printed matter, namely, note paper and loose leaf paper, series of printed fiction books, decals, bumper stickers, printed trading cards, other than for games, blank writing journals; gift wrapping paper; paper party decorations; party paper bags

10.

WITCHVERSE

      
Numéro de série 97867793
Statut En instance
Date de dépôt 2023-03-31
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Downloadable image files containing artwork featuring computer user generated images authenticated by non-fungible tokens (NFTs); Downloadable image files containing artwork relating to witches and sorcery authenticated by non-fungible tokens (NFTs); Downloadable image and multimedia files containing artwork relating to holographic and uniquely created art by non- fungible tokens (NFTs) utilizing blockchain technology; Downloadable digital art images relating to witches, nature and spells authenticated by non-fungible tokens (NFTs); Virtual gaming products in the nature of downloadable virtual reality game software; Downloadable virtual goods, namely, user and third party images and graphics of artwork and wallpaper all relating to witches, magicians, sorcerers and nature for use in virtual worlds; Downloadable multimedia files containing artwork, text, audio, and video files all relating to magic, witches, spells and nature authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to self or other 3D and 2D artwork images in the nature of witches and magicians authenticated by non-fungible tokens (NFTs); Downloadable game software; downloadable computer software for transmitting, broadcasting, streaming, manipulating and displaying digital media contents; downloadable computer software for multiplayer games and collaborative games; downloadable computer software for messaging, chatting and social networking between users in online games; downloadable computer software for user-to-user communication for the purpose of entertainment and leisure; downloadable computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; downloadable computer software for transmitting notifications, displays and reminders of electronic messages; recorded computer software for generating electronic non-fungible tokens (NFTs); downloadable computer software for online payment processing; downloadable multimedia files containing artwork and character images relating to witches, sorcery and nature authenticated by encrypted electronic non-fungible tokens (NFTs); downloadable software for issuing, exchanging, distributing and paying electronic tokens; recorded software for issuing, exchanging, distributing and paying electronic tokens; Downloadable and recorded virtual goods, namely, computer programs featuring ornamental art, virtual goods being artwork, articles of clothing and game pieces for use in the metaverse and other online virtual environments Entertainment services, namely, metaverse experiences in the nature of immersive creative exhibitions using virtual reality, artificial intelligence and software; online and online mobile gaming services in the nature of providing online computer games in a metaverse and in other virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes accessible in the metaverse and in other virtual worlds; Online entertainment services, namely, providing on-line, non-downloadable video gaming services in a virtual environment and metaverse platforms and augmented reality platforms; Entertainment and educational services, namely, providing entertainment and educational information in the fields of gaming and social interaction in the metaverse and other digital worlds; entertainment and educational services, namely, the presentation of seminars, programs and social entertainment events and live show performances in the metaverse and other digital worlds, in the fields of technology, non-fungible tokens (NFTs), culture, news and current events; Entertainment services and educational services, namely, providing virtual environments in which users can interact for recreational, educational, networking, shopping, leisure or entertainment purposes; entertainment services in the nature of ongoing content programming in the nature of ongoing television programs in the field of docuseries, animation, drama, comedy and variety shows; entertainment services in the nature of ongoing television program series featuring docuseries, animation, drama, comedy and variety shows; Entertainment services, namely, providing virtual environments in which users can interact with artwork, video recordings, pre-recorded films, animated films, computer screen wallpapers, images, graphics, art, and other multimedia materials for recreational, leisure, or entertainment purposes; anthology streaming services, namely, providing a continuing program and series about international cultural phenomena of witches, and connections to nature distributed via various platforms across multiple forms of transmission media

11.

INTERCATS

      
Numéro de série 97867875
Statut En instance
Date de dépôt 2023-03-31
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Downloadable image files containing artwork featuring computer user generated images authenticated by non-fungible tokens (NFTs); Downloadable image files containing artwork relating to animated works authenticated by non-fungible tokens (NFTs); Downloadable image and multimedia files containing artwork relating to holographic and uniquely created art by non- fungible tokens (NFTs) utilizing blockchain technology; Downloadable digital art images relating to animated projects authenticated by non-fungible tokens (NFTs); Virtual gaming products in the nature of downloadable virtual reality game software; Downloadable virtual goods, namely, user and third party images and graphics of artwork and wallpaper all relating to viral online videos for use in virtual worlds; Downloadable multimedia files containing artwork, text, audio, and video files all relating to animated works authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to self or other 3D and 2D artwork images in the nature of felines and animation authenticated by non-fungible tokens (NFTs); Downloadable game software; downloadable computer software for transmitting, broadcasting, streaming, manipulating and displaying digital media contents; downloadable computer software for multiplayer games and collaborative games; downloadable computer software for messaging, chatting and social networking between users in online games; downloadable computer software for user-to-user communication for the purpose of entertainment and leisure; downloadable computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; downloadable computer software for transmitting notifications, displays and reminders of electronic messages; recorded computer software for generating electronic non-fungible tokens (NFTs); downloadable computer software for online payment processing; downloadable multimedia files containing artwork and character images relating to animated cartoon characters authenticated by encrypted electronic non-fungible tokens (NFTs); downloadable software for issuing, exchanging, distributing and paying electronic tokens; recorded software for issuing, exchanging, distributing and paying electronic tokens; Downloadable and recorded virtual goods, namely, computer programs featuring ornamental art, virtual goods being artwork, articles of clothing and game pieces for use in the metaverse and other online virtual environments Entertainment services, namely, metaverse experiences in the nature of immersive creative exhibitions using virtual reality, artificial intelligence and software; online and online mobile gaming services in the nature of providing online computer games in a metaverse and in other virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes accessible in the metaverse and in other virtual worlds; Online entertainment services, namely, providing on-line, non-downloadable video gaming services in a virtual environment and metaverse platforms and augmented reality platforms; Entertainment and educational services, namely, providing entertainment and educational information in the fields of gaming and social interaction in the metaverse and other digital worlds; entertainment and educational services, namely, the presentation of seminars, programs and social entertainment events and live show performances in the metaverse and other digital worlds, in the fields of technology, non-fungible tokens (NFTs), culture, news and current events; Entertainment services and educational services, namely, providing virtual environments in which users can interact for recreational, educational, networking, shopping, leisure or entertainment purposes; entertainment services in the nature of ongoing content programming in the nature of ongoing television programs in the field of docuseries, animation, drama, comedy and variety shows; entertainment services in the nature of ongoing television program series featuring docuseries, animation, drama, comedy and variety shows; Entertainment services, namely, providing virtual environments in which users can interact with artwork, video recordings, pre-recorded films, animated films, computer screen wallpapers, images, graphics, art, and other multimedia materials for recreational, leisure, or entertainment purposes

12.

INTERCATS

      
Numéro de série 97867917
Statut En instance
Date de dépôt 2023-03-31
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 16 - Papier, carton et produits en ces matières
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Printed Posters; Stickers; printed Calendars; printed Photographs; Decals; printed Notebooks; Pens; Wrapping paper; Printed and related matter, namely, printed comic books, printed novels and printed posters; printed materials, namely, books, magazines, leaflets, journals, newsletters, booklets, pamphlets and brochures in the field of information about cartoons, animated series and music videos, games, television series, shows and programs, film, the arts, lifestyles, fashion, travel, music and entertainment; temporary tattoo transfers, stickers, decals, iron-on and or plastic transfers, bumper stickers, paper bags and paper gift bags, fabric gift bags, printed note cards, printed postcards, printed picture postcards, printed greeting cards, printed musical greeting cards, printed greeting cards with electronic information stored therein, paper gift cards, printed occasion cards, printed social note cards, printed motivational cards, printed cards bearing universal greetings, blank note cards, printed place cards, printed blank and partially printed note cards, printed record cards, printed score cards, printed trading cards other than for games, scrapbooks, stationery, printed note pads, note paper, paper note tablets, writing tablets, writing paper, envelopes, paper banners, pen or pencil holders, coasters made of paper, letter openers, letter trays, letter racks, pen and pencil holder cups, pens, pencils, markers, pen and pencil sets, photograph and coin albums; art prints; photographic prints; printed photographs; lithographs; decorative paper centerpieces; printed picture books; paper and cardboard picture mounts; storage containers made of paper; paperweights; printed paper signs; and clip boards Hats; Hoodies; Shorts; Socks; Caps being headwear; Caps with visors; Cloth bibs; Jerseys being clothing; Sweatshirts; Warm-up suits; Athletic jackets; Baseball caps; Children's and infant's apparel, namely, jumper coveralls, sleepwear, pajamas, rompers, bibs and one-piece garments; Hooded sweatshirts; Knitted caps; Outer jackets; Polo shirts; Short-sleeved and long-sleeved t-shirts; Skull caps; Sweat jackets; T-shirts; blouses; swimsuits; footwear; jeans General line of children's toys and toy novelties; inflatable toys; dolls; stuffed toy animals; play balls and balloons; infants toys; teenager toys, namely, video game consoles and controllers; Remote-controlled toy vehicles; Remote control toys, namely, airplanes; Toy airplanes; Toy cars; Toy drones; articles of clothing for toys; Bendable toys; Children's multiple activity toys; Doll accessories; Doll costumes; Doll furniture; Dolls and accessories therefor; hand puppets; Rubber action balls; Rubber balls; Toy houses; Toy jewelry; Toy tools

13.

MOMOGURO

      
Numéro de série 97867722
Statut En instance
Date de dépôt 2023-03-31
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 16 - Papier, carton et produits en ces matières
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Printed Posters; Stickers; printed Calendars; printed photographs; decals; printed notebooks; Pens; Wrapping paper; Printed and related matter, namely, printed comic books, printed novels and printed posters; printed materials, namely, books, magazines, leaflets, journals, newsletters, booklets, pamphlets and brochures in the field of information about cartoons, animated series and music videos, games, television series, shows and programs, film, the arts, lifestyles, fashion, travel, music and entertainment; temporary tattoo transfers, stickers, decals, iron-on and plastic transfers, bumper stickers, paper bags and paper gift bags, fabric gift bags, printed note cards, printed postcards, printed picture postcards, printed greeting cards, printed musical greeting cards, printed greeting cards with electronic information stored therein, paper gift cards, printed occasion cards, printed social note cards, printed motivational cards, printed cards bearing universal greetings, blank note cards, printed place cards, printed blank and partially printed note cards, printed record cards, printed score cards, printed trading cards other than for games, scrapbooks, stationery, printed note pads, note paper, paper note tablets, writing tablets, writing paper, envelopes, paper banners, pen or pencil holders, coasters made of paper, letter openers, letter trays, letter racks, pen and pencil holder cups, pens, pencils, markers, pen and pencil sets, photograph and coin albums; art prints; photographic prints; printed photographs; lithographs; decorative paper centerpieces; printed picture books; paper and cardboard picture mounts; storage containers made of paper; paperweights; printed paper signs; and clip boards Hats; Hoodies; shorts; socks; Caps being headwear; Caps with visors; Cloth bibs; Jerseys being clothing; Sweatshirts; Warm-up suits; Athletic jackets; Baseball caps; Children's and infant's apparel, namely, jumper coveralls, sleepwear, pajamas, rompers, bibs and one-piece garments; Hooded sweatshirts; Knitted caps; Outer jackets; Polo shirts; Short-sleeved and long-sleeved t-shirts; Skull caps; Sweat jackets; T-shirts; blouses; swimsuits; footwear; jeans General line of children's toys and toy novelties; inflatable toys; dolls; stuffed toy animals; play balls and balloons; infant's toys; teenager toys, namely, video game consoles and controls and action figures; Remote-controlled toy vehicles; Remote control toys, namely, airplanes; Toy airplanes; Toy cars; Toy drones; articles of clothing for toys; bendable toys; children's multiple activity toys; doll accessories; doll costumes; doll furniture; dolls and accessories therefor; hand puppets; Rubber action balls; Rubber balls; toy houses; toy jewelry; toy tools

14.

WITCHVERSE

      
Numéro de série 97867762
Statut En instance
Date de dépôt 2023-03-31
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 16 - Papier, carton et produits en ces matières
  • 25 - Vêtements; chaussures; chapellerie
  • 28 - Jeux, jouets, articles de sport

Produits et services

Printed Posters; Stickers; printed Calendars; printed Photographs; Decals; printed Notebooks; Pens; Wrapping paper; Printed and related matter, namely, printed comic books, printed novels and printed posters; printed materials, namely, books, magazines, leaflets, journals, newsletters, booklets, pamphlets and brochures in the field of information about cartoons, animated series and music videos, games, television series, shows and programs, film, the arts, lifestyles, fashion, travel, music and entertainment; temporary tattoo transfers, stickers, decals, iron-on or plastic transfers, bumper stickers, paper bags and paper gift bags, fabric gift bags, printed note cards, printed postcards, printed picture postcards, printed greeting cards, printed musical greeting cards, printed greeting cards with electronic information stored therein, paper gift cards, printed occasion cards, printed social note cards, printed motivational cards, printed cards bearing universal greetings, blank note cards, printed place cards, printed blank and partially printed note cards, printed record cards, printed score cards, printed trading cards other than for games, scrapbooks, stationery, printed note pads, note paper, paper note tablets, writing tablets, writing paper, envelopes, paper banners, pen or pencil holders, coasters made of paper, letter openers, letter trays, letter racks, pen and pencil holder cups, pens, pencils, markers, pen and pencil sets, photograph and coin albums; art prints; photographic prints; printed photographs; lithographs; decorative paper centerpieces; printed picture books; paper and cardboard picture mounts; storage containers made of paper; paperweights; printed paper signs; and clip boards Hats; Hoodies; Shorts; Socks; Caps being headwear; Caps with visors; Cloth bibs; Jerseys being clothing; Sweatshirts; Warm-up suits; Athletic jackets; Baseball caps; Children's and infant's apparel, namely, jumper coveralls, sleepwear, pajamas, rompers, bibs and one-piece garments; Hooded sweatshirts; Knitted caps; Outer jackets; Polo shirts; Short-sleeved and long-sleeved t-shirts; Skull caps; Sweat jackets; T-shirts; blouses; swimsuits; footwear; jeans General line of children's toys and toy novelties; inflatable toys; dolls; stuffed toy animals; play balls and balloons; infants toys; teenager toys, namely, video game consoles and controllers; Remote-controlled toy vehicles; Remote control toys, namely, airplanes; Toy airplanes; Toy cars; Toy drones; articles of clothing for toys; Bendable toys; Children's multiple activity toys; Doll accessories; Doll costumes; Doll furniture; Dolls and accessories therefor; hand puppets; Rubber action balls; Rubber balls; Toy houses; Toy jewelry; Toy tools

15.

Systems and methods for creating a 2D film from immersive content

      
Numéro d'application 17866183
Numéro de brevet 11915342
Statut Délivré - en vigueur
Date de dépôt 2022-07-15
Date de la première publication 2023-01-05
Date d'octroi 2024-02-27
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G06T 11/00 - Génération d'images bidimensionnelles [2D]
  • G06T 13/80 - Animation bidimensionnelle [2D], p. ex. utilisant des motifs graphiques programmables
  • H04N 5/222 - Circuits de studioDispositifs de studioÉquipements de studio
  • G06T 3/00 - Transformations géométriques de l'image dans le plan de l'image
  • H04N 21/81 - Composants mono média du contenu
  • H04N 21/854 - Création de contenu
  • H04N 21/2343 - Traitement de flux vidéo élémentaires, p. ex. raccordement de flux vidéo ou transformation de graphes de scènes du flux vidéo codé impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux
  • G11B 27/02 - Montage, p. ex. variation de l'ordre des signaux d'information enregistrés sur, ou reproduits à partir des supports d'enregistrement ou d'information

16.

GALACTIC CATCH

      
Numéro de série 97666317
Statut Enregistrée
Date de dépôt 2022-11-07
Date d'enregistrement 2024-06-11
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Downloadable Computer game software; downloadable computer game software and downloadable related instruction manual sold together as a unit; downloadable interactive video game programs; computer game discs; downloadable Video game software for mobile devices, personal computers, consoles, tablets; downloadable electronic game programs; downloadable electronic game software; downloadable computer game programs;downloadable interactive game programs; downloadable interactive game software; Downloadable digital multimedia files in the nature of digital images containing artwork and digital collectibles in the nature of image files of art in the field of virtual reality and fishing themed games; Downloadable image files containing digital artwork authenticated by non-fungible tokens (NFTs); Downloadable image files containing digital collectibles being artwork authenticated by non-fungible tokens (NFTs); downloadable virtual goods in the nature of image files of avatars and tokens for use in online virtual worlds, Downloadable digital multimedia files in the nature of digital images containing artwork and digital collectibles in the nature of downloadable image files of art in the field of video and virtual reality games; Downloadable image files containing digital artwork authenticated by non- fungible tokens (NFTs), and Downloadable image files containing digital collectibles being artwork authenticated by non-fungible tokens (NFTs); downloadable virtual goods in the nature of image files of the ocean, avatars and fishing for use in online virtual worlds; downloadable blockchain technology software applications for user identification and wallet verification; downloadable artificial intelligence software for machine learning, facial and speech recognition in the field of fishing and ocean oriented games; Downloadable image and multimedia files containing artwork relating to characters and audiovisual works authenticated by non-fungible tokens (NFTs) utilizing blockchain technology; Downloadable and recorded virtual goods, namely, computer programs and content based software applications and software interfaces featuring image files of costumes and merchandise, and audiovisual content relating to video games and virtual reality games for use in the metaverse, web-based blockchain environments and other online virtual environments; Downloadable virtual goods, namely, image files costumes and characters, and audiovisual content relating to group games and virtual reality games for use in online virtual worlds and products using artificial intelligence; downloadable and recorded Artificial intelligence based applications and software for machine learning, facial and speech recognition, in the context of fishing themed games Arranging of competitions via the Internet in the field of video games; conducting of competitions on the Internet in the field of video games; entertainment services, namely, providing online non-downloadable articles, blogs, webcasts, podcasts, information, commentary and information in the nature of gaming strategies, all related to games, including electronic, computer and video games; game services provided on-line from a computer network, namely, providing online computer games; providing online interactive multi-player computer games via the internet and electronic communication networks; providing an internet website portal featuring entertainment news and information specifically in the field of games, including electronic, computer and video games and digital technologies; Providing online computer and web-based blockchain-related games; Entertainment services, namely, providing on-line computer games,featuring enhancements within online computer games; Entertainment services, namely, providing a website featuring online and mobile based games; Entertainment services in the nature of providing theatrical productions, digital podcasts, onlinevirtual reality games, television programming series and continuing video program series accessible by online streaming computer networks featuring science fiction, alien, and fishing scenes; Providing on-line information in the field of television, films and video entertainment featuring science fiction via the Internet; Entertainment services in the nature of providing online non-downloadable videos and images featuring theatrical films, movies, television shows and online non-downloadable audiovisuals from video games,transmitted via the Internet and wireless communication networks; Entertainment services, namely, providing podcasts in the field of film, video game players, and immersive activities in the field of fishing and television

17.

MOMOGURO

      
Numéro de série 97461324
Statut Enregistrée
Date de dépôt 2022-06-16
Date d'enregistrement 2024-04-16
Propriétaire Baobab Studios, Inc. ()
Classes de Nice  ?
  • 09 - Appareils et instruments scientifiques et électriques
  • 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Downloadable image files containing artwork featuring computer user generated images authenticated by non-fungible tokens (NFTs); Downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); Downloadable image and multimedia files containing artwork relating to holographic and uniquely created art by non- fungible tokens (NFTs) utilizing blockchain technology; Downloadable digital art images authenticated by non-fungible tokens (NFTs); Virtual gaming products in the nature of downloadable virtual reality game software; Downloadable virtual goods, namely, user and third party images and graphics of artwork and wallpaper for use in virtual worlds; Downloadable multimedia files containing artwork, text, audio, and video files relating to video games authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork relating to self or other 3D and 2D artwork images authenticated by non-fungible tokens (NFTs); Downloadable game software; downloadable computer software for transmitting, broadcasting, streaming, manipulating and displaying digital media contents; downloadable computer software for multiplayer games and collaborative games; downloadable computer software for messaging, chatting and social networking between users in online games; downloadable computer software for user-to-user communication for the purpose of entertainment and leisure; downloadable computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio and video in online games; downloadable computer software for transmitting notifications, displays and reminders of electronic messages; recorded computer software for generating electronic non-fungible tokens (NFTs); downloadable computer software for online payment processing; downloadable multimedia files containing artwork or character images authenticated by encrypted electronic non-fungible tokens (NFTs); downloadable software for issuing, exchanging, distributing and paying electronic tokens; recorded software for issuing, exchanging, distributing and paying electronic tokens; Downloadable and recorded virtual goods, namely, computer programs featuring ornamental art, virtual goods being artwork, articles of clothing and game pieces for use in the metaverse and other online virtual environments Entertainment services, namely, metaverse experiences in the nature of immersive creative exhibitions using virtual reality, artificial intelligence and software; online and online mobile gaming services in the nature of providing online computer games in a metaverse and in other virtual worlds; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes accessible in the metaverse and in other virtual worlds; Online entertainment services, namely, providing on-line, non-downloadable video gaming services in a virtual environment and metaverse platforms and augmented reality platforms; Entertainment and educational services, namely, providing entertainment and educational information in the fields of gaming and social interaction in the metaverse and other digital worlds; entertainment and educational services, namely, the presentation of seminars, programs, social entertainment events, and live show performances in the metaverse and other digital worlds, in the fields of technology, non-fungible tokens (NFTs), culture, news and current events; Entertainment services and educational services, namely, providing virtual environments in which users can interact for recreational, educational, networking, shopping, leisure or entertainment purposes; entertainment services in the nature of ongoing content programming in the nature of ongoing television programs in the field of docuseries, animation, drama, comedy and variety shows; entertainment services in the nature of ongoing television program series featuring docuseries, animation, drama, comedy and variety shows; Entertainment services, namely, providing virtual environments in which users can interact with artwork, video recordings, pre-recorded films, animated films, computer screen wallpapers, images, graphics, art, and other multimedia materials for recreational, leisure, or entertainment purposes

18.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 17200604
Numéro de brevet 12094042
Statut Délivré - en vigueur
Date de dépôt 2021-03-12
Date de la première publication 2021-07-01
Date d'octroi 2024-09-17
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Dirksen, Nathaniel Christopher
  • Hutchinson, Michael Scott
  • Darnell, Eric Richard
  • Cutler, Lawrence David
  • Steamer, Daniel Tomas
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.

Classes IPC  ?

  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06F 18/2135 - Extraction de caractéristiques, p. ex. en transformant l'espace des caractéristiquesSynthétisationsMappages, p. ex. procédés de sous-espace basée sur des critères d'approximation, p. ex. analyse en composantes principales
  • G06F 18/23213 - Techniques non hiérarchiques en utilisant les statistiques ou l'optimisation des fonctions, p. ex. modélisation des fonctions de densité de probabilité avec un nombre fixe de partitions, p. ex. K-moyennes
  • G06T 9/00 - Codage d'image
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06T 15/04 - Mappage de texture
  • G06T 17/05 - Modèles géographiques
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06V 10/762 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant le regroupement, p. ex. de visages similaires sur les réseaux sociaux
  • G06V 10/77 - Traitement des caractéristiques d’images ou de vidéos dans les espaces de caractéristiquesDispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant l’intégration et la réduction de données, p. ex. analyse en composantes principales [PCA] ou analyse en composantes indépendantes [ ICA] ou cartes auto-organisatrices [SOM]Séparation aveugle de source
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • H04L 65/4053 - Dispositions pour la communication multipartite, p. ex. pour les conférences sans commande de la prise de parole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique

19.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 17153779
Numéro de brevet 12086917
Statut Délivré - en vigueur
Date de dépôt 2021-01-20
Date de la première publication 2021-05-13
Date d'octroi 2024-09-10
Propriétaire Baobab Studios, Inc. (USA)
Inventeur(s)
  • Dirksen, Nathaniel Christopher
  • Hutchinson, Michael Scott
  • Darnell, Eric Richard
  • Cutler, Lawrence David
  • Steamer, Daniel Tomas
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.

Classes IPC  ?

  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06F 18/2135 - Extraction de caractéristiques, p. ex. en transformant l'espace des caractéristiquesSynthétisationsMappages, p. ex. procédés de sous-espace basée sur des critères d'approximation, p. ex. analyse en composantes principales
  • G06F 18/23213 - Techniques non hiérarchiques en utilisant les statistiques ou l'optimisation des fonctions, p. ex. modélisation des fonctions de densité de probabilité avec un nombre fixe de partitions, p. ex. K-moyennes
  • G06T 9/00 - Codage d'image
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06T 15/04 - Mappage de texture
  • G06T 17/05 - Modèles géographiques
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06V 10/762 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant le regroupement, p. ex. de visages similaires sur les réseaux sociaux
  • G06V 10/77 - Traitement des caractéristiques d’images ou de vidéos dans les espaces de caractéristiquesDispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant l’intégration et la réduction de données, p. ex. analyse en composantes principales [PCA] ou analyse en composantes indépendantes [ ICA] ou cartes auto-organisatrices [SOM]Séparation aveugle de source
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • H04L 65/4053 - Dispositions pour la communication multipartite, p. ex. pour les conférences sans commande de la prise de parole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique

20.

Systems and methods for creating a 2D film from immersive content

      
Numéro d'application 17078071
Numéro de brevet 12067643
Statut Délivré - en vigueur
Date de dépôt 2020-10-22
Date de la première publication 2021-04-29
Date d'octroi 2024-08-20
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in an animation creation application. A plurality of shots that correspond to two-dimensional content can be generated from an edit cut of content captured by the at least one virtual camera in the animation creation application. Data associated with a two-dimensional version of the computer-based experience can be generated in a real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G06T 11/00 - Génération d'images bidimensionnelles [2D]
  • G06T 3/067 - Remodelage ou dépliement de structures en arbre 3D sur des plans 2D
  • G06T 13/80 - Animation bidimensionnelle [2D], p. ex. utilisant des motifs graphiques programmables
  • G11B 27/02 - Montage, p. ex. variation de l'ordre des signaux d'information enregistrés sur, ou reproduits à partir des supports d'enregistrement ou d'information
  • H04N 5/222 - Circuits de studioDispositifs de studioÉquipements de studio
  • H04N 21/2343 - Traitement de flux vidéo élémentaires, p. ex. raccordement de flux vidéo ou transformation de graphes de scènes du flux vidéo codé impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux
  • H04N 21/81 - Composants mono média du contenu
  • H04N 21/854 - Création de contenu

21.

Systems and methods for creating a 2D film from immersive content

      
Numéro d'application 17078062
Numéro de brevet 11403787
Statut Délivré - en vigueur
Date de dépôt 2020-10-22
Date de la première publication 2021-04-29
Date d'octroi 2022-08-02
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G06T 11/00 - Génération d'images bidimensionnelles [2D]
  • H04N 5/222 - Circuits de studioDispositifs de studioÉquipements de studio
  • H04N 21/81 - Composants mono média du contenu
  • G11B 27/02 - Montage, p. ex. variation de l'ordre des signaux d'information enregistrés sur, ou reproduits à partir des supports d'enregistrement ou d'information
  • G06T 13/80 - Animation bidimensionnelle [2D], p. ex. utilisant des motifs graphiques programmables
  • G06T 3/00 - Transformations géométriques de l'image dans le plan de l'image
  • H04N 21/854 - Création de contenu
  • H04N 21/2343 - Traitement de flux vidéo élémentaires, p. ex. raccordement de flux vidéo ou transformation de graphes de scènes du flux vidéo codé impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux

22.

SYSTEMS AND METHODS FOR CREATING A 2D FILM FROM IMMERSIVE CONTENT

      
Numéro d'application US2020057158
Numéro de publication 2021/081398
Statut Délivré - en vigueur
Date de dépôt 2020-10-23
Date de publication 2021-04-29
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G09G 5/00 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation

23.

SYSTEMS AND METHODS FOR CREATING A 2D FILM FROM IMMERSIVE CONTENT

      
Numéro d'application US2020057166
Numéro de publication 2021/081406
Statut Délivré - en vigueur
Date de dépôt 2020-10-23
Date de publication 2021-04-29
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s)
  • Solovykh, Mikhail Stanislavovich
  • Wang, Wei
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in an animation creation application. A plurality of shots that correspond to two-dimensional content can be generated from an edit cut of content captured by the at least one virtual camera in the animation creation application. Data associated with a two-dimensional version of the computer-based experience can be generated in a real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.

Classes IPC  ?

  • G09G 5/00 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation

24.

Systems and methods for generating dynamic real-time high-quality lighting for digital animation

      
Numéro d'application 16456788
Numéro de brevet 11605198
Statut Délivré - en vigueur
Date de dépôt 2019-06-28
Date de la première publication 2020-01-02
Date d'octroi 2023-03-14
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Wilson, Timothy Edward
  • Blizard, David Thomas
  • Jhaveri, Meith
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive a first set of static lighting information associated with a first static lighting setup and a second set of static lighting information associated with a second static lighting setup. The first set of static lighting information and the second set of static lighting information are associated with a scene to be rendered. A first set of global illumination information is precomputed based on the first set of static lighting information. A second set of global illumination information is precomputed based on the second set of static lighting information. The first and second sets of global illumination information are blended to derive a blended set of global illumination information. The scene is rendered in a real-time application based on the blended set of global illumination information.

Classes IPC  ?

25.

SYSTEMS AND METHODS FOR GENERATING DYNAMIC REAL-TIME HIGH-QUALITY LIGHTING FOR DIGITAL ANIMATION

      
Numéro d'application US2019039971
Numéro de publication 2020/006505
Statut Délivré - en vigueur
Date de dépôt 2019-06-28
Date de publication 2020-01-02
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Wilson, Timothy Edward
  • Blizard, David Thomas
  • Jhaveri, Meith
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive a first set of static lighting information associated with a first static lighting setup and a second set of static lighting information associated with a second static lighting setup. The first set of static lighting information and the second set of static lighting information are associated with a scene to be rendered. A first set of global illumination information is precomputed based on the first set of static lighting information. A second set of global illumination information is precomputed based on the second set of static lighting information. The first and second sets of global illumination information are blended to derive a blended set of global illumination information. The scene is rendered in a real-time application based on the blended set of global illumination information.

Classes IPC  ?

26.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 16045563
Numéro de brevet 10937219
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de la première publication 2019-01-31
Date d'octroi 2021-03-02
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Dirksen, Nathaniel Christopher
  • Hutchinson, Michael Scott
  • Darnell, Eric Richard
  • Cutler, Lawrence David
  • Steamer, Daniel Tomas
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.

Classes IPC  ?

  • G06T 15/00 - Rendu d'images tridimensionnelles [3D]
  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 17/05 - Modèles géographiques
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 15/04 - Mappage de texture
  • H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • G06K 9/62 - Méthodes ou dispositions pour la reconnaissance utilisant des moyens électroniques
  • G06T 9/00 - Codage d'image
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique

27.

SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY

      
Numéro d'application US2018043759
Numéro de publication 2019/023384
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de publication 2019-01-31
Propriétaire BAOBAB STUDIOS, INC. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices. The second plurality of vertices correspond to the first plurality of vertices defined by the default model. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices.

Classes IPC  ?

  • G06T 17/10 - Description de volumes, p. ex. de cylindres, de cubes ou utilisant la GSC [géométrie solide constructive]
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

28.

SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY

      
Numéro d'application US2018043785
Numéro de publication 2019/023400
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de publication 2019-01-31
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s)
  • Dirksen, Nathaniel Christopher
  • Hutchinson, Michael Scott
  • Darnell, Eric Richard
  • Cutler, Lawrence David
  • Steamer, Daniel Tomas
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06T 17/10 - Description de volumes, p. ex. de cylindres, de cubes ou utilisant la GSC [géométrie solide constructive]
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

29.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 16045446
Numéro de brevet 10810780
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de la première publication 2019-01-31
Date d'octroi 2020-10-20
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Dirksen, Nathaniel Christopher
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices. The second plurality of vertices correspond to the first plurality of vertices defined by the default model. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 15/04 - Mappage de texture
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G06T 17/05 - Modèles géographiques
  • H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • G06K 9/62 - Méthodes ou dispositions pour la reconnaissance utilisant des moyens électroniques
  • G06T 9/00 - Codage d'image
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio

30.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 16045476
Numéro de brevet 10796469
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de la première publication 2019-01-31
Date d'octroi 2020-10-06
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 17/05 - Modèles géographiques
  • G06T 15/04 - Mappage de texture
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
  • G06K 9/62 - Méthodes ou dispositions pour la reconnaissance utilisant des moyens électroniques
  • G06T 9/00 - Codage d'image
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique

31.

Systems and methods for real-time complex character animations and interactivity

      
Numéro d'application 16045534
Numéro de brevet 10818061
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de la première publication 2019-01-31
Date d'octroi 2020-10-27
Propriétaire Baobab Studios Inc. (USA)
Inventeur(s) Hutchinson, Michael Scott

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06F 17/16 - Calcul de matrice ou de vecteur
  • G06T 17/20 - Description filaire, p. ex. polygonalisation ou tessellation
  • H04N 19/463 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression par compression des paramètres d’encodage avant la transmission
  • G06T 19/20 - Édition d'images tridimensionnelles [3D], p. ex. modification de formes ou de couleurs, alignement d'objets ou positionnements de parties
  • G06T 13/20 - Animation tridimensionnelle [3D]
  • G06T 17/05 - Modèles géographiques
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
  • G06T 15/04 - Mappage de texture
  • H04L 29/06 - Commande de la communication; Traitement de la communication caractérisés par un protocole
  • H04N 19/124 - Quantification
  • H04N 19/46 - Inclusion d’information supplémentaire dans le signal vidéo pendant le processus de compression
  • G06K 9/62 - Méthodes ou dispositions pour la reconnaissance utilisant des moyens électroniques
  • G06T 9/00 - Codage d'image
  • G10L 19/038 - Quantification vectorielle, p. ex. TwinVQ audio
  • G10L 19/00 - Techniques d'analyse ou de synthèse de la parole ou des signaux audio pour la réduction de la redondance, p. ex. dans les vocodeursCodage ou décodage de la parole ou des signaux audio utilisant les modèles source-filtre ou l’analyse psychoacoustique

32.

SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY

      
Numéro d'application US2018043781
Numéro de publication 2019/023397
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de publication 2019-01-31
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s)
  • Hutchinson, Michael Scott
  • Cutler, Lawrence David
  • Lerios, Apostolos

Abrégé

Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.

Classes IPC  ?

  • G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p. ex. d’êtres humains, d’animaux ou d’êtres virtuels
  • G06T 17/10 - Description de volumes, p. ex. de cylindres, de cubes ou utilisant la GSC [géométrie solide constructive]
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

33.

SYSTEMS AND METHODS FOR REAL-TIME COMPLEX CHARACTER ANIMATIONS AND INTERACTIVITY

      
Numéro d'application US2018043782
Numéro de publication 2019/023398
Statut Délivré - en vigueur
Date de dépôt 2018-07-25
Date de publication 2019-01-31
Propriétaire BAOBAB STUDIOS INC. (USA)
Inventeur(s) Hutchinson, Michael Scott

Abrégé

Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.

Classes IPC  ?

  • G06F 13/40 - Structure du bus
  • G06T 17/10 - Description de volumes, p. ex. de cylindres, de cubes ou utilisant la GSC [géométrie solide constructive]
  • G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie

34.

BAOBAB

      
Numéro de série 86752168
Statut Enregistrée
Date de dépôt 2015-09-09
Date d'enregistrement 2016-09-13
Propriétaire Baobab Studios Inc. ()
Classes de Nice  ? 41 - Éducation, divertissements, activités sportives et culturelles

Produits et services

Animation production services; special effects animation services for film and video