A sports electronic training system, and applications thereof, are disclosed. In an embodiment, a portable performance monitoring system for monitoring an individual's performance during a physical activity includes a motion monitor adapted to be physically coupled to the individual during the activity and a portable electronic processing device adapted to be physically coupled to the individual during the activity. The portable electronic processing device includes a wireless personal-area network transceiver adapted for wireless communication with the motion monitor, a memory adapted to store workout program data, a processor adapted to determine performance information for the individual, and an output adapted to provide feedback to the individual based on the performance information and the workout program data.
G06Q 10/0639 - Analyse des performances des employésAnalyse des performances des opérations d’une entreprise ou d’une organisation
G16H 10/20 - TIC spécialement adaptées au maniement ou au traitement des données médicales ou de soins de santé relatives aux patients pour des essais ou des questionnaires cliniques électroniques
G16H 15/00 - TIC spécialement adaptées aux rapports médicaux, p. ex. leur création ou leur transmission
G16H 20/30 - TIC spécialement adaptées aux thérapies ou aux plans d’amélioration de la santé, p. ex. pour manier les prescriptions, orienter la thérapie ou surveiller l’observance par les patients concernant des thérapies ou des activités physiques, p. ex. la physiothérapie, l’acupression ou les exercices
G16H 20/40 - TIC spécialement adaptées aux thérapies ou aux plans d’amélioration de la santé, p. ex. pour manier les prescriptions, orienter la thérapie ou surveiller l’observance par les patients concernant des thérapies mécaniques, la radiothérapie ou des thérapies invasives, p. ex. la chirurgie, la thérapie laser, la dialyse ou l’acuponcture
G16H 40/67 - TIC spécialement adaptées à la gestion ou à l’administration de ressources ou d’établissements de santéTIC spécialement adaptées à la gestion ou au fonctionnement d’équipement ou de dispositifs médicaux pour le fonctionnement d’équipement ou de dispositifs médicaux pour le fonctionnement à distance
G16H 50/30 - TIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour le calcul des indices de santéTIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour l’évaluation des risques pour la santé d’une personne
G16Z 99/00 - Matière non prévue dans les autres groupes principaux de la présente sous-classe
H04M 1/72412 - Interfaces utilisateur spécialement adaptées aux téléphones sans fil ou mobiles avec des moyens de soutien local des applications accroissant la fonctionnalité par interfaçage avec des accessoires externes utilisant des interfaces sans fil bidirectionnelles à courte portée
H04M 1/72448 - Interfaces utilisateur spécialement adaptées aux téléphones sans fil ou mobiles avec des moyens permettant d’adapter la fonctionnalité du dispositif dans des circonstances spécifiques
09 - Appareils et instruments scientifiques et électriques
35 - Publicité; Affaires commerciales
41 - Éducation, divertissements, activités sportives et culturelles
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Downloadable virtual goods, namely downloadable digital art, digital images, digital text, digital graphic designs, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, leather or imitations of leather and accessories thereof, digital art and toys for use online and in online virtual worlds, all the aforementioned goods authenticated by nonfungible tokens; downloadable computer software for creating non-fungible tokens; digital assets and creations, namely downloadable digital art, digital images, digital text, digital graphic designs, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, leather or imitations of leather and accessories thereof, digital art and toys for use online and in online virtual worlds authenticated by nonfungible tokens enabling their ownership, availability and trading; digital materials, namely digital art, digital images, digital text, digital graphic designs, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, leather or imitations of leather and accessories thereof, digital art and toys, all the aforementioned materials authenticated by non-fungible tokens (NFTs) in the field of sports and entertainment; virtual goods, namely, downloadable digital art, digital images, digital text and digital graphic designs; downloadable mobile application featuring digital artwork, digital collective artwork, multimedia files and games authenticated by nonfungible tokens; downloadable comic strips; downloadable virtual goods, namely, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, namely luggage, bags, sports bags, backpacks, wallets and accessories thereof, digital art and toys for use online and in online virtual worlds; digital collectibles, namely digital art, digital artwork, digital collective artwork, digital images, digital text, digital graphic designs, multimedia files and games, downloadable comic strips; digital collectibles, namely digital art, digital artwork, digital collective artwork, digital images, digital text, digital graphic designs, multimedia files and games, downloadable comic strips, authenticated by non-fungible tokens; virtual art, namely art to be seen in virtual worlds and/or virtual environments; downloadable digital art images authenticated by non-fungible tokens (NFTs); downloadable virtual clothing, headgear and footwear, namely clothing, headgear and footwear to be worn in virtual worlds and/or virtual environments; downloadable digital clothing, headgear and footwear authenticated by non-fungible tokens (NFTs). Retail store services featuring virtual goods, namely clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, namely luggage, bags, sports bags, backpacks, wallets and accessories thereof, digital art and toys; provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs). Entertainment services, namely, providing an on-line virtual gaming environment for trading virtual goods being downloadable digital art, digital images, digital text, digital graphic designs, computer programs featuring clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather and accessories thereof, digital art and toys for use online and in online virtual worlds, all the aforementioned goods authenticated by virtual tokens; providing online non-downloadable comics; virtual sporting and cultural activities; Entertainment services, namely, providing online non-downloadable virtual goods, namely clothing, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, namely luggage, bags, sports bags, backpacks, wallets and accessories thereof, digital art and toys. Software as a service (SAAS) featuring software which allows members to receive, access, spend, trade and manage cryptocurrency, digital currency, digital collectibles and digital assets, authenticated by digital tokens non-fungible tokens; software as a service (SAAS) for using and transferring non-fungible tokens relating to footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, leather or imitations of leather and accessories thereof, digital art and toys for use online and in online virtual worlds; providing online non-downloadable computer software for creating of non-fungible tokens to authenticate avatars and digital representations of human beings in a virtual environment; digital fashion design services; providing online non-downloadable computer software for creating of virtual goods namely, digital art, digital images, digital text and digital graphic designs, comic strips, footwear, headgear, luggage, bags, sports bags, backpacks, wallets, umbrellas, sports equipment, eyewear, glasses, sunglasses, headphones, jewellery, watches, perfumery, cosmetics, textile goods, goods made of leather or imitations of leather, namely luggage, bags, sports bags, backpacks, wallets and accessories thereof, digital art and toys, all for use online and in online virtual worlds.
Organization of events for commercial and/or advertising purposes; customer loyalty services for commercial and/or advertising purposes; membership services and customer loyalty services featuring footwear, clothing and apps available to only members and/or customers; membership services and customer loyalty services in the nature of providing discounts and special offers in the fields of footwear and clothing; membership services and customer loyalty services for providing access to events; providing incentive award programs for members and customers through issuance and processing of loyalty points for on-line purchase of goods and/or services
Advertising; office functions; business management; business organization advice; business organization consulting; business organization consultancy; business administration; Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes; all the aforementioned services in relation to consumer loyalty programs.
A sports electronic training system, and applications thereof, are disclosed. In an embodiment, a portable performance monitoring system for monitoring an individual's performance during a physical activity includes a motion monitor adapted to be physically coupled to the individual during the activity and a portable electronic processing device adapted to be physically coupled to the individual during the activity. The portable electronic processing device includes a wireless personal-area network transceiver adapted for wireless communication with the motion monitor, a memory adapted to store workout program data, a processor adapted to determine performance information for the individual, and an output adapted to provide feedback to the individual based on the performance information and the workout program data.
G06Q 10/0639 - Analyse des performances des employésAnalyse des performances des opérations d’une entreprise ou d’une organisation
G16H 10/20 - TIC spécialement adaptées au maniement ou au traitement des données médicales ou de soins de santé relatives aux patients pour des essais ou des questionnaires cliniques électroniques
G16H 15/00 - TIC spécialement adaptées aux rapports médicaux, p. ex. leur création ou leur transmission
G16H 20/30 - TIC spécialement adaptées aux thérapies ou aux plans d’amélioration de la santé, p. ex. pour manier les prescriptions, orienter la thérapie ou surveiller l’observance par les patients concernant des thérapies ou des activités physiques, p. ex. la physiothérapie, l’acupression ou les exercices
G16H 20/40 - TIC spécialement adaptées aux thérapies ou aux plans d’amélioration de la santé, p. ex. pour manier les prescriptions, orienter la thérapie ou surveiller l’observance par les patients concernant des thérapies mécaniques, la radiothérapie ou des thérapies invasives, p. ex. la chirurgie, la thérapie laser, la dialyse ou l’acuponcture
G16H 40/67 - TIC spécialement adaptées à la gestion ou à l’administration de ressources ou d’établissements de santéTIC spécialement adaptées à la gestion ou au fonctionnement d’équipement ou de dispositifs médicaux pour le fonctionnement d’équipement ou de dispositifs médicaux pour le fonctionnement à distance
G16H 50/30 - TIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour le calcul des indices de santéTIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour l’évaluation des risques pour la santé d’une personne
G16Z 99/00 - Matière non prévue dans les autres groupes principaux de la présente sous-classe
H04M 1/72412 - Interfaces utilisateur spécialement adaptées aux téléphones sans fil ou mobiles avec des moyens de soutien local des applications accroissant la fonctionnalité par interfaçage avec des accessoires externes utilisant des interfaces sans fil bidirectionnelles à courte portée
H04M 1/72448 - Interfaces utilisateur spécialement adaptées aux téléphones sans fil ou mobiles avec des moyens permettant d’adapter la fonctionnalité du dispositif dans des circonstances spécifiques
01 - Produits chimiques destinés à l'industrie, aux sciences ainsi qu'à l'agriculture
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
05 - Produits pharmaceutiques, vétérinaires et hygièniques
Produits et services
Waterproofing chemical compositions, leather-waterproofing chemicals Shoe cleaning preparations, shoe cleaning preparations sold with applicator, shoe polish, creams for leather, leather cleaning preparations, leather conditioning preparations in the nature of polishes and creams Shoe deodorizers
09 - Appareils et instruments scientifiques et électriques
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
Computer application software for mobile phones, mobile devices and personal digital devices and computer software, both for searching, accessing and viewing digital content in the fields of health, fitness, personal training, athletics, lifestyle and general interest topics; computer application software for mobile phones, mobile devices and personal digital devices and computer software, both for enabling users to access and view digital online content and search an online searchable databases in the fields of clothing, footwear, accessories, bags, and sporting goods, to purchase retail goods and to view retail product information; computer application software for mobile phones, mobile devices and personal digital devices and computer software, both for enabling users to access and view digital content information that is personalized to a user's interests and online history Software as a service (SAAS) services featuring software for searching, accessing and viewing digital content in the fields of health, fitness, personal training, athletics, lifestyle and general interest topics; software as a service (SAAS) services featuring software for enabling users to access and to view digital online content, to search an online searchable database in the fields of clothing, footwear, accessories, bags, and sporting goods and to purchase retail goods and to view retail product information; software as a service (SAAS) services featuring software for enabling users to access and view digital content that is personalized to a user's interests and online history
A sports electronic training system, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and an electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner.
A sports electronic training system, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and an electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner.
G06F 19/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des applications spécifiques (spécialement adaptés à des fonctions spécifiques G06F 17/00;systèmes ou méthodes de traitement de données spécialement adaptés à des fins administratives, commerciales, financières, de gestion, de surveillance ou de prévision G06Q;informatique médicale G16H)
A63B 71/06 - Dispositifs indicateurs ou de marque pour jeux ou joueurs
A63B 22/00 - Appareils d'exercice spécialement adaptés à l'entraînement du système cardio-vasculaire, pour exercer l'agilité ou la coordination des mouvements
A63B 22/02 - Appareils d'exercice spécialement adaptés à l'entraînement du système cardio-vasculaire, pour exercer l'agilité ou la coordination des mouvements avec des tapis roulants sans fin
A63B 22/06 - Appareils d'exercice spécialement adaptés à l'entraînement du système cardio-vasculaire, pour exercer l'agilité ou la coordination des mouvements avec un mouvement de pédalier
A sports electronic training system with sport ball, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and an electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, a sport ball that includes a motion monitor for monitoring motion of the sport ball stores an identification value received when a shoe that includes a motion monitor contacts the sport ball. The stored identification value serves as a record of the contact.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
Produits et services
Soap; perfumery, essential oils, cosmetics, hair lotions;
make-up; products for sun protection; perfumes, colognes,
scented body sprays, aftershave, aftershave balm, deodorants
and antiperspirants; bath and shower gels, body cleansing
products, shampoo, conditioner, body scrubs, body creams,
creams for skin, cleansing lotions for skin cleansing;
liquid soap for hands, face and body; hand and body lotion;
foot sprays; lip balm and lip gloss; blush, eye shadow,
eyeliner, mascara, eyebrow pencil, lipstick, rouge,
foundation, make-up base, face powder, cosmetic creams,
make-up cleansing lotion, nail polish; sunscreen, products
for obtaining a tan without sun, namely, self-tanning
lotions and gels for accelerating, enhancing or extending
the tans.
52.
Sports electronic training system, and applications thereof
A sports electronic training system, and applications thereof, are disclosed. In an embodiment, a portable performance monitoring system for monitoring an individual's performance during a physical activity includes a motion monitor adapted to be physically coupled to the individual during the activity and a portable electronic processing device adapted to be physically coupled to the individual during the activity. The portable electronic processing device includes a wireless personal-area network transceiver adapted for wireless communication with the motion monitor, a memory adapted to store workout program data, a processor adapted to determine performance information for the individual, and an output adapted to provide feedback to the individual based on the performance information and the workout program data.
G06F 19/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des applications spécifiques (spécialement adaptés à des fonctions spécifiques G06F 17/00;systèmes ou méthodes de traitement de données spécialement adaptés à des fins administratives, commerciales, financières, de gestion, de surveillance ou de prévision G06Q;informatique médicale G16H)
G06Q 10/06 - Ressources, gestion de tâches, des ressources humaines ou de projetsPlanification d’entreprise ou d’organisationModélisation d’entreprise ou d’organisation
A61B 5/00 - Mesure servant à établir un diagnostic Identification des individus
A61B 5/024 - Mesure du pouls ou des pulsations cardiaques
A61B 5/053 - Mesure de l'impédance ou de la conductivité électrique d'une partie du corps
G16H 50/30 - TIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour le calcul des indices de santéTIC spécialement adaptées au diagnostic médical, à la simulation médicale ou à l’extraction de données médicalesTIC spécialement adaptées à la détection, au suivi ou à la modélisation d’épidémies ou de pandémies pour l’évaluation des risques pour la santé d’une personne
G16H 15/00 - TIC spécialement adaptées aux rapports médicaux, p. ex. leur création ou leur transmission
G16H 10/20 - TIC spécialement adaptées au maniement ou au traitement des données médicales ou de soins de santé relatives aux patients pour des essais ou des questionnaires cliniques électroniques
09 - Appareils et instruments scientifiques et électriques
28 - Jeux, jouets, articles de sport
Produits et services
(1) Balls, namely soccer balls; downloadable software in the nature of a mobile application for tracking physical activity and performance in the field of soccer and for providing videos, tutorial and training in the field of soccer
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
Produits et services
(1) Multi-function sports watches, namely, watches featuring any one or more parameters, namely, heart rate, speed or distance monitors, calories burned, stride rate, and number of steps, all for fitness training
57.
Sports electronic training system with sport ball, and applications thereof
A sports electronic training system with sport ball, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and an electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, a sport ball that includes a motion monitor for monitoring motion of the sport ball stores an identification value received when a shoe that includes a motion monitor contacts the sport ball. The stored identification value serves as a record of the contact.
A valve for a ball includes a casing and a core. The core is arranged at least partially inside the casing. The core comprises a first sealing area with a plurality of sections which have alternating concave and convex curvatures.
Sports electronic training systems with sport ball and electronic gaming features are disclosed. In an embodiment, a method of transferring data from a sport ball to an electronic game includes the sport ball determining the occurrence of an event and the sport ball transmitting data related to the event to the electronic game.
A63F 9/24 - Jeux utilisant des circuits électroniques, non prévus ailleurs
A63F 13/00 - Jeux vidéo, c.-à-d. jeux utilisant un affichage à plusieurs dimensions généré électroniquement
A63B 24/00 - Commandes électriques ou électroniques pour les appareils d'exercice des groupes
A63B 69/00 - Appareils d'entraînement ou appareils destinés à des sports particuliers
A63F 13/98 - Accessoires, c.-à-d. agencements détachables optionnels à l’utilisation du dispositif de jeu vidéo, p. ex. support de prise de manettes de jeu
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63B 71/06 - Dispositifs indicateurs ou de marque pour jeux ou joueurs
09 - Appareils et instruments scientifiques et électriques
10 - Appareils et instruments médicaux
Produits et services
Telecommunications equipment; electronic equipment for sensing data during exercise; electronic equipment for displaying data obtained during exercise; electronic equipment for providing training instructions during exercise; MP3 players; multi-media players; portable digital electronic devices and software related thereto; electronic heart rate monitors (others than for medical use); calorie counters; systems for measuring and/or recording heart rate, changes in heart rate, time, speed, acceleration and height. Systems for measuring and/or recording blood pressure.
09 - Appareils et instruments scientifiques et électriques
Produits et services
(1) Electronic sensors for sensing physical exercise data during exercise namely, speed, distance, stride rate, number of steps, and cycling cadence; electronic portable equipment, namely, electronic data recorders with a microprocessor component used in the field of physical training for storing, transferring and synchronizing physical exercise data.
09 - Appareils et instruments scientifiques et électriques
Produits et services
Telecommunications equipment; electronic equipment for sensing data during exercise; electronic equipment for displaying data obtained during exercise; electronic equipment for providing training instructions during exercise; MP3 players; multi-media players; portable digital electronic devices and software related thereto; electronic heart rate monitors (others than for medical use); calorie counters; systems for measuring and/or recording heart rate, changes in heart rate, blood pressure, time, speed, acceleration and height.
The invention relates to a shoe having a sole element. The sole element includes a sole area extending below a wearer's foot and a heel cup three-dimensionally encompassing a heel of the wearer's foot. The heel cup alone forms at least a portion of a sidewall of the shoe.
A sole for a shoe, in particular a sports shoe, includes a unidirectional bending element. The unidirectional bending element enables a dorsal bending of the sole (bending of the sole in the direction upward and away from the ground) and blocks a plantar bending of the sole (bending of the sole in the direction downward and towards the ground). The unidirectional bending element may be arranged at a first layer of the sole and may vertically project from the first layer.
A43B 13/38 - Semelles intérieures intégrées jointes aux tiges lors du procédé de fabrication, p. ex. premières de montagePremières intérieures collées aux chaussures lors du procédé de fabrication
77.
Valve for a ball and method for manufacturing same
A valve for a ball includes a casing and a core. The core is arranged at least partially inside the casing. The core comprises a first sealing area with a plurality of sections which have alternating concave and convex curvatures.
A bladder for an inflatable ball, in particular a soccer ball, has electrical wiring wherein the wiring is at least partially arranged along a bladder wall to interconnect two electrical or electronic devices.
Torsion control devices for use in an article of footwear are disclosed. An article of footwear comprises: a sole having a forefoot portion and a rearfoot portion; and a torsion element disposed in the sole, wherein the torsion element allows the forefoot portion to rotate in a first direction relative to the rearfoot portion and restricts rotation of the forefoot portion relative to the rearfoot portion in a second direction.
Support devices for joints of the human body are disclosed. A support device for an ankle includes a main body having a medial portion and a lateral portion disposed about the ankle, and an interior surface; at least one of a medial support member disposed in a cavity in the medial portion of said main body and a lateral support member disposed in a cavity in the lateral portion of said main body; a strap disposed on a proximal portion of said main body, said strap having fastening means adapted to create a first level of pressure in the front of the lower leg immediately proximal to the ankle and a second level of pressure in the rear of the lower leg immediately proximal to the ankle; and one or more proprioceptive members disposed on the interior surface of said main body.
The invention relates to a shoe with a sole unit, where the sole unit includes a recess for removably receiving a housing of an electronic assembly, for example, an electronic pedometer, an accelerometer, or a speed sensor. Further, the invention relates to a housing for receiving an electronic assembly, for example, a pedometer, an accelerometer, or a speed sensor, where the housing has an outer shape corresponding to the shape of a recess formed in a shoe sole.
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
A sports electronic training system with sport ball, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and an electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, a sport ball that includes a motion monitor for monitoring motion of the sport ball stores an identification value received when a shoe that includes a motion monitor contacts the sport ball. The stored identification value serves as a record of the contact.
A sports electronic training system, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. Feedback provided to a user typically includes, for example, training information such as whether the user is satisfying specific workout and/or training criteria. In an embodiment, the functionality of the sports electronic training system is enhanced by enabling the portable electronic processing device to interact with other devices and applications, for example, using the Internet.
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.