Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to initiate a payment transaction for an object offered by a merchant that corresponds with the recommendation.
Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow users performing sports activities to follow along to improve their physical movements in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to watchlist values, animate the 3D avatar based on the measurements, and display the 3D avatar on a computer-generated user interface.
Systems and methods are disclosed for object fitting recommendations using a biomechanical analysis of observed actions. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the object fitting recommendations.
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to initiate a payment transaction for an object offered by a merchant that corresponds with the recommendation.
Systems and methods are disclosed for computer vision and AI technology for implementing a temporal-based two-dimensional (2D) human pose estimation method for golf swing analysis using temporal information to improve the accuracy of fast-moving and partially self-occluded key points. The system may, for example, determine a bounding box to incorporate with an image received from a user device; initiate a 2D inference process on the image to generate a final 2D image; provide a final 2D image and set of confidence scores for each corresponding with the key point of the image to a three-dimensional (3D) inference process and Perspective-n-Point (PnP) process; using output from the 3D inference process and the PNP process, generate a 3D image that is altered in accordance with a distance value between the user device and the camera; and provide the 3D image to the user device.
G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
G06V 10/44 - Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersectionsConnectivity analysis, e.g. of connected components
G06V 10/771 - Feature selection, e.g. selecting representative features from a multi-dimensional feature space
Systems and methods are disclosed for computer vision and AI technology for implementing a temporal-based two-dimensional (2D) human pose estimation method for golf swing analysis using temporal information to improve the accuracy of fast-moving and partially self-occluded key points. The system may, for example, determine a bounding box to incorporate with an image received from a user device; initiate a 2D inference process on the image to generate a final 2D image; provide a final 2D image and set of confidence scores for each corresponding with the key point of the image to a three-dimensional (3D) inference process and Perspective-n-Point (PnP) process; using output from the 3D inference process and the PNP process, generate a 3D image that is altered in accordance with a distance value between the user device and the camera; and provide the 3D image to the user device.
Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.
Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.
Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.
Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.
Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.
Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.
Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
42 - Scientific, technological and industrial services, research and design
Goods & Services
Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance