Sportsbox.ai Inc.

United States of America

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2025 (YTD) 12
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IPC Class
A63B 69/36 - Training appliances or apparatus for special sports for golf 12
A63B 24/00 - Electric or electronic controls for exercising apparatus of groups 11
A63B 71/06 - Indicating or scoring devices for games or players 11
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings 11
G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation 11
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NICE Class
09 - Scientific and electric apparatus and instruments 4
42 - Scientific, technological and industrial services, research and design 4
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Pending 7
Registered / In Force 30

1.

Display screen with transitional graphical user interface

      
Application Number 29983869
Grant Number D1092524
Status In Force
Filing Date 2025-01-13
First Publication Date 2025-09-09
Grant Date 2025-09-09
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

2.

Display screen with transitional graphical user interface

      
Application Number 29979431
Grant Number D1074748
Status In Force
Filing Date 2024-12-18
First Publication Date 2025-05-13
Grant Date 2025-05-13
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

3.

GOLF CLUB AND OTHER OBJECT FITTING USING QUANTITATIVE BIOMECHANICAL-BASED ANALYSIS

      
Application Number 18648986
Status Pending
Filing Date 2024-04-29
First Publication Date 2025-03-27
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to initiate a payment transaction for an object offered by a merchant that corresponds with the recommendation.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

4.

Display screen with transitional graphical user interface

      
Application Number 29943327
Grant Number D1066391
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-03-11
Grant Date 2025-03-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

5.

Display screen with transitional graphical user interface

      
Application Number 29943317
Grant Number D1066417
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-03-11
Grant Date 2025-03-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

6.

Display screen with transitional graphical user interface

      
Application Number 29943341
Grant Number D1066418
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-03-11
Grant Date 2025-03-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

7.

Display screen with transitional graphical user interface

      
Application Number 29943343
Grant Number D1066419
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-03-11
Grant Date 2025-03-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

8.

Display screen with transitional graphical user interface

      
Application Number 29943324
Grant Number D1061584
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-02-11
Grant Date 2025-02-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

9.

Display screen with transitional graphical user interface

      
Application Number 29943315
Grant Number D1061617
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-02-11
Grant Date 2025-02-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

10.

Display screen with transitional graphical user interface

      
Application Number 29943340
Grant Number D1061618
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-02-11
Grant Date 2025-02-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

11.

Display screen with transitional graphical user interface

      
Application Number 29943318
Grant Number D1057748
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-01-14
Grant Date 2025-01-14
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

12.

Display screen with transitional graphical user interface

      
Application Number 29943333
Grant Number D1057749
Status In Force
Filing Date 2024-05-21
First Publication Date 2025-01-14
Grant Date 2025-01-14
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

13.

Display screen with transitional graphical user interface

      
Application Number 29835645
Grant Number D1036464
Status In Force
Filing Date 2022-04-20
First Publication Date 2024-07-23
Grant Date 2024-07-23
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

14.

Display screen with transitional graphical user interface

      
Application Number 29835644
Grant Number D1035720
Status In Force
Filing Date 2022-04-20
First Publication Date 2024-07-16
Grant Date 2024-07-16
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

15.

Display screen with transitional graphical user interface

      
Application Number 29835646
Grant Number D1035721
Status In Force
Filing Date 2022-04-20
First Publication Date 2024-07-16
Grant Date 2024-07-16
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

16.

PRACTICE DRILL-RELATED FEATURES USING QUANTITATIVE, BIOMECHANICAL-BASED ANALYSIS

      
Application Number 18440159
Status Pending
Filing Date 2024-02-13
First Publication Date 2024-06-06
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow users performing sports activities to follow along to improve their physical movements in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to watchlist values, animate the 3D avatar based on the measurements, and display the 3D avatar on a computer-generated user interface.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

17.

OBJECT FITTING USING QUANTITATIVE BIOMECHANICAL-BASED ANALYSIS

      
Application Number 18440390
Status Pending
Filing Date 2024-02-13
First Publication Date 2024-06-06
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for object fitting recommendations using a biomechanical analysis of observed actions. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the object fitting recommendations.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

18.

Golf club and other object fitting using quantitative biomechanical-based analysis

      
Application Number 18516185
Grant Number 12008839
Status In Force
Filing Date 2023-11-21
First Publication Date 2024-03-14
Grant Date 2024-06-11
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to initiate a payment transaction for an object offered by a merchant that corresponds with the recommendation.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

19.

POSE ESTIMATION ANALYSIS WITH MONOCULAR CAMERA

      
Application Number 18137673
Status Pending
Filing Date 2023-04-21
First Publication Date 2023-10-26
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Jiang, Zhongyu
  • Ji, Haorui
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for computer vision and AI technology for implementing a temporal-based two-dimensional (2D) human pose estimation method for golf swing analysis using temporal information to improve the accuracy of fast-moving and partially self-occluded key points. The system may, for example, determine a bounding box to incorporate with an image received from a user device; initiate a 2D inference process on the image to generate a final 2D image; provide a final 2D image and set of confidence scores for each corresponding with the key point of the image to a three-dimensional (3D) inference process and Perspective-n-Point (PnP) process; using output from the 3D inference process and the PNP process, generate a 3D image that is altered in accordance with a distance value between the user device and the camera; and provide the 3D image to the user device.

IPC Classes  ?

  • G06T 7/70 - Determining position or orientation of objects or cameras
  • G06T 3/40 - Scaling of whole images or parts thereof, e.g. expanding or contracting
  • G06T 15/00 - 3D [Three Dimensional] image rendering
  • G06T 7/13 - Edge detection
  • G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
  • G06V 10/44 - Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersectionsConnectivity analysis, e.g. of connected components
  • G06V 10/771 - Feature selection, e.g. selecting representative features from a multi-dimensional feature space

20.

POSE ESTIMATION ANALYSIS WITH MONOCULAR CAMERA

      
Application Number US2023019410
Publication Number 2023/205423
Status In Force
Filing Date 2023-04-21
Publication Date 2023-10-26
Owner SPORTSBOX.AI INC. (USA)
Inventor
  • Jiang, Zhongyu
  • Ji, Haorui
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Michael Rye, Sr.

Abstract

Systems and methods are disclosed for computer vision and AI technology for implementing a temporal-based two-dimensional (2D) human pose estimation method for golf swing analysis using temporal information to improve the accuracy of fast-moving and partially self-occluded key points. The system may, for example, determine a bounding box to incorporate with an image received from a user device; initiate a 2D inference process on the image to generate a final 2D image; provide a final 2D image and set of confidence scores for each corresponding with the key point of the image to a three-dimensional (3D) inference process and Perspective-n-Point (PnP) process; using output from the 3D inference process and the PNP process, generate a 3D image that is altered in accordance with a distance value between the user device and the camera; and provide the 3D image to the user device.

IPC Classes  ?

21.

QUANTITATIVE, BIOMECHANICAL-BASED ANALYSIS WITH OUTCOMES AND CONTEXT

      
Application Number 18309849
Status Pending
Filing Date 2023-05-01
First Publication Date 2023-08-24
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 69/36 - Training appliances or apparatus for special sports for golf

22.

Practice drill-related features using quantitative, biomechanical-based analysis

      
Application Number 18189839
Grant Number 11941916
Status In Force
Filing Date 2023-03-24
First Publication Date 2023-07-20
Grant Date 2024-03-26
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

23.

Object fitting using quantitative biomechanical-based analysis

      
Application Number 18189857
Grant Number 11935330
Status In Force
Filing Date 2023-03-24
First Publication Date 2023-07-20
Grant Date 2024-03-19
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation

24.

Quantitative, biomechanical-based analysis with outcomes and context

      
Application Number 17721305
Grant Number 11640725
Status In Force
Filing Date 2022-04-14
First Publication Date 2022-12-01
Grant Date 2023-05-02
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 69/36 - Training appliances or apparatus for special sports for golf

25.

Practice drill-related features using quantitative, biomechanical-based analysis

      
Application Number 17721314
Grant Number 11615648
Status In Force
Filing Date 2022-04-14
First Publication Date 2022-12-01
Grant Date 2023-03-28
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 69/36 - Training appliances or apparatus for special sports for golf

26.

Object fitting using quantitative biomechanical-based analysis

      
Application Number 17721318
Grant Number 11620858
Status In Force
Filing Date 2022-04-14
First Publication Date 2022-12-01
Grant Date 2023-04-04
Owner Sportsbox.ai Inc. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.

IPC Classes  ?

  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 71/06 - Indicating or scoring devices for games or players
  • A63B 69/36 - Training appliances or apparatus for special sports for golf

27.

QUANTITATIVE, BIOMECHANICAL-BASED ANALYSIS WITH OUTCOMES AND CONTEXT

      
Application Number US2022031406
Publication Number 2022/251680
Status In Force
Filing Date 2022-05-27
Publication Date 2022-12-01
Owner SPORTSBOX.AI INC. (USA)
Inventor
  • Menaker, Samuel
  • Lee, Jeehae
  • Kennewick, Michael Rye, Sr.

Abstract

Systems and methods are disclosed for generating a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate 3D avatars.

IPC Classes  ?

  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • A63B 71/06 - Indicating or scoring devices for games or players
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06V 10/34 - Smoothing or thinning of the patternMorphological operationsSkeletonisation
  • G06V 40/20 - Movements or behaviour, e.g. gesture recognition

28.

PRACTICE DRILL-RELATED FEATURES USING QUANTITATIVE, BIOMECHANICAL-BASED ANALYSIS

      
Application Number US2022031414
Publication Number 2022/251686
Status In Force
Filing Date 2022-05-27
Publication Date 2022-12-01
Owner SPORTSBOX.AI INC. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.

IPC Classes  ?

  • G06T 7/20 - Analysis of motion
  • A63B 69/36 - Training appliances or apparatus for special sports for golf
  • G06T 7/246 - Analysis of motion using feature-based methods, e.g. the tracking of corners or segments

29.

OBJECT FITTING USING QUANTITATIVE BIOMECHANICAL-BASED ANALYSIS

      
Application Number US2022031420
Publication Number 2022/251688
Status In Force
Filing Date 2022-05-27
Publication Date 2022-12-01
Owner SPORTSBOX.AI INC. (USA)
Inventor
  • Lee, Jeehae
  • Menaker, Samuel
  • Kennewick, Sr., Michael Rye

Abstract

Systems and methods are disclosed for generating a 3D avatar and object fitting recommendations using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the 3D avatars and object fitting recommendations.

IPC Classes  ?

  • A63B 57/00 - Golfing accessories
  • G06T 7/20 - Analysis of motion
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions

30.

SPORTSBOX AI

      
Serial Number 97009721
Status Registered
Filing Date 2021-09-02
Registration Date 2023-07-18
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 42 - Scientific, technological and industrial services, research and design

Goods & Services

Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

31.

S

      
Serial Number 97009742
Status Registered
Filing Date 2021-09-02
Registration Date 2023-05-16
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 42 - Scientific, technological and industrial services, research and design

Goods & Services

Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

32.

S SPORTSBOX AI

      
Serial Number 97009749
Status Registered
Filing Date 2021-09-02
Registration Date 2023-07-18
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 42 - Scientific, technological and industrial services, research and design

Goods & Services

Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

33.

S SPORTSBOX AI

      
Serial Number 97009755
Status Pending
Filing Date 2021-09-02
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

34.

SPORTSBOX AI

      
Serial Number 97009709
Status Pending
Filing Date 2021-09-02
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

35.

SPORTSBOX

      
Serial Number 97009738
Status Registered
Filing Date 2021-09-02
Registration Date 2023-05-16
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

36.

SPORTSBOX

      
Serial Number 97009740
Status Registered
Filing Date 2021-09-02
Registration Date 2023-05-16
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 42 - Scientific, technological and industrial services, research and design

Goods & Services

Providing temporary use of non-downloadable software for human athletic motion capture and analysis; Providing temporary use of non-downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Providing temporary use of non-downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance

37.

S

      
Serial Number 97009747
Status Registered
Filing Date 2021-09-02
Registration Date 2023-05-16
Owner SPORTSBOX.AI INC. ()
NICE Classes  ? 09 - Scientific and electric apparatus and instruments

Goods & Services

Downloadable software for human athletic motion capture and analysis; Downloadable software for recording, measuring, compiling, and analyzing human athletic movement, motion capture data and kinematic data; Downloadable software for use in providing kinematic corrective feedback, tracking progress and improving user athletic performance