09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Digital projectors for the projection of animation on bowling lanes and not related to software, virtual or augmented reality, video or computer games, game engines, esports, or content creation, gambling software. Bowling alleys.
The present invention relates to a game -playing device, comprising: - a game -playing lane configured to guide a physical game -playing object thereover; - a sensor unit configured to register a speed and/or a trajectory of the physical game- playing object; - a processing unit configured to determine the speed and/or the trajectory of the physical game -playing object and convert this into a virtual behaviour of a virtual game -playing object which is associated with the speed and/or the trajectory of the physical game -playing object, and which is further configured to generate image signals corresponding to the virtual behaviour of the virtual game -playing object; and - a screen arranged at the game -playing lane and configured to show thereon in a virtual game -playing environment the image signals of the virtual behaviour of the virtual game -playing object.
A63D 3/00 - Table bowling gamesMiniature bowling-alleysBowling games
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
A63F 7/02 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition