BCE B.V.

Netherlands

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IP Type
        Trademark 2
        Patent 1
Jurisdiction
        Europe 2
        World 1
Date
2021 2
Before 2020 1
IPC Class
A63B 24/00 - Electric or electronic controls for exercising apparatus of groups 1
A63B 69/00 - Training appliances or apparatus for special sports 1
A63D 1/00 - Installations for bowling games, e.g. bowling-alleys or bocce courts 1
A63D 3/00 - Table bowling gamesMiniature bowling-alleysBowling games 1
A63D 5/04 - Indicating devices 1
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NICE Class
09 - Scientific and electric apparatus and instruments 1
11 - Environmental control apparatus 1
41 - Education, entertainment, sporting and cultural services 1

1.

UNREAL BOWLING

      
Application Number 018374214
Status Registered
Filing Date 2021-01-13
Registration Date 2021-07-02
Owner BCE B.V. (Netherlands)
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Digital projectors for the projection of animation on bowling lanes and not related to software, virtual or augmented reality, video or computer games, game engines, esports, or content creation, gambling software. Bowling alleys.

2.

Showbowling

      
Application Number 018375034
Status Registered
Filing Date 2021-01-13
Registration Date 2021-05-06
Owner BCE B.V. (Netherlands)
NICE Classes  ? 11 - Environmental control apparatus

Goods & Services

Light-emitting diodes [LED] lighting apparatus.

3.

GAME-PLAYING DEVICE

      
Application Number NL2017050029
Publication Number 2017/126961
Status In Force
Filing Date 2017-01-18
Publication Date 2017-07-27
Owner BCE B.V. (Netherlands)
Inventor Visscher, Hendrikus Johannes

Abstract

The present invention relates to a game -playing device, comprising: - a game -playing lane configured to guide a physical game -playing object thereover; - a sensor unit configured to register a speed and/or a trajectory of the physical game- playing object; - a processing unit configured to determine the speed and/or the trajectory of the physical game -playing object and convert this into a virtual behaviour of a virtual game -playing object which is associated with the speed and/or the trajectory of the physical game -playing object, and which is further configured to generate image signals corresponding to the virtual behaviour of the virtual game -playing object; and - a screen arranged at the game -playing lane and configured to show thereon in a virtual game -playing environment the image signals of the virtual behaviour of the virtual game -playing object.

IPC Classes  ?

  • A63B 69/00 - Training appliances or apparatus for special sports
  • A63D 1/00 - Installations for bowling games, e.g. bowling-alleys or bocce courts
  • A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
  • G09B 19/00 - Teaching not covered by other main groups of this subclass
  • A63D 5/04 - Indicating devices
  • A63D 3/00 - Table bowling gamesMiniature bowling-alleysBowling games
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • A63F 7/02 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/812 - Ball games, e.g. soccer or baseball