Pexs LLC

United States of America

Back to Profile

1-14 of 14 for Pexs LLC Sort by
Query
Aggregations
Date
2024 1
2023 1
2022 1
2021 1
Before 2021 10
IPC Class
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity 11
A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range 10
A61B 5/00 - Measuring for diagnostic purposes Identification of persons 6
A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle 6
A61B 5/024 - Measuring pulse rate or heart rate 5
See more
Found results for  patents

1.

Systems and methods for portable exergaming

      
Application Number 18596617
Grant Number 12478867
Status In Force
Filing Date 2024-03-05
First Publication Date 2024-06-27
Grant Date 2025-11-25
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M
  • Santisi, Steven M
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • G16B 45/00 - ICT specially adapted for bioinformatics-related data visualisation, e.g. displaying of maps or networks
  • G16H 20/30 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

2.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 18300386
Grant Number 12097435
Status In Force
Filing Date 2023-04-13
First Publication Date 2023-08-10
Grant Date 2024-09-24
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • G01P 15/02 - Measuring accelerationMeasuring decelerationMeasuring shock, i.e. sudden change of acceleration by making use of inertia forces
  • A61B 5/024 - Measuring pulse rate or heart rate

3.

Systems and methods for portable exergaming

      
Application Number 17724463
Grant Number 11944902
Status In Force
Filing Date 2022-04-19
First Publication Date 2022-08-04
Grant Date 2024-04-02
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • G16B 45/00 - ICT specially adapted for bioinformatics-related data visualisation, e.g. displaying of maps or networks
  • G16H 20/30 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

4.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 17074570
Grant Number 11654367
Status In Force
Filing Date 2020-10-19
First Publication Date 2021-02-04
Grant Date 2023-05-23
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • G01P 15/02 - Measuring accelerationMeasuring decelerationMeasuring shock, i.e. sudden change of acceleration by making use of inertia forces
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A61B 5/024 - Measuring pulse rate or heart rate

5.

Systems and methods for portable exergaming

      
Application Number 16799778
Grant Number 11331571
Status In Force
Filing Date 2020-02-24
First Publication Date 2020-06-18
Grant Date 2022-05-17
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • G16B 45/00 - ICT specially adapted for bioinformatics-related data visualisation, e.g. displaying of maps or networks
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • G16H 20/30 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

6.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 16141967
Grant Number 10807005
Status In Force
Filing Date 2018-09-25
First Publication Date 2019-01-24
Grant Date 2020-10-20
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • G01P 15/02 - Measuring accelerationMeasuring decelerationMeasuring shock, i.e. sudden change of acceleration by making use of inertia forces
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing
  • A61B 5/024 - Measuring pulse rate or heart rate

7.

Systems and methods for portable exergaming

      
Application Number 16056780
Grant Number 10569170
Status In Force
Filing Date 2018-08-07
First Publication Date 2018-11-29
Grant Date 2020-02-25
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • G16B 45/00 - ICT specially adapted for bioinformatics-related data visualisation, e.g. displaying of maps or networks
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • G16H 20/30 - ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising

8.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 15591084
Grant Number 10105604
Status In Force
Filing Date 2017-05-09
First Publication Date 2017-08-24
Grant Date 2018-10-23
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/92 - Video game devices specially adapted to be hand-held while playing

9.

Systems and methods for portable exergaming

      
Application Number 15394634
Grant Number 10039981
Status In Force
Filing Date 2016-12-29
First Publication Date 2017-04-20
Grant Date 2018-08-07
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/816 - Athletics, e.g. track-and-field sports
  • A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen

10.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 14619061
Grant Number 09675875
Status In Force
Filing Date 2015-02-10
First Publication Date 2015-06-04
Grant Date 2017-06-13
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • G01P 15/02 - Measuring accelerationMeasuring decelerationMeasuring shock, i.e. sudden change of acceleration by making use of inertia forces
  • A61B 5/024 - Measuring pulse rate or heart rate

11.

Systems and methods for portable exergaming

      
Application Number 14517845
Grant Number 09566515
Status In Force
Filing Date 2014-10-18
First Publication Date 2015-02-05
Grant Date 2017-02-14
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • G06F 19/26 - for data visualisation, e.g. graphics generation, display of maps or networks or other visual representations
  • A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
  • A63F 13/31 - Communication aspects specific to video games, e.g. between several handheld game devices at close range
  • A63F 13/20 - Input arrangements for video game devices
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

12.

Systems and methods for portable exergaming

      
Application Number 13898437
Grant Number 08888583
Status In Force
Filing Date 2013-05-20
First Publication Date 2013-09-26
Grant Date 2014-11-18
Owner Pexs LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63F 13/20 - Input arrangements for video game devices
  • G06F 19/26 - for data visualisation, e.g. graphics generation, display of maps or networks or other visual representations
  • A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

13.

Systems and methods for portable exergaming

      
Application Number 12839098
Grant Number 08454437
Status In Force
Filing Date 2010-07-19
First Publication Date 2011-03-17
Grant Date 2013-06-04
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre
  • Nuyttens, Lieven

Abstract

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for

14.

Systems and methods for providing biofeedback information to a cellular telephone and for using such information

      
Application Number 12538862
Grant Number 08976007
Status In Force
Filing Date 2009-08-10
First Publication Date 2010-02-11
Grant Date 2015-03-10
Owner PEXS LLC (USA)
Inventor
  • Dugan, Brian M.
  • Santisi, Steven M.
  • Latrille, Jean Pierre

Abstract

The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.

IPC Classes  ?

  • A63F 9/24 - Games using electronic circuits not otherwise provided for
  • A63B 71/00 - Games or sports accessories not covered in groups
  • G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
  • G08B 25/00 - Alarm systems in which the location of the alarm condition is signalled to a central station, e.g. fire or police telegraphic systems
  • G08B 1/08 - Systems for signalling characterised solely by the form of transmission of the signal using electric transmission
  • G08B 23/00 - Alarms responsive to unspecified undesired or abnormal conditions
  • G05B 19/00 - Programme-control systems
  • A61B 5/00 - Measuring for diagnostic purposes Identification of persons
  • A61B 5/024 - Measuring pulse rate or heart rate