- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
Patent holdings for IPC class A63F 13/58
Total number of patents in this class: 898
10-year publication summary
|
44
|
60
|
64
|
77
|
88
|
100
|
100
|
119
|
142
|
88
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 15001 |
140 |
| Cygames, Inc. | 464 |
82 |
| Nintendo Co., Ltd. | 3132 |
64 |
| Konami Digital Entertainment Co., Ltd. | 1715 |
41 |
| GREE Holdings, Inc. | 492 |
39 |
| Electronic Arts Inc. | 1742 |
32 |
| NetEase (Hangzhou) Network Co., Ltd. | 744 |
28 |
| BANDAI Co., Ltd. | 578 |
24 |
| Sony Interactive Entertainment Inc. | 5981 |
24 |
| BANDAI NAMCO Entertainment Inc. | 435 |
19 |
| Kabushiki Kaisha Sega Games doing Business AS Sega Games Co., Ltd. | 129 |
18 |
| Sega Corporation | 1158 |
17 |
| Sony Interactive Entertainment LLC | 2089 |
14 |
| Square Enix Co., Ltd. | 201 |
14 |
| The Pokémon Company | 108 |
14 |
| Mythical, Inc. | 141 |
14 |
| COLOPL, Inc. | 287 |
13 |
| Kabushiki Kaisha Square Enix | 1242 |
13 |
| Activision Publishing, Inc. | 698 |
12 |
| Gree, Inc. | 238 |
12 |
| Other owners | 264 |