- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Patent holdings for IPC class A63F 13/56
Total number of patents in this class: 982
10-year publication summary
|
22
|
37
|
43
|
52
|
69
|
88
|
124
|
167
|
206
|
106
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 15102 |
248 |
| Nintendo Co., Ltd. | 3133 |
113 |
| NetEase (Hangzhou) Network Co., Ltd. | 761 |
88 |
| Sony Interactive Entertainment Inc. | 6024 |
31 |
| Magic Leap, Inc. | 3325 |
28 |
| GREE Holdings, Inc. | 493 |
27 |
| Electronic Arts Inc. | 1746 |
19 |
| Konami Digital Entertainment Co., Ltd. | 1708 |
18 |
| Beijing Zitiao Network Technology Co., Ltd. | 4950 |
17 |
| Square Enix Co., Ltd. | 201 |
15 |
| Cygames, Inc. | 466 |
14 |
| King.com Limited | 639 |
14 |
| COLOPL, Inc. | 288 |
12 |
| Koei Tecmo Games Co., Ltd. | 336 |
12 |
| Shanghai Lilith Technology Corporation | 93 |
12 |
| Kabushiki Kaisha Square Enix | 1239 |
11 |
| Sony Interactive Entertainment LLC | 2089 |
11 |
| Square Enix Limited | 203 |
11 |
| Microsoft Technology Licensing, LLC | 54207 |
10 |
| Supercell Oy | 330 |
10 |
| Other owners | 261 |