- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
Patent holdings for IPC class A63F 13/53
Total number of patents in this class: 869
10-year publication summary
|
51
|
73
|
94
|
77
|
76
|
98
|
114
|
93
|
108
|
85
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6066 |
104 |
| Tencent Technology (Shenzhen) Company Limited | 15210 |
60 |
| BANDAI Co., Ltd. | 586 |
42 |
| Nintendo Co., Ltd. | 3140 |
39 |
| Konami Digital Entertainment Co., Ltd. | 1699 |
35 |
| Sony Interactive Entertainment LLC | 2096 |
34 |
| BANDAI NAMCO Entertainment Inc. | 436 |
31 |
| Cygames, Inc. | 471 |
29 |
| Microsoft Technology Licensing, LLC | 54366 |
26 |
| NetEase (Hangzhou) Network Co., Ltd. | 779 |
22 |
| COLOPL, Inc. | 288 |
21 |
| Electronic Arts Inc. | 1749 |
13 |
| King.com Limited | 634 |
12 |
| Sony Group Corporation | 14605 |
12 |
| Sega Corporation | 1172 |
11 |
| Samsung Electronics Co., Ltd. | 149362 |
10 |
| GREE Holdings, Inc. | 493 |
10 |
| Riot Games, Inc. | 399 |
9 |
| Konami Amusement Co., Ltd | 85 |
9 |
| The Pokémon Company | 112 |
9 |
| Other owners | 331 |