- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
Patent holdings for IPC class A63F 13/5258
Total number of patents in this class: 239
10-year publication summary
|
22
|
24
|
21
|
28
|
29
|
20
|
24
|
27
|
15
|
12
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Nintendo Co., Ltd. | 3249 |
47 |
| Sony Interactive Entertainment Inc. | 6475 |
33 |
| Tencent Technology (Shenzhen) Company Limited | 16087 |
22 |
| NetEase (Hangzhou) Network Co., Ltd. | 887 |
21 |
| COLOPL, Inc. | 291 |
11 |
| Nike, Inc. | 14898 |
8 |
| Fresh Build Games Inc. | 17 |
8 |
| Activision Publishing, Inc. | 689 |
7 |
| Skydance Silicon Valley, LLC | 18 |
5 |
| Microsoft Technology Licensing, LLC | 54524 |
4 |
| BANDAI NAMCO Entertainment Inc. | 445 |
4 |
| Roblox Corporation | 490 |
4 |
| Sony Interactive Entertainment LLC | 2159 |
4 |
| Koei Tecmo Games Co., Ltd. | 339 |
3 |
| Sony Interactive Entertainment Europe Limited | 817 |
3 |
| Universal City Studios LLC | 2883 |
3 |
| Unity Technologies ApS | 166 |
3 |
| GREE Holdings, Inc. | 493 |
3 |
| Google Technology Holdings LLC | 2052 |
2 |
| HTC Corporation | 2424 |
2 |
| Other owners | 42 |