- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
Patent holdings for IPC class A63F 13/5252
Total number of patents in this class: 156
10-year publication summary
|
5
|
15
|
14
|
10
|
25
|
24
|
13
|
11
|
16
|
13
|
| 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Sony Interactive Entertainment Inc. | 6024 |
26 |
| Nintendo Co., Ltd. | 3133 |
25 |
| Tencent Technology (Shenzhen) Company Limited | 15102 |
19 |
| Fresh Build Games Inc. | 15 |
8 |
| NetEase (Hangzhou) Network Co., Ltd. | 761 |
7 |
| COLOPL, Inc. | 288 |
6 |
| BANDAI NAMCO Entertainment Inc. | 433 |
5 |
| Activision Publishing, Inc. | 697 |
4 |
| Sony Interactive Entertainment LLC | 2089 |
4 |
| Utherverse Gaming LLC | 26 |
4 |
| GungHo Online Entertainment, Inc. | 146 |
3 |
| Square Enix Holdings Co., Ltd. | 73 |
3 |
| Adeia Guides Inc. | 3475 |
3 |
| Sony Corporation | 30812 |
2 |
| Electronic Arts Inc. | 1746 |
2 |
| Google LLC | 43003 |
2 |
| Koei Tecmo Games Co., Ltd. | 336 |
2 |
| Square Enix Co., Ltd. | 201 |
2 |
| Disney Enterprises, Inc. | 6159 |
1 |
| NVIDIA Corporation | 7546 |
1 |
| Other owners | 27 |