- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
Patent holdings for IPC class A63F 13/52
Total number of patents in this class: 2509
10-year publication summary
|
127
|
170
|
174
|
171
|
170
|
262
|
330
|
383
|
409
|
249
|
| 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
Principal owners for this class
| Owner |
All patents
|
This class
|
|---|---|---|
| Tencent Technology (Shenzhen) Company Limited | 16087 |
599 |
| NetEase (Hangzhou) Network Co., Ltd. | 887 |
215 |
| Sony Interactive Entertainment Inc. | 6475 |
204 |
| Nintendo Co., Ltd. | 3249 |
118 |
| Sony Interactive Entertainment LLC | 2159 |
53 |
| Cygames, Inc. | 512 |
46 |
| Beijing Zitiao Network Technology Co., Ltd. | 6788 |
45 |
| Electronic Arts Inc. | 1772 |
41 |
| BANDAI Co., Ltd. | 665 |
36 |
| King.com Limited | 634 |
33 |
| Konami Digital Entertainment Co., Ltd. | 1612 |
32 |
| Huawei Technologies Co., Ltd. | 124379 |
23 |
| Microsoft Technology Licensing, LLC | 54524 |
23 |
| BANDAI NAMCO Entertainment Inc. | 445 |
23 |
| Supercell Oy | 345 |
22 |
| GREE Holdings, Inc. | 493 |
21 |
| Activision Publishing, Inc. | 689 |
20 |
| Samsung Electronics Co., Ltd. | 158605 |
19 |
| COLOPL, Inc. | 291 |
18 |
| Square Enix Co., Ltd. | 202 |
17 |
| Other owners | 901 |