- All sections
- A - Human necessities
- A63F - Card, board or roulette gamesindoor games using small moving playing bodiesvideo gamesgames not otherwise provided for
- A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
Patent holdings for IPC class A63F 13/47
Total number of patents in this class: 196
10-year publication summary
14
|
18
|
25
|
18
|
26
|
23
|
21
|
20
|
23
|
10
|
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 2080 |
31 |
Sony Interactive Entertainment Inc. | 5880 |
13 |
Electronic Arts Inc. | 1731 |
10 |
Nintendo Co., Ltd. | 3152 |
8 |
Disney Enterprises, Inc. | 6108 |
6 |
Tencent Technology (Shenzhen) Company Limited | 14765 |
6 |
King.com Limited | 658 |
5 |
Microsoft Technology Licensing, LLC | 53729 |
4 |
Daybreak Game Company LLC | 102 |
4 |
Kabushiki Kaisha Square Enix | 1243 |
4 |
Activision Publishing, Inc. | 700 |
3 |
Google LLC | 42261 |
3 |
JBF Interlude 2009 LTD | 65 |
3 |
Sega Corporation | 1135 |
3 |
META Platforms, Inc. | 7100 |
3 |
IGT (International Game Technology) | 5718 |
2 |
Capcom Co., Ltd. | 845 |
2 |
Cfph, LLC | 1017 |
2 |
DWANGO Co., Ltd. | 243 |
2 |
Sony Interactive Entertainment America LLC | 98 |
2 |
Other owners | 80 |