Retail store services featuring general consumer merchandise related to sports and sports teams; Online retail store services featuring general consumer merchandise related to sports and sports teams; mobile vending in the field of tickets for entertainment and sporting events, using centralized computers to control remote box offices, and providing accounting services to others in connection with such ticket sales; Business services, namely, electronic management of complimentary tickets and vouchers for seats to sport and entertainment events for others; Concessions stands featuring food and beverages; Advertising services; Charitable services, namely, coordination of nonmonetary contributions to charities and non-profits; Charitable services, namely, organizing and conducting volunteer programs, community service projects, and community outreach projects; Charitable services, namely, promoting community outreach initiatives of others in the nature of volunteer programs, community service projects, and community outreach projects.
36 - Financial, insurance and real estate services
Goods & Services
Charitable fundraising services; Charitable fundraising services in connection with baseball games and exhibitions; Charitable fundraising services by means of collecting money for charitable donation; Charitable fundraising services by means of collecting non-perishable food, clothing and sports equipment wherein the those goods are later sold and proceeds donated to charity; Charitable fundraising for volunteer programs, community service projects and community outreach programs; Charitable fundraising for raising awareness of volunteer programs, community service projects, and community outreach programs; Financial sponsorship of local charities, volunteer programs, community service projects, and community outreach programs; Providing information in the field of charitable fundraising to local charities, volunteer programs, community service projects, and community outreach programs; Charitable fundraising services by means of planning and organizing special events for fundraising purposes; Charitable foundation services, namely, funding youth baseball programs; Providing grants to non-profit organizations in the form of cash; Providing college scholarships; Financial sponsorship of sporting events.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, baseball games and baseball exhibitions; Entertainment services, namely, organizing and conducting an array of athletic events rendered live and recorded for distribution through broadcast media; Entertainment services, namely, conducting contests and sweepstakes; Entertainment media production services, namely, production of on-going television, internet and radio programs in the field of sports and popular culture; Entertainment services, namely, providing news, information, online newsletters, pod casts, and web casts all in the field of sports; Organizing community sporting and cultural events; Entertainment in the nature of live performances by costumed mascots, cheerleaders, dance groups, and musical groups; Entertainment, namely, live music concerts; Fan clubs; Providing sports facilities; Rental of stadium facilities; Conducting guided tours of a baseball stadium; Entertainment services in the nature of fantasy sports leagues; Educational services in the nature of sports camps, sports clinics and seminars in the field of sports and cultural history; Providing recognition by the way of celebration to individuals and organizations whose achievements have made significant impact in local communities; Community outreach services, namely, providing information and news in the field of current events relating to local volunteer programs and community outreach opportunities
09 - Scientific and electric apparatus and instruments
26 - Small items for dressmaking; artifical flowers; false hair
Goods & Services
(1) Audio speakers; binoculars; blank USB flash drives; calculators; cases for mobile phones; computer games; computer mouse; decorative magnets; decorative switch plate covers; downloadable ring tones and graphics for mobile phones; downloadable ring tones and graphics for tablet computers; downloadable wallpaper for mobiles telephones; downloadable wallpaper for tablet computers; ear buds; eyeglass cases; eyeglasses; face plates for cell phones; graduated rulers; headphones; luminous signs; magnetically encoded credit cards; memory cards for video game machines; mobile phones; mouse pads; neon signs; power banks; protective covers and cases for tablet computers; protective helmets for sports; sunglass cases; sunglasses; tablet computers; USB chargers; virtual reality headsets
(2) DVDs featuring baseball-related content; carrying cases for hand-held computers; protective carrying cases for portable music players; fitted plastic films known as skins for covering and providing a scratch proof barrier or protection for mobile phones, computer tablets, MP3 players, laptops, digital cameras, global positioning system receivers and transmitters; decorative charms for mobile phones; interactive computer and video games; computer accessories, namely, keyboard wrist pads; protective sleeves for laptop computers and computer tablets; cushioned support base specially adapted to prop up laptop computers and computer tablets; downloadable ring tones and graphics for computers; downloadable wallpaper for computers; applications for mobile phones, computers and computer tablets featuring baseball related news, entertainment and information;
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Aprons; athletic footwear; bath robes; beach footwear; belts; boots; cloth bibs; dresses; gloves; golf shoes; headbands; hosiery; infant clothing; jackets; jeans; knitted hats; mittens; novelty hats; pants; ponchos; scarves; shawls; shoes; shorts; skirts; sleepwear; slippers; socks; stoles; sun visors; sweaters; sweatpants; sweatshirts; swimwear; thong sandals; ties; toques; underwear; vests; wristbands (1) Entertainment services, namely, baseball games, baseball exhibitions; organizing and conducting an array of athletic events, namely, arranging and conducting baseball competitions rendered live and recorded for distribution through broadcast media, namely, television, radio, satellite, and internet; providing news and information in the field of sports and cultural events; Entertainment services, namely, conducting sports contests and sweepstakes in the field of baseball; educational services, namely, baseball skills programs and baseball training sessions; Entertainment in the nature of live performances by costumed mascots, cheerleaders, dancers and sports celebrities; organizing community sporting events, namely, baseball of softball tournaments, poker tournaments, running races, golf tournaments; Fan clubs; Organizing festivals featuring a variety of sports and entertainment activities in the field of baseball; Organizing community festivals; Organizing, arranging, and conducting running and track and field events; entertainment services in the nature of organizing and conducting community festivals, namely, tailgating events; Arranging and conducting musical concerts
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, baseball games and baseball exhibitions; Organizing and conducting an array of athletic events rendered live and recorded for distribution through broadcast media; Entertainment services, namely, conducting contests and sweepstakes; Entertainment media production services, namely, production of on-going television, internet and radio programs in the field of sports; Providing news, information, online newsletters, podcasts, web casts and all in the field of sports; Organizing community sporting and cultural events; Entertainment in the nature of live performances by celebrities, costumed mascots, cheerleaders, dance groups, and musical groups; Entertainment, namely, live music concerts; Fan clubs; Providing sports facilities; Rental of stadium facilities; Conducting guided tours of a baseball stadium; Entertainment services in the nature of fantasy sports leagues; Educational services in the nature of sports camps, sports clinics and seminars in the field of sports and cultural history
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, baseball games and baseball exhibitions; Organizing and conducting an array of athletic events rendered live and recorded for distribution through broadcast media; Entertainment media production services, namely, production and distribution of on-going television, internet and radio programs in the field of sports; Providing news, information, online newsletters, pod casts, and web casts all in the field of sports
Systems and method are provided for adaptive dashboards, wayfinding, and other services at an event venue. The systems and methods involve transmitting beacon messages using short-range wireless communications from a plurality of beacon devices provided at the event venue, wherein each beacon message comprises location identification information. The systems and method further involve processing using a module on a mobile electronic device beacon messages received by the mobile electronic device by comparing beacon identification information included as part of the beacon messages to beacon information stored on the mobile electronic device. The system and methods further involve displaying an adaptive dashboard, wayfinding information, or other event venue information to a user of the mobile electronic device based on the processing of beacon messages received by the mobile electronic device.
H04B 7/00 - Radio transmission systems, i.e. using radiation field
H04W 4/02 - Services making use of location information
H04W 4/80 - Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for paying for and providing electronic admission tickets for sports and entertainment events; downloadable software for viewing maps, searching for point of interest and menu information, receiving directions, and take-out and delivery options for ordering food, beverage, and merchandise; Downloadable software for accessing and participating in interactive incentive giveaway programs; Downloadable mobile software for storing and displaying stats and pictures for event attendance; Downloadable software for accessing information about attending events
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable software for paying for and providing electronic admission tickets for sports and entertainment events; downloadable software for viewing maps, searching for point of interest and menu information, receiving directions, and take-out and delivery options for ordering food, beverage, and merchandise; Downloadable software for accessing and participating in interactive incentive giveaway programs; Downloadable mobile software for storing and displaying stats and pictures for event attendance; Downloadable software for accessing information about attending events
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment in the nature of baseball games; Entertainment services in the nature of sporting events, competitions and exhibitions; Ticket reservation and booking services for entertainment, sporting and cultural events; Providing news and information in the field of sports, entertainment and events for cultural purposes
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment in the nature of baseball games; Entertainment services in the nature of sporting events, competitions and exhibitions; Ticket reservation and booking services for entertainment, sporting and cultural events; Providing news and information in the field of sports, entertainment and events for cultural purposes
On-line ordering services featuring foods and beverages for pickup and delivery; On-line retail store services featuring general consumer merchandise and downloadable music files; Providing incentive giveaway programs for fans through issuance and processing of loyalty points and/or attendance for online purchases of goods and services
On-line ordering services featuring foods and beverages for pickup and delivery; On-line retail store services featuring general consumer merchandise and downloadable music files; Providing incentive giveaway programs for fans through issuance and processing of loyalty points and/or attendance for online purchases of goods and services
19.
System and method for real time transmission and display of tracking data
Systems and methods of transmitting data packets in a live data feed are provided. A live data processing system receives a plurality of tracking data packets that are obtained using radar devices and image capturing devices. The live data processing system determines that a particular tracking data packet is missing from the plurality of tracking data packets based on a predetermined order for receiving the plurality of tracking data packets. The live data processing system queues the plurality of tracking data packets. The live data processing system generates a plurality of message packets based on the plurality of tracking data packets and the particular tracking data packet that is received after receiving the plurality of tracking data packets. The live data processing system transmits, in the live data feed, the plurality of message packets in the predetermined order to a plurality of devices for display.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, baseball games and baseball exhibitions; Entertainment services, namely, providing baseball-related statistical measurements, calculations, analyses, player projections, percentages and strategies for use as a spectator enhancement to baseball games and baseball exhibitions; Providing information, news, and commentary in the field of sports
A method for managing media rights of content recorded at a venue may include arranging physical identifiers at selected locations around the venue; and recording an image of an event occurring within the venue, wherein the image includes one or more of the physical identifiers, wherein processing of the image permits the physical identifiers to be used to identify the image.
Systems and methods for presenting sports data is provided. A server receives raw game data relating to a sporting event. The server determines whether the raw game data satisfies at least one predefined criterion in a plurality of predefined rules. Responsive to determining that the raw game data satisfies at least one predefined criterion in the plurality of predefined rules, the server generates game commentary data comprising text related to action occurring during the sporting event. The server provides the generated game commentary data to an electronic user device for display.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
A63F 13/335 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using Internet
A63F 13/32 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections
A63F 13/33 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections
A63F 13/92 - Video game devices specially adapted to be hand-held while playing
A63F 13/25 - Output arrangements for video game devices
A63F 13/332 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
A63F 13/327 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
Streaming of audio, visual and audiovisual material all in the field of baseball via a global computer network; Streaming of virtual reality digital media content in the field of baseball via a global computer network; all of the foregoing not relating to marketing services
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer software application for viewing and interacting with augmented and virtual reality baseball games, competitions, and exhibitions on mobile devices; Downloadable multimedia virtual reality files containing audio, video, still images and text relating to baseball, video recordings, audio recordings, all in the field of baseball; Downloadable computer software for viewing databases of information, statistical information, and multimedia files in the field of baseball; Downloadable electronic content, namely, video clips, sound clips, text and multimedia virtual reality files containing audio, video, still images and text relating to baseball, and visualizations in the nature of graphical and augmented reality representations and analysis of baseball games, competitions and exhibitions; Computer software that provides personalized and interactive baseball content; Virtual reality game software; Computer software for accessing databases and visualizations of baseball games, competitions and exhibitions and for the manipulation, virtual reality immersion and integration of data concerning baseball games, competitions and exhibitions; all of the foregoing not relating to marketing services
Video broadcasting and transmission services via a global computer network featuring sports and entertainment programming; Video streaming services via a global computer network featuring sports and entertainment programming
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment and production services, namely, production and distribution of an on-going multimedia online program in the field of sports and entertainment delivered via a global computer network; production and provision of information in the field of sports and entertainment via a global computer network
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, provision of information relating to electronic computer games provided via the Internet; providing a website featuring content and information in the field of games, and news, information, tips, hints, promotions, audio-visual content and multimedia materials in the field of computer games and video games; providing information, news and commentary in the field of computer games and video games
09 - Scientific and electric apparatus and instruments
Goods & Services
Computer game software; video game software; computer game software for personal computers and home video game consoles; computer game programs downloadable via the internet; computer game software downloadable from a global computer network; computer game software for use on mobile and cellular phones; computer programs for video and computer games; downloadable computer game programs; electronic game programs; downloadable electronic game programs; interactive multimedia computer game programs
A campaigning method may include collecting simulated vote totals of candidates in simulated campaigns for a plurality of users; tracking, by a server, performances of the campaigns of each of the users; maintaining a database in the server for the campaigns, each campaign associated with data; receiving a request for a screen from a requesting user of the users; generating the screen based on the database for display on a computer of the user to display the data for the campaign of the user and to provide a link associated with the user that allows voters to vote for the candidate associated with the campaign of the user; providing an interface associated with the link that enables the voters to submit a vote for the candidate to update the data in the database; and generating a status screen based on the updated data for display on a computer.
39 - Transport, packaging, storage and travel services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
45 - Legal and security services; personal services for individuals.
Goods & Services
ELECTRONIC TRANSMISSION AND STREAMING OF DIGITAL MEDIA CONTENT, NAMELY, VIDEO CLIPS, SOUND CLIPS, TEXT AND MULTIMEDIA FILES, ALL IN THE FIELD OF SPORTS AND ENTERTAINMENT [WEB, DIGITAL, VIDEO AND MEDIA CONTENT ARCHIVING SERVICES] Providing information in the field of sports and entertainment and providing informational messages relating thereto, all via a global computer network; digital video, audio, and multimedia publishing services; entertainment and educational services, namely, online commentary, articles, images, and photos about sports and entertainment; providing a virtual environment where users can find and exchange commentary, articles, images, and photos about sports and entertainment, and where users can interact for entertainment purposes and to express opinions about sports and entertainment; providing data, information and updates on topics of interest to users of an on-line community, namely, sports and entertainment information [Providing a virtual environment featuring technology that aggregates and integrates information, images and content from social networks and publicly available sources and enables users to interact with information and content of greatest interest to them; computer services, namely, providing a virtual environment featuring on-line, non-downloadable software that enables users of computers and mobile devices to access, aggregate and interact with content, information and images from social media websites and publicly available sources; providing a virtual environment featuring a media aggregator and search engine for internet and social content] [Online social networking services]
41 - Education, entertainment, sporting and cultural services
Goods & Services
[ Communication services, namely, electronic and digital transmission and delivery of voice, data, text, images, graphics, signals and messages via a global computer network, mobile telephone or other electronic or digital communications network; webcasting services; transmitting live audio and video via a global computer networking; instant messaging services; providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of sports and entertainment; streaming, transmission and electronic delivery of audio, visual and audiovisual material all in the field of sports and entertainment via a global computer network; providing online services for real-time interaction and transmission of messages between and among users of mobile and handheld computers, and wired and wireless communication devices ] Entertainment, education and information services, namely, providing information in the field of sports and entertainment and providing informational messages relating thereto, all via a global computer network
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
38 - Telecommunications services
41 - Education, entertainment, sporting and cultural services
Goods & Services
downloadable software for viewing databases of information, statistical information, and multimedia files in the field of sports; downloadable electronic content, namely, text and multimedia files, video recordings, audio recordings, all in the field of sports; downloadable application software for mobile devices, namely, software for delivering, receiving, viewing, managing, and sharing text and multimedia files, live and pre-recorded programs, audio recordings, video recordings, data, and information, all relating to sports; downloadable software application for mobile devices, namely, software for viewing restaurant information, menus, take-out and delivery options and for ordering food and beverage for pickup or delivery; downloadable software application for displaying and sharing a user's location and finding, locating, and interacting with other users and places and for social networking; downloadable software application for mobile devices, namely, software for making reservations and bookings for sports and entertainment events and paying for and providing electronic admission tickets for sports and entertainment events; downloadable software application for mobile devices, namely, software for viewing maps, receiving directions, and accessing and participating in interactive incentive award programs On-line ordering services featuring food and beverage for pickup and delivery; incentive award programs to promote the sports events and programming of others provided via a global computer network and wireless networks; administration of an incentive award program, provided via a global computer network and wireless networks, enabling participants to obtain discounts on sports events and sports programming [ Streaming of audio, visual and audiovisual material all in the field of baseball via a global communications network; providing online and telecommunication facilities for real-time interaction and transmission of messages between and among users of mobile and handheld computers, and wired and wireless communication devices; broadcasting of sports programming and information, previews, alerts, replays, all of the above provided via a global computer network and wireless networks; providing electronic message alerts via a global computer network and wireless networks ] entertainment services, namely, providing sports programming and information via a global computer network and wireless networks; entertainment services, namely, baseball games, competitions and exhibitions rendered via a global computer network; providing information in the field of sports and entertainment and providing for informational messages relating thereto, all via a global communications network; ticket reservation and booking services for sporting and other entertainment events; entertainment services, namely, providing sports programming and information, previews, alerts, replays, incentive award programs, namely, providing awards and recognition for attendance of, participation in or engagement with sports events and programming, all of the above provided via a global computer network and wireless networks
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Arranging for tickets for sporting events, musical concerts and other entertainment events; Booking of seats for sporting events, musical concerts and other live entertainment events; Online provision of information relating to sporting events, musical concerts and other live entertainment events Providing an online search engine service for obtaining data in the field of sporting events, musical concerts and other live entertainment events
A method for synchronizing information includes generating media corresponding to a program. One or more media timestamps are associated with the media. Data corresponding to the program is also generated. One or more data timestamps are associated with the data. At least a portion of the media is provided for presentation on a computing device. A current media timestamp corresponding to currently playing media is received. Data having a greatest data timestamp that is less than or equal to the current media timestamp is identified based at least in part on a comparison of the current media timestamp to the one or more data timestamps. The identified data is provided for presentation on the computing device.
G06F 15/16 - Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
H04N 21/43 - Processing of content or additional data, e.g. demultiplexing additional data from a digital video streamElementary client operations, e.g. monitoring of home network or synchronizing decoder's clockClient middleware
H04N 21/462 - Content or additional data management e.g. creating a master electronic program guide from data received from the Internet and a Head-end or controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
H04L 29/06 - Communication control; Communication processing characterised by a protocol
H04N 19/46 - Embedding additional information in the video signal during the compression process
A method for performing pitch classification includes receiving, at a computing device, one or more pitch properties corresponding to a ball thrown by a pitcher. Pitcher information corresponding to the pitcher is also received. The pitcher information includes at least an identification of one or more pitches that are in a repertoire of the pitcher. A classification of the pitch is determined using at least a pitch classification algorithm, where the classification of the pitch is based at least in part on the one or more pitch properties and at least in part on the pitcher information.
A63B 69/00 - Training appliances or apparatus for special sports
A63F 7/07 - Games simulating outdoor ball games, e.g. hockey in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support
A63F 7/20 - Games simulating outdoor ball games, e.g. hockey in which the playing bodies are projected through the air
A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
38.
A COMPUTER IMPLEMENTED METHOD FOR MANAGING ELECTRONIC TICKET REQUESTS
A ticketing management system and computer implemented method for managing ticket requests is provided including a request management system, configured to receive ticket requests and allocate tickets to purchasers, a back-end office ticketing system, configured to record ticket requests and a fulfillment center configured to receive the ticket requests from the back-end office ticketing system and deliver the tickets to the purchasers. The request management system includes a shopping module. The shopping module is configured to receive at least one primary request for an event and storing the primary request, receive at least one alternate request for an event and storing the alternative request and allocate events to a user based on the primary request and alternative request selections.
Streaming, transmission and electronic delivery of audio, visual and audiovisual material all in the field of sports via a global computer network, cable and satellite transmissions, Internet protocol and wireless and mobile means; webcasting services; audio, video, television and cable television broadcasting, namely, broadcasting sports news, information and entertainment programs; transmission of podcasts
41 - Education, entertainment, sporting and cultural services
Goods & Services
educational and entertainment services, namely, providing on-going television, internet and radio programs in the field of sports broadcast via a global computer network, television, cable and satellite transmissions, Internet protocol and wireless and mobile means; entertainment services, namely, production and distribution of television, internet and radio programs in the field of sports broadcast via a global computer network, television, cable and satellite transmissions, Internet protocol and wireless and mobile means; educational and information services, namely, providing information in the field of sports and entertainment and providing for informational messages relating to sports and entertainment all via a global computer network, television, cable and satellite transmissions, Internet protocol and wireless and mobile means; providing online sports information, news, highlights in the nature of non-downloadable videos and opinions relating to sports via a global computer network and wireless and mobile devices; online journals, namely, blogs featuring sports news, information and opinions relating to sports; providing podcasts in the field of sports; providing a web site featuring sports news information and opinions relating to sports
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable multimedia files, video recordings, audio recordings, podcasts, webcasts, news broadcasts, all in the field of sports; downloadable electronic content, namely, video clips, sound clips and text files, all in the field of sports
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer software applications for mobile devices; downloadable multimedia files, video recordings, audio recordings, video streaming and audio streaming, all in the field of baseball; downloadable computer software for viewing databases of information, statistical information, and multimedia files in the field of baseball; downloadable electronic content, namely, video clips, sound clips, text and multimedia files, visualizations in the nature of graphical representation and analysis of baseball games, competitions and exhibitions; and computer software for the personalization of mobile devices Entertainment, education and information services, namely, baseball games, competitions and exhibitions rendered via a global computer network; providing information in the field of sports, entertainment and related topics and providing for informational messages relating thereto, all via a global computer network
09 - Scientific and electric apparatus and instruments
38 - Telecommunications services
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer software application for mobile devices; downloadable multimedia files, video recordings, audio recordings, all in the field of baseball; downloadable computer software for viewing databases of information, statistical information, and multimedia files in the field of baseball; downloadable electronic content, namely, video clips, sound clips, text and multimedia files, visualizations in the nature of graphical representation and analysis of baseball games, competitions and exhibitions; and computer software for the personalization of mobile devices; all of the foregoing not relating to marketing services streaming of audio, visual and audiovisual material all in the field of baseball via a global computer network; all of the foregoing not relating to marketing services Entertainment, education and information services, namely, baseball games, competitions and exhibitions rendered via a global computer network; Providing information in the field of sports and entertainment and providing for informational messages relating thereto, all via a global computer network; all of the foregoing not relating to marketing services
44.
A COMPUTER IMPLEMENTED METHOD FOR MANAGING ELECTRONIC TICKET REQUESTS
A ticketing management system and computer implemented method for managing ticket requests is provided including a request management system, configured to receive ticket requests and allocate tickets to purchasers, a back-end office ticketing system, configured to record ticket requests and a fulfillment center configured to receive the ticket requests from the back-end office ticketing system and deliver the tickets to the purchasers. The request management system includes a shopping module. The shopping module is configured to receive at least one primary request for an event and storing the primary request, receive at least one alternate request for an event and storing the alternative request and allocate events to a user based on the primary request and alternative request selections.
A system and method is provided for enabling venue-to-venue communication. A message is sent from a messaging device located in a first venue. The system receives the message via a communications network. The system transmits the message via the communications network to a local venue exchange associated with a second venue. The message is presented to an audience present at the second venue.
A system and method relates to allocating seats to a ticketed event. The method can include receiving a request for a number of seats at a ticketed event, selecting a first seat wherein the first seat is determined to be a best unassigned seat at the ticketed event, and determining a best grouping of seats wherein the best grouping of seats includes the number of seats requested and further wherein the best grouping of seats comprises the best unassigned seat at the ticketed event.
A system and method is described for determining a scoring efficiency of a team engaged in a sport, such as baseball, softball or other sport in which runners attempt to advance from a series of base positions. A memory or database stores a total number of runs scored from scoring position and a total number of individual base runners that reached base from a single at-bat, over a predetermined interval, such as an inning, a series of innings, a game or a series of games. A processor, coupled to the memory, determine scoring efficiency by determining a ratio between the number of runs scored from scoring position and the total number of individual base runners that reached base from a single at-bat. An output device operatively connected the processor receives the scoring efficiency calculated by the processor and transmits or displays the scoring efficiency for evaluation of a team's efficiency in scoring from scoring position or preventing scoring from scoring position. A team's offensive, defensive, or overall scoring efficiency can be determined.
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment and information services, namely, providing baseball-related statistical measurements, calculations, analyses, player projections, percentages and gaming strategies for use as an interactive component and spectator enhancement to baseball games and exhibitions
41 - Education, entertainment, sporting and cultural services
Goods & Services
providing information in the field of sports, entertainment and related topics; providing[ and conducting interactive games, fantasy sports, sports] contests[ and sweepstakes\ ]all via a global computer network, mobile telephone or other electronic or digital communications network or device; entertainment services, namely, production and distribution of [ programming relating to sports, ] entertainment and related topics via a global computer network, mobile telephone or other electronic or digital communications network or device[; providing a web site featuring sports, entertainment and related topics]
42 - Scientific, technological and industrial services, research and design
Goods & Services
Advertising the goods and services of others on event
admission tickets. Providing temporary use of online non-downloadable software
that allows consumers to process reservations and print
tickets for sporting events, musical concerts, and other
entertainment events and cultural venues via the global
computer network.
41 - Education, entertainment, sporting and cultural services
Goods & Services
ENTERTAINMENT SERVICES, NAMELY, PROVIDING INFORMATION IN THE FIELD OF BASEBALL AND RELATED TOPICS; PROVIDING MULTI-USER INTERACTIVE GAMES AND INFORMATIONAL MESSAGES RELATING THERETO, ALL VIA A GLOBAL COMPUTER NETWORK OR A COMMERCIAL ON-LINE SERVICE