An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
A non-fungible token (NFT) platform operates by: receiving player data to be associated with a player token NFT corresponding to a player character in a multiplayer game; receiving player hierarchy data to be associated with the player token NFT, the player hierarchy data indicating a player hierarchy corresponding to a group of characters in the multiplayer game that includes the player character, the player hierarchy further indicating associations between the player character and other characters of the group of characters of the player hierarchy having differing levels compared to a level of the player character in the player hierarchy; facilitating creation of the player token NFT via a blockchain-based distributed computer network, based on the player data and the player hierarchy data; storing the player token NFT in a wallet associated with a user of a client device; and facilitating multiplayer game play of the multiplayer game based on the player token NFT.
A non-fungible token (NFT) platform operates by: receiving character attribute selection data to be associated with a game character that indicates a subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; generating game character data that includes the display data and performance data to be associated with actions of the game character in a game and a persona associated with the game character; facilitating generation of a player token NFT associated with the game character, wherein the player token NFT is stored on a blockchain via a decentralized computer system; facilitating play of the game utilizing the game character;
A non-fungible token (NFT) platform operates by: receiving character attribute selection data to be associated with a game character that indicates a subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; generating game character data that includes the display data and performance data to be associated with actions of the game character in a game and a persona associated with the game character; facilitating generation of a player token NFT associated with the game character, wherein the player token NFT is stored on a blockchain via a decentralized computer system; facilitating play of the game utilizing the game character;
10 receiving update data associated with the game character responsive to the play of the game utilizing the game character; and updating the player token NFT based on the update data.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
4.
CLIENT DEVICE WITH UPDATED PLAYER TOKEN NFTS AND METHODS FOR USE THEREWITH
A client device operates by receiving a start game request for game corresponding to a game application having a player token NFT associated therewith; generating launch metadata; sending the launch metadata to a wallet associated with a user of the client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling play of a game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and/or preventing the play of the game when the ownership validation response indicates the ownership of the player token NFT is not verified. Generating game data associated with the user's play of the game; and updating, via the blockchain system, the player token NFT based on the game data.
A client operates by receiving a start game request for game corresponding to a game application having a player token NFT associated therewith corresponding to a game character of the user, generating launch metadata; sending the launch metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling play of a game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and/or preventing the play of the game when the ownership validation response indicates the ownership of the player token NFT is not verified.
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
An NFT game platform operates by: generating display data associated with a customized collection display that contains the plurality of game NFT; sending the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving a selection of one the plurality of game NFTs for play of the associated game, wherein the one of the plurality of game NFTs includes a playable instance of the associated game; facilitating play of the associated game via the client device when ownership of the game NFT is authenticated; and updating the game NET associated with the associated game based on the play of the associated game by the user.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
8.
Client device for validating play of game applications via game NFTs and methods for use therewith
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
A non-fungible token (NFT) platform that includes a processor and a memory, and operates by: receiving, via the processor, player data to be associated with a player token NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes player hierarchy data to be associated with the player token NFT; and facilitating creation of the player token NFT via a blockchain-based distributed computer network, based on the player data and the player hierarchy data.
A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a unique subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the unique subset of character attributes of the character attribute database in generating other game characters. Facilitating play of a game when the player token NFT is validated.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/70 - Game security or game management aspects
14.
Generating and updating non-player character NFTS and methods for use therewith
A non-fungible token (NFT) platform operates by: receiving, via a processor, player data to be associated with a non-player character NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes non-player character data to be associated with the non-player character NFT; and facilitating creation of the non-player character NFT, based on the player data and the non-player character data.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
15.
CLIENT DEVICE FOR USE WITH GAME TOKEN NFTS AND METHODS FOR USE THEREWITH
A client device operates by: providing a wallet associated with the user configured to store non-fungible tokens (NFTs); reading, via the camera, an optical code associated with a game token; sending, via the network interface and in response to reading the optical code, a request to download a game token NFT associated with the game token from an NFT distribution platform; receiving from the NFT distribution platform, via the network interface, the game token NFT associated with the game token; and storing the game token NFT in the wallet associated with the user.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
16.
COLLECTING COUPON NFT VIA A CLIENT DEVICE AND METHODS FOR USE THEREWITH
A client device operates by: reading an optical code associated with a coupon; sending, in response to reading the optical code, a request to download a coupon NFT associated with the coupon from an NFT distribution platform; downloading from the NFT distribution platform, via the client device, the coupon NFT associated with the coupon; and storing the coupon NFT in a wallet associated with a user of the client device.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
17.
Generating and updating player token NFTs and methods for use therewith
A non-fungible token (NFT) platform operates by: receiving image data to be associated with a player token NFT corresponding to a multiplayer game; receiving other data, wherein the other data includes player attribute data to be associated with the player token NFT; and facilitating creation of the player token NFT, based on the image data and the player attribute data.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
An NFT system operates by: receiving a transaction request corresponding to an item, wherein the item is associated with a POS NFT minted via a blockchain, wherein the transaction request includes POS NFT identification data identifying the POS NFT, and a unique identifier associated with the item; determining when the NFT is authenticated; determining, based on the unique identifier associated with the item, when the POS NFT is associated with the item; and generating credentials data to grant the transaction request when the POS NFT is authenticated and when the POS NFT is associated with the item.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
19.
TAG-BASED AUTHENTICATION SYSTEM AND METHODS FOR USE THEREWITH
An authentication system (AS) includes a radio frequency (RF) tag reader and operates by: assigning pairing data to be associated with an RF tag and a corresponding object to be authenticated wherein the pairing data includes a tag identifier, a private key, a public key, a first random number and a first AS hash based on the first random number; pairing the authentication system to the RF tag associated with the object; receiving a request to authenticate the object; and when first tag hash matches first tag hash check data, generating first read event data that indicates authentication of the object.
G06K 7/10 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation
H04L 9/30 - Public key, i.e. encryption algorithm being computationally infeasible to invert and users' encryption keys not requiring secrecy
20.
NFT-BASED AUTHENTICATION SYSTEM FOR TAGGED OBJECTS AND METHODS FOR USE THEREWITH
An authentication system (AS) includes a radio frequency (RF) tag reader and operates by: assigning pairing data to be associated with an RF tag and a corresponding object to be authenticated wherein the pairing data includes a tag identifier, a private key, a public key, a first random number and a first AS hash based on the first random number; pairing the authentication system to the RF tag associated with the object; receiving a request to authenticate the object; when first tag hash matches first tag hash check data, generating first read event data that indicates authentication of the object; and facilitate updating, via a blockchain system and based on the first read event data, a non-fungible token (NFT) containing a registry of read events.
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
An NFT system operates by receiving NFT data and NFT metadata associated with a manufacturing system, wherein the NFT metadata includes conditions data associated with use conditions; and facilitating, based on the NFT data and the NFT metadata, generation of an NFT associated with the manufacturing system; wherein the manufacturing system enables manufacture of at least one manufactured item via the manufacturing system when the use conditions are met.
A game system operates by receiving a start game request for a game corresponding to a game application having a player token NFT associated therewith; generating launch metadata; sending the launch metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling, via the game application, play of the multiplayer game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and preventing, via the game application, the play of the multiplayer game when the ownership validation response indicates the ownership of the player token NFT is not verified.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06K 7/10 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation
An NFT system operates by receiving NFT data and NFT metadata associated with a manufacturing system, wherein the NFT metadata includes conditions data associated with use conditions; and facilitating, based on the NFT data and the NFT metadata, generation of an NFT associated with the manufacturing system; wherein the manufacturing system enables manufacture of at least one manufactured item via the manufacturing system when the use conditions are met.
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
24.
Facilitating generation of unique game characters and methods for use therewith
A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the subset of character attributes of the character attribute database in generating other game characters.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
26.
Facilitating authenticated play of games via game NFTS
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
27.
Facilitating play of games via genre customized display of game NFTs
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
28.
Facilitating play of games via customized display of game NFTS
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
29.
Updating game NFTS based on authenticated game play
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
32.
SYSTEM FOR ISSUING NFTS BASED ON TICKET DATA AND METHODS FOR USE THEREWITH
A system operates by: receiving from a client device, via a network interface, a read request associated with an NFT, the NFT associated with an event; receiving from the client device, via the network interface, ticket data associated with a ticket to the event; determining, via a processor, when the ticket data conforms with event data associated with the event; and sending the NFT to the client device via the network interface when the ticket data conforms with the event data associated with the event.
A non-fungible token (NFT) platform that includes a processor and a memory, operates by: receiving, at the processor, data associated with at least one NFT and other data to be associated with a new NFT; and facilitating generation of the new NFT, based on the data associated with at least one NFT and the other data.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
An NFT system operates by receiving an application launch request for a game application having a game non-fungible token (NFT) associated therewith; generating, via the game application and in response to the application launch request, launch metadata; sending the launch metadata to an NFT wallet, the NFT wallet containing a private key associated with the game NFT; receiving, from the NFT wallet, a launch response that is generated based on the private key; generating, via the game application and based on the launch response, an ownership check; sending the ownership check to a blockchain system that stores the game NFT; receiving, from the blockchain system, an ownership validation response; and enabling, via the game application, play of the game when the ownership validation response indicates ownership of the game NFT is verified.
A non-fungible token (NFT) platform operates by: accessing, via a network interface, a plurality of game NFTs, each of the plurality of game NFTs including a playable instance of an associated game that is accessible by a user of a client device; generating, via a processor, display data associated with a customized collection display that contains the plurality of game NFTs; sending, via the network interface, the display data associated with a customized collection display to the client device for display via a graphical user interface associated with the client device; receiving, via the graphical user interface, a selection of one the plurality of game NFTs for play of the associated game; and facilitating, via the network interface, play of the associated game in conjunction with the client device.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
36.
SYSTEM FOR VALIDATING TICKET TRANSACTIONS VIA TICKET NFTS AND METHODS FOR USE THEREWITH
A client device operates by: receiving a ticket transaction request for a ticket transaction having a ticket NFT associated therewith; generating, in response to the ticket transaction request, transaction metadata that includes user identification data; sending the transaction metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the ticket NFT; receiving, from the wallet, a transaction response that is generated based on the private key; generating, based on the transaction response, ownership check data; sending the ownership check data to a blockchain system that stores the ticket NFT; receiving, from the blockchain system, an ownership validation response; and indicating approval of the ticket transaction when ownership of the ticket NFT is verified.
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
A game system operates by receiving a start game request for game corresponding to a game application having a player token NFT associated therewith; generating launch metadata; sending the launch metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling, via the game application, play of a game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and preventing, via the game application, the play of the game when the ownership validation response indicates the ownership of the player token NFT is not verified.
A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a unique subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the unique subset of character attributes of the character attribute database in generating other game characters.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/70 - Game security or game management aspects