A method of detecting bonus redemption fraud in a gaming system includes capturing an image of a player's game play on a gaming machine with a camera on a mobile device. The image is sent to a server that analyzes the image for fraud. The server identifies a symbol matrix from the image. The symbol matrix comprises an arrangement of symbols for the game. The server validates the symbol matrix to determine if a bonus condition is met. The server also determines a state of the game with optical character recognition techniques and analyzes the symbol matrix to determine if the matrix is valid. The server compares the symbol matrix against other bonus redemptions for the same game. In response to the analysis indicating that the request to redeem the bonus is fraudulent, the server denies payment of the bonus.
According to one aspect of the present disclosure, an apparatus having a chip tray with image sensors that have opposing viewpoints. The image sensors can capture, from the opposing viewpoints, image data of a chip stack of gaming chips positioned in a slot of the chip tray. The apparatus can determine, via analysis of the image data from the opposing viewpoints and in response analysis of chip-edge features of each gaming chip in the chip stack via a machine learning model, a value of each gaming chip in the chip stack. In one example, the analysis of the image data from the opposing viewpoints includes inverse transformation of the image data from the opposing viewpoints. The apparatus can further electronically present information associated with detection of the value of each gaming chip in the chip stack.
There is provided a gaming system that utilizes game-logic circuitry and a presentation assembly for presenting a multi-state bonus game. The bonus game is conducted with a first bonus game feature for a first duration by the presentation assembly presenting a bonus game interface including one or more modifiable game elements associated with the first bonus game feature, presenting first bonus game outcomes, and, in response to detecting a modifier event, updating at least one of the modifiable game elements based on the modifier event. In response to the first duration concluding, the bonus game is conducted with a second bonus game feature for a second duration, wherein the updated modifiable game elements persist between the bonus game features. The bonus game within the second duration includes the presentation assembly presenting second bonus game outcomes based on the second bonus game feature and the updated modifiable game elements.
A system and method(s) for testing a land-based gaming machine is described. For instance, a system generates a video stream showing a first view of a land-based gaming machine physically located within a secure gaming test environment. The system further transmits, via a communications network, the video stream to a user computing device that is external to the secure gaming test environment. The system further animates play of an in-development wagering game presented via the first view. The system further detects a change in state, related to presentation of the in-development wagering game, of the gaming machine or the user computing device. The system further determines, based on the change in state, a second view of the land-based gaming machine to present via the user computing device. The second view is different from the first view. The system further automatically modifies the video stream to present the second view.
A system and method(s) for tracking gaming open banking transactions using anonymous token data. The system and/or method involves operations that launch a microsite (via QR code capture by mobile device) and detect a debit request via the microsite. The microsite is accessible to a casino merchant system and a payment service provider (PSP) system. Operations further obtain, from the PSP system, an anonymous token associated with access to a personal bank account. The anonymous token attributes a certain debit request to the user within the casino system. The method further funds the transaction to a gaming device (e.g., via ACH transaction, FedNow transaction, or other similar funds transfer from the PSP system and via electronic funds transfer within the casino system) using the anonymous token as a reference. In one example, the method includes prohibiting the transaction if a debit limit is exceeded.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/10 - Payment architectures specially adapted for electronic funds transfer [EFT] systemsPayment architectures specially adapted for home banking systems
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels and an array. The symbols include base symbols, value-bearing symbols and catalyst symbols. The value-bearing symbols may bear credit amounts or be associated with a progressive or non-progressive jackpot. The reels are spun to land symbols from the reels in the array. In response to the landed symbols including at least one catalyst symbol, a number of enhancements to the landed symbols may be randomly selected and the selected enhancements may be animated via a presentation assembly. The enhancements may be applied a random number of times for each appearance of a landed catalyst symbol. A landed catalyst symbol may also trigger a number of bonus free spins of the reels during which the catalyst symbol remains locked in place in the array.
There is provided a gaming system, gaming machine, and method that utilize game-logic circuitry in communication with a presentation assembly configured to present a plurality of symbol positions, a catalyst game element, and a plurality of game outcomes. For each game outcome, the presentation assembly is configured to present a zone outcome visually indicating an activation zone within the symbol positions, present a symbol outcome by populating the symbol positions with randomly selected symbols, visually update, in response to the randomly selected symbols including one or more value-bearing symbols within the activation zone, the value-bearing symbols to an active state, present a catalyst outcome with the catalyst game element, and present, in response to detecting a catalyst trigger within the catalyst outcome, an award sequence for an award at least partially as a function of the award indicia of any active state value-bearing symbols within the symbol positions.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
16.
GAMING SYSTEM AND METHOD WITH A MULTI-LEVEL FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels and a base array. The plurality of base reels are repeatedly spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including a triggering symbol combination, a level up mode recursively adds additional pluralities of symbol bearing reels and arrays for each subsequent triggering symbol combination prior to exhaustion of a spin counter. The symbols forming each triggering combination are at least partially removed from the reels and replaced with replacement symbols including enhanced payment symbols to make the game more lucrative at each level.
Gaming systems and methods are described herein for gaming machines including a primary display configured to present primary game video data and at least one secondary display assembly configured to present secondary game video data. The secondary display assembly includes a plurality of light emitting diodes (LEDs) configured to present video data towards an external area surrounding the gaming machine, a display substrate coupled to the LEDs and including display circuitry electrically coupling the LEDs together for presenting the secondary game video data, an insulation layer physically coupled to the display substrate and surrounding the LEDs, and an electrostatic discharge (ESD) layer physically coupled to the insulation layer and physically spaced apart from the LEDs, the ESD layer being electrically conductive to guide electrostatic discharge away from the LEDs, wherein the ESD layer is electrically isolated from the display circuitry by the insulation layer.
H01L 25/04 - Assemblies consisting of a plurality of individual semiconductor or other solid-state devices all the devices being of a type provided for in a single subclass of subclasses , , , , or , e.g. assemblies of rectifier diodes the devices not having separate containers
H05K 9/00 - Screening of apparatus or components against electric or magnetic fields
18.
Display screen with graphical user interface of a gaming machine
Disclosed are a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels and an array, each location of the array including a multiplier. The symbols include multiplier modification symbols, value-bearing symbols and catalyst symbols. The reels are spun and stopped to land symbols from the reels in the array. The multiplier of each location that receives a multiplier modification symbol is modified. The value borne by each value-bearing symbol that landed in the array is then multiplied by the multiplier at its respective location. In response to the reel spin outcome including at least one value-bearing symbol and at least one catalyst symbol, a determined number of the values borne by a randomly selected set of the value-bearing symbols present in the array are sequentially collected in an animated fashion and the sum of the collected values is awarded.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
21.
GAMING SYSTEMS AND METHODS WITH EXPANDABLE SYMBOL ACCUMULATION
A gaming system comprises a presentation assembly presenting a base set of symbol positions and game-logic circuitry that causes the presentation assembly to present, in response to a feature trigger event, an expanded set of symbol positions including a plurality of additional symbol positions within symbol position subsets, present feature game outcomes, lock, in response to any value-bearing symbols detected within the feature game outcomes, the value-bearing symbols within the expanded set of symbol positions. The game-logic circuitry initiates, in response to detecting a first subset reaching an award threshold of locked value-bearing symbols, an outcome counter, resets, in response to detecting a second subset reaching an award threshold, the outcome counter to a reset value, and causes, in response to the outcome counter reaching a termination value, the presentation assembly to conclude the feature game outcomes and present an award sequence for any awarding subsets.
Disclosed is the use of a card distribution device to securely deliver a side game for a base card game played on a gaming table. The side game provides odds that allows a larger prize than available in the base card game. Special symbol playing cards are added to each standard 52-card deck to create a special deck of playing cards. The side game allows for an automobile, or other merchandise prize, as a top award, without changing the base game being played at the gaming table. The special symbol cards are used only for side game win evaluation and then replaced with additional standard playing cards to form new hands for continued play of the base game. The various embodiments include various security features for verification of winning hands. Novel ways of forming packets of replacement cards by the card distribution device are also disclosed.
A card handling device includes a temporary card collection area. The card handling device further includes an elevator platform positioned within the temporary card collection area. The card handling device also includes a wall defining a boundary of the temporary card collection area. The card handling device further includes a card gripper positioned and configured to secure one or more cards in the temporary card collection area between the card gripper and the wall.
An enhanced security progressive system for table games and a related method are disclosed. The disclosed system can include multiple gaming tables each with various components connected to a centralized progressive game controller/server. The system identifies and records progressive side wagers as they are placed and tracks cards as they are dealt to each player and to the dealer. The system issues alerts when potentially winning hands of sufficient magnitude are forming and indicates when such winning hands are actually achieved. Drawing the attention of players, the dealer, casino pit personnel, and/or automated table surveillance systems or surveillance personnel to winning hands as they are formed leads to both enhanced excitement for players and enhanced security for the casino. Such a system is particularly suited to the operation of high-stakes progressive games with primary progressive awards reaching levels of millions of dollars, non-limiting examples of which are also disclosed.
There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of reels and an array. The plurality of reels bear a plurality of symbols including clusters of multiple value-bearing symbols. The reels are spun and stopped to land symbols from the plurality of symbols in the array. In response to the landed symbols including a triggering combination of clusters of value-bearing symbols, each cluster is disbanded by animating distribution of the value-bearing symbols in each cluster to different positions in the array. The presentation assembly presents an award based at least in part on the distributed value-bearing symbols.
Disclosed are gaming methods and a system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols and a plurality of types of aggregation symbols. When one of the plurality of types of aggregation symbols lands in the array, values borne by one or more value-bearing symbols in the array are aggregated into a value borne by the aggregation symbols according to rules based on its type. At a conclusion of the series of spins, a payout based on the values of the aggregation symbols and any other value-bearing symbols in the array is awarded.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
28.
GAMING SYSTEMS AND METHODS USING DYNAMIC MODIFIERS
A gaming system includes a gaming machine and game-logic circuitry. The gaming machine includes a display device configured to display (i) a symbol array comprising a plurality of symbols and (ii) a modifier array comprising a plurality of modifiers. The game-logic circuitry is configured to select, for a plurality of rounds of populating the symbol array with symbols, a subarray of the modifier array. The selected subarray is displayed by the display device. The game-logic circuitry is further configured to generate, using a random-number generator, one or more random numbers to determine an outcome of a round of the plurality of rounds, modify the subarray in response to the outcome of the round including a selection symbol, and apply, in response to a trigger round of the plurality of rounds, the modifiers of the subarray to an outcome associated with the trigger round.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
29.
GAMING SYSTEM AND METHOD WITH WHEEL UPGRADE FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to display a plurality of reels, an array, a persistent element, and a wheel. The persistent element is associated with a feature including the wheel. The reels are spun and stopped to land symbols from the reels in the array. In response to the landed symbols including an accumulation symbol, the accumulation symbol is added to the persistent element, and the game-logic circuitry randomly determines whether to award a spin of the wheel. In response to not awarding the spin of the wheel, a prize on the wheel is upgraded. In response to awarding the spin of the wheel, the wheel is spun and stopped to award a prize on the wheel.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
30.
GAMING SYSTEM AND METHOD WITH MULTI-PLAY NUDGE FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to display a plurality of sets of symbol-bearing reels. The plurality of reel sets are spun and stopped to populate respective arrays with symbols from the respective reel sets. The populated arrays represent respective symbol outcomes. In response to a triggering event, the game-logic circuitry conducts a nudge feature by nudging one or more reels of any of the reel sets that populated its respective array with a losing symbol outcome to convert the losing symbol outcome to a winning symbol outcome.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
31.
GAMING TABLE TOKEN SENSING APPARATUS AND RELATED SYSTEMS AND METHOD
A token sensor for a gaming table and a related system and method are provided. In a typical configuration, multiple token sensors are positioned at respective locations of a game layout installed above a cushioning layer of the gaming table that covers a top of the gaming table. Top surfaces of the token sensors lie flush with or slightly above the top surface of the game layout. Each token sensor includes a plurality of paired light radiation emitters and light radiation detectors. When none of the detectors receive light from their paired emitter, the presence of a token is indicated. Such planar detection of the presence of a token allows the upper surface of the sensor to be used for other purposes when presence of a token is not expected. Each token sensor may thus include a touchscreen display for the issuance and acceptance of game information and commands.
A card-handling device may include a card intake, a card output, a card imaging device positioned between the card intake and the card output. The card imaging device may be configured to identify a non-conforming card. The card-handling device may be configured to store the non-conforming card in a designated location and/or to reorient the non-conforming card with a card-flipping apparatus configured to reorient flipped cards identified as non-conforming cards.
Systems and methods are provided for performing operations, of one or more electronic processors, which operations include awarding virtual value object(s) in response to online gaming activity performed by a user account/profile via an online gaming application using a user computing device external to a casino system. The operations further include automatically entering the user account into an online game tournament conducted via the online gaming application. The operations further include computing, based on game outcome results for the user account/profile during the online game tournament, a placement of the user account/profile on a leaderboard for the online game tournament. The operations further include determining that the user account is a winning placement on the leaderboard and awarding casino value object(s) to the user account/profile. The casino value object(s) are usable via the casino system.
There is provided a gaming system, gaming machine, and method that utilize an electronic display device configured to display a set of symbol-bearing reels. In a reel spin, the set of reels are spun and stopped to randomly place symbols in an array. In response to one or more triggering conditions, game-logic circuitry performs a replay or rewind operation. In one type of replay operation, a subset of the reels are held while the remaining reels are respun to potentially improve the outcome of that spin. In another type of replay operation, the game-logic circuitry conducts a series of initial spins and then conducts an additional spin for each initial spin that yielded a losing outcome.
Disclosed are an example system and/or method to simulate a virtual scene with a virtual gaming table and a virtual object. The virtual gaming table and the virtual object are modeled within the virtual scene based on known information. In some instances, the known information comprises information associated with at least one of a physical gaming table corresponding to the virtual gaming table or a physical object corresponding to the virtual object. The example system and/or method further extract image data associated with an image of the virtual object rendered relative to the virtual gaming table within the virtual scene based on the known information. The image data is extracted in response to automated analysis of the image of the virtual object. The method and/or system further train a machine learning model using the extracted image data.
There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a jackpot ladder. The ladder includes a plurality of levels bearing scalable jackpots and a progressive jackpot. Game-logic circuitry scales the scalable jackpots, but not the progressive jackpot, according to an amount of a wager to play a wagering game on the machine. If the jackpots would not be in descending order in the ladder after the scaling, the game-logic circuitry sorts the jackpots into descending order by shifting the progressive jackpot from its current level to a different level and entering a scaled jackpot at the current level vacated by the progressive jackpot. In response to a triggering event resulting from one or more spins of the reels, a jackpot in the sorted ladder may be won.
Initialization of a bonus game may include a series of choices pertaining to parameters of the bonus game. A first menu comprising a first type of choices associated with a first game parameter and a second type of choices associated with a second game parameter is displayed. Upon a selection from the first menu, a second menu comprising the unselected type of choices from the first menu and a third type of choices associated with a third game parameter is displayed. Upon selection from the second menu, game parameters associated with the types of choices from which the selections were made are set according to the choices. For the unselected type of choices, a choice is randomly determined from a weighted set of choices based on the other two selected choices and set as the third game parameter. The bonus game is presented according to the set game parameters.
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a plurality of persistent elements. The plurality of reels are spun and stopped to land symbols in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. Triggered game features are implemented, wherein the implementation includes designating a subset of the positions in the array as associated with each of the triggered game features and conducting a free spin bonus game during which rules associated with each of the triggered game features are applied when certain symbols land in their respective designated locations.
A system that analyzes a captured image of a gaming area on a gaming surface, identifies an object depicted in the image, determines, based on the identifying, that the object would interfere with projection of moving wagering game content within a portion of the gaming area, and generates a virtual mask that conforms to a shape of at least a portion of the object (e.g., to a shape of a boundary of the object). The system further maps the virtual mask to locations in a virtual scene that correspond to pixels in the image that correspond to the at least a portion of the object. The system renders the moving wagering game content in the virtual scene off of the mask. The system instructs a projector to prevent presentation of the rendered moving wagering game content in the portion of the gaming area while the object interferes with the projection.
An example method of animating a set of ratcheting objects paired, via a persistent-enhancer table, with game symbols for a game. Each ratcheting object persists across a plurality of game cycles. The method further includes animating, for a first game cycle, an occurrence of a win event using a given game symbol. The method further includes animating an enhancement of a game feature associated with the win event using an enhancer value for one of the set of ratcheting objects that is paired respectively with the given game symbol. The method further includes, in response to animating the enhancement, animating a reset of the enhancer value to a default value. The method further includes animating an increment of each respective enhancer value for other ones of the set of ratcheting objects that were not used for the enhancement. The set of ratcheting objects persists to a subsequent second game cycle.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
42.
AUTOMATIC CARD SHUFFLERS AND RELATED METHODS OF AUTOMATIC JAM RECOVERY
Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.
An electronic bingo gaming system enables the entertainment mechanisms in Class II gaming machines to mimic the look and feel of the Class III games on which those entertainment mechanisms are based. The system is constructed to minimize any wait times by players that commence a bingo game or join a bingo game already in progress. To create consistency in what players are hoping to see on their bingo cards, the bingo game may use a single interim prize pattern required to win an interim prize that is the same for all players.
There is provided a gaming system, gaming machine, and method that utilize an electronic display device configured to display a plurality of symbol-bearing reels and an indicator bearing a pay multiplier. For each spin outcome, the reels are spun and stopped to land symbols in an array. In response to a triggering event, a location is designated as a sending portal and a second location is designated as a receiving portal. If a predetermined symbol or type of symbol lands in the sending portal, it will be copied to the receiving portal. The receiving portal may be in the same or another array and, if in another array, may or may not be located in a corresponding position of the other array. An aspect of the copied symbol is modified as part of the transfer operation.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A unified wallet manager (UWM) virtualized as a single virtual service in which all transactions relative to the UWM are treated as immutable facts permanently stored in append-only queues or ledgers from the time of their creation. A rules engine reads conversion requests in request calls to the service and determines which rule or rules, including responsible gaming rules, to apply to control or convert funds from one ledger to another, in the same or different vertically scaled gaming systems. The UWM is a peer of other vertical gaming systems, and the gaming systems access the UWM via an API server and data egresses from the UWM through an ETL process from a database cluster. The ledger stores funds of many different types, including real money, points, play money, and others. Third parties can integrate with the UWM through an integration hub connected to the UWM.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06F 16/25 - Integrating or interfacing systems involving database management systems
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
In some embodiments, in a system comprising a wagering game machine, the wagering gaming machine including a digital camera and a barcode recognition unit, a method includes: detecting, by the digital camera, a barcode within a field of view of the digital camera and capturing a picture of the barcode; via the barcode recognition unit, decoding the barcode to produce decoded barcode data; in response to the decoded barcode data representing a desired casino wagering game, determining whether the desired casino wagering game is installed on the wagering game machine; and, if the desired casino wagering game is installed on the wagering game machine, loading, initiating and presenting the desired casino wagering game on an electronic display device of the wagering game machine.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
47.
GAMING MACHINE WITH POSITIONALLY CORRELATED SECONDARY EVENT FEATURE
There is provided an example gaming system (and method) to perform operations that present a primary game that lands, on primary-game reels or a primary-game array, a plurality of primary-game symbols and also lands at least one special symbol on at least one of the primary-game reels. The operations further trigger a secondary game wherein, for each spin of the secondary game, the operations animate, based on a random number generator, occurrence of a secondary determination event in at least one of a plurality of portions of a secondary-game array. In response to animation of the occurrence of the secondary determination event, the operations enhance the at least one special symbol based on a positional correlation between a position of the at least one of a plurality of portions within the secondary-game array and a position of the at least one of the primary-game reels within the primary-game array.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
48.
GAMING SYSTEMS AND METHODS USING MULTI-FEATURE AWARD ACCUMULATION
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a base game and a feature game including a plurality of persistent elements. In response to a base game outcome including a value-bearing symbol associated with a persistent element, award indicia of the persistent element is updated as a function of the value-bearing symbol. The feature game is triggered in response to a feature-triggering symbol in the base game outcome. During the feature game, in response to an award trigger, an award sequence is presented for an award indicated by the award indicia of the persistent element.
A system and method(s) to perform operations that include detecting user input that indicates use of a gaming machine. The operations further include gathering, in response to detection of the user input, prompt-related data. The prompt-related data can include any relevant or available information associated with use of, or a user of, the gaming machine. The operations further include generating, based on the prompt-related data, a prompt. The operations further include dynamically generating, via a machine learning model using the prompt, original gaming content. The operations further include presenting, via a presentation device of the gaming machine, the dynamically generated gaming content.
According to one aspect of the present disclosure, a system comprises a processor configured to execute instructions that cause operations to detect, using sensors of one or more card-handling devices (“card-handling device(s)”) in a network, one or more anomalies (“anomaly (ies)”) on one or more cards (“card(s)”) used during play of one or more games (“game(s)”). The game(s) are played at one or more gaming tables (“table(s)”) associated with the card-handling device(s). The anomaly (ies) vary from one or more previously taken images of the card(s). The operations further include, in response to detecting the anomaly (ies), determining, via analysis by a machine learning model of image data captured by one or more image sensors at the table(s), identifiers for participants that played at the table(s) for the game(s) when the anomaly (ies) was/were detected. The operations further include relating, in a memory store associated with one or more collusion-confidence scores, the identifiers.
A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn from the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated. The gaming system includes an electronic display device adapted to display an active array of symbol positions that are populated by symbols randomly generated from one or more spins of a set of symbol-bearing reels. The active array may be progressively expanded in response to collecting a requisite number of special symbols among the randomly generated symbols at each active array size.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
52.
GAMING MACHINE AND METHOD WITH A SYMBOL COLLECTION FEATURE
There is provided a gaming method and system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols, wherein any value-bearing symbol that lands in an active subset of the array is collected in a collection area. At a conclusion of the series of spins, a payout based on the values of the collected value-bearing symbols is awarded.
In an example, a system is configured to transmit a video stream of system-based content to a gaming device. The gaming device is configured to scale a size of the system-based content relative to the game content for a mixed, concurrent presentation via a display of the gaming device. The system can further detect, in response to a request to change presentation of the system-based content from a first type to a second type, that a first scale value associated with the first type is inadequate to satisfy an image quality requirement for presentation of the second type. In response to detecting the request, the system can either modify an appearance of the video stream for the second type to satisfy the image quality requirement when scaled using the first scale value or transmit a scale command with a second scale value that satisfies the image quality requirement.
A system and methods for tracking and fulfillment of casino gift items. For instance, the system animates a list of gifts that are available to the player account via a casino gifting promotion. One or more of the gift items can be pre-selected before being earned during one or more subsequent gaming sessions. The pre-selected gift items appear on a user interface that combines content for the gifting promotion with content for a wagering game played during the one or more gaming session. A progress meter, for each gift item, shows an incremental increase in rewards points until enough rewards points accrue to redeem the gift item. The system automatically interfaces with a store front that provides the gift item. The system transacts fulfillment of the gift redemption and initiates (via the store front) the shipment of the gift item directly to a mailing address associated with the player account.
There is provided an example gaming system (and method) to perform operations that include presenting a plurality of reels for a base game. While conducting the base game, the plurality of reels bear a plurality value-bearing symbols, each value-bearing symbol being associated with one of a plurality of tiers for a feature game. The operations further include conducting a series of spins of the plurality of reels for the base game to land randomly selected sets of value-bearing symbols. The operations further include animating persistence of at least some of the randomly selected sets of value-bearing symbols in corresponding tiered, revolving persistence elements presented in a persistence area. The operations further include, in response to determining a random trigger of the feature game, using at least some persisted value-bearing symbols from the persistence area to populate one or more portions of a feature-game array.
A method and/or system to perform operations associated with a roulette game. The operations include triggering a progressive jackpot bonus game in response to determination that a player terminal placed a bet on a randomly selected wheel-segment value from a roulette wheel. The bonus game comprises a plurality of rounds. For each round, the operations include animating, via an electronic display, a first highlight effect that indicates a range of eligible pockets on the roulette wheel associated with the randomly selected wheel-segment value. The size of the range of eligible pockets for each round corresponds respectively to one of a plurality of progressive jackpot levels associated with each round. The operations further include animating a spin of the roulette wheel, and animating, based on a result of the spin, a second highlight effect to indicate whether the result of the spin lands within the range of eligible pockets.
A gaming system and methods thereof that utilize game-logic circuitry and a presentation assembly that presents a plurality of symbol positions, one or more persistent elements respectively associated with one or more bonus game features, and one or more game outcomes by populating the symbol positions with a respective set of symbols. In response to detecting a catalyst event including a feature-triggering symbol within any of the outcomes, the presentation assembly animates an addition of the feature-triggering symbol to a first persistent element, presents, in response to randomly selecting a first outcome state of the catalyst event, one or more bonus game outcomes based on the bonus game features linked to the first persistent element, and presents, in response to randomly selecting a second outcome state of the catalyst event, an award sequence for an award including an award value visually indicated by the feature-trigger symbol.
There is provided a gaming system, gaming machine, and method that presents a plurality of symbols in an array corresponding to a plurality of symbol-bearing reels. Game-logic circuitry animates a persistent symbol in the array. Using a random number generator, the game logic-circuitry spins and stops the reels. In response to spinning of the reels, the game-logic circuitry animates movement of the persistent symbol across a boundary of the array to enter a win zone outside of the array. The game-logic circuitry further animates a triggering symbol associated with the win zone. In response to animating the triggering symbol animating, by the game-logic circuitry, an increment of a meter using a value associated with the persistent symbol.
Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
A gaming machine and method utilize a presentation assembly configured to present a plurality of reels, an array, and a prize board. The reels bear prize symbols. The prize board includes prizes and associated collection registers. The prize symbols are associated with respective ones of the prizes. Game-logic circuitry is configured to spin and stop the reels to land symbols from the reels in the array and update the register for the prize that is associated with any landed prize symbol. If none of the updated registers are filled, the game-logic circuitry repeats the above operations until any of the updated registers are filled, at which time the prizes associated with the filled registers are awarded. Landed prize symbols in excess of those required to fill a register may increase the prize associated with the excess prize symbols.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
62.
Display screen with animated graphical user interface of a roulette game
A gaming system comprises a gaming machine and game-logic circuitry. The gaming machine includes an electronic display device configured to display an array of symbol positions. The game-logic circuitry is configured to perform the operations of: spinning and stopping symbol-bearing reels to land one or more first value-bearing symbols borne by the reels in the array; animating the array to tag the symbol positions in which the first value-bearing symbols land; again spinning and stopping the symbol-bearing reels to land a second value-bearing symbol borne by the reels in one of the tagged symbol positions; awarding an award based on the value borne by the second value-bearing symbol; and animating the array to untag the one of the tagged symbol positions and any other ones of the tagged symbol positions that are in a cluster with the one of the tagged symbol positions.
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a plurality of persistent elements. The plurality of reels are spun and stopped to land symbols from the reels in the array. In response to the landed symbols including at least one accumulation condition, an animation portraying an increase in size or value of at least one of the plurality of persistent elements is presented. A random determination is made whether or not to award one or more of three game features associated with the persistent elements, the game features affecting either a determined outcome of the game, affecting the next purchased spin of the game, or initiating free spins of the game.
A gaming system comprises a presentation assembly presenting a plurality of symbol positions and game-logic circuitry configured to cause the presentation assembly to associate, in response to an activation event, a first symbol position with an award region and present a subsequent game outcome by populating the symbol positions with randomly selected symbols. The game-logic circuitry detects whether or not a symbol of a linked symbol group including value-bearing symbols with respective positions within the linked symbol group and award indicia visibly indicating corresponding award values occupies the award region in the subsequent game outcome. The game-logic circuitry causes, in response to detecting a first value-bearing symbol occupying the award region, the presentation assembly to provide an award for the award values of at least one value-bearing symbol within the linked symbol group based on the position of the first value-bearing symbol relative to the positions of other value-bearing symbols.
At least one example of the present disclosure includes a system having a gaming table, a sensor embedded into the gaming table, and a user interface device. The sensor is configured to sense an action that occurs at a player station of the gaming table. The user interface device is associated with the player station (e.g., at the player station, in communicative connection with a device at the player station, etc.). The user interface device is configured to one or more of present, via a video display in response to the sensed action, a bonus feature, or access, via a casino network in response to the sensed action, a player electronic fund account. Access to the player electronic fund account can include use of electronic funds from the player electronic fund account for one or more games available at the gaming table.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a plurality of persistent elements. The plurality of reels are spun and stopped to land symbols from the reels in the array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, a bonus mode is entered and the one or more game features are implemented via the game-logic circuitry for subsequent spins of the game, for any free games awarded during the subsequent spins, or any combination thereof until the bonus mode is terminated.
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a plurality of persistent elements. The plurality of reels are spun and stopped to land symbols from the reels in the array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, a bonus mode is entered and the one or more game features are implemented via the game-logic circuitry for subsequent spins of the game, for any free games awarded during the subsequent spins, or any combination thereof until the bonus mode is terminated.
In one example, a system configured to detect a payout proximity trigger for a progressive jackpot game. The system analyzes, in response to the trigger, shuffle-state image data of a shuffler device and determines a card order of an undealt portion for a deck of cards shuffled by the shuffler device. The system further determines, based on the card order and based on card distribution rules, an anticipated timing for when a mystery card will be dealt from the shuffler device for a subsequent game play round during which the payout threshold value is reached. The system further determines a physical location of a closest gaming table relative to the shuffler device. The system further electronically provides, using the anticipated timing (e.g., transmits to an output device at the physical location), an anticipatory notification related to an upcoming appearance of the mystery card.
According to one aspect of the present disclosure, a gaming system with a chip tray positioned above a light-diffusion box. The chip tray has a transparent portion on its underside. A tracking controller illuminates the light-diffusion box with diffused light that shines through a transparent portion on an underside of the chip tray and illuminates the edge of one or more chips in a chip stack. An image sensor captures an image of the one or more chips in response to illumination of the light-diffusion box. The tracking controller analyzes a visible indicator on the edge of the one or more chips. The tracking controller associates the visible indicator with a denomination value for the chip stack. Further, the tracking controller computes a value of the chip stack based on the denomination value and a dimension of at least one of the one or more chips.
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of reels, an array, and a plurality of persistent elements. The reels bear single-type and multi-type accumulation symbols associated with one or more of the persistent elements. In response one or more of the accumulation symbols landing in the array as a result of a reel spin, the game-logic circuitry randomly determines whether to trigger a bonus based on the landed accumulation symbols and, if triggered, conducts a bonus according to the types of accumulation symbols in the array.
A system and method(s) to perform operations for reconfiguring an in-progress progressive jackpot. The operations include detecting, (e.g., by an electronic processor, a progressive controller, etc.) in response to user input, a request to reconfigure a portion of a setting of a progressive jackpot while the progressive jackpot is in progress. The operations further include storing gaming data associated with use of the setting. The operations further include enabling, by the electronic processor in response to storing the gaming data and while the progressive jackpot remains in progress, reconfiguration of the portion of the setting without requiring reconfiguration of an additional portion of the setting.
A system and method(s) to perform operations for storing gaming data in a non-volatile random-access memory (NVRAM) of a gaming machine and detecting, after the storing, an unrecoverable fault of the gaming machine. The operations further include determining, in response to detecting the unrecoverable fault, that criteria is satisfied for authorization of a partial deletion of the gaming data from the NVRAM. The operations further include determining, in response to determining that the criteria is satisfied, a first portion of the gaming data to retain on the NVRAM, and deleting, after determining the first portion of the gaming data to retain, a second portion of the gaming data without deleting the first portion of the gaming data. The operations can further include booting a game of the gaming machine to a default operational state using at least some of the first portion of the gaming data.
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels, a base array, and a plurality of persistent elements. The plurality of base reels are spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, the one or more game features are implemented via the game-logic circuitry and the presentation assembly, wherein the implementation may be determined by a persistent sliding range associated with at least one of the game features.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels, a base array, a prize field distinct from the base array and a plurality of persistent elements. The plurality of base reels are spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, the one or more game features are applied to the prize field and one or more prizes are then awarded from the prize field.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
97.
GAMING SYSTEM AND METHOD WITH A PERSISTENT ELEMENT FEATURE
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a plurality of symbol-bearing base reels, a base array, and a plurality of persistent elements. The plurality of base reels are spun and stopped to land symbols from the base reels in the base array. In response to the landed symbols including at least one accumulation symbol, an animation of addition of the accumulation symbol to one of the plurality of persistent elements is presented. An animation of the accumulation symbol being added to one or more of the plurality of persistent elements in a cascading fashion may also be presented. A random determination whether or not to trigger one or more game features is made. If the determination is to trigger the one or more game features, the one or more game features are implemented via the game-logic circuitry and the presentation assembly.
A gaming system for enabling the simultaneous play of social virtual currency, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a virtual currency gaming event and to initiate play of a fun game upon a predesignated triggering event of the virtual currency game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.
A system includes a plurality of stationary gaming tables positioned at a plurality of respective locations, a moveable table game device, one or more processors, and a server. Each gaming table includes a table transceiver. The table game device includes a device transceiver that receives data signals including identification data from the table transceivers via a first communication network. The processors determine an identity of the gaming tables based on the identification data, calculate a relative distance between the table game device and each gaming table based on at least one characteristic of a respective data signal, and generate location data indicating a relative location of the gaming device as a function of the calculated relative distances. The server collects the location data via a second communication network and stores the location data for analysis and location tracking.
Disclosed are methods for augmenting information presented in association with a gaming device. The methods include controlling a camera on a mobile device using an augmented reality gaming assistance component and enabling a user to employ the camera to capture an image of a game screen display. The captured image is sent via a network to a server that determines a game paytable, a current state of the game and a current wager amount from the captured image, then determines one or more possible strategies for the game based on that data. The game paytable, current state, current wager amount and one or more possible strategies are then transmitted to the mobile device and displayed. At least one of the possible strategies may be selected at the mobile device, wherein the odds of one or more possible game outcomes for the selected strategy are displayable on the display.