A card randomization system comprises a drum with a plurality of slots to store cards. Each slot holds one type of card and comprises a locking arm to restrain the card in the slot. A randomization process determines a card to be extracted from the drum. The drum aligns a slot associated with the card with an extraction mechanism. The extraction mechanism comprises a first belt on a first side of the card and at least one of a second belt or a plurality of rollers on a second side of the card. A locking arm actuator unlocks the locking arm and the extraction mechanism extends at least partially into the slot to extract the card. A camera takes an image of the card to determine an identity of the card, and the card is transported to an output system, based on the determined identity of the card.
Systems and methods are disclosed for gaming operations, interfaces, and variations for multi-ball roulette games. In various embodiments, systems and methods may acquire bet information corresponding to an upcoming round of play on the roulette wheel. A mapping may be generated between a first set of symbols and the plurality of pockets on the roulette wheel. The mapping may indicate a game modification associated with a first symbol. When a final position of a first roulette ball is associated with the first symbol, the game modification is applied. A second roulette ball may be launched and its final position resolves the bet based on the game modification.
Systems and methods are disclosed for gaming operations, interfaces, and variations for multi-ball roulette games. In various embodiments, systems and methods may include a roulette wheel, a ball launcher, a pocket sensor, and a controller to manage a round of play. The controller may generate an animation on an interactive graphical user interface of a player station and receive bet information during a betting window. A first roulette ball and a second roulette ball may be launched on the roulette wheel. The pocket sensor may provide information related to a position of the first roulette ball, which triggers a game modification based on a first symbol associated with the position. The pocket sensor may then provide information related to the second roulette ball. Animations related to the gameplay and wager resolution may be provided on the interactive graphical user interface.
Multi-Ball roulette gaming systems and apparatuses are disclosed. A gaming apparatus may include an automated roulette wheel, a ball launcher configured to launch a plurality of roulette balls onto the automated roulette wheel at a specified time during a roulette gaming event, a standalone cabinet, a plurality of player stations positioned around the standalone cabinet, and a controller operating the roulette wheel, the ball launcher, and a roulette gaming event, based on communications with the plurality of player stations. The standalone cabinet may include a top surface supporting the automated roulette wheel and a hollow interior portion housing the ball launcher. The play stations may each include a display providing an interactive graphical user interface.
A roulette wheel system and method of using are disclosed. A roulette wheel may include a stationary rim, a roulette wheel, a controller, and an optical display system. The optical display system may be configured to provide a plurality of lighting effects visible on a surface of the stationary rim and/or the roulette wheel. A lightguide may guide light for the lighting effects from the optical display system to the surface. The controller may provide signal content to the optical display system to produce a lighting effect corresponding to current gaming information. Lighting effects may indicate simulating rotation of numbers or symbols, provide real-time game information, track a position of a roulette ball, respond to various gaming events, or promote interest and excitement towards the game.
The present disclosure relates to systems and methods for electronic table gaming. An ejection mechanism holds a ball and ejects the ball into a circular central area. The circular central area comprises obstacles configured to interact with the ball. The ball enters an upper portion of the circular central area, traverses downward past the plurality of obstacles, and exits a lower opening of the circular central area. A rotatable ring is located concentrically outside of the circular central area and comprises a plurality of pockets. Each pocket is open along a wall annular to the central area and may catch the ball exiting the lower opening of the circular central area. One or more optical sensors determine a position of the ball. A first gaming amount is received. The ball is released from the ejection mechanism. The computing device determines a pocket that caught the ball.
A63F 7/02 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
A roulette wheel having a rotating roulette wheel including upper and bottom surfaces, pockets on the upper surfaces and symbols arranged around and corresponding to the pockets. Triggers on the bottom surfaces trigger sensors. A computer receives sensor data and image data from video images of the upper surfaces, extrapolates rotational data associated with a location of each pocket from the sensor data, outputs the rotational data embedded in the image data, and generates random data. Player stations enable players to play by selecting symbols and generating playing data based on the symbol selection. Each player station receives the rotational data embedded in the image data, generates graphical data based on the random data and the playing data, and displays the graphical data on a display overlayed on the image data and synchronized to movement of the upper surfaces in the image data based on the rotational data.
H04N 19/17 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
H04N 21/43 - Processing of content or additional data, e.g. demultiplexing additional data from a digital video streamElementary client operations, e.g. monitoring of home network or synchronizing decoder's clockClient middleware
H04N 21/44 - Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
8.
DUAL ROULETTE GAMING SYSTEM WITH MULTI-BALL LAUNCH
Systems and methods are disclosed for operating roulette games. A betting interface on a player station may include a first betting layout to receive a bet corresponding to a first roulette game, and a second betting layout to receive a bet corresponding to a second roulette game. A timing of a first betting window and a second window may be alternated so that the first betting window enables a bet acquisition corresponding to a round of a first roulette game, and the second betting window enables a bet acquisition corresponding to a round of the second roulette game. A first roulette ball, corresponding to a round of the first roulette game may be launched when the second betting window is open, and a second roulette ball, corresponding to a round of the second roulette game may be launched when the first betting window is open for a new round.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A roulette wheel system and method of using are disclosed. A roulette wheel may include a rotatable rim, a controller, and an optical display system. The optical display system may be configured to project a lighting effect on a top surface of the roulette wheel. The lighting effect corresponds to bet information. As the bet information changes the lighting effect is dynamically updated. A controller may provide signal content to the optical display system to produce the signal content.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
The present disclosure relates to systems and methods for presenting a dual play mode in a gaming machine. Players may interact with player stations configured to communicate with each other. The player stations may be connected virtually, or the player stations may be connected physically, or both. The player stations may allow a plurality of players to play with, against, or alongside one another in a same game at a same time. For example, two players, three players, or more than three players may be able to interact directly through the plurality of player stations to play the same game together.
A63F 13/20 - Input arrangements for video game devices
A63F 13/25 - Output arrangements for video game devices
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
11.
INTERACTIVE ROULETTE INTERFACE AND GAMEPLAY WITH MULTIPLIERS
The present disclosure relates to systems and methods for roulette gaming systems including an automated roulette wheel and a plurality of player stations having a display providing a gaming interface to wager on roulette gaming events at the automated roulette wheel. Embodiments may include a computing device to provide the gaming interface, set a betting window, receive at least one bet from a player station, determine a type of roulette ball (e.g., normal or multiplier) to be launched into the roulette wheel for the gaming event, a random set of symbols and a separate multiplier value for each symbol in the set of symbols. Payouts are based on the result of the roulette event, and when the result is a symbol in the set of symbols, the multiplier value associated with the symbol.
Improved techniques for gaming cabinet design include synchronizing animations across a plurality of displays positioned around the gaming cabinet. Synchronization of animation and/or linked curved shapes of the display may provide an improved immersive experience for both players at and observers of gaming stations in the cabinet.
The present disclosure relates to live, hybrid card gaming systems, methods, and computing devices. Embodiments include a hybrid card gaming table comprising a cabinet having a playing surface defining a gaming area, a plurality of player stations physically connected to the cabinet, a dealer console comprising an interactive user interface configured to receive bet information from the plurality of player stations, a dealer display in communication with the dealer console, a card shoe, and a gaming interface provided at the first player station, and configured to enable a player to participate in live gaming events managed by the dealer console.
The present disclosure relates to systems and methods for roulette gaming systems including an automated roulette wheel and a plurality of player stations having a display providing a gaming interface to wager on roulette gaming events at the automated roulette wheel. Embodiments may include a computing device to provide the gaming interface, set a betting window, receive at least one bet from a player station, determine a type of roulette ball (e.g., normal or multiplier) to be launched into the roulette wheel for the gaming event, a random set of symbols and a separate multiplier value for each symbol in the set of symbols. Payouts are based on the result of the roulette event, and when the result is a symbol in the set of symbols, the multiplier value associated with the symbol.
A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
A63F 13/48 - Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
15.
LIVE GAMEPLAY WITH DUAL ROULETTE AND DEALER ASSISTANCE
The present disclosure relates to systems and methods for live roulette gaming systems, methods, and computing devices. Embodiments include a roulette gaming table having a first roulette wheel and a second roulette wheel, and at least one computing device to manage gameplay operations at the roulette gaming table. In an example, the computing device may accept, during a first betting window, a first bet from an interactive gaming interface, and begin the first gaming event by initiating a wheel spin of the first roulette wheel. During the wheel spin of the first roulette wheel, a second betting window may be opened for a second gaming event associated with the second roulette wheel. A second bet from the interactive gaming interface may be accepted during the second betting window. The second betting window closes when the wheel spin of the first roulette wheel ends, and after a result of the first gaming event is confirmed at the dealer console, the wheel spin of the second roulette wheel is initiated to begin the second gaming event.
The present disclosure relates to systems and methods for live roulette gaming systems, including a dual roulette gaming table. Embodiments include a roulette table having a first roulette wheel and a second roulette wheel, at least one camera capturing a live feed of the roulette wheels, a dealer console provided at the roulette table, having a user interface to enable a dealer to manage gaming aspects of roulette events, and a gaming interface provided at a player display, the gaming interface displaying the live feed and being configured to receive a bet during a betting window set at the dealer console.
The present disclosure relates to live, hybrid card gaming systems, methods, and computing devices. Embodiments include a card gaming table having a playing surface defining at least one gaming area, at least one camera capturing a live feed of the at least one gaming area, a dealer console with an interactive user interface to enable a dealer to manage aspects of gaming events at the card table, and a gaming interface provided at a player display, such as a player display on a local or remote player station. Card gaming events include physical cards drawn in real-time at the card gaming table and reflected on the player display. Bets for the card gaming events may be received, in real-time, during a betting window defined at the dealer console.
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
A roulette wheel system and method of using are disclosed. A roulette wheel may include a stationary rim, a roulette wheel, a controller, and an optical display system. The optical display system may be configured to provide a plurality of lighting effects visible on a surface of the stationary rim and/or the roulette wheel. A lightguide may guide light for the lighting effects from the optical display system to the surface. The controller may provide signal content to the optical display system to produce a lighting effect corresponding to current gaming information. Lighting effects may indicate simulating rotation of numbers or symbols, provide real-time game information, track a position of a roulette ball, respond to various gaming events, or promote interest and excitement towards the game.
The present disclosure relates to systems and methods for live gaming with dice and roulette systems. Various embodiments may include a gaming apparatus comprising a dice shaker and a gaming wheel providing a plurality of outcomes. Examples may be configured to activate the dice shaker to generate a roll outcome and activate the gaming wheel based on the roll outcome. The results of the gaming wheel may apply a multiplier to the gaming event. The dice shaker and gaming wheel elements may include physical and/or virtual elements associated with the gaming apparatus.
The present disclosure relates to systems and methods for live gaming, remote gaming, and video stream switching. Various embodiments may stream a live video output of a gaming event to a plurality of remote user devices. The gaming event may be associated with a player machine being played by a live, local player. At least one remote user device may provide a wager corresponding to an outcome of a gaming event. Remote user devices may independently update the live video output to customize gameplay experience. The outcome of the gaming event may be provided, in real-time to the plurality of remote user devices, and wagers are resolved based on the outcome.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
H04N 21/218 - Source of audio or video content, e.g. local disk arrays
H04N 21/472 - End-user interface for requesting content, additional data or servicesEnd-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification or for manipulating displayed content
H04N 21/478 - Supplemental services, e.g. displaying phone caller identification or shopping application
23.
LIVE GAMING APPARATUS WITH DICE SHAKER AND GAMING WHEEL
The present disclosure relates to systems and methods for live gaming with dice and roulette systems. Various embodiments may include a gaming apparatus comprising a dice shaker and a gaming wheel providing a plurality of outcomes. Examples may be configured to activate the dice shaker to generate a roll outcome and activate the gaming wheel based on the roll outcome. The results of the gaming wheel may apply a multiplier to the gaming event. The dice shaker and gaming wheel elements may include physical and/or virtual elements associated with the gaming apparatus.
The present disclosure relates to systems and methods for a live electronic table game (ETG) pit that comprises a plurality of live ETGs arranged on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game.
The present disclosure relates to systems and methods for a live electronic table game (ETG) pit that comprises a plurality of live ETGs arranged on a casino floor in a pit having an interior area and a perimeter, each live ETG having a physical game component involving one or more of a physical card, a physical ball, and a physical die, wherein at least part of each game played on each live ETG involves the physical game component, a community display, and at least one dealer console for enabling a dealer to manage various aspects of each game; and one or more player consoles physically arranged around each of the plurality of live ETGs, each of the player consoles physically arranged around a live ETG having a graphical user interface for enabling a player to enter bets associated with each game to be played on the live ETG and to resolve the bets based on a result of each game.
The present disclosure relates to systems and methods for live game and video stream switching. Various embodiments may receive a credit selection to initiate a first credit amount on a first round of a blackjack game event. A graphical user interface may provide a virtual play area and a plurality7 of sub-game icons associated with the blackjack game event. A decision cycle time may be set for a duration of the game event. The decision cycle time defines a time window for making a game decision during a round of the blackjack game event. In some examples, a second decision cycle time may be set to define a time window for playing between rounds of the blackjack game event.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing temporary use of
non-downloadable computer games; entertainment services,
namely, providing facilities for in person electronic table
games of chance; providing facilities for gaming in the
nature of casinos and gaming halls that provide the
environment for online gambling and online betting; gaming
services in the nature of gambling with or without the
payment of bonuses, which are played via mobile, internet or
other networks and casinos; gambling services with or
without payment of a prize in casinos or arcades.
29.
Electronic table game with side bets and adjustable play speed
The present disclosure relates to systems and methods for live gaming and video stream switching. Various embodiments may receive a wagering selection to initiate a first wager amount on a first round of a blackjack gaming event. A graphical user interface may provide a virtual play area and a plurality of side bet icons associated with the blackjack gaming event. A decision cycle time may be set for a duration of the gaming event. The decision cycle time defines a time window for making a gaming decision during a round of the blackjack gaming event. In some examples, a second decision cycle time may be set to define a time window for making bets between rounds of the blackjack gaming event.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06F 3/04817 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services, namely, providing temporary use of
non-downloadable computer games; entertainment services,
namely, providing facilities for in person electronic table
games of chance; providing facilities for gaming in the
nature of casinos and gaming halls that provide the
environment for online gambling and online betting; gaming
services in the nature of gambling with or without the
payment of bonuses, which are played via mobile, internet or
other networks and casinos; gambling services with or
without payment of a prize in casinos or arcades.
31.
ELECTROMAGNETIC LAUNCHER FOR ROULETTE GAMING SYSTEMS
A ball launch system and roulette gaming methods are disclosed herein. A launch system may include an electromagnetic coil including a plurality of windings around a ball path, a magnetic piston configured to travel along the ball path, and a control system. The control system may receive a launch signal from a roulette gaming device and sequentially activate a first winding and a second winding of the electromagnetic coil to accelerate the magnetic piston from a start position. The magnetic piston may launch a roulette ball positioned within the ball path through an exit point of the ball path at a timing and a speed associated with the launch signal.
The present disclosure relates to systems and methods for live gaming, remote gaming, and video stream switching. Various embodiments may stream a live video output from a camera to a display associated a user device, and receive, from the user device, a selection to initiate a game on the player machine. Live gaming output may be streamed from the player machine to the user device, and the player machine may be operated based on gaming input received at the user device.
The present disclosure relates to a gaming pod providing a plurality of individual gaming machines, including at least one gaming machine remotely playable by a user device. Various embodiments include a structure surrounding the plurality of individual gaming machines, located on a casino floor. The structure may define and at least partially enclose a gaming floor on which the plurality of individual gaming machines is located.
The present disclosure relates to systems and methods for live gaming and video stream switching. Various embodiments may stream a video output from a camera to a display associated a user device. Player input at the user device may update the video output, and when the updated video corresponds to a gaming region on a play station, video output from the play station may be streamed to the user device. The play station video output may correspond to a live game, and the live game may be operated based on input from the user device.
A ball launch system and roulette gaming methods are disclosed herein. A launch system may include an electromagnetic coil including a plurality of windings around a ball path, a magnetic piston configured to travel along the ball path, and a control system. The control system may receive a launch signal from a roulette gaming device and sequentially activate a first winding and a second winding of the electromagnetic coil to accelerate the magnetic piston from a start position. The magnetic piston may launch a roulette ball positioned within the ball path through an exit point of the ball path at a timing and a speed associated with the launch signal.
A roulette machine having a launch device including an automatic ball-change device is described. The ball-change device includes a rotatable main wheel comprising a plurality of pockets, and a rotatable switch wheel switching between an open position and a closed position. The main wheel receives and stores a plurality of roulette balls for future use and facilitates changing of a current game ball and, with the switch wheel, delivering the roulette ball to a launch start position or other desired output. The main wheel and the switch wheel may be independently rotatable, and coordinate with one or more sensors to determine a timing and delivery of a specifically-selected game ball to start a game cycle.
A roulette wheel system and method of using are disclosed. A roulette wheel may include a transparent rim and an optical display system positioned beneath the transparent rim. The optical display system may be configured to provide a plurality of lighting effects visible through the transparent rim. A controller may provide signal content to the optical display system, producing a lighting effect corresponding to current gameplay information. Lighting effects may indicate simulating rotation of numbers or symbols, real-time game information, track a position of a roulette ball, respond to various gaming events, or promote interest and excitement towards the game.
A roulette mechanism having a base, a stationary rim mounted on the base having a central opening and a curved face around which roulette balls travel, a rotating roulette wheel configured to spin and positioned in the central opening of the and supported by the base. The roulette wheel includes a movable central cone and pockets distributed around the movable central cone, the pockets hold one or more roulette balls that fall from the rim into pockets. Each pocket corresponds to unique identifiers on the roulette wheel. The cone includes an edge, a number of sub-pockets under the edge and a motor. The edge is configured to stop a roulette ball that has entered a pocket. The motor is configured to raise the edge so that the roulette ball moves from the pocket to the sub-pocket and to lower the edge once the roulette ball is in the sub-pocket.
A method for using a roulette mechanism where a ball is launched onto a rim having a central opening and a face around which balls travel until falling pockets distributed around a central cone. The pockets are configured hold the balls. The pockets correspond to unique identifiers on the roulette wheel. The cone includes an edge, sub-pockets under the edge and a motor. The edge stops a ball in a pocket. The motor raises and lowers the edge so that ball move from a pocket to the sub-pocket. When a ball falls into a pocket the ball is moved to a sub¬ pocket. The outcome for the ball is indicated based on the pocket and then more balls are launched while the ball is in the sub-pocket.
A roulette machine having a launch device including an automatic ball -change device is described. The ball-change device includes a rotatable mam wheel comprising a plurality of pockets, and a rotatable switch wheel switching between an open position and a closed position. The main wheel receives and stores a plurality7 of roulette balls for future use and facilitates changing of a current game ball and, with the switch wheel, delivering the roulette ball to a launch start position or other desired output. The main wheel and the switch wheel may be independently rotatable, and coordinate with one or more sensors to determine a timing and delivery of a specifically-selected game ball to start a game cycle.
A roulette wheel system and method of using are disclosed. A roulette wheel may include a transparent rim and an optical display sy stem positioned beneath the transparent rim. The optical display system may be configured to provide a plurality of lighting effects visible through the transparent rim. A controller may provide signal content to the optical display system, producing a lighting effect corresponding to current gameplay information. Lighting effects may indicate simulating rotation of numbers or symbols, real-time game information, track a position of a roulette ball, respond to various gaming events, or promote interest and excitement towards the game.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer hardware and downloadable game software for gaming machines in casinos and arcades, with or without the payment of a prize; computer hardware and downloadable software for gambling via a telecommunications or other network, with or without the payment of a prize; Downloadable computer software for development, coding, and translation of computer gaming software for gambling; Downloadable computer software for managing computer networks; recorded computer game software and recorded computer gaming firmware for gambling; downloadable computer and electronic game programs; Downloadable computer software for gaming and gambling for use with gaming machines and computer hardware Gaming machines; multi-terminal gaming machines; Casino gambling machines; Gaming boards being board games; casino equipment, namely, boards for playing games of chance; electronic casino gambling machines; gaming machines and automatic gaming machines played on coins, tokens, cards; gaming machines and automatic gaming machines played by means of electronic, magnetic and biometric storage media; reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Gaming machines for gambling including slot machines or video lottery terminals Entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing facilities for in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting; gaming services in the nature of gambling with or without the payment of bonuses, which are played via mobile, internet or other networks and casinos; gambling services with or without payment of a prize in casinos or arcades
47.
LIVE ACTION CRAPS TABLE WITH OPTICAL DICE RECOGNITION
A craps gaming system comprising a craps table having a layout and configured to enable a player to physically be the shooter of dice at the craps table. The craps gaming system further comprising one or more player consoles each configured to accommodate one player, each player console configured to enable the one player to place bets on a craps game played on the layout of the craps table, one or more near-UV cameras positioned to observe the dice above the layout, one or more near-UV lights illuminating the dice on the layout and outputting optical data, and a computing device receiving and analyzing the optical data and determining a result of the dice.
A shutter system for a dice system that includes a motorized platform and a cylinder positioned over the platform for containing dice. The motorized platform is configured to be moved independent of the cylinder to throw the dice as part of a dice game. The shutter system comprises a telescopic cylindrical shutter positioned within the cylinder, having an upper portion having a first exterior diameter and a lower portion having a second exterior diameter, the second exterior diameter being larger than the first exterior diameter such that the upper portion will fit within the lower portion. Flexible supports are connected at a first end to the lower portion. A drive motor connected to a second end of the flexible supports opposite the first end is configured to wind up and wind down the flexible supports to raise and lower the shutter system.
A method for revealing one or more dice results. The method comprising vertically driving a movable platform for each of N separate dice systems to vertically throw at least one dice in an enclosed space for each corresponding dice system among the N dice systems. When the at least one dice has settled within the enclosed space, detecting upward facing pips on each of the settled dice to indicate a dice result for each corresponding dice system. The method further comprising receiving a selection of X dice systems among the N dice systems, visually indicating the selection of the X dice systems, and raising a mechanical shutter for each of the X dice systems to reveal the dice result for each corresponding dice system among the X dice systems.
A craps gaming system comprising a craps table having a layout and configured to enable a player to physically be the shooter of dice at the craps table. The craps gaming system further comprising one or more player consoles each configured to accommodate one player, each player console configured to enable the one player to place bets on a craps game played on the layout of the craps table, one or more near-UV cameras positioned to observe the dice above the layout, one or more near-UV lights illuminating the dice on the layout and outputting optical data, and a computing device receiving and analyzing the optical data and determining a result of the dice.
A shutter system for a dice system that includes a motorized platform and a cylinder positioned over the platform for containing dice. The motorized platform is configured to be moved independent of the cylinder to throw the dice as part of a dice game. The shutter system comprises a telescopic cylindrical shutter positioned within the cylinder, having an upper portion having a first exterior diameter and a lower portion having a second exterior diameter, the second exterior diameter being larger than the first exterior diameter such that the upper portion will fit within the lower portion. Flexible supports are connected at a first end to the lower portion. A drive motor connected to a second end of the flexible supports opposite the first end is configured to wind up and wind down the flexible supports to raise and lower the shutter system.
A method for operating a shutter system for a dice system. The dice system includes a motorized platform and a cylinder positioned over the platform for containing dice. The platform moves independent of the cylinder to cause the dice to be thrown for a dice game. The method comprising lowering a telescopic cylindrical shutter positioned within the cylinder prior to the one or more dice being thrown, the cylindrical shutter having at least an upper portion having a first exterior diameter and a lower portion having a second exterior diameter, the second exterior diameter being larger than the first exterior diameter such that the upper portion will fit within the lower portion, the lower portion being in contact with the platform prior to the dice being throw n: throwing the dice; after the dice have been thrown, raising the lower portion to fully reveal the dice.
A craps gaming system comprising a craps table having a layout and configured to enable a player to phy sically be the shooter of dice at the craps table. The system includes one or more ambient light cameras positioned to observe action above the layout and output optical data including the observed action and at least the layout on a display, and a computing device receiving and analyzing the optical data, determining a result of the dice, and generating an overlay for the display including computing device-generated images of the dice and the observed action.
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A roulette system including a roulette generator having a number circle corresponding to pockets of a roulette wheel of the roulette generator, a plurality of the pockets of the roulette wheel being identified by a number and a color and one or more pockets being identified by a symbol, a betting layout configured to enable a player to place one or more bets by placing a betting amount on one or more of the numbers, colors and symbols corresponding to the numbers, colors and symbols of the number circle, wherein a payout corresponds to any winning bet and a bonus event system that is triggered when the result of the roulette generator corresponds to the one symbol on the number circle.
A method for operating a shutter system for a dice system. The dice system includes a motorized platform and a cylinder positioned over the platform for containing dice. The platform moves independent of the cylinder to cause the dice to be thrown for a dice game. The method comprising lowering a telescopic cylindrical shutter positioned within the cylinder prior to the one or more dice being thrown, the cylindrical shutter having at least an upper portion having a first exterior diameter and a lower portion having a second exterior diameter, the second exterior diameter being larger than the first exterior diameter such that the upper portion will fit within the lower portion, the lower portion being in contact with the platform prior to the dice being thrown; throwing the dice; after the dice have been thrown, raising the lower portion to fully reveal the dice.
A roulette system including a roulette generator having a number circle corresponding to pockets of a roulette wheel of the roulette generator, a plurality of the pockets of the roulette wheel being identified by a number and a color and one or more pockets being identified by a symbol, a betting layout configured to enable a player to place one or more bets by placing a betting amount on one or more of the numbers, colors and symbols corresponding to the numbers, colors and symbols of the number circle, wherein a payout corresponds to any winning bet and a bonus event system that is triggered when the result of the roulette generator corresponds to the one symbol on the number circle.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
A63F 9/24 - Games using electronic circuits not otherwise provided for
A method for revealing one or more dice results. The method comprising vertically driving a movable platform for each of N separate dice systems to vertically throw at least one dice in an enclosed space for each corresponding dice system among the N dice systems. When the at least one dice has settled within the enclosed space, detecting upward facing pips on each of the settled dice to indicate a dice result for each corresponding dice system. The method further comprising receiving a selection of X dice systems among the N dice systems, visually indicating the selection of the X dice systems, and raising a mechanical shutter for each of the X dice systems to reveal the dice result for each corresponding dice system among the X dice systems.
A craps gaming system comprising a craps table having a layout and configured to enable a player to physically be the shooter of dice at the craps table. The craps gaming system further comprising one or more player consoles each configured to accommodate one player, each player console configured to enable the one player to place bets on a craps game played on the layout of the craps table, one or more near-UV cameras positioned to observe the dice above the layout, one or more near-UV lights illuminating the dice on the layout and outputting optical data, and a computing device receiving and analyzing the optical data and determining a result of the dice.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
In one aspect, an improved craps system may comprise at least one camera and a dealer station having at least one dealer station memory', at least one dealer station display device, and at least one dealer station processor in communication with the at least one camera. The at least one dealer station processor may be configured to receive the information from the camera regarding the throw of dice and determine, based upon the information, whether the throw complies with one or more requirements for a proper throw of dice.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 9/24 - Games using electronic circuits not otherwise provided for
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical, simulated or virtualized dice and allowing players to physically throw the dice or simulate/virtualize a throw of the dice.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Computer hardware and downloadable game software for gaming machines in casinos and arcades, with or without the payment of a prize; computer hardware and downloadable software for gambling via a telecommunications or other network, with or without the payment of a prize; downloadable computer software for development, coding, and translation of computer gaming software for gambling; downloadable computer software for managing computer networks; recorded computer game software and recorded computer gaming firmware for gambling; downloadable computer and electronic game programs; downloadable computer software for gaming and gambling for use with gaming machines and computer hardware.
(2) Gaming machines; multi-terminal gaming machines; casino gambling machines; gaming boards being board games; casino equipment, namely, boards for playing games of chance; electronic casino gambling machines; gaming machines and automatic gaming machines played on coins, tokens, cards; gaming machines and automatic gaming machines played by means of electronic, magnetic and biometric storage media; reconfigurable casino gaming machines; gaming machines for gambling including slot machines or video lottery terminals. (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing facilities for in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting; gaming services in the nature of gambling with or without the payment of bonuses, which are played via mobile, internet or other networks and casinos; gambling services with or without payment of a prize in casinos or arcades.
(2) Design and development of computer software.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Gaming machines featuring gaming tables, dice, and arcade-type electronic video games with or without the payment of prizes; reconfigurable casino gaming machines, namely, computerized video table games for casinos and recorded operational game software therefor sold as a unit; electronic gaming tables with video output featuring multiple player betting interfaces enabling wagering on a communal wagering game and structural parts therefor. (1) Entertainment services, namely, providing in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting.
68.
Gaming systems and methods for providing a table game with visual effects
In one aspect, an improved table game system is disclosed herein, which displays visual effects on a play surface. A game system comprising: a table top having a game play area, and a table support for supporting the table top, a dealer station, a display that covers at least a portion of the game play area, a projector assembly, the projector assembly including a projector and a projector mount that mounts the projector to the support frame at a mounting angle, and a processing system connected to the projector and the dealer station.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Gaming machines featuring gaming tables, dice, and arcade-type electronic video games; reconfigurable casino gaming machines, namely, computerized video table games for casinos, featuring pre-installed operational game software; electronic gaming tables with video output featuring multiple player betting interfaces enabling wagering on a communal wagering game and structural parts therefor. (1) Entertainment services, namely, providing in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting.
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Gaming machines featuring gaming tables, dice, and arcade-type electronic video games; reconfigurable casino gaming machines, namely, computerized video table games for casinos and operational game software therefor sold as a unit; electronic gaming tables with video output featuring multiple player betting interfaces enabling wagering on a communal wagering game and structural parts therefor. (1) Entertainment services, namely, providing in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting.
A multi-ball roulette mechanism having an annular stationary rim with an upwardly curved face. A rotating wheel is positioned in a central opening of the stationary rim. The two or more balls travel from the curved face into pockets of the wheel. A ball launching system launches the two or more balls around the stationary rim in a direction opposite the wheel. The curved face of the stationary rim includes a path around which the balls travel. A first ball is launched by the roulette ball launching system onto the path to rotate around the stationary rim while moving down the curved face toward the wheel as the first, roulette ball loses momentum. The second roulette ball is not launched onto the path until the first roulette ball has moved a sufficient distance down the curved face of the stationary rim.
A multi-ball roulette mechanism having an annular stationary rim with an upwardly curved face. A rotating wheel is positioned in a central opening of the stationary rim. The two or more balls travel from the curved face into pockets of the wheel. A ball launching system launches the two or more balls around the stationary rim in a direction opposite the wheel. The curved face of the stationary rim includes a path around which the balls travel. A first ball is launched by the roulette ball launching system onto the path to rotate around the stationary rim while moving down the curved face toward the wheel as the first. roulette ball loses momentum. The second roulette ball is not launched onto the path until the first roulette ball has moved a sufficient distance down the curved face of the stationary rim.
A roulette mechanism having a base, a stationary rim mounted on the base having a central opening and a curved face around which roulette balls travel, a rotating roulette wheel configured to spin and positioned in the central opening of the and supported by the base. The roulette wheel includes a movable central cone and pockets distributed around the movable central cone, the pockets hold one or more roulette balls that fall from the rim into pockets. Each pocket corresponds to unique identifiers on the roulette wheel. The cone includes an edge, a number of sub-pockets under the edge and a motor. The edge is configured to stop a roulette ball that has entered a pocket. The motor is configured to raise the edge so that the roulette ball moves from the pocket to the sub-pocket and to lower the edge once the roulette ball is in the sub-pocket.
A play field for a casino dice table may comprise a play field and an electronic display device. The play field may comprise a middle portion disposed between first and second end portions. Each portion may comprise a flexible, light transmissive material, a thickness and a hardness. The thickness of the first and second end portions may each be greater than the thickness of the middle portion. Each first and second end portion may comprise multiple different thicknesses. The hardness of the middle portion may be the same as one or both of the first and second end portions. The hardness of the middle portion may be greater than a hardness of the first and second end portions. The electronic display device may be positioned under the play field and configured so that images displayed by the electronic display device are viewable on, or through, the play field.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Downloadable computer software and firmware for playing games of chance on computerized platforms, namely, dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; computer hardware and downloadable computer software for games of chance played on electronic gaming tables featuring multiple player betting interfaces and displays.
(2) Gaming machines featuring gaming tables, dice, and arcade-type electronic video games with or without the payment of prizes; reconfigurable casino gaming machines, namely, computerized video table games for casinos and operational game software therefor sold as a unit; electronic gaming tables with video output featuring multiple player betting interfaces enabling wagering on a communal wagering game and structural parts therefor. (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting; gaming services in the nature of gambling with or without the payment of bonuses, which are played via mobile, Internet or other networks and casinos.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Downloadable computer software and firmware for playing games of chance on computerized platforms, namely, for playing games of chance on dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; computer hardware and downloadable computer software for games of chance played on electronic gaming tables featuring multiple player betting interfaces and displays; operational game software for computerized video table games for casinos.
(2) Gaming machines featuring gaming tables, dice, and arcade-type electronic video games with or without the payment of prizes; reconfigurable casino gaming machines, namely, computerized video table games; electronic gaming tables with video output featuring multiple player betting interfaces enabling wagering on a communal wagering game and structural parts therefor. (1) Entertainment services, namely, providing temporary use of non-downloadable computer games; entertainment services, namely, providing in person electronic table games of chance; providing facilities for gaming in the nature of casinos and gaming halls that provide the environment for online gambling and online betting; gaming services in the nature of gambling with or without the payment of bonuses, which are played via mobile, Internet or other networks and casinos.
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
In one aspect, an improved table game system is disclosed herein, which displays visual effects on a play surface. A game system comprising: a table top having a game play area, and a table support for supporting the table top, a dealer station, a display that covers at least a portion of the game play area, a projector assembly, the projector assembly including a projector and a projector mount that mounts the projector to the support frame at a mounting angle, and a processing system connected to the projector and the dealer station.
Gaming devices, gaming systems, gaming device display systems and methods for providing enhanced lighting features in gaming devices and systems are provided. In one example, a front or player-facing flexible LED light strip is positioned to follow a curved contour portion of a video display device. A diffuser may be positioned to cover the flexible LED light strip. The flexible LED light strip may be positioned on a display frame attached to the video display device and the display frame may include a curved contour portion that conforms to the curved contour portion of the display device.
Gaming devices, gaming systems, gaming device display systems and methods for providing enhanced lighting features in gaming devices and systems are provided. In one example, a front or player-facing flexible LED light strip is positioned to follow a curved contour portion of a video display device. A diffuser may be positioned to cover the flexible LED light strip. The flexible LED light strip may be positioned on a display frame attached to the video display device and the display frame may include a curved contour portion that conforms to the curved contour portion of the display device.
An electronic table game (“ETG”) system in which a sequence of cards dealt by a common dealer is used to generate a real-time data stream of card identities communicated to a plurality of different player terminals, thereby allowing the different player terminals to provide different games utilizing the same card identities.
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
(1) Gaming hardware and software featuring a multi-player platform for providing a craps game, accepting wagers on the craps game and determining the outcome of wagers in a casino.
(2) Electronic gaming machines for providing a craps game, accepting wagers on the craps game and determining the outcome of wagers in a casino; gaming machines for playing craps featuring one or more computerized player interfaces for placing wagers and a mechanical device for operating a physical dice roll feature; standalone electronic gaming machine consisting of multiple player stations for accepting wagers in a craps game with a physical dice roll feature; electronic gaming machines for playing craps games with a physical dice roll feature in a casino for determining the outcome of wagers placed in the craps game and awarding payouts on winning wagers placed in the craps game to players thereof.
84.
Gaming system and method for providing a roulette game with visual effects
G07F 17/00 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services
G07F 19/00 - Complete banking systemsCoded card-freed arrangements adapted for dispensing or receiving monies or the like and posting such transactions to existing accounts, e.g. automatic teller machines
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
A63F 9/24 - Games using electronic circuits not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
85.
Gaming device display systems, gaming devices and methods for providing lighting enhancements to gaming devices
Gaming devices, gaming systems, gaming device display systems and methods for providing enhanced lighting features in gaming devices and systems are provided. In one example, a front or player-facing flexible LED light strip is positioned to follow a curved contour portion of a video display device. A diffuser may be positioned to cover the flexible LED light strip. The flexible LED light strip may be positioned on a display frame attached to the video display device and the display frame may include a curved contour portion that conforms to the curved contour portion of the display device.
In one aspect, an improved table game system is disclosed herein, which displays visual effects on a play surface. A game system comprising: a table top having a game play area, and a table support for supporting the table top, a dealer station, a display that covers at least a portion of the game play area, a projector assembly, the projector assembly including a projector and a projector mount that mounts the projector to the support frame at a mounting angle, and a processing system connected to the projector and the dealer station.
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
G06F 19/24 - for machine learning, data mining or biostatistics, e.g. pattern finding, knowledge discovery, rule extraction, correlation, clustering or classification
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
09 - Scientific and electric apparatus and instruments
Goods & Services
recorded computer software and firmware for games and gaming; Downloadable game software; downloadable computer software and firmware for playing games of chance on any computerized platform, including consoles and gaming generators; downloadable computer software for reporting problems with devices that accept a wager and display game outcomes; Downloadable computer and electronic game programs
90.
Multiplayer and multigame electronic wagering table game system using live dealer
An electronic table game (“ETG”) system in which a sequence of cards dealt by a common dealer is used to generate a real-time data stream of card identities communicated to a plurality of different player terminals, thereby allowing the different player terminals to provide different games utilizing the same card identities.
G07F 17/00 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services
G07F 19/00 - Complete banking systemsCoded card-freed arrangements adapted for dispensing or receiving monies or the like and posting such transactions to existing accounts, e.g. automatic teller machines
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
92.
Gaming system and method for providing a gaming machine with dual projection displays
In one aspect, improved gaming machines are disclosed herein, which provides a first projection display for each gaming machine, and a second projector for displaying video on a plurality of the gaming machines.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
In one aspect, an improved gaming table, such as a craps table, is disclosed herein, which combines electronic displays and wagering interfaces with traditional craps tables having physical dice and allowing players to physically throw the dice.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
94.
Multiplayer and multigame electronic wagering table game system using live dealer
An electronic table game (“ETG”) system in which a sequence of cards dealt by a common dealer is used to generate a real-time data stream of card identities communicated to a plurality of different player terminals, thereby allowing the different player terminals to provide different games utilizing the same card identities.
Provided is a gaming machine having a cabinet. Between the back as a back face and the right side face of the sides of the cabinet, the gaming machine has a right end side, which is formed by cutting a plane parallel to the gravitational direction in a manner to join lines spaced at predetermined distances in the individual directions of the back and the right side face from a line of intersection, on which the back and the right side face intersect when extended. The gaming machine also has a left end side between the back and a left side face. Moreover, the right end side and the left end side are symmetric with respect to a plane dividing the cabinet equally to the right and left.
The present invention provides an operation device, which comprises a face-formed-body which forms a shape of face by the translucent resin, a light emitting device which is configured inside of the face-formed-body and is able to project the light with a variety of color switchably to any area of the face-formed-body, and a light emitting control device which controls the light emitting device and causes it to select the color of the light and the irradiation area of the face-formed-body according to the different situation and project the light of the selected color into the selected irradiation area.
F21V 3/02 - GlobesBowlsCover glasses characterised by the shape
F21V 3/06 - GlobesBowlsCover glasses characterised by materials, surface treatments or coatings characterised by the material
G06K 9/00 - Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
H04N 7/18 - Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
F21V 33/00 - Structural combinations of lighting devices with other articles, not otherwise provided for
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G10L 17/00 - Speaker identification or verification techniques
G10L 25/63 - Speech or voice analysis techniques not restricted to a single one of groups specially adapted for particular use for comparison or discrimination for estimating an emotional state
A wagering game apparatus in which a processor identifies wagers, reports wagering game results, and resolves wagers. The game apparatus includes a first player position. A first player seat and first player input controls are located at the first player position. The first player input controls are in communication with the processor, and may enable entry of wagers, game selection, strategy execution, and accounting functions including ticket-in, ticket-out functionality. The apparatus may also include a second player position. The second player position includes a second player input control that is in communication with the processor and enables wagering on any wagering game played on the apparatus.
A gaming machine of the present invention stores a bet area on which a bet is placed through a gaming terminal and a game value placed as the bet, determines a resulting symbol from a plurality of symbols, rotates the wheel based on an operation of the lever in one of the plurality of gaming terminals, whose lever has been activated, stops the rotation of the wheel so that the pointer points a symbol arrangement area with the resulting symbol, and awards a payout based on the resulting symbol and the odds set for the bet area in which the bet is placed through the gaming terminal.
In an effect assemblage for a gaming machine which is configured to display a process of determining win/loss and a result of the win/loss by moving a first object image and a second object image relative to each other and stopping the first object image at a predetermined part of the second object image, after the first object image and the second object image move relative to each other, the movement of the second object image is corrected, with the result that a predetermined part of the second object image reaches the end of the movement locus at a timing at which the first object image reaches the end of the movement locus.
A projection mechanism including a projector emitting projection light by which a game effect image is generated and a projection target mechanism including a projection surface which generates a three-dimensional structure corresponding to a game content, in association with the game effect image generated by projection of the projection light are included.