A method for dematerialization of game receipts. After creating an electronic vault and associating the created electronic vault with a personal device of a player, at least one electronic coupon is recorded in the electronic vault, upon request from the personal device of the player. The electronic coupon includes data of a bet to be placed on a game managed by a game engine. Then, according to a list of at least one electronic coupon recorded in the electronic vault, at least one bet is placed with at least one game engine. An electronic receipt is then received from each game engine with which a bet has been placed, confirming the placement of the bet and recording of the electronic receipt in the electronic vault.
The invention relates to an assembly for linked digital games, comprising at least one server (115) that cooperates with at least one game device (100, 105, 110), wherein the at least one game device is configured to participate in a first game and a second game, the first and second games being different, the at least one server comprising a first software module (310) carrying out the first game and a second software module (315) carrying out the second game, the first and second software modules being separate from one another, the at least one server further comprising a linked-game management software module (305), said linked-game management software module being configured to execute the second software module following the execution of the first software module.
The invention relates to a method in a system comprising game devices and a server, wherein a first device participates in a first game and a third game and a second device participates in a second game and the third game, the server comprising separate software modules for carrying out the first, second and third games, the server further comprising a linked-game management software module for executing the software module linked to the third game following the execution of the software module linked to the first or second game, the server executing the steps of: the linked-game management software module receiving digital data for executing the third game, the digital data being received from the software module linked to the first or second game, and updating the software module linked to the third game according to the received digital data.
Disclosed is a method of managing game winnings in a computer system including several independent gaming modules and a winnings management module distinct from the gaming modules, the winnings management module being configured for: obtaining a winnings information item, relating to participation in a first game type, and an information item on eligibility for a second game type, the information items obtained on winnings and eligibility being received from a first gaming module obtained according to a ticket identifier; obtaining a winnings information item relative to a participation in the second game type in relation with the ticket identifier, the winnings information item relative to the participation in the game of the second type being obtained from a second gaming module associated with the game of the second type; and estimating winnings associated with the identifier of the ticket according to the winnings information items received.
The invention relates to the dematerialisation of game receipts. After having created an electronic vault and associated the created electronic vault with a player's personal device, at least one electronic ticket is stored in the electronic vault and, upon the request of the player's personal device, an electronic ticket comprising data of a bet to be placed in a game is generated by a game engine. According to a list of at least one electronic ticket stored in the electronic vault, at least one bet is subsequently placed with at least one game engine. An electronic receipt is then received from each game engine with which a bet has been placed confirming that the bet has been placed and that the electronic receipt has been stored in the electronic vault.
The present disclosure relates to the management of the winnings of multiplayer digital lottery games of gambling and of chance. In a first phase, a player participates in one or more elementary digital games of chance, at least one of which is multiplayer, all the games having a return to player of one hundred percent (full payout). Next, in a second phase, the player participates in a single-player elementary game of chance, which has a return to player less than one hundred percent. This return to player less than one hundred percent represents the return to player of the games of the first phase that the gaming operator could have applied.
The invention relates to the dematerialisation of game receipts. After having created an electronic vault and associated the created electronic vault with a player's personal device, at least one electronic ticket is stored in the electronic vault and, upon the request of the player's personal device, an electronic ticket comprising data of a bet to be placed in a game is generated by a game engine. According to a list of at least one electronic ticket stored in the electronic vault, at least one bet is subsequently placed with at least one game engine. An electronic receipt is then received from each game engine with which a bet has been placed confirming that the bet has been placed and that the electronic receipt has been stored in the electronic vault.
The invention relates to the contextual adaptation of games in a game system comprising a data processing device and a range of physical game tickets associated with a main game, each game ticket comprising a contextual element associated with the main game, at least two distinct tickets from the range of tickets comprising two distinct contextual elements and at least two distinct tickets from the range of tickets comprising one and the same contextual element. For a ticket from the range of tickets, an additional game is identified according to the labelling on the ticket. Access to said additional game is granted to a holder of said ticket by customising, according to an obtained contextual element, the identified additional game, the contextualised additional game being specific to the obtained contextual element.
The invention relates to the contextual adaptation of games in a game system comprising a data processing device and a range of physical game tickets associated with a main game, each game ticket comprising a contextual element associated with the main game, at least two distinct tickets from the range of tickets comprising two distinct contextual elements and at least two distinct tickets from the range of tickets comprising one and the same contextual element. For a ticket from the range of tickets, an additional game is identified according to the labelling on the ticket. Access to said additional game is granted to a holder of said ticket by customising, according to an obtained contextual element, the identified additional game, the contextualised additional game being specific to the obtained contextual element.
The present invention relates to the identification and determination of an order of a sub-set of events from a set of events, each event being selectable by a user and being associated with a point in time, with a category and with elements, according to at least one event selection history. After having obtained a tree associating events, of which at least one point in time belongs to a given period of time, the events of the tree being associated with one another by their category and/or their elements according to paths comprising at least one node formed of events, categories or elements, and having obtained a selection history comprising events selected previously, a sub-set of events connected to an event belonging to the selection history via a path is identified, the identified event points in time being subsequent to the events of the selection history. An order of the events of the sub-set is subsequently determined.
The invention relates to the management of gaming winnings in a computer system comprising a plurality of independent game modules and a module for managing winnings that is separate from the game modules, the module for managing winnings being configured to - obtain winnings information relating to participation in a game of a first type and information concerning eligibility for a game of a second type, the winnings and eligibility information obtained being received by a first game module depending on a ticket identifier, - obtaining winnings information relating to participation in the game of the second type in connection with the ticket identifier, the winnings information relating to participation in the game of the second type being obtained from a second game module linked to the game of the second type, and - estimating a winning linked to the ticket identifier depending on the winnings information obtained.
The invention relates to the management of gaming winnings in a computer system comprising a plurality of independent game modules and a module for managing winnings that is separate from the game modules, the module for managing winnings being configured to - obtain winnings information relating to participation in a game of a first type and information concerning eligibility for a game of a second type, the winnings and eligibility information obtained being received by a first game module depending on a ticket identifier, - obtaining winnings information relating to participation in the game of the second type in connection with the ticket identifier, the winnings information relating to participation in the game of the second type being obtained from a second game module linked to the game of the second type, and - estimating a winning linked to the ticket identifier depending on the winnings information obtained.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
38 - Telecommunications services
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
Scientific (other than for medical purposes), nautical, surveying, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for the supply, distribution, transformation, accumulation, regulation or control of electric current; magnetic data-carriers, recording discs; mechanisms for coin-operated apparatus; cash registers, calculators, modems, monitors; screens; compact discs; digital video discs; computer software (recorded); data recording systems; code readers for credit cards and the like; electronic prediction and competition apparatus, with neon signs; coin-operated games (machines) for use with a television receiver, encoded magnetic cards, chip cards, electronic cards, electronic purses, integrated circuits and microcircuits, card readers, data communication servers, interactive television apparatus and instruments, CD-ROMs, games consoles, electronic games cards; computer and micro-computers for controlling games and paying players; electronic measuring and control apparatus for controlling games and paying players. Toys, games and playthings; sports articles (except clothing, shoes and mats); decorations for Christmas trees. Telecommunications, transmission of messages; press and information agencies; communication by radio, telegram, telephone or videophone, television, or the Internet; transmission of information by data transmission, television broadcasting, broadcasting among other by radio, television, the Internet, video recordings, sound recordings, cable, Hertzian waves, satellite; communication by computer terminals, communication on the free or restricted World Wide Web; provision of connections to data transmission networks, to a computer database server, including the Internet. Education and entertainment; organisation of competitions, betting, predictions, lotteries, tombolas, prize draws; radio or television entertainment, on the Internet; film production; rental of motion pictures, sound recordings, cinema film projection apparatus; theatrical agencies; leisure services; organisation of competitions, lending of books; theatre performances; television or radio entertainment, on the Internet, multimedia. design of programmes for computer games and games terminals; computer programming; leasing access time to a computer database; design, writing, upgrading and rental of computer software.