The Generational Project, LLC

United States of America

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IP Type
        Trademark 4
        Patent 4
Date
2024 5
2023 2
2021 1
IPC Class
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition 4
A63F 13/812 - Ball games, e.g. soccer or baseball 4
G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings 4
G06T 19/00 - Manipulating 3D models or images for computer graphics 4
NICE Class
41 - Education, entertainment, sporting and cultural services 4
09 - Scientific and electric apparatus and instruments 1
16 - Paper, cardboard and goods made from these materials 1
18 - Leather and imitations of leather 1
21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware 1
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Status
Pending 5
Registered / In Force 3
Found results for

1.

TELEVIRTUAL

      
Serial Number 98777848
Status Pending
Filing Date 2024-09-30
Owner The Generational Project, LLC ()
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

organization, production, and broadcast of live, pre-recorded, and interactive events, to be viewed in person, via TV, the internet, websites, downloadable applications, augmented reality devices and virtual reality devices; organization, production, and broadcast of live, pre-recorded, and interactive instructional series to be viewed in person, via TV, the internet, websites, downloadable applications, augmented reality devices and virtual reality devices

2.

LEARN FROM LEGENDS

      
Serial Number 98777869
Status Pending
Filing Date 2024-09-30
Owner The Generational Project, LLC ()
NICE Classes  ? 41 - Education, entertainment, sporting and cultural services

Goods & Services

organization, production, and broadcast of live, pre-recorded, and interactive events, to be viewed in person, via TV, the internet, websites, downloadable applications, augmented reality devices and virtual reality devices; organization, production, and broadcast of live, pre-recorded, and interactive instructional series to be viewed in person, via TV, the internet, websites, downloadable applications, augmented reality devices and virtual reality devices

3.

MIXED REALITY GOLF COMPETITIONS INVOLVING REAL AND VIRTUAL PARTICIPANTS

      
Application Number 18625772
Status Pending
Filing Date 2024-04-03
First Publication Date 2024-07-25
Owner The Generational Project, LLC (USA)
Inventor
  • Tureaud, Christian B.
  • Fazio, James M.

Abstract

A method and system to generate first data of a first golfer, wherein the first data comprises at least one of a height, a weight, or golf-related performance data of the first golfer. Second data of a virtual representation of a second golfer is generated, wherein the second data is based on historical performance data associated with the second golfer. A comparison of the first data and the second data is generated. Based at least in part on a display of the comparison, a selection of the second golfer from a set of competitors is generated. Based on the first data and the second data, a simulation of a golf competition involving the first golfer and the virtual representation of the second golfer is generated and a winner of the golf competition is indicated.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

4.

DIGITAL LEGENDS

      
Serial Number 98518005
Status Pending
Filing Date 2024-04-24
Owner The Generational Project, LLC ()
NICE Classes  ?
  • 25 - Clothing; footwear; headgear
  • 28 - Games; toys; sports equipment
  • 35 - Advertising and business services
  • 16 - Paper, cardboard and goods made from these materials
  • 18 - Leather and imitations of leather
  • 21 - HouseHold or kitchen utensils, containers and materials; glassware; porcelain; earthenware
  • 36 - Financial, insurance and real estate services
  • 41 - Education, entertainment, sporting and cultural services
  • 42 - Scientific, technological and industrial services, research and design
  • 43 - Food and drink services, temporary accommodation

Goods & Services

Earmuffs; Gloves; Hats; Pajamas; Pants; Scarves; Shirts; Shoes; Shorts; Socks; Underwear; Baseball caps; Long underwear; Athletic jackets; Bomber jackets; Collared shirts; Cowboy hats; Dress pants; Eternity scarves; Footwear, namely, flip-flops; Golf shirts; Golf shorts; Gym pants; Infinity scarves; Ski jackets; Snowboard pants; Sports jackets; Sports jerseys; Sports shirts; Waterproof jackets Game equipment, namely, chips; Game tables; Golf accessory pouches; Golf bag carts; Golf bag covers; Golf bag trolleys; Golf bags; Golf bags with or without wheels; Golf ball markers; Golf ball sleeves; Golf balls; Golf club covers; Golf club heads; Golf club shafts; Golf clubs; Golf course distance markers; Golf course fairway markers; Golf flags; Golf irons; Golf practice nets; Golf putter covers; Golf putters; Golf tee bags; Golf tee markers; Golf tees; Golf towel clips for attachment to golf bags; Golf training apparatus, namely, golf practice platforms; Toy vehicles; Action figure toys; Balls for games; Bathtub toys; Bendable toys; Board games; Card games; Checkers games; Chess games; Cornhole game sets; Covers for golf clubs; Divot repair tool for golfers; Electronic action toys; Fidget toys; Gloves for golf; Hand grips for golf clubs; Infant toys; Inflatable toys; Mechanical toys; Non-motorized golf trolleys; Party games; Pet toys; Plush toys; Tabletop games; Trivia game played with cards and game components; Water toys Advertising and marketing; Advertising and promotional services; Advertising and publicity services; Advertising consultation; Advertising services; Brand concept and brand development services for corporate clients; Brand evaluation services; Brand positioning services; Marketing analysis services; Marketing consulting, namely, development of marketing campaigns for others; Marketing research services; Marketing services, namely, promoting or advertising the goods and services of others; On-line retail stores featuring paper goods, bags, home goods, apparel, toys and sporting goods; Retail stores featuring paper goods, bags, home goods, apparel, toys and sporting goods; Retail sporting goods stores; Advertising services, namely, creating corporate and brand identity for others; Event marketing; Marketing and branding services, namely, providing customized communication programs to obtain consumer insights and develop branding strategies; On-line customer-based social media brand marketing services; Social media strategy and marketing consultancy focusing on helping clients create and extend their product and brand strategies by building virally engaging marketing solutions Cardboard mats for beer mugs; Collectible printed trading cards; Holders for golf score cards; Printed calendars; Printed desk calendars; Printed post cards; Printed posters; Printed wall calendars; Score pads; Scratch pads; Scribble pads; Sketch pads; Writing paper pads Backpacks; Bags of leather; Golf umbrellas; All purpose sport bags; Athletics bags; Beach bags; Canvas bags for shopping; Diaper bags; Duffle bags; Gym bags; Men's clutch bags; Messenger bags; School book bags; Sport bags; Travel bags Cups; Mugs; Cup lids; Glass beverageware; Glass dishes; Glass mugs; Mug cosies; Mugs, not of precious metal; Plates not of precious metal; Wine glasses; Beer glasses; Beer mugs; Cocktail glasses; Coffee cups; Coffee mugs; Cups and mugs; Decorative plates; Drinking glasses; Drinking glasses, namely, tumblers; Earthenware mugs; Insulated mugs; Martini glasses; Paper plates and paper cups; Sippy cups; Tea cups; Travel mugs; Vacuum mugs Credit card authorization services; Credit and cash card payment processing services; Cryptocurrency exchange services; Cryptocurrency exchange services featuring blockchain technology; Cryptocurrency payment processing; Cryptocurrency trading services; Electronic transfer of cryptocurrency; Financial brokerage services for cryptocurrency trading; Financial consultation in the field of cryptocurrency; Financial trading of cryptocurrency; Issuance of credit cards; Providing electronic processing of credit card transactions and electronic payments via a global computer network Entertainment in the nature of competitions in the field of sports competitions; Entertainment in the nature of e-sports competitions; Entertainment in the nature of golf tournaments; Entertainment services in the nature of a television series in the field of sports; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services in the nature of presenting live musical performances; Entertainment services in the nature of production of live events for parties and special events for social entertainment purposes; Entertainment services in the nature of production of television shows; Entertainment, namely, live music concerts; Entertainment, namely, production of fan-based experiences being television shows and interactive plays; Instruction in the nature of golf clinics; Online gaming services in the nature of computer game tournaments; Providing a website featuring entertainment information Application service provider (ASP) featuring software for use in creating on-line virtual communities for registered users to organize groups and events, participate in discussions, and engage in social, business and community networking; Electronic storage of digital audio files; Electronic storage of digital images; Electronic storage of digital photographs; Electronic storage of digital video files; Design of online social networking software; Providing a web site for the electronic storage of digital photographs and videos; Providing technology consulting in the field of social media; Providing temporary use of on-line non-downloadable computer software for use as a digital wallet; Software as a service (SAAS) services featuring software for creating on-line virtual communities for registered users to organize groups and events, participate in discussions, and engage in social, business and community networking; Computer services, namely, creating an on-line community for registered users to organize groups and events, participate in discussions, and engage in social business and community networking Restaurants; Bar services; Bed and breakfast services; Cafe services; Catering services; Hotel restaurant services; Hotel accommodation services; Hotel accommodation, bar and restaurant services; Restaurant services; Providing of food and drink via a mobile truck

5.

Mixed reality competitions involving real and virtual participants

      
Application Number 18527995
Grant Number 12257508
Status In Force
Filing Date 2023-12-04
First Publication Date 2024-03-28
Grant Date 2025-03-25
Owner The Generational Project, LLC (USA)
Inventor
  • Tureaud, Christian B.
  • Fazio, James M.

Abstract

A method and system to identify first data associated with a participant, where the first data includes at least one of a height, a weight, or performance data of the participant. A selection of a competitor from a set of competitors is received. Based on historical performance data associated with one or more competitions involving the competitor, second data associated with a computer-generated representation of the competitor is generated. Based on the first data and the second data, a simulation of a competition involving the participant and the computer-generated representation of the competitor is generated. An indication of a winner of the simulation of the competition is generated.

IPC Classes  ?

  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

6.

DIGITAL LEGENDS

      
Serial Number 98214006
Status Pending
Filing Date 2023-10-08
Owner The Generational Project, LLC ()
NICE Classes  ?
  • 09 - Scientific and electric apparatus and instruments
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Downloadable electronic game software; Downloadable electronic game software for handheld electronic devices; Downloadable electronic game software for wireless devices; Downloadable mobile applications for viewing, buying, selling, and trading digital assets, digital collectibles, and goods authenticated by nonfungible tokens (NFT's); Downloadable virtual reality game software Film and video film production; Virtual reality game services provided on-line from a computer network; Arranging and conducting e-sports competitions; Entertainment in the nature of e-sports competitions; Entertainment in the nature of golf tournaments; Organisation of golf tournaments; Organization of e-sports competitions; Organization, arranging and conducting of golf games

7.

Mixed reality competitions involving real and virtual participants

      
Application Number 17941494
Grant Number 11872491
Status In Force
Filing Date 2022-09-09
First Publication Date 2023-01-05
Grant Date 2024-01-16
Owner The Generational Project, LLC (USA)
Inventor
  • Tureaud, Christian B.
  • Fazio, James M.

Abstract

A method and system to generate first participant data of a real participant, wherein the first participant data comprises at least one of a height, a weight, or performance data of the real participant. Second participant data of a virtual representation of a competitor is generated, the second participant data being based on historical performance data associated with one or more competitions involving the competitor. A comparison of the first participant data and the second participant data is generated. Based at least in part on a display of the comparison, a selection of the competitor from a set of competitors is identified. Based on the first participant data and the second participant data, a simulation of a competition involving the real participant and the virtual representation of the competition is generated and a winner of the simulation of the competition is identified.

IPC Classes  ?

  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06T 19/00 - Manipulating 3D models or images for computer graphics

8.

Mixed reality competitions involving real and virtual participants

      
Application Number 17136916
Grant Number 11471774
Status In Force
Filing Date 2020-12-29
First Publication Date 2021-08-05
Grant Date 2022-10-18
Owner The Generational Project, LLC (USA)
Inventor
  • Tureaud, Christian B.
  • Fazio, James M.

Abstract

The disclosure provides technology for generating a mixed reality computer simulated competition between real and virtual participants. The mixed reality simulation may merge aspects of the real world with aspects of a virtual world. The real participant may be any human being that wants to compete in-person with a virtual participant and the virtual participant may be a deceased person, a living person, a famous person, a friend, or other participant. The real participant may perform actions in the real world that are captured in video content and the technology may augment the video content to include simulated actions of the virtual participant. The simulation of the virtual participant may be based on an actual person (e.g., a body double), computer models (e.g., graphical model, behavioral model, and kinematic model), or a combination thereof. The technology may also determine scores for the participants and determine the winner of the competition.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
  • A63F 13/812 - Ball games, e.g. soccer or baseball
  • G06T 19/00 - Manipulating 3D models or images for computer graphics