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Found results for
patents
1.
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SHUFFLEBOARD BOARD ARRANGEMENT
Application Number |
16966496 |
Status |
Pending |
Filing Date |
2020-01-29 |
First Publication Date |
2021-07-29 |
Owner |
Electric Shuffle IP Limited (United Kingdom)
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Inventor |
- Barham, Paul
- Moor, Stephen
- Dale, Jason
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Abstract
A shuffleboard arrangement is disclosed. The shuffleboard arrangement comprises a wall extending along a first direction and a shuffleboard table. The shuffleboard table extends from the wall orthogonal to the first direction from a first end of the shuffleboard table to a second end of the shuffleboard table opposite to the first end of the shuffleboard table. The first end of the shuffleboard table extends from the wall and comprises a scoring area. The second end of the shuffleboard table comprises a playing area from where players throw pucks along a sliding surface towards the scoring area. The shuffleboard arrangement further includes a scoreboard for displaying scoring, the scoreboard arranged at the first end of the shuffleboard table.
IPC Classes ?
- A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
- A63B 71/06 - Indicating or scoring devices for games or players
- A63F 7/00 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks
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2.
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Shuffleboard scoring system
Application Number |
16473894 |
Grant Number |
11484764 |
Status |
In Force |
Filing Date |
2017-10-19 |
First Publication Date |
2021-05-06 |
Grant Date |
2022-11-01 |
Owner |
Electric Shuffle IP Limited (United Kingdom)
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Inventor |
- Dale, Jason
- Moore, Stephen
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Abstract
A scoring system is disclosed for a shuffleboard table 2 having a sliding surface 4 on which a puck 6 can be thrown. A camera 26 is arranged to point in a direction 28 that is angled relative to the normal 30 of the sliding surface 4. A puck 6 can be thrown and a computer 32 can detect a moving object within a throwing zone 16. The computer 32 analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface 4 the computer 32 can calculate a score.
IPC Classes ?
- A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
- A63B 71/06 - Indicating or scoring devices for games or players
- G06T 7/90 - Determination of colour characteristics
- G06T 7/70 - Determining position or orientation of objects or cameras
- A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
- G06T 7/20 - Analysis of motion
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3.
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SHUFFLEBOARD BOARD ARRANGEMENT
Document Number |
03143406 |
Status |
Pending |
Filing Date |
2020-01-29 |
Open to Public Date |
2020-09-17 |
Owner |
ELECTRIC SHUFFLE IP LIMITED (United Kingdom)
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Inventor |
- Barham, Paul
- Moore, Stephen
- Dale, Jason
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Abstract
A shuffleboard arrangement is disclosed. The shuffleboard arrangement comprises a wall extending along a first direction and a shuffleboard table. The shuffleboard table extends from the wall orthogonal to the first direction from a first end of the shuffleboard table to a second end of the shuffleboard table opposite to the first end of the shuffleboard table. The first end of the shuffleboard table extends from the wall and comprises a scoring area. The second end of the shuffleboard table comprises a playing area from where players throw pucks along a sliding surface towards the scoring area. The shuffleboard arrangement further includes a scoreboard for displaying scoring, the scoreboard arranged at the first end of the shuffleboard table.
IPC Classes ?
- A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
- A63F 7/00 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks
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4.
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SHUFFLEBOARD BOARD ARRANGEMENT
Application Number |
GB2020050205 |
Publication Number |
2020/183122 |
Status |
In Force |
Filing Date |
2020-01-29 |
Publication Date |
2020-09-17 |
Owner |
ELECTRIC SHUFFLE IP LIMITED (United Kingdom)
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Inventor |
- Barham, Paul
- Moore, Stephen
- Dale, Jason
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Abstract
A shuffleboard arrangement is disclosed. The shuffleboard arrangement comprises a wall extending along a first direction and a shuffleboard table. The shuffleboard table extends from the wall orthogonal to the first direction from a first end of the shuffleboard table to a second end of the shuffleboard table opposite to the first end of the shuffleboard table. The first end of the shuffleboard table extends from the wall and comprises a scoring area. The second end of the shuffleboard table comprises a playing area from where players throw pucks along a sliding surface towards the scoring area. The shuffleboard arrangement further includes a scoreboard for displaying scoring, the scoreboard arranged at the first end of the shuffleboard table.
IPC Classes ?
- A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
- A63F 7/00 - Indoor games using small moving playing bodies, e.g. balls, discs or blocks
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5.
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SHUFFLEBOARD SCORING SYSTEM
Document Number |
03048673 |
Status |
Pending |
Filing Date |
2017-10-19 |
Open to Public Date |
2018-07-12 |
Owner |
ELECTRIC SHUFFLE IP LIMITED (United Kingdom)
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Inventor |
- Dale, Jason
- Moore, Stephen
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Abstract
A scoring system is disclosed for a shuffleboard table (2) having a sliding (surface 4) on which a puck (6) can be thrown. A camera (26) is arranged to point in a direction (28) that is angled relative to the normal (30) of the sliding surface (4). A puck (6) can be thrown and a computer (32) can detect a moving object within a throwing zone (16). The computer (32) analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface (4) the computer (32) can calculate a score.
IPC Classes ?
- A63B 24/00 - Electric or electronic controls for exercising apparatus of groups
- A63B 67/14 - Curling stoneShuffleboardSimilar sliding games
- A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
- A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- A63F 13/46 - Computing the game score
- A63F 13/75 - Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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