The present disclosure illustrates an mite-removing vacuum cleaner including a cleaner body and a mite-removing device. The mite-removing device is detachably combined with a front section of the cleaner body and includes a circuit board, a vibrator and a UV sterilization lamp. The circuit board is electrically connected to a power source, and the vibrator is electrically connected to the circuit board. The UV sterilization lamp is located at the bottom surface of the mite-removing device and electrically connected to the circuit board. When the cleaner body is assembled with the mite-removing device, the mite-removing vacuum cleaner can perform mite-removing and dust-sucking functions both; when the cleaner body is disassembled from the mite-removing device, the cleaner body can perform the dust-sucking function independently. Therefore, the mite-removing vacuum cleaner of the present disclosure can provide the mite-removing and dust-sucking functions both, or provide the dust-sucking function independently.
A47L 7/00 - Suction cleaners adapted for additional purposesTables with suction openings for cleaning purposesContainers for cleaning articles by suctionSuction cleaners adapted to cleaning of brushesSuction cleaners adapted to taking-up liquids
A47L 9/04 - Nozzles with driven brushes or agitators
A47L 9/06 - Nozzles with fixed, e.g. adjustably fixed brushes or the like
A47L 9/00 - Details or accessories of suction cleaners, e.g. mechanical means for controlling the suction or for effecting pulsating actionStoring devices specially adapted to suction cleaners or parts thereofCarrying-vehicles specially adapted for suction cleaners
A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.
A63F 9/24 - Games using electronic circuits not otherwise provided for
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
A63F 13/215 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
A63F 13/426 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/214 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
A63F 13/323 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines