09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Gaming software that generates or displays wager outcomes of gaming machines; computer game software relating to or featuring gaming, gambling, betting, and casino games; software for currency-, coin- and/or credit-operated slot machines, fruit machines, gaming machines and gaming devices; computer software for slot machines, fruit machines, gaming machines and gaming devices; computer application software relating to or featuring gaming, gambling, betting, and casino games; downloadable electronic game programs and computer software platforms for gaming, gambling, betting and casino games, and electronic gaming that may be accessed via the Internet, electronic mail or portable, mobile, handheld or tablet devices. Gaming machines that generate or display wager outcomes; currency-, coin- and/or credit-operated slot machines, fruit machines and gaming machines; slot machines, fruit machines and gaming machines, all of the aforesaid being related to gaming, gambling, betting and sports. Entertainment services; providing an online computer game; electronic games services provided by means of the internet; providing computer games and wagering games through a computer or mobile platform; rental of gaming machines; rental of fruit machines; rental of slot machines.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Software for games of chance; gaming software that generates or displays wager outcomes. Entertainment services, namely, providing online games of chance and wagering games.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
Gaming software that generates or displays wager outcomes of gaming machines; computer game software relating to or featuring gaming, gambling, betting, and casino games; software for currency-, coin- and/or credit-operated slot machines, fruit machines, gaming machines and gaming devices; computer software for slot machines, fruit machines, gaming machines and gaming devices; computer application software relating to or featuring gaming, gambling, betting, and casino games; downloadable electronic game programs and computer software platforms for gaming, gambling, betting and casino games, and electronic gaming that may be accessed via the Internet, electronic mail or portable, mobile, handheld or tablet devices. Gaming machines that generate or display wager outcomes; currency-, coin- and/or credit-operated slot machines, fruit machines and gaming machines; slot machines, fruit machines and gaming machines, all of the aforesaid being related to gaming, gambling, betting and sports. Entertainment services; providing an online computer game; electronic games services provided by means of the internet; providing computer games and wagering games through a computer or mobile platform; rental of gaming machines; rental of fruit machines; rental of slot machines.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game software; interactive video game software; gaming software that generates or displays wager outcomes. Entertainment services; providing computer games and wagering games through a computer or mobile platform.
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Computer game software; interactive video game software; gaming software that generates or displays wager outcomes. Providing computer games and wagering games through a computer or mobile platform.
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a mobile device, associated with a player, is brought to a casino. The mobile device runs an application that may have been downloaded and installed on the mobile device prior to the mobile device being brought to the casino. The operations can further include generating an offer to perform an activity within the casino. The award is attainable via performance of the activity. The operations can include providing information about the offer to the mobile device. The mobile device presents the offer via the application. The application can specify the award and the activity to perform. The operations can further include detecting performance of the activity via player input via one or more wagering game machines within the casino, and providing the award in response to the performance of the activity.
A method includes establishing a Near Field Communication (NFC) between a wagering game machine and a mobile device, without a manual configuration and a manual intervention. The method includes receiving, into the wagering game machine, player identification data from the mobile device through the Near Field Communication. The method includes authenticating the player identification data, wherein the authenticating is at least part of a player login into a wagering game account.
A method includes receiving a communication regarding account activity for a player account of a wagering game player. The player account is within a group of player accounts for the wagering game player, wherein the group of player accounts includes at least one of a player account for account-based wagering at a wagering game establishment, a player account for player tracking of player activity at the wagering game establishment, and a player account for online wagering. The method includes executing a rules-based response, after receiving the communication regarding account activity. Executing the rules-based response can comprise at least one of: transmitting a player notification to the wagering game player about the account activity, to at least one of the player accounts and transmitting an account lockdown communication instructing an account server to lockdown at least one of the player accounts.
In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition.
This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices.
Wagering game systems can leverage web browsers to present wagering game content with a variety of technologies. For instance, an electronic wagering game table can present diverse wagering game content (e.g., multiple wagering games, portal games, social networking applets, hospitality menus, etc.) with a variety of technologies that interface with a web browser. Also, a single wagering game can be constructed from multiple technologies. A wagering game system can implement a framework that dynamically builds up a web page to use multiple technologies for presenting content with a web browser on a wagering game system. The framework can dynamically construct the web page, which can involve modifying objects, embedding objects, removing objects, and replacing objects that correspond to different technologies.
A method includes capturing media content of a wagering game machine at a wagering game establishment with a camera of a mobile device. A location of the mobile device is determined when the media content is captured. A direction that a lens of the camera is facing when the media content is captured is determined. The wagering game machine is identified based on the location and the direction. Overlay imagery derived from wagering game activity of the wagering game machine is downloaded into the mobile device from a server. The overlay imagery is composited onto the media content to create a composited media content. The composited media content is displayed on a display of the mobile device.
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game system account associated with a player should be awarded a system-wide game modifier based on the players system-wide gaming activity. The operations can also include determining when the player selects each wagering game of a plurality of wagering games selected by the player for play via the wagering game system. The operations can further include, for each wagering game of the plurality of wagering games selected by the player via the wagering game system, determining that the wagering game system account associated with the player has been awarded the system-wide game modifier, and modifying the wagering game based on predefined game modification specifications associated with the wagering game and the system-wide game modifier.
A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a user request to initiate a group wagering game from a host wagering game player account, via a local-area networking device at a non-casino geographic location and providing group wagering game content to the local-area networking device in response to the request. The operations can further include detecting wagering activity from members of a group at the geographic location, providing wagering game outcome information related to the wagering activity, and assigning a portion of the wagering activity to the host wagering game player account.
A cabinetmaker can create an electronic license that governs 1) components allowed to be connected to a wagering game machine and 2) functionality enabled on the wagering game machine. The electronic license (cabinet license) is bound to a wagering game machine cabinet. The cabinetmaker can load the electronic license into a secure memory area bound to the cabinet of a wagering game machine. A process (application, daemon, etc.) can perform various operations that ensure the wagering game machine complies with the cabinet license. The executable code that implements this process (license compliance code) can execute to disable components and/or functionality that do not comport with the electronic license, can execute to place the wagering game machine in a limited operation state, can execute to generate a notification of the license violation and freeze the wagering game machine, etc.
A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an "e-mail") message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content.
A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session for a player in a first wagering game machine of the wagering game system based on a wagering game system account associated with the player. The operations can also include identifying wagering game machines of the wagering game system that are idle and available for simultaneous game play. The operations can further include initiating a wagering game session for the player in a second wagering game machine of the wagering game system for simultaneous game play. The second wagering game machine may be selected from the wagering game machines that are idle and available for simultaneous game play. The operations can further include initiating simultaneous game play in the first and second wagering game machines based on the players wagering game system account.
G06F 19/00 - Digital computing or data processing equipment or methods, specially adapted for specific applications (specially adapted for specific functions G06F 17/00;data processing systems or methods specially adapted for administrative, commercial, financial, managerial, supervisory or forecasting purposes G06Q;healthcare informatics G16H)
19.
INTEGRATING WAGERING GAMES AND ENVIRONMENTAL CONDITIONS
A wagering game system and its operations are described herein. In embodiments, the operations can include detecting characteristics of at least one environmental condition in an external environment that is external to a wagering game machine in a casino (e.g., detect activity that occurs in the casino, detect appearance of people and objects in the casino, detect light and sound events, etc.). The operations can further include generating an animated wagering game effect in a wagering game animation, using the detected characteristics of the environmental condition. The animated wagering game effect can affect one or more wagering game objects within the wagering game animation in a way that emulates the environmental condition.
Wagering game systems including gaming chairs are described herein. In some embodiments, a method includes receiving, in a wagering game machine, access information identifying a wagering game player, and determining the wagering game players motion profile associated with a gaming chair connected to the wagering game machine, wherein the motion profile indicates movements of the gaming chair that are acceptable to the wagering game player. The method also includes determining prescribed motions for the gaming chair, wherein the prescribed motions are associated with wagering game events, and determining that one of the wagering game events occurred on the wagering game machine. The method also includes moving the gaming chair in accordance with the prescribed motions for the gaming chair and the wagering game players motion profile.
Embodiments include a method comprising determining a layout pattern of a plurality of wagering game machines. The layout pattern indicates a plurality of locations within the layout pattern. Display of a representation of the layout pattern with highlighting of a first of the plurality of locations within the layout pattern is requested. Input at one or more of the plurality of wagering game machines in response to said highlighting is requested. A first of the plurality of wagering game machines is mapped to the first of the plurality of locations based, at least in part, on the input being supplied from the first of the plurality of wagering game machines.
Embodiments include a method that aggregates, for each of a plurality of players, data of different wagering games based, at least in part, on criteria for an aggregate leaderboard. Values for each of the plurality of players are computed based, at least in part, on the data aggregated for each of the plurality of players and the criteria for the aggregate leaderboard. Ranks of the plurality of players are determined based, at least in part, on the computed values. A subset of the plurality of players with ranks above a threshold rank is determined. Indications of the subset of the plurality of players are supplied for updating the aggregate leaderboard.
An external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. An external evaluator evaluates game outcome data, received from a wagering gaming machine via a network, against criteria for a plurality of events (203). It is determined that the game outcome data satisfies a criterion of a first of the plurality of events. The criteria comprise the criterion. A device is determined that performs an operation that, at least partially, implements the first of the plurality of events (323). A communication that indicates the first of the plurality of events is transmitted to the device via the network (327).
Electronic paper (e-paper) can be incorporated onto player tracking cards (101) to allow logos, themes, and/or other content (e.g., text, images, etc.) displayed on player tracking cards to be updated. An identifier is determined based on data read from a magnetic strip on a rewritable display card (503). The rewriteable display card comprises electronic paper (103). Account information associated with the identifier is received (505). Content to be displayed on the electronic paper is determined based, at least in part, on the account information (507). The content is written to the electronic paper (513).
A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing transmittal of light through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing transmittal of light through the front screen and a closed translucent state obscuring the front screen. A controller is coupled to the projector system and front and rear switchable screens to periodically cycle the respective closed and open states.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session.
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices.
A system determines that current wagering game establishment activity data of a user satisfies wagering game establishment offer evaluation criteria (401). The system accesses, over a network, past activity data of the user at least partially in response to determining that the current wagering game establishment activity data of the user satisfies the wagering game establishment offer evaluation criteria (403). The system analyzes the past activity data based, at least in part, on a desired effect and the current wagering game establishment activity data (405). The system computes likelihood that at least one of a set of offers can achieve the desired effect based on the analysis result (407). The system selects a first of the set of offers based, at least in part, on determining the likelihood that at least one of the set of offers can achieve the desired effect (409). The system presents the selected first offer to the user (413).
A wagering game system and its operations are described herein. In embodiments, the operations can include presenting coordinated wagering game light and sound effects across multiple presentation devices in a casino. In some embodiments, the operations can trigger wagering game audio effects from lighting commands produced by network lighting controllers. The triggered audio can match characteristics of the light effects. The operations can include receiving, at a casino content presentation device, lighting data from a network lighting controller. The casino content presentation device associates the lighting data with a light effect and determines a sound effect, coupled with, or tied to, to, the light effect. The operations can further include presenting the sound effect on speakers associated with the casino content presentation device, and across other casino content presentation devices in the casino, as part of a casino-wide, synchronized, multi-media show.
A switchable transmissive display having an underlying display mode and a full video mode. The switchable transmissive display includes an underlying display and a second display disposed to overlay a portion of the underlying display. The second display includes a transmissive liquid crystal panel, a backlight assembly and a switchable diffuser film layer. The backlight assembly includes a transmissive aperture behind which a portion of the first underlying display is positioned and a supplemental backlight directed at the aperture. The switchable diffuser film layer is transparent in the underlying display mode to allow viewing of the underlying display. The switchable diffuser film layer is translucent in the full video mode to obscure the transmissive aperture allowing an image to be displayed on the second display. The switchable diffuser film layer distributes light from the backlights to provide substantially homogeneous light intensity across the back of the transmissive liquid crystal panel.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality.
A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player.
A wagering game system and its operations are described herein. In some embodiments, the operations can include generating game history for each of a plurality of wagering games, associated with a first wagering game title, played by a first player via a wagering game system. The operations can also include randomly selecting, from the game history, a subset of the plurality of wagering games previously played by the first player, and generating a computer bot for the first player, based on the subset of the plurality of wagering games, to be used during a multiplayer wagering game competition to play for the first player. The operations can further include initiating, via the wagering game system, the multiplayer wagering game competition, replaying, during the multiplayer wagering game competition, the subset of the plurality of wagering games using the computer bot, and determining results of the multiplayer wagering game competition.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect.
A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining possible wagering game events that can occur for a wagering game. The operations can further include determining a subset of the possible wagering game events and configuring an award ladder game to award prizes in a stair-step fashion based on occurrence of the subset of possible wagering game events. The operations can further include ordering a plurality of awards, or prizes, on an award ladder in an order of value and configuring the award ladder to award the plurality of awards in a sequential order of value according to an order of occurrence of the subset of possible wagering game events. The operations can further include configuring the award ladder to reset when the plurality of awards have been awarded.
A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a wagering game on a display device of a wagering game machine. The operations can also include detecting head movements and facial gestures of a player of the wagering game via a video capture device of the wagering game machine, and generating player input data based on the head movements and facial gestures of the player. The operations can further include modifying wagering game content based on the player input data associated with the head movements and facial gestures of the player, and presenting results of the wagering game on the display device of the wagering game machine.
An establishment can coordinate devices (e.g., lights, speakers, displays) to enhance a game playing environment based on events detected in a network of wagering game machines. A system can be implemented that determines an environmental effect based on an event of a wagering game (e.g., a near win event), regardless of the particular wagering game developer/manufacturer. The system can determine the environmental effect to be created for an event at the wagering game machine, at a server, etc. A request for the environmental effect is then supplied to the process and/or machine that causes the devices to create the environmental effect.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a wagering game player account and determining a social network account associated with the wagering game player account. The social network account can be associated with a social network. The operations can further include determining one or more applications from the social network that are associated with the social network account. The operations can further include integrating the one or more applications with a wagering game session for the wagering game player account.
A wagering game system and its operations are described herein. In embodiments, the operations can include tracking progress of a wagering game player account (player account) for a persistent-state game. The player account can fulfill progression requirements for the persistent-state game, such as by performing wagering game activities. The operations can then provide, or reward, the player account with progress in the persistent-state game. Operations can mark the progress by presenting progress markers on a progress chart available to the player account. The progress chart can be based on an episodic theme. The operations can present episodic theme content at certain locations on the progress chart. The operations can further unlock content based on progress in the persistent-state game and present unlocked content to the player account. Operations can also enforce progress limits, where the player account can perform gaming activities to remove the progress limits.
A wagering game system and its operations are described herein. In embodiments, the operations can include monitoring wagering game play for a player account that is registered to play a group scavenger hunt game. The group scavenger hunt game may include various collectable items that group members collect to win the group scavenger hunt game. The operations can further include determining that wagering game events occur during the wagering game play, where the occurrences of the wagering game events are prerequisites for obtaining the collectable items. The operations can further include indicating on a group progress report (e.g., a website) that one of the collectable items was obtained. In some embodiments, the operations can also include awarding the player account for obtaining the item, providing trophies, or other virtual assets, for winning the group scavenger hunt game, providing benefits for holding the trophies, etc.
A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility.
A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.
A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
A gaming system for conducting a wagering game includes a game display configured to display an array of symbols indicating a randomly selected outcome of the wagering game in response to receiving a wager from a player, an input device adapted to receive inputs from a player and to output a signal to a controller corresponding to the player inputs and a controller configured to conduct a wagering game and a game feature associated with the wagering game. The controller is further configured to enable play of the wagering game responsive to an input of a first wager and to enable the game feature responsive to an input of a second wager further to the first wager. The game feature provides an opportunity for the player to receive, further to a winning outcome in the wagering game, a first positive feature in the game feature, and provides an opportunity for the player to receive, further to a losing outcome in the wagering game, a second positive feature in the game feature.
A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the gameplay window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template.
A wagering game system and its operations are described herein. In some embodiments, the operations can include coordinating presentation of media in a plurality of browsers of one or more wagering game machines. The operations can include subscribing a first browser and a second browser of a wagering game machine to a communication channel; presenting media for a wagering game in the first browser of the wagering game machine; requesting a result for the wagering game; presenting media for the wagering game result in the first browser; and determining that the wagering game result triggers a bonus game in the second browser. The operations can also include notifying the second browser of the wagering game machine of the bonus game trigger via the communication channel to cause the second browser to present media for the bonus game.
An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device ("media controller") reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin ("instantiates the progressive skin").
Some embodiments of the inventive subject matter include one or more machine readable media including instructions which when executed by a machine cause the machine to perform operations comprising: loading, into a main memory of the machine, a wagering game software program configured to, upon execution, determine results for wagering games and to provide the results to remote wagering game terminals; executing the wagering game software program in the machine; deactivating the wagering game software program, wherein the deactivating includes, for each one of the wagering game terminals, determining that the one of the wagering game terminals has been idle for a specified time period; discontinuing determination of the results and provision of the results to the one of the wagering game terminals; and ceasing execution of the wagering game software.
In some embodiments, a method comprises initiating a plurality of skill-based bonus games across a plurality of wagering game machines; collecting game result data associated with the plurality of skill-based bonus games; during a normalization process for one of the plurality of skill-based bonus games, determining a rate of awarding a secondary economy asset for the skillbased bonus game is not within a range based on the game result data; adjusting parameters of the skill-based bonus game to normalize the rate of awarding the secondary economy asset across the plurality of skill-based bonus games; and deploying the skill-based bonus game with the adjusted parameters across one or more of the wagering game machines.
Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining emergency information that indicates a potential threat to the well being of one or more individuals (e.g., patrons, staff, etc.) within a casino. The operations can also include determining and presenting emergency content, on wagering game machines within the casino, which notifies the one or more individuals of the threat. The operations can also include determining individual specific emergency information that relates specifically to the one or more individuals, and providing the individual specific emergency information to the one or more individuals.
A wagering game system and operations are described herein. The operations can include presenting selectable casino content on a casino display device and determining a selection of the casino content (e.g., by a wagering game player account, by a casino patron, etc.). The operations can further include determining data from the selectable casino content, such as viewable portions of the casino content or metadata associated with casino content. The operations can further include sending the data to be saved in a user accessible storage, such as to a user accessible storage device or a web account associated with a casino user or social contact. In some embodiments, the operations can also include analyzing the selected casino content to generate analytics that can be used to determine targeted content (e.g., targeted advertisements, targeted wagering games, etc.) that can be presented or suggested to a wagering game player.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account that is logged in to a wagering game session and presenting a wagering game during the wagering game session. The operations can further include determining accounting transaction data that relates to an amount of money that the player account has spent on gambling during a time period. The operations can further include presenting the accounting transaction data during the wagering game session so that the accounting transaction data and the wagering game are both perceptible to the player account. The operations can also include indicating the amount of money that the player account has spent on gambling in the time period.
The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners.
A multi-mode gaming terminal comprising, a wager input device, a primary display for displaying a primary wagering game. And at least one controller operative to: (i) detect a selection between a cash mode of operation and a tournament mode of operation; (ii) if the cash mode is selected, execute the primary wagering game configured with a first payback return; (iii) if the tournament mode is selected, execute the primary wagering game in a tournament mode configured with a second payback return and a tournament return, wherein on each tournament eligible play of the primary wagering game resulting in a winning outcome, a predetermined number of tournament points are awarded and added to a tournament entry; and (iv) upon the occurrence of a triggering event, entering the tournament entry into at least one tournament.
Techniques for controlling wagering game environments are described herein. In one embodiment, a computer-implemented method for controlling a casino wagering game environment includes determining a plurality of zones in the casino wagering game environment, wherein the zones include one or more wagering game machines. The method can also include presenting wagering games on the wagering game machines in the wagering game environment, and detecting an event in the wagering game environment, the event triggering a bonus game for which a plurality of players have a possibility of winning an award. The method can also include determining one or more of the zones in which to present media associated with the bonus game, and presenting, in the one or more zones, the media associated with the bonus game. The method can also include determining a winner of the bonus game, and providing the award to the winner.
A wagering game system and its operations are described herein. In embodiments, the operations can include presenting a skill-based wagering game on a wagering game machine. The skill-based wagering game can have a limited winnable award amount for the skill-based wagering game. The operations can also include tracking skilled game goals that a player accomplishes during the skill-based wagering game and awarding the player from the limited winnable award amount. The operations can also include determining a surplus amount that was not earned from the limited winnable award amount, and awarding some, or all, of the surplus amount during subsequent activity. In some embodiments, the operations can also include allocating the surplus amount to wagering game pools, distributing the surplus amount as tokens based on triggered activities, and presenting game modifiers that enable players to enhance performance in a skill-based game.
A gaming machine includes a cabinet frame, a display, and an emotive lighting area. The cabinet frame has a cabinet surface visible to and facing a player position in front of the gaming machine. The display is mounted to the cabinet frame and is configured to display a randomly selected outcome from a wagering game. The emotive lighting area is integrated with the cabinet frame on the cabinet surface, proximate the display, and is separate from the display. The emotive lighting area includes a light source and a reflective surface, each of the light source and the reflective surface being concealed within the cabinet frame such that they are not viewable from the player position, the reflective surface configured to receive light directly from the light source and to reflect the light to a viewable area.
A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
G06Q 50/00 - Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
A wagering game system and its operations are described herein. In embodiments, the operations can include receiving login information to log in to an online gaming venue and determining a player account associated with the login information. The operations can also include presenting the online gaming venue on a personal computing device associated with the player account. The online gaming venue can include casino related data that indicates ambience of a gambling environment (e.g., a casino, a poker room, etc.), interactive objects to interact with the player account, and communication functions to share recorded activity and other personal information, between the player account and other player accounts within the online gaming venue. In some embodiments, the operations can also include determining indications of player emotions and presenting multi-media files in conjunction with player avatars to represent the indicated emotions within the online gaming venue.
A gaming system having virtual assets comprises a wager input device, at least one gaming terminal comprising a display for displaying a wagering game, and a virtual asset server in communication with the at least one gaming terminal, the virtual asset server storing and managing one or more types of virtual assets, each type of virtual asset having a different plurality of attributes associated therewith. The system comprises at least one controller operative to cause the first display to display the first wagering game, in response to a first triggering event, award one or more of the virtual assets to a player of the first wagering game, store information regarding the awarded virtual assets in a player account associated with the player and accessible to the virtual asset server, and provide a monetary award to the player for any winning outcomes achieved during play of the first wagering game.
A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving application data provided from multiple applications on a wagering game machine. The application data can indicate needs by the multiple applications to present content on the wagering game machine. The operations can also include prioritizing the presentation of the content based on control rules that govern interoperability between the multiple applications. The operations can also include determining access rights, subscription levels, or other limitations on the multiple applications to present the content and access to each other's application data. The operations can further include presenting controls so that player accounts can modify the manner or priority of presenting the content.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining an achievement by a player account that occurs during a wagering game session and rewarding the player accounts achievement according to achievement settings or business rules. The operations can also include generating achievement data with marketing metadata and providing the achievement data to a marketing provider to market to the player account based on the achievement data. In some embodiments, the operations can also include presenting the achievement data on a website, such as a personal wagering game web log "gaming blog".
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
An architecture that employs an internal entity that controls import and export of data ("import/export controller") and an external entity that operates as a liaison ("data liaison") between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.
A wagering game system and its operations are described herein. In embodiments, the operations can include determining one or more casino events that request a configuration for one or more wagering game machines, generating one or more automated configuration tasks, assigning one or more properties to the tasks, and storing the one or more automated configuration tasks and the one or more properties so that the one or more properties are persisted on the gaming network. The operations can also include recovering a wagering game machines operational state if the automated configuration tasks encounter problems during execution that affect the wagering game machines playability.
A wagering game developer can support an online wager gaming community and provide digital representatives to members to enhance real-life wager gaming experience. A digital representative of a wagering game player can be imported from a remote store associated with an online wager gaming community. Data associated with the digital representative can also be imported. Wagering game activity of the wagering game player at one or more electronic wagering game machines in a wagering game establishment is determined. One or more digital representative data updates for the digital representative are determined based, at least in part, on the determined wagering game activity of the wagering game player. The one or more digital representative updates are applied to the data associated with the digital representative. The digital representative and the updated data associated with the digital representative are exported.
In some embodiments a method includes receiving, from a mobile phone, a request to transfer a first fund amount from a player account to a wagering game machine. The method can also include determining that the player account does not include the first fund amount; receiving a second fund amount from a secondary funding source, and augmenting the player account by the second fund amount, wherein the augmenting results in the player account including the first fund amount. The method can also include transferring the first fund amount from the player account to the wagering game machine; debiting the player account by the first fund amount.
A wagering game developer can use an online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, re-usable, and/or configurable ("wagering game widgets"). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments.
A method of awarding a progressive comprises displaying a progressive award which increments over time as wagers are received and activating the progressive award for a predetermined first time period. During the first time period, a first portion of each eligible wager received is added to the progressive award, each eligible wager associated with a corresponding player inputting the wager. For each eligible wager received, a first number of entries are allocated into a selection for awarding the progressive award. The method further comprises selecting a winning entry from all entries received during the first time period and awarding the progressive award to a player associated with the selected winning entry.
In some embodiments, a wagering game machine comprises a secure hard disk drive including at least one secure partition configured to store wagering game assets for use in presenting wagering games, and unsecured partitions configured to store wagering game content. The secure hard disk drive can also include an access controller configured to receive a request to access the wagering game assets and a first access key. The access controller can also deny the access request if the first access key does not match a second access key, and allow access to the wagering game assets if the first access key matches the second access key. The wagering game machine can also include a wagering game controller configured to send the request to access the wagering game assets, and to present, after being allowed access to the wagering game assets, a wagering game using the wagering game assets.
A mesh communications wagering game system and its operations are described herein. In some embodiments, the operations can include tracking any number of wireless mesh network devices in relation to a wagering boundary so that the system can manage wagering games. In some embodiments, the operation can include incentivizing players to encourage other players to participate in a mesh network, thus increasing the efficiency of the mesh network. In some embodiments, the operations can include coordinating the presentation of wagering game content between mesh enabled devices.
A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, linked to the respective player’s account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers.
A method for conducting a community wagering game on a plurality of gaming terminals includes conducting base wagering games on the plurality of gaming terminals and triggering a community event in which at least one randomly selected outcome is shared by all participating gaming terminals. Upon triggering the community event, the first gaming terminal is entered in the community event if wagering criteria is met by the first gaming terminal, and a first enhancement is received at the first gaming terminal in accordance with additional wagering criteria being met by the first gaming terminal. Upon triggering the community event, the second gaming terminal is entered in the community event if wagering criteria is met by the second gaming terminal, and a second enhancement is received at the second gaming terminal in accordance with additional wagering criteria being met by the second gaming terminal.
In some embodiments, a processor includes a plurality of local stores configured to store wagering game assets and at least part of a wagering game controller, and to store authentication keys for use in authenticating the wagering game controller and the wagering game assets; a plurality of processing elements, wherein each processing element is coupled to one of the local stores, each processing element configured to present wagering games by executing the wagering game controller; at least one authentication controller including hardware configured to authenticate, using the authentication keys, the wagering game controller and wagering game assets; a storage device in communication with the processor, the storage device configured to store the wagering game controller and wagering game assets, wherein the wagering game assets include audio and video content for use in presenting the wagering games.
A system can invigorate wagering games with dynamic updates to reflect changes in ongoing current events. Current real-life data about at least one of a current event and a public figure are acquired. Game data for a wagering game are updated based, at least in part, on the acquired current real-life data. A plurality of wagering game machines that host instances of the wagering game are determined. The updated game data is indicated over a network to the plurality of wagering game machines that host instances of the wagering games.
A patron flow system aggregates wagering game data from a plurality of wagering game machines in a wagering game establishment. The wagering game data indicates a plurality of patrons and times. Patron flow data is generated from the aggregated wagering game data. The patron flow data indicate flows of the plurality of patrons among the plurality of wagering game machines in the wagering game establishment with respect to the times.
A method of playing a wagering game comprises receiving a wager, and generating a randomly selected first outcome of a first wagering game, the first outcome comprising a first plurality of symbols arranged in a first matrix. The method further comprises generating a randomly selected second outcome of a second wagering game, the second outcome comprising a second plurality of symbols arranged in a second matrix, and simultaneously displaying the first outcome and the second outcome on at least one display. The method further comprises detecting an occurrence of a triggering event, in response to the triggering event, copying a first special symbol occurring in the first outcome into the second outcome to yield a modified second outcome, and evaluating the first outcome and the modified second outcome for winning combinations of symbols.
A wagering game account management system and its operations are described herein. In embodiments, the operations include presenting a graphical user interface that includes a graphical control associated with a credit account belonging to a wagering game player; detecting a selection of the graphical control that initiates a financial transaction to transfer money from the credit account to a wagering game session account; determining access information stored in a player profile, the access information to access the credit account; determining an amount to transfer from the credit account to the wagering game session account balance; determining one or more rules limiting use of the credit account; and enforcing the one or more limitation rules on the use of the credit account.
Described herein are processes and devices that authorize and manage wagering agents and associated accounts. One of the devices described is a wagering game system. The wagering game system can detecting a request from a first player account to utilize a shared wagering fund to wager on a wagering game. The shared wagering fund can be funded by a second player account. The wagering game system can make the shared wagering fund available to the first player account to wager on a wagering game. The wagering game system can determine a game award produced by the wagering game. The system can then allocate a portion of the game award to the second player account.
Described herein are processes and devices that integrate video broadcasts into wagering games. One of the devices described is a wagering game system. The wagering game system can receive a video feed and detect activity performed in the video feed. The system can generate a wagering game character that in some way emulates the activity performed in the video feed. The system can detecting activities performed by the wagering game character and utilize the activities to generating a wagering game outcome. The system can also generate overlay objects to be used as wagering game elements and integrate the overlay objects with the video feed as a wagering game, or in conjunction with wagering games.
This describes generating casino floor maps. In some embodiments, the casino monitoring system can analyze captured data of casino floor objects. The system can determine metadata related to any of the casino floor objects and generate one or more overlay objects for each of the casino floor objects. The system can create a casino floor map by superimposing the overlay objects over the captured data (e.g., superimpose the overlay objects onto a live video stream). The system can present the floor map on any suitable device. The system can detect a selection of the overlay objects on the casino floor map and present metadata for a casino floor object associated with the selected overlay object. The system can also determine details of people on a casino floor via close-range biometric scans and measurements. The system can use the scans and measurements to assist people in the casino.
G06K 9/68 - Methods or arrangements for recognition using electronic means using sequential comparisons of the image signals with a plurality of reference, e.g. addressable memory
A method of playing a competitive wagering game comprises receiving a wager from each of a first plurality of players, displaying to each of the first plurality of players a first wagering game, and in response to a first triggering event, entering the first plurality of players into a competitive wagering game. The method further comprises declaring a first one of the first plurality of players a winner of the competitive wagering game, in response to a second triggering event, entering the first player and a second plurality of players into a subsequent competitive wagering game and providing the first player with an award enhancement for use during the subsequent competitive wagering game.
Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared.
A gaming system for conducting a wagering game includes a wager input device for receiving a wager to play a wagering game, at least one display for displaying the wagering game, and at least one controller. The controller is operative to display a first outcome of the wagering game and award a first award associated with the first outcome, store the first award in a stored awards group, cause the at least one display to display the stored awards group, and re-award one or more awards in the stored awards group upon the occurrence of a triggering event.
Described herein are processes and devices that control wagering transactions for multi-provider game content. One of the devices described is a wagering game system. The wagering game system can process a plurality of wagering games from multiple wagering game providers on a single wagering game machine during a single wagering game session. The system can communicate wagering transaction information for the plurality of wagering games between the wagering game machine and an account server. The wagering game system can synchronize a session funds balance on the wagering game machine with an account balance on the account server. The system can utilize different modes of synchronizing the account information for the multiple wagering games.
Described herein are processes and devices that present wagering game content in multiple windows. One of the devices described is a wagering game system. The wagering game system can receive wagering game content and control information from more than one content provider. The wagering game system can present the content from the various content providers in one or more windows, such as by presenting content from one provider in a main window while presenting content from a second provider in one or more auxiliary windows. The wagering game system can also determine priority information for content displayed in the windows and control the appearance and actions of the windows, or content displayed within the windows, based on the priority information.
In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request.
A gaming system comprises a wager input device for receiving at least one wager and a display for displaying a wagering game. The display includes an integrated image capture device for visually capturing objects proximate the display. The system further comprises at least one controller operative to (i) detect the presence of at least a first object proximate the display, (ii) cause the image capture device to visually capture the first object and create a stored image thereof, (iii) graphically integrate the stored image of the first object into the wagering game, and (iv) display one or more outcomes of the wagering game which include one or more symbols comprising at least a portion of the stored image.
Described herein are processes and devices that utilize non-volatile memory on a wagering game machine. One of the devices described is a wagering game system. The wagering game system can receive a request to activate a first wagering game on a wagering game machine, receive critical data for the first wagering game and store the critical data to a fixed- size block within a non- volatile memory store so that the non- volatile memory store includes critical data for only that wagering game. The wagering game system can then copy the critical data for the wagering game to a backing store, verify that the copied critical data on the backing store matches the critical data in the non- volatile memory, activate the first wagering game, present results for the wagering game, and update the backing store with changes made to the critical data on the non-volatile memory store during a game session.
Systems and methods present images for elements of a wagering game in accordance with user preferences. The size, location, aspect ratio, scaling input methodology, scaling display methodology and user interfaces present on a primary or secondary display may be controlled using the user preferences. User preferences in conjunction with wagering game events may be used to control display characteristics of elements displayed on a primary or secondary display of a wagering game machine.
Apparatus, systems, and methods may operate to receive an indication that a wagering game machine is to enter into a service power mode while the game machine is fully operational, and then to enter into the service power mode to disable game play while providing substantially uninterrupted power to a subset of game machine components. These powered components include one or more processors and memory. The service power mode may operate to leave the remainder of the game machine components unpowered, so that later transitioning from the service power mode to full operation does not result in resetting the processors. Other apparatus, systems, and methods are disclosed.
Described herein are processes and devices that automatically generate a player profile. One of the devices described is a wagering game system. The wagering game system can present a plurality of pictures on a wagering game machine, kiosk, or other network device. The plurality of pictures includes aesthetic content. The wagering game system can receive player input indicating a preference for the aesthetic content of at least one of the plurality of pictures. The wagering game system can generate a wagering game player profile to store player preferences associated with wagering games and wagering game machines. The wagering game system can assign values to the player preferences based on the preference for the aesthetic content.
Described herein are processes and devices that visually present wagering game options. One of the devices described is a wagering game system. The wagering game system can receive search criteria for wagering games and determine wagering games to present to a wagering game player. The wagering game system can present the wagering game in visual selection environments, such as a visual map or a virtual universe. The visual map selection environment can display summary information about the wagering games on visual map nodes. The virtual universe selection environment can display summary information about the wagering games on virtual universe objects.