An electronic gaming system is described. The electronic gaming system includes a management server including a processor and a memory device storing computer-readable instructions. The instructions, when executed by the processor, cause the processor to receive player identification data and game data. The instructions also cause the processor to request and receive, based upon the player identification data and from a player tracking server, player data associated with the player account, cause display, on a host device associated with a casino host, of at least a portion of the player data and the game data, and determine that the EGM should be disabled for a predetermined amount of time. The instructions further cause the processor to cause display of a message indicating that the EGM will be disabled and disable the EGM for the predetermined amount of time.
Embodiments of the disclosure provide an electronic gaming machine, systems and methods with a wheel feature mode dependent on base game outcomes. Specifically, a gaming machine comprises a user interface, a display device, and a game controller. The wheel feature mode is triggered during a base game based on wheel feature mode trigger conditions. The wheel feature mode animates a graphical user interface to present a spinning feature wheel that provides credit value awards, dependent on base game outcomes (e.g., one or more base game bingo pattern outcomes), through a sequence of player-initiated feature wheel spins. If one or more winning base game outcomes remain in the base game, the wheel feature mode continues with each wheel slice value reset, such that the minimum wheel slice value is equal to or greater than the previous spinning feature wheel credit value award which continues until no winning base game outcomes remain.
An electronic gaming machine includes a cabinet, a main display coupled to the cabinet and configured to display a wagering game, and a button deck assembly slidably coupled to the cabinet. The button deck assembly includes a housing extending from a first end oriented to face the cabinet to an opposed second end, a pushbutton releasably coupled to the housing between the first end and the second end, a latch, and a lever. The latch is configured to pivot relative to the pushbutton between a first position, in which the latch engages the pushbutton to secure the pushbutton to the housing, and a second position, in which the latch is disengaged from the pushbutton. The lever is slidably coupled to the housing and configured to engage the latch, wherein movement of the lever relative to the housing pivots the latch between the first position and the second position.
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A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
4.
Display screen or portion thereof with a graphical user interface or set of graphical user interface elements
Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.
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6.
SYSTEM AND METHOD FOR MULTILEVEL AUTONOMOUS TOURNAMENTS
Systems and techniques for providing multilevel autonomous tournaments for wagering game are provided. In some implementations, players may earn entry into such a tournament by meeting one or more criteria and then be associated with a tournament entry for that tournament. Each tournament entry may be associated with a set of tournament entries and, after a requisite number of tournament entries for a given tournament entry set has been associated with players, a selection of a tournament entry, and thus at least implicitly a player, may be made. The players selected in such a selection event may then be associated with a tournament entry in a next-highest tournament tier. Such selections may occur until a single player is selected from the highest-ranked tournament tier of the tournament.
An electronic gaming device that includes a display device, a memory device, and a game controller including a processor is described. The processor is configured to apply a game tier to a base game, wherein the game tier corresponds to a credit award range, and cause a base game outcome including symbols displayed on reels to be displayed. The processor is also configured to determine that the base game outcome includes a prize symbol including a first credit award within the credit award range of the game tier. The processor is further configured to apply the game tier to a feature game and cause a feature game outcome including symbols displayed on reels to be displayed. The processor is further configured to determine that the feature game outcome includes the prize symbol including a second credit award within the credit award range of the game tier.
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A centralized gaming system is provided. The centralized gaming system includes a thin gaming device providing game play in a communal game and a central gaming server configured to: store a ball call for the communal game on behalf of the thin gaming device and at least one legacy gaming device; receive an outcome request message from the thin gaming device; allocate a bingo card to the game instance associated with the outcome request message from a card pool of predetermined bingo cards; evaluate the allocated bingo card based on a current state of the ball call of the communal game; determine a reward value based on the evaluation of the allocated bingo card; and transmit an outcome results message to the thin gaming device in response to the outcome request message.
A communal gaming system provides a communal game to players of electronic gaming devices. The system includes a plurality of EGMs, each EGM includes a trigger condition identifying when the player is awarded participation in the communal game. The system also includes a communal game display configured to display a communal game play area. The system (a) begins a game cycle for a game instance of the communal game; (b) receives, from a first device and in response to detecting the trigger condition, a communal participation trigger message; (c) awards a participation entry in the game cycle to the player; (d) transmits, to the first device, a participation award message indicating successfully entry of the player in the game cycle; (e) conducts the communal game, thereby generating an award outcome of the communal game for the player; and (f) awards the player based on the generated award outcome.
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10.
SYSTEMS AND METHODS FOR ELECTRONIC GAMING USING HISTORICAL DATA
In one aspect, an electronic gaming machine is described. The electronic gaming machine includes at least one display device, a player input interface, a credit input mechanism, and a game controller configured to execute instructions. When executed by the game controller, the instructions cause the game controller to select a set of historical events from a plurality of sets of historical events for use in a wagering game, select a plurality of arrangements of historical event data, and determine a plurality of sub-wagers from a received credit wager. The instructions further cause the game controller to assign each sub-wager of the plurality of sub-wagers to a different arrangement of the historical event data and determine an outcome of the wagering game by applying the historical event data for the set of historical events to each of the different arrangements of the historical event data having a sub-wager assigned thereto.
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11.
SYSTEMS AND METHODS FOR PLAYING A WAGERING GAME IN WHICH SYMBOLS ARE POPULATED FROM ONE OR MORE REELS TO BINGO CARDS
An electronic gaming machine that includes a display device, a memory device, and a processor. The processor configured to control the display device to display a matrix of symbol positions formed by a plurality of reels and display a first bingo card and a second bingo card wherein the first bingo card includes a first feature indicator and the second bingo card includes a second feature indicator, store in the memory device a first memory structure corresponding to the first bingo card and a second memory structure corresponding to the second bingo card, and in response to determining that a first prize symbol indicator of a first prize symbol displayed in the matrix of symbol positions corresponds to a combination of the first feature indicator and the second feature indicator, populate a position on each of the first bingo card and the second bingo card with the first prize symbol.
A gaming machine, system and method providing variable position display capable of display movement and an extendable screen responsive to gaming conditions. The gaming machine includes a cabinet, a variable position display, an extendable display screen, and a controller. The variable position display rotates, tilts, pans, or some combination of translation, rotation, tilting and panning, in relation to the cabinet and in response to at least one or more predefined gaming conditions. The controller initiates a movement sequence movement of the variable position display, from a first position to a second position, and initiates the game program tailored to retractably extend the extendable display screen with respect to the cabinet relatively to the movement of the variable position display, and present the game and game outcomes of the game on the variable position display in the second position.
Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.
A gaming machine includes a processor configured to execute instructions, which when executed, cause the processor to at least control a display device to display a first subgame and a second subgame during a multi-game bingo game, evaluate a first bingo card to determine a first outcome for the first subgame, and evaluate a second bingo card to determine a second outcome for the second subgame. The instructions also cause the processor to control the display device to display the first outcome for the first subgame and the second outcome for the second subgame.
A blockchain system for facilitating preparation and installation of electronic gaming devices using a blockchain network is provided. The blockchain system includes an electronic gaming machine (EGM). The EGM includes a memory, a network interface, and at least one processor. The processor is configured to execute the operating system and the blockchain client, initiate a software installation on the EGM of a software component after the EGM has been delivered to an operational venue, including transmitting a software request transaction into the blockchain network for addition to the blockchain, identify a software permission blockchain transaction from the blockchain authorizing the installation of the software component on the EGM, download the software component from a cloud server of a regulated cloud storing certified software images of software components for EGMs in the blockchain network, and install the software component on the EGM.
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
H04L 9/06 - Arrangements for secret or secure communicationsNetwork security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
16.
LOW-COMPLEXITY REEL SYMBOL REPLACEMENT STRATEGY WITH CLUSTERING
In an electronic gaming device, instances of a target symbol are swapped in to symbol positions of one or more reel strips using one or more index tables to identify the symbol positions at which to swap in the instances of the target symbol. The index table(s) can be configured to cluster instances of the target symbol according to a deterministic approach. Subsequently, spin results are determined for one or more spins of reels using the reel strips.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Gaming services in the nature of casino gaming
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable computer game software via a global computer network and wireless devices; Downloadable game software; Downloadable electronic games via the internet and wireless devices; Recorded game software
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
20.
SYSTEMS AND METHODS FOR PROVIDING TRANSIENT FEATURES ASSOCIATED WITH OUTPUTS IN ELECTRONIC GAMING
A gaming system configured to: display an electronic game including reels and transient characters each associated with one of the reels and displayed for a predetermined number of spins; randomly determine a prize and a number of health points for each character; spin and stop the reels and display a set of symbols on each stopped reel; determine, for each stopped reel, whether the set of symbols includes an attack symbol that causes the number of health points of the associated character to reach zero; when the number of health points for any of the characters reaches zero, generate an award that includes the prize for the character having zero health points; remove each character having zero remaining spins, determined after the reels are stopped; and for each removed character, display a new character and determine a prize and a number of health points for the new character.
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A blockchain system for providing ticketing within a blockchain network of participating electronic devices includes an electronic gaming machine (EGM) configured to participate in the blockchain network. The EGM a memory storing a local blockchain and a system blockchain. The EGM also includes at least one processor configured to execute instructions which, when executed, cause the at least one processor to identify a first ticket creation blockchain transaction in the local blockchain from a ticket creation device of the first plurality of electronic gaming devices, the first ticket creation blockchain transaction including at least a ticket value and a ticket identifier (ID), create a system ticket creation blockchain transaction including at least the ticket value and the ticket ID, and broadcast the system ticket creation blockchain transaction to the system blockchain.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06F 16/27 - Replication, distribution or synchronisation of data between databases or within a distributed database systemDistributed database system architectures therefor
22.
LEVER APPARATUS WITH A DISPLAY MODULE FOR SUPPLEMENTING A MAIN DISPLAY OF A GAMING MACHINE
An EGM includes a cabinet having a main display. The main display has a transverse plane and is configured to present a set of reels each having a plurality of symbols. The EGM further includes a lever apparatus having an arm mounted to the cabinet and configured to move between a first position and a second position. The lever apparatus further has a display module including a supplemental display having a center. Responsive to the supplemental display being supported by the arm in the first position, the supplemental display is located relative to the main display such that the center of the supplemental display is spaced up to one inch from the transverse plane of the main display. Responsive to the arm being moved from the first position to the second position, the supplemental display presents one or more symbols along a first payline continued from the main display.
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
The innovations herein balance return to player (RTP) between different selectable volatility pick options (e.g., different reel set sizes) when a variable progressive feature prize (e.g., a number of free games) is awarded, while reducing loading delays and maintaining smooth operation of the gaming device. A volatility pick gateway may dynamically determine an adjustment factor for the progressive feature prize associated with a selectable volatility pick option and dynamically modify weights for a weight table associated with the selected volatility pick option. As opposed to employing lookup tables for every combination of selectable volatility pick option (e.g., reel set size) and progressive feature prize value (e.g., number of free games), one or more weights for weight tables associated with the volatility pick options may be dynamically modified. In this way, the RTP for the default volatility pick option may approximately match the RTP for the other selectable volatility pick options.
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28.
GAMING SYSTEMS AND OPERATIONS INCLUDING WALKING SYMBOLS WITH PERSISTENT FEATURES
An electronic gaming system includes a memory device and a processor configured to cause display of a plurality of symbol positions arranged in a game matrix with a first set of symbols including a first designated persistence symbol displayed in a first symbol position of a first column and a second designated persistence symbol displayed in a first symbol position of a second column. In response to the first designated persistence symbol being displayed in the first column, the first designated persistence symbol is locked in the first symbol position of the first column for subsequent spins of the bonus game. In response to the second designated persistence symbol being displayed in the second column, the second designated persistence symbol is moved horizontally from the second column to an adjacent column of the plurality of columns for a second spin of the bonus game.
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09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable computer game software via a global computer network and wireless devices; Downloadable game software; Downloadable electronic games via the internet and wireless devices; Recorded game software
Gaming machines for gambling; Gaming machines, namely, devices which accept a wager; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
A system and associated processes that includes a gaming computing device is provided. The gaming computing device is programmed to cause display of a plurality of reels wherein each reel includes a plurality of symbols for display therein including a plurality of value symbols, and to cause display of a mega reel that includes at least one mega symbol. The at least one mega symbol is associated with an operation applied to the symbols displayed on the reels, and an output from a random number generator and a lookup within a lookup table may be used to determine a mega symbol to display on the mega reel and to execute the operation associated with the mega symbol to affect the symbols displayed on the reels and an award provided therefrom.
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09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable computer game software via a global computer network and wireless devices; Downloadable game software; Downloadable electronic games via the internet and wireless devices; Recorded game software
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing temporary use of non-downloadable computer games; Gaming services in the nature of casino gaming; Entertainment services, namely, providing temporary use of non-downloadable electronic games
36.
ELECTRONIC GAMING MACHINE INCLUDING HYBRID VIRTUAL AND PHYSICAL BUTTON AREA
An electronic gaming machine is provided. The electronic gaming machine includes a game controller configured to execute at least one wagering game, a credit input device configured to receive a wager, a first display configured to prompt a user to select a wagering game from the at least one wagering game executable by the game controller, and a second display. The second display includes a hybrid display area including a touchscreen input component and a dynamic button deck assembly configured to receive player input during play of a user-selected wagering game. The dynamic button deck assembly includes a button deck display area and a dynamic button deck having at least one mechanical push button including a lens cap.
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37.
Display screen or portion thereof with an animated graphical user interface
An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.
Dual-latch mechanisms are provided that allow two (or more) latches to be simultaneously released in response to a single input received via an actuator. Also disclosed are multiple-actuator systems with common locking elements that may simultaneously lock and unlock the multiple actuators via an input or inputs provided at a centralized location.
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
A system for activating and displaying features in PVP matchups. In one example, the system may include and/or implement circuitry configured to activate a reserve skill of a character involved in a PVP match of a video game. In this example, the system may include and/or implement a graphics processing unit (GPU) configured to render a user interface that presents a set of digital elements corresponding to the PVP match. The GPU may be further configured to render, in the user interface, a graphical representation of an action associated with the reserve skill of the character. Various other devices, systems, and methods are also disclosed.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/58 - Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
G06T 15/00 - 3D [Three Dimensional] image rendering
46.
SLIDABLE GAMING CHAIR INCLUDING RETURN-TO-HOME FEATURE
An electronic gaming system is described. The electronic gaming system includes an upper assembly including a chair and at least one sensor. The electronic gaming system also includes a lower assembly coupled to the upper assembly by a support structure wherein the lower assembly includes a centering system and wherein the centering system is configured to return the chair to a predefined home position in response to the at least one sensor of the upper assembly detecting a weight below a predefined threshold.
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A47C 1/023 - Reclining or easy chairs having independently-adjustable supporting parts the parts being horizontally-adjustable seats
A47C 1/024 - Reclining or easy chairs having independently-adjustable supporting parts the parts, being the back-rest, or the back-rest and seat unit, having adjustable inclination
A47C 1/032 - Reclining or easy chairs having coupled adjustable supporting parts the parts being movably-coupled seat and back-rest
A47C 7/72 - Adaptations for incorporating lamps, radio sets, bars, telephones, ventilation, heating or cooling arrangements or the like
An electronic gaming system includes a processor and a memory storing instructions, which when executed by the processor, cause the processor to generate an output in response to a player input at a gaming device; evaluate the output to determine an award value; select, based on the award value, a presentation record of an electronic game that includes a base game mode and a feature game mode from a plurality of presentation records stored in the memory, wherein the plurality of presentation records includes: a first presentation record set including presentation records each including a base game mode outcome without a feature; a second presentation record set including presentation records each including a feature of the base game mode; and a third presentation record set including presentation records each including a feature of the feature game mode; and cause display of the selected presentation record on the display device.
An electronic gaming system is provided. The electronic gaming system may be configured to, in response to receiving a user input, determine that at least one winning pattern is included on a base game bingo card by electronically comparing a base game ball call to the base game bingo card, cause a base game reel outcome to be displayed on a display including a set of reels, the base game reel outcome corresponding to the at least one winning pattern, determine that a feature game is triggered, in response to the feature game being triggered, and determine that at least one new winning pattern is included (i) on a new bingo card by electronically evaluating the new bingo card using the base game ball call or (ii) on the base game bingo card by electronically evaluating the base game bingo card using a new ball call.
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Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
50.
Display screen or portion thereof with graphical user interface
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
Gaming machines for gambling; Gaming machines, namely, devices which accept a wager; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
09 - Scientific and electric apparatus and instruments
Goods & Services
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines Recorded game software; Downloadable game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic games via the internet and wireless devices
09 - Scientific and electric apparatus and instruments
Goods & Services
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines Recorded game software; Downloadable game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic games via the internet and wireless devices
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
An apparatus may include a display housing that may include a display mount interface configured to securely mount a main display module and a housing extension interface at a first side of a bottom end of the display housing. The housing extension interface may be configured to securely mount a housing extension to the display housing. The apparatus may further include at least one stabilizer connected with the display housing and configured to be movable between a deployed configuration and a stowed configuration. When in the deployed configuration, the stabilizer may extend outward from a second side opposite the first side of the bottom end of the display housing by at least a predetermined amount. When in the stowed configuration, the stabilizer may not extend outward from the second side of the housing by the predetermined amount.
A gaming system includes a processor and a memory storing instructions thereon which, when executed by the processor, cause the processor to: control a display device to display a play instance of an electronic game including a first subset of reels and a second subset of reels; cause display of a first set of symbols on the first subset of reels; determine that a first trigger condition stored in the memory is satisfied based on the first set of symbols, where the first trigger condition is a pre-defined symbol type appearing on each reel of the first subset of reels; and randomly determine whether to cause display of the same symbols on each reel of the first subset of reels.
An electronic gaming system is provided. The electronic gaming system may include an electronic gaming device including a scanner and a display device, at least one memory with instructions stored thereon, and at least one processor in communication with the at least one memory and the electronic gaming device, wherein the instructions, when executed by the at least one processor, may cause the at least one processor to (1) cause the scanner to read a player code displayed by a mobile device of a player; (2) identify a user identifier associated with the player based on the player code; (3) after identifying the user identifier, receive gameplay information from the electronic gaming device; and (4) store the received gameplay information in the at least one memory in association with the identified user identifier.
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G06K 7/14 - Methods or arrangements for sensing record carriers by electromagnetic radiation, e.g. optical sensingMethods or arrangements for sensing record carriers by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
66.
ELECTRONIC GAMING ENVIRONMENTS WITH 3D IMMERSIVE AUDIO SYSTEMS
An electronic gaming system includes at least one display device, at least one array of immersive sound speakers positioned adjacent the at least one display device, and a memory device in electronic communication with the at least one display device, where the memory device stores instructions. Additionally, the electronic gaming system includes a game controller comprising a processor configured to execute the instructions stored in the memory device, which, when executed, cause the game controller to cause to be displayed gaming events on the at least one display device. Additionally when executed, the instructions stored in the memory device cause the game controller to output audio data, via the at least one array of immersive sound speakers, to create spatial sound. The spatial sound is directed to a player positioned within a localized sound bubble area, opposite the at least one display device.
A system is provided. The system may include a memory device and a processor configured to (1) determine a session has been established by a user at a gaming device associated with a CMS; (2) receive a transaction request associated with a gaming device, the transaction request identifying a transaction amount; (3) in response to determining the session has been established and receiving the transaction request, transmit instructions to cause an immutable CL to record a virtual transfer of funds record equal to the transaction amount from a virtual user account associated with the user to a venue virtual account; and (4) transmit instructions to a venue system to cause the CMS to initiate a transfer of the transaction amount from the venue gaming account to a credit balance of the gaming device.
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G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
68.
CASINO PAYMENT SYSTEM AND METHOD WITH INTEROPERABILITY IN CASINO ENVIRONMENTS
A system is provided. The system may include a proxy board configured to communicate with a gaming device, a memory device configured to store a central ledger, and a processor configured to (1) receive a transaction request associated with a gaming device; (2) in response to receiving the transaction request, record within the central ledger a virtual transfer of funds record equal to a transaction amount from a virtual user account associated with a user to a virtual location account associated with a location of the gaming device; (3) transmit instructions to cause the gaming device to load the transaction amount from a venue gaming account corresponding to the virtual location account to a credit balance of the gaming device; and (4) cause an actual transfer of funds between the system account and an external account associated with the location based on the virtual transfer of funds record.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/10 - Payment architectures specially adapted for electronic funds transfer [EFT] systemsPayment architectures specially adapted for home banking systems
69.
ELECTRONIC GAMING DEVICE WITH REEL BASED BOOST MECHANIC FOR UPDATING A DISPLAYED OUTCOME
An electronic gaming device includes a memory for storing computer executable instructions and processor in communication with the memory. The instructions cause the processor to generate a first outcome of a game based on a first random number generator (“RNG”) output, the first outcome including a plurality of symbols positioned on a plurality of reels and determine that the first outcome does not include a winning symbol combination of a first symbol type. In response to the determination, the processor executes a reel boost mechanic enhancement including determining whether to modify the first outcome by adding symbol of the first symbol type to a first reel. The instructions further cause the processor to determine that the modified first outcome increases an award outcome of the game as compared to the first outcome and cause display of the modified outcome including the modified first reel with the added symbol.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
70.
PLAYER MANAGEMENT SYSTEM AND METHOD WITH INTEROPERABILITY IN CASINO ENVIRONMENTS
A system is provided. The system may a memory device and a processor configured to: (1) receive user activity data from a plurality of venue systems associated with a plurality of different venues, the user activity data relating to user activity at gaming devices at the plurality of different venues; (2) identify the user activity as relating to a first user based on a linking between a stored value account associated with the first user and a plurality of loyalty accounts associated with the first user and with a corresponding one of the plurality of venue systems; (3) update global user activity records associated with the first user based on the received user activity data; and (4) transmit global user activity records associated with the first user to a first venue system of the plurality of venue systems that is associated with a first venue.
Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Preinstalled software for accepting wagers sold as a component of gaming machines; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Gaming services in the nature of casino gaming
74.
OUTPUT MODIFICATION SYSTEMS AND METHODS IN ELECTRONIC GAMING
An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a plurality of symbol positions for an electronic game and receive a first player selection of a first symbol position. The processor is also configured to reveal a first symbol at the first symbol position in response to the first player selection wherein the first symbol is associated with a first output amount and receive a second player selection of a second symbol position. The processor is also configured to, in response to the second player selection, apply a first multiplier associated with the second symbol position to the first output amount to generate a multiplied first output amount and reveal a second symbol at the second symbol position wherein the second symbol is associated with a second output amount.
This disclosure describes a system that, itself, includes a base subsystem. The base subsystem may include a mobility device that is configured to move the base subsystem along a surface. The system also may also include a set of sensors that are physically coupled to the base subsystem and are communicatively coupled to the mobility device in a manner than enables the system to navigate two or more different operational environments. The system may further include an upper subsystem that is coupled to the base subsystem and that includes a set of input devices. The system may also include a control circuit programmed to coordinate input received from the set of input devices with signals from the set of sensors to provide a user with a gaming experience within at least one of the operational environments. Other corresponding apparatuses and modular robot systems are also provided.
An electronic gaming system includes a processor and a memory device storing instructions, which when executed by the processor, cause the processor to: cause a display device to visually indicate a number of available free spins stored in the memory device for a feature game; generate an output in response to a player input at a gaming device; determine a trigger condition for the feature game based on the number of available free spins; determine that the output satisfies the trigger condition; and in response to the output satisfying the trigger condition: build, from presentation records stored in the memory device, a facade for the output that includes a spin of a base game and the number of available free spins of the feature game; cause display of the facade on the display device; and reset the number of available free spins stored in the memory device.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
77.
DOOR LOCKING ASSEMBLY FOR A BUTTON DECK OF AN ELECTRONIC GAMING MACHINE
An electronic gaming device includes a cabinet having a display for presenting a game to a player and a button deck configured to receive a player input for the game. The button deck includes a housing defining an internal cavity and an access door coupled to the housing. The access door is configured to move relative to the housing between open and closed positions. The housing defines an opening providing access to the internal cavity when the access door is opened. The electronic gaming device further includes a latch coupled to the housing that engages and locks the access door in the closed position. An actuator is coupled to the latch for controlling the latch to release the access door. The actuator extends within the internal cavity from the latch and is accessible at a position of the button deck that is spaced from the access door.
A63F 13/90 - Constructional details or arrangements of video game devices not provided for in groups or , e.g. housing, wiring, connections or cabinets
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable computer game software via a global computer network and wireless devices; Downloadable game software; Downloadable electronic games via the internet and wireless devices; Recorded game software
79.
ELECTRONIC GAME WITH MULTIPLE REEL AREAS AND PERSISTENT BLOCKING SYMBOLS
An electronic gaming machine includes a display device for an electronic game that includes first and second reel areas, and a game controller configured to cause display of symbols including feature symbols in the first and second reel areas as part of a base game mode, determine that the first reel area includes a triggering number of the feature symbols for triggering a feature game mode and that the second reel area does not include the triggering number of the feature symbols, cause display of a visual indication that the second reel area is inactive for a feature game initiated in the first reel area, and upon conclusion of the feature game, cause the feature symbols to be removed from the first reel area, and cause display of a visual indication that the second reel area is reactivated while maintaining the feature symbols in the second reel area.
A gaming system includes a processor and a memory storing instructions and a persistence counter. The instructions cause the processor to cause display of an initial game outcome by displaying symbols from a plurality of reels in a plurality of columns, the plurality of reels including a plurality of symbol types and increment the persistence counter based on the initial game outcome. The instructions further cause the processor to determine, based on a value of the persistence counter, at least one symbol type of the plurality of symbol types, change the at least one symbol type in the initial game outcome to a second symbol type, and determine, based on changing the at least one symbol type, an upgraded game outcome.
An electronic gaming system is provided. The electronic gaming system may (a) store at least one primary ticket set and at least one secondary ticket set, the at least one primary ticket set including a first plurality of tickets and the at least one secondary ticket set including a second plurality of tickets; (b) select a first ticket from the first plurality of tickets; (c) determine (i) a first prize associated with the first ticket and (ii) a first facade associated with the first ticket; (d) cause a display device to display the first facade; (e) in response to the first prize including a free play, select a second ticket from the second plurality of tickets; (f) determine (i) a second prize associated with the second ticket and (ii) a second facade associated with the second ticket; and (g) cause the display device to display the second facade.
A progressive bonus award system integrated within a mobile application is disclosed. Upon receiving data of a transaction performed by a player using the mobile application and determining that the player is participating in a progressive bonus award associated with the mobile application, a determination is made whether to issue a ticket to the player for the transaction performed by the player. The ticket includes a ticket identifier. An additional value is added to the progressive bonus award based at least in part on the transaction performed by the player to progressively increase the progressive bonus award during a promotional time period, and at the end of the promotional time period, a winning ticket identifier is randomly drawn and verified that the winning ticket identifier matches the ticket identifier of the ticket issued to the player and displayed within the mobile application along with an awarded amount to the player.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
83.
MECHANISMS THAT ENABLE A USER-CONFIGURABLE SLOT TYPE CONCATENATION GAME
Rather than typical slot type games where specific matching combinations of symbols along paylines through a row-by-column grid or matrix indicate the outcome of the game, a slot type concatenation game concatenates value symbols along a payline to form a numerical outcome. Non-value symbols may be omitted and/or ignored. Further, the payline may be indicated by the presence of a trigger symbol, which may allow the payline to change between different plays of the slot type concatenation game. Further, the slot type concatenation game may be user-configurable. Users may be allowed to indicate the number of the symbol reels that may include value symbols that will be concatenated along a payline defined by the trigger symbol. Users may be allowed indicate the denomination set that is used to configure the symbol reels with value symbols, such as from one or more value symbol tables.
A gaming device may perform various electronic games, such as a keno game, and may include a game controller configured to control operations of the performed electronic games. During the course of a game performed on the gaming device, the game controller may control various winning scenarios, including alternate winning scenarios. At certain stages in a keno game, a number of markers may be selected. Before, after, or while these markers are selected, the game controller may determine how many bonus markers will be selected. Based on the number of selected bonus markers, the game controller may initiate a bonus draw phase where an additional number of markers may be selected. After all markers have been selected, any selected bonus markers may be added together and the calculated sum may be added to a credit balance associated with a player of the gaming device.
Various systems and techniques for managing tournament sessions of multiplayer game tournaments using electronic gaming machines are provided. Such systems and techniques may be used to process win amounts achieved by players during a tournament session and turn such win amounts into score amounts for the purposes of multiplayer game tournament scoring. Further examples may provide for generating leaderboard updates, win messages, and other features relating to multiplayer game tournament play.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Games software; computer game software for use on mobile devices; software applications; downloadable mobile applications; computer games entertainment software. Gaming apparatus and equipment namely gaming machines for gambling and games involving gambling; gaming machines namely electronic and electromechanical slot machines and parts and fittings thereof; Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Games software; computer game software for use on mobile devices; software applications; downloadable mobile applications; computer games entertainment software. Gaming apparatus and equipment namely gaming machines for gambling and games involving gambling; gaming machines namely electronic and electromechanical slot machines and parts and fittings thereof; Gaming machines, namely, devices which accept a wager; Gaming machines for gambling; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines.
09 - Scientific and electric apparatus and instruments
Goods & Services
Downloadable computer game software via a global computer network and wireless devices; Downloadable game software; Downloadable electronic games via the internet and wireless devices; Recorded game software
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing temporary use of non-downloadable computer games; Gaming services in the nature of casino gaming; Entertainment services, namely, providing temporary use of non-downloadable electronic games
A bonusing system for gaming devices provides a first bonus award eligible to be won via participating gaming devices. The bonusing system is configured to: register a plurality of electronic gaming machines (EGMs) and a plurality of table gaming devices to participate in the first bonus award; receive, from a first electronic gaming machine (EGM), a first wager event message indicating a first wager being performed by a first player at the first EGM; receive, from a first table gaming device, a second wager event message indicating a second wager being performed by a second player at the first table gaming device; determine that one of the first and second wager events results in an award of the first bonus award based on a random output; and award the first bonus award to the winning player at the winning gaming device based on the determination.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06F 7/58 - Random or pseudo-random number generators
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
91.
GAMING DEVICE WITH INDEPENDENT LANDING AWARD ENHANCEMENT SYMBOLS
A gaming system includes a processor and a memory storing instructions thereon wherein the instructions when executed by the processor, cause the processor to cause display of a matrix including a plurality of symbol positions and populate a first subset of the symbol positions with a first plurality of symbols for a first game instance outcome. The first game instance outcome includes a first award enhancement symbol independently positioned in a first symbol position of the plurality of active symbol positions. The processor further maintains the first plurality of symbols in the first subset for a second game instance outcome and populates a second subset of symbol positions with a second plurality of symbols for a second game instance outcome. The second game instance outcome includes the first award enhancement symbol in the first symbol position in combination with a cash-on-reel symbol from the second plurality of symbols.
An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a first display area including a plurality of symbol positions for an electronic game, determine a respective symbol for each symbol position of the plurality of symbol positions, and cause at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions. The processor is also configured to cause display of at least a portion of the at least one bonus symbol in a second display area wherein display of at least the portion of the at least one bonus symbol indicates that an output amount will be provided and cause the output amount associated with the at least one bonus symbol to be provided.
The present disclosure concerns a low-power location awareness system for electronic devices (e.g., mobile devices) operating inside significant locations (e.g., a casino environment), wherein the electronic device includes an improved proximity-sensing feature (e.g., via a mobile app executing on a player's device) that provides the option to track the player within the (in this example) casino environment. To address security (and power-consumption) concerns, the proximity-sensing feature may utilize a two-level fencing verification process, i.e., geofencing and beacon fencing, before availing itself to the beacon sightings. In other words, the proximity-sensing features (e.g., displaying a coupon deal or customized greetings) will be made available to the mobile app and/or electronic device only after both fencing verification requirements are met. These techniques help to optimize the use of battery power while the electronic device is implementing the proximity-sensing features by operating in two location-awareness modes: beacon monitoring mode and beacon ranging mode.
Dual-latch mechanisms are provided that allow two (or more) latches to be simultaneously released in response to a single input received via an actuator.
The present disclosure concerns automatic distributed on-board controllers (OBCs) for electronic gaming machines (EGMs). In particular, various schemes to host a distributed OBC across multiple peer machines are disclosed herein. Traditionally, a “progressive” controller for a set of EGMs comprises a set of services that runs on dedicated servers/hardware and provides progressive functionality (e.g., tracking and administering various “progressive jackpots”) for a large number of EGMs. One aim of the OBC schemes disclosed herein is to eliminate the need for dedicated servers or additional hardware for smaller scale progressive setups, such as a relatively small area or a moderately-sized bank of connected EGMs (e.g., less than 32 games) on a casino floor. The embodiments disclosed herein may advantageously help to reduce the cost of running progressives or other forms of group-related or synchronized media information for smaller banks of games, as well as provide additional fault tolerance and data redundancy.
An electronic gaming system including a memory and processor is described. The processor is configured to cause display of a plurality of game symbols in a plurality of symbol positions within an active play area and an inactive play area of a base game wherein the inactive play area includes stacks of symbol positions each stack corresponding to a column of a first subset of columns in the active play area; cause a bonus game to be triggered when a number of designated symbols are displayed within the active play area and displayed in the inactive play area in a symbol position adjacent to an upper row of the active play area; and as part of the bonus game, cause the active play area to expand upwardly to include a portion of the inactive play area to a height equal to a highest symbol position displaying contiguous designated symbols.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
97.
MEMORY-EFFICIENT SYMBOL CREDIT VALUE GENERATION SYSTEM
Memory-efficient techniques for assigning credit values to credit symbols in games of chance are provided. Such techniques allow such credit values to be displayed in ascending or descending order while still allowing for control of the rate at which the credit values grow (or decrease) in value. Moreover, such techniques allow the particular sequences of credit values that are assigned to be dynamically generated from one game to the next, thereby avoiding potentially repetitive use of a limited number of pre-defined credit value sequences to assign credit values or the need for large numbers of pre-defined credit value sequences that may unnecessarily consume memory.
An electronic gaming device is disclosed to (i) cause display of a game play matrix including a plurality of symbol positions including a set of active symbol positions and a set of locked symbol positions and arranged in columns and rows in response to triggering a bonus game; (ii) cause display of a modifier row proximate to the game play matrix where the modifier row; (iii) randomly determine a first set of symbols for displaying on the modifier row; (iv) randomly determine a second set of symbols for displaying within the active symbol positions of the game play matrix; and (v) cause modification of at least one modifiable symbol of the second set of symbols by showing a respective value assigned to a value symbol of the first set of symbols being transferred to the at least one modifiable symbol displayed within the game play matrix.
A gaming device including a memory device, and a processor is disclosed. The processor may cause display of a plurality of symbols including at least one symbol displaying a respective credit value thereon during a base game. The processor may, in response to triggering a feature game, determine a plurality of persistent values based at least in part on the at least one respective value symbol displayed in the base game, and cause display of a plurality of credit meters displaying the plurality of persistent values. The processor may generate a continuous symbol sequence by randomly assigning a respective persistent value of the plurality of persistent values to a set of feature symbols included in the continuous symbol sequence, and cause display of the continuous symbol sequence during the feature game including causing display of the set of feature symbols.
A gaming device includes a cabinet and a display assembly coupled to the cabinet and configured to display a game thereon. The display assembly includes a display frame and a display panel positioned within the display frame. The display panel includes an outer display surface, a rear panel layer including a plurality of transistors coupled to a substrate, and a liquid crystal layer positioned between the rear panel layer and the outer display surface, wherein the outer display surface includes a pair of opposed elongated edges and a first curved edge extending between the elongated edges.