Infinite Kingdoms, LLC

United States of America

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2020 1
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IPC Class
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer 5
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions 2
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories 2
A41D 11/00 - Garments for children 1
A41D 27/08 - TrimmingsOrnaments 1
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Found results for  patents

1.

SYSTEM FOR PROVIDING AN IMMERSIVE EXPERIENCE USING MULTI-PLATFORM SMART TECHNOLOGY, CONTENT STREAMING, AND SPECIAL EFFECTS SYSTEMS

      
Application Number US2019056989
Publication Number 2020/081967
Status In Force
Filing Date 2019-10-18
Publication Date 2020-04-23
Owner INFINITE KINGDOMS LLC (USA)
Inventor Weston, Denise Chapman

Abstract

The immersive, interactive system according to the present disclosure employs interconnected hardware, firmware, software, and mixed technology comprising projection systems, smart entertainment technologies, tracking systems, sound, light, visual displays, and other physical and/or special effect displays to create an entertainment experience that brings people together to enjoy a common story, theme, music, or game. In one embodiment, the system takes the form of a magical campfire that interacts with members of the audience to present an interactive and customized visual and audio display and story. The system may connect and interact with other technological platforms and smart devices to supplement the processing and experience, and may be updated to maintain relevant and timely content, and add additional features. The system may exist in a large scale environment, such as a theatre, theme park, or museum, or may be condensed to a smaller-scale version for home use.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
  • A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells

2.

SMART TRACKING SYSTEM

      
Application Number US2019027221
Publication Number 2019/200258
Status In Force
Filing Date 2019-04-12
Publication Date 2019-10-17
Owner INFINITE KINGDOMS LLC (USA)
Inventor Weston, Denise Chapman

Abstract

Like a Choose-Your-Own-Adventure Book, the infinite tracking system allows for an amusement park ride or attraction to identify a user or participant based on unique characteristics, track them throughout the ride or attraction, and modify the experience based on the user or participant's chosen preferences. For example, a user or participant may choose outer space as their preferred theme. The tracking system may employ a variety of sensors to identify and distinguish the user or participant based on characteristics such as their physical size and clothing, and locates them throughout the amusement park ride or attraction. The system associates the outer space theme preference with the user or participant. As the user or participant travels throughout the amusement park ride or attraction, the system displays relevant effects, and the user or participant enjoys a unique and customized visual, audio, and physical experience that features their preferred theme.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/12 - involving interaction between a plurality of game devices, e.g. transmission or distribution systems
  • A63F 13/21 - Input arrangements for video game devices characterised by their sensors, purposes or types
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

3.

REGENERATIVE AND SUSTAINABLE ENERGY STRUCTURES

      
Application Number US2019025809
Publication Number 2019/195562
Status In Force
Filing Date 2019-04-04
Publication Date 2019-10-10
Owner INFINITE KINGDOMS LLC (USA)
Inventor Weston, Denise Chapman

Abstract

Regenerative and Sustainable Energy Structures are integrated systems that harness the energy in the surrounding environment and the energy created by the structure itself to offset the energy required to operate the system. The systems can combine various sources of energy, such as solar, wind, hydroelectric, and physical power, and direct or store that energy to be used to power the system. For example, a water play attraction can utilize a solar panel shade structure, a hydroelectric generator under a fountain, wind turbines, and generators that can be cranked by participants. The energy generated by each of these components may be returned to the system to operate the water pump that fuels the fountain, for example. The aggregated energy is sufficient to offset the energy consumption of the system in whole or in part, and may even generate a surplus of energy that can be returned to the electrical grid.

IPC Classes  ?

  • F03G 5/06 - Devices for producing mechanical power from muscle energy other than of endless-walk type
  • H02J 3/32 - Arrangements for balancing the load in a network by storage of energy using batteries with converting means
  • H02J 3/38 - Arrangements for parallelly feeding a single network by two or more generators, converters or transformers

4.

Connected avatar technology

      
Application Number 16361972
Grant Number 11348298
Status In Force
Filing Date 2019-03-22
First Publication Date 2019-09-26
Grant Date 2022-05-31
Owner Infinite Kingdoms LLC (USA)
Inventor Weston, Denise Chapman

Abstract

The connected avatar is a virtual participant or assistant in an interactive game or entertainment attraction that recognizes players or items carried by players, and visually and/or audibly engages with the player throughout the interactive game or entertainment attraction to provide assistance, aid, guidance, or direction to them through the environment, provide items, information or clues, and/or pose challenges or games. The player may summon or enlist the connected avatar to perform tasks or retrieve information or items. In one embodiment, the connected avatar lives in a virtual parallel world that is connected to the real world through portals (such as mirrors, windows, or holographic displays) that can be accessed throughout the interactive game or entertainment attraction. The connected avatar combines the two worlds in an interactive manner and contributes to the connectivity of the player to the interactive game or entertainment attraction.

IPC Classes  ?

  • G06T 13/40 - 3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
  • A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
  • G06N 20/00 - Machine learning
  • A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
  • G06V 40/16 - Human faces, e.g. facial parts, sketches or expressions

5.

CONNECTED AVATAR TECHNOLOGY

      
Application Number US2019023602
Publication Number 2019/183485
Status In Force
Filing Date 2019-03-22
Publication Date 2019-09-26
Owner INFINITE KINGDOMS LLC (USA)
Inventor Weston, Denise, Chapman

Abstract

The connected avatar is a virtual participant or assistant in an interactive game or entertainment attraction that recognizes players or items carried by players, and visually and/or audibly engages with the player throughout the interactive game or entertainment attraction to provide assistance, aid, guidance, or direction to them through the environment, provide items, information or clues, and/or pose challenges or games. The player may summon or enlist the connected avatar to perform tasks or retrieve information or items. In one embodiment, the connected avatar lives in a virtual parallel world that is connected to the real world through portals (such as mirrors, windows, or holographic displays) that can be accessed throughout the interactive game or entertainment attraction. The connected avatar combines the two worlds in an interactive manner and contributes to the connectivity of the player to the interactive game or entertainment attraction.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

6.

SMART ENTERTAINMENT TECHNOLOGY ATTRACTIONS

      
Application Number US2018067829
Publication Number 2019/133792
Status In Force
Filing Date 2018-12-28
Publication Date 2019-07-04
Owner INFINITE KINGDOMS, LLC (USA)
Inventor Weston, Denise, Chapman

Abstract

Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wail of the room, comprises modular, interconnected, adaptable full-wall digital displays. The.method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.

IPC Classes  ?

  • A63G 31/16 - Amusement arrangements creating illusions of travel
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer

7.

Interactive entertainment system

      
Application Number 16001306
Grant Number 10338679
Status In Force
Filing Date 2018-06-06
First Publication Date 2018-12-06
Grant Date 2019-07-02
Owner INFINITE KINGDOMS, LLC (USA)
Inventor Weston, Denise Chapman

Abstract

Systems and methods according to the present disclosure provide a costume of a puppet or a character having customizable mixed technology interactive components that enables the wearer of the costume to interact with stimuli in the costume's or wearer's surrounding environment as the puppet or character.

IPC Classes  ?

  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • A63H 13/00 - Toy figures with self-moving parts, with or without movement of the toy as a whole
  • A63J 19/00 - Puppet, marionette, or shadow shows or theatres
  • A41D 27/08 - TrimmingsOrnaments
  • A41D 11/00 - Garments for children
  • A63J 7/00 - Auxiliary apparatus for artistes
  • G06T 19/00 - Manipulating 3D models or images for computer graphics
  • G08B 3/10 - Audible signalling systemsAudible personal calling systems using electric transmissionAudible signalling systemsAudible personal calling systems using electromagnetic transmission
  • G08B 5/36 - Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmissionVisible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electromagnetic transmission using visible light sources
  • G08B 5/40 - Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using smoke, fire or coloured gases