A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
(1) Cabinets for slot machines, gambling machines, and electronic gaming machines and parts therefor; gaming machines, namely, devices which accept a wager
(1) Cabinets for slot machines, gambling machines, and electronic gaming machines and parts therefor; gaming machines, namely, devices which accept a wager
37 - Construction and mining; installation and repair services
Goods & Services
(1) Gaming machines, namely, devices which accept a wager
(2) Cabinets for slot machines, gambling machines, and electronic gaming machines and parts therefor (1) Repair of game machines and apparatus
Gaming machines, namely, devices which accept a wager; cabinets for slot machines, gambling machines, and electronic gaming machines and parts therefor
A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming.
Embodiments disclosed herein concern messaging for gaming apparatus. Gaming apparatus that are operated by dealers can also be controlled, managed, monitored or enhanced by an electronic control system. Through such electronic control, gaming apparatus can be providing with relevant information for presentation at or proximate to the gaming apparatus. The electronic control system can present the relevant information on a display device as messages or notifications to dealers, managers and/or players. The electronic control system can also provide or facilitate monitoring of dealer status or actions and/or gaming apparatus status or events, such that the relevant information be presented can signal such status or actions.
A system for determining and awarding a monetary reward including an electronic gaming table having a gaming table control system, a server electronically connected to the gaming table, a plurality of betting stations connected to the gaming table control system and configured to allow a player to place a jackpot wager to win the monetary reward, wherein the gaming table control system is configured to add at least a portion of the jackpot wager to the monetary award, a plurality of playing cards such that certain combinations of the playing cards result in a winning hand that captures the monetary award, and a dealer terminal being configured to communicate to the server that a winning hand has occurred, wherein the server is configured to add at least a portion of the monetary reward to a player's betting account when a winning hand occurs.
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Providing temporary use of a web-based software application for performing secure point of sale and point of service transactions; software as a service (SAAS) services featuring software for performing secure point of sale and point of service transactions
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Providing temporary use of a web-based software application for performing secure point of sale and point of service transactions; software as a service (SAAS) services featuring software for performing secure point of sale and point of service transactions
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Providing temporary use of a web-based software application for performing secure point of sale and point of service transactions; software as a service (SAAS) services featuring software for performing secure point of sale and point of service transactions
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Providing temporary use of a web-based software application for performing secure point of sale and point of service transactions; software as a service (SAAS) services featuring software for performing secure point of sale and point of service transactions
A computer-implemented method including providing a wager-based electronic gaming device (EGD), the EGD having at least one processor, memory, a display, an input interface, the method including: establishing an account balance using the received money; displaying a game environment of a wager-based game comprising a plurality of stages; enabling, for the gaming session, game play and wagers in a current stage of the plurality of stages of the wager-based game; determining game play such that when the game play is less quick than the predetermined pace, changing at least one of a Return-To-Player (RTP) of the wager-based game and a bonus for the current stage; and when the game play is quicker than the predetermined pace, maintaining unchanged or increasing at least one of the Return-To-Player (RTP) of the wager-based game and the bonus for the current stage.
Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming.
Embodiments disclosed herein concern messaging for gaming apparatus. Gaming apparatus that are operated by dealers can also be controlled, managed, monitored or enhanced by an electronic control system. Through such electronic control, gaming apparatus can be providing with relevant information for presentation at or proximate to the gaming apparatus. The electronic control system can present the relevant information on a display device as messages or notifications to dealers, managers and/or players. The electronic control system can also provide or facilitate monitoring of dealer status or actions and/or gaming apparatus status or events, such that the relevant information be presented can signal such status or actions.
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
Card games; equipment sold as a unit for playing card games; gaming tables; gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
60.
Token repository apparatus with attribute capture and methods therfor
A token repository apparatus that facilitates management of tokens is disclosed. The token repository apparatus can receive tokens, capture images and/or other metadata pertaining to the tokens, and retain the tokens in a repository. For example, the tokens can be gaming tokens, and the token repository apparatus can be coupled to a multi-player gaming apparatus (e.g., gaming table) supporting wager-based games. Advantageously, gaming tokens, such as pertaining to table commissions or tips, can be securely and reliably deposited. The imaging and/or metadata pertaining to the tokens can be used to validate the tokens being deposited. The token repository apparatus can also facilitate recording of values of various gaming tokens being deposited.
Various aspects described for implementing hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. In some embodiments, the outcomes of the wager-based gaming events are predetermined (before triggering of the wager-based game events) using a random number generator (RNG).
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
62.
Skillfull regulated casino games and regulated casino gaming machines configured to award deferred-evaluation loot boxes
A computer-implemented method may comprise providing a wager-based electronic gaming device (EGD), the EGD comprising at least one processor, memory, a display, an input interface and a money acceptor, the at least one processor being configured to execute computer-readable instructions stored in the memory for at least accepting money from a player via the money acceptor and establishing an account balance using the received money; displaying, on the display, a game environment configured to enable the player to participate, via the input interface, in a gaming session of a wager-based game and enabling, for the gaming session, game play and wagers. During game play, a loot box may be awarded at a time t1, and may be configured to award a monetary value to the player according to at least a generated random number and a selected pay table. Continued game play and wagers may be enabled after awarding the loot box. The loot box may then be evaluated at a time t2 later than the time t1 and the monetary value to be awarded to the player may be determined according to the generated random number, the selected pay table and according to events or game states that occurred between the first and the second time. The determined monetary value may then be awarded to the player.
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
Goods & Services
Recorded computer game software for gambling machines; recorded computer game software for gaming machines, namely, slot machines and video lottery terminals Electric gaming machines, namely, devices which accept a wager; Gaming devices, namely, gaming machines, slot machines, or video lottery terminals, with or without video output; Reconfigurable casino gaming machines and recorded operational game software therefore sold as a unit
64.
Skillfull regulated multi-level casino games and gaming machines configured to encourage exploration of game stages, scenarios, levels and areas
A computer-implemented method may comprise providing a wager-based electronic gaming device (EGD) comprising at least one processor, memory, a display, an input interface and a money acceptor. The EGD may be configured to accept money from a player via the money acceptor and establish an account balance using the received money; display a game environment configured to enable the player to participate, via the input interface, in a gaming session of a wager-based game comprising a plurality of stages, and enable, for the gaming session, game play and wagers in a current stage of the plurality of stages of the wager-based game. It may then be determined that game play in the current stage has reached a current stage complete state in which all requirements necessary for transitioning game play from the current stage to a next or other stage of the plurality of stages have been met. Thereafter, it may be determined whether the game play transitions from the current stage to the next or other stage or remains at or returns to the current stage. When game play transitions from the current stage to the next or other stage of the plurality of stages, a Return-To-Player (RTP) of the wager-based game may be increased (or maintained the same) and when game play remains at or returns to the current stage after the current stage complete state is reached, the RTP of the wager-based game may at least temporarily be decreased or maintained unchanged.
Various aspects described for implementing tournament hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The tournament hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. Payouts for a given wager-based game event outcome may include both monetary payouts and/or non-monetary payouts.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/352 - Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
66.
Skillfull regulated multi-level casino games and gaming machines configured to encourage exploration of game levels, stages, areas
A computer-implemented method of operating a regulated gaming machine may comprise accepting, in the regulated gaming machine, funds from a player and enabling the player to play a wager-based game having a plurality of stages and enabling, for a game session, game play and wagers at a current stage of the game. A determination may then be made whether game play has reached a stage complete state in which all requirements necessary for transitioning game play to a next or another stage of the plurality of stages, as may be a determination whether this is a first time, during the game session, that the game play has reached the stage complete state for the current stage. An incentive may be offered to the player to transition game play to the next or another stage when game play has reached the stage complete state for the first time and not offering the player the incentive otherwise. The offered incentive may be rewarded when a player interaction is received in the regulated gaming machine that causes game play to transition to a next or another stage of the plurality of stages. Continued game play may be enabled in the current stage of the game when a player interaction received in the regulated gaming machine causes game play to remain in the current stage of the plurality of stages. When a determination is made that game play has previously reached the stage complete in the current stage in the game session, the offering and rewarding the incentive to transition the game to the next or another stage is disallowed.
A computer-implemented method of operating a computing device, comprises enabling a player to play a wager-based game, the wager-based game being configured to present a plurality of wagering opportunities on a display, each of which being configured such that a player interaction therewith via a player interface generates a wager whose outcome is determined by a random process. First player interactions with at least some of the plurality of wagering opportunities may be received and corresponding wagers generated. Second player interactions with in-game items not associated with wagers may be received, the in-game items not associated with wagers having no present value to the player but having respective future potential values. During game play, it may be determined whether one or more predetermined in-game conditions are satisfied. When the one or more predetermined in-game conditions are satisfied, the user may be presented with a graphic mechanism configured to enable selection of one of the in-game items with which player interactions were received. One of the future potential values may then be randomly awarded to the player, the randomly awarded future potential value thereby becoming an awarded actual value.
A computer-implemented method of operating a computing device, comprising enabling a player to play a wager-based game, the wager-based game being configured to present a plurality of wagering opportunities on a display, each of which being configured such that a player interaction therewith via a player interface generates a wager whose outcome is determined by a random process. A first player interaction with a first wagering opportunity may be received and a first wager generated responsive to receiving the first player interaction. Responsive to the generation of the first wager, a first graphic may be generated that is representative of a first output of the random process, and such graphic may be rendered at a first location on the display. A second player interaction with a second wagering opportunity of the plurality of wagering opportunities may then be received and a second wager generated. Responsive to the generation of the second wager, a second graphic representative of a second output of the random process may be generated, the second graphic being rendered at a second location on the display that is away from the first location.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
69.
Regulated casino games and gaming machines configured to offer conditional wins and/or conditional win opportunities
A computer-implemented method of operating a computing device may comprise accepting, by the computing device, funds from a player and enabling the player to play a wager-based game using the accepted funds. The wager-based game may be configured to present a plurality of in-game assets for player interaction during the game, at least some of the plurality of in-game assets being configured as wagering opportunities, such that player interactions therewith generates wagers. Player interactions with the wagering opportunities may be received and wagers generated upon receiving player interactions with the wagering opportunities. During game play of the wager-based game, a conditional prize may be presented to the player, an award of which being predicated upon receiving future player interactions indicative of the player having caused a predetermined in-game action or in-game result to have occurred. Game play of the wager-based game may be continued and a determination may be made as to when the predetermined in-game action or predetermined in-game result occurs. The conditional prize may be awarded to the player when the predetermined in-game action or predetermined in-game result has been determined to have occurred and the wager-based game may forego awarding the conditional prize to the player when the accepted funds run out, when a player interaction is received that is indicative of a cash out event before the counted number of generated additional wagers equals the predetermined number of additional wagers or when a player interaction is received that is indicative of the player choosing to forego the award of the conditional prize.
Embodiments disclosed herein concern messaging for gaming apparatus. Gaming apparatus that are operated by dealers can also be controlled, managed, monitored or enhanced by an electronic control system. Through such electronic control, gaming apparatus can be providing with relevant information for presentation at or proximate to the gaming apparatus. The electronic control system can present the relevant information on a display device as messages or notifications to dealers, managers and/or players. The electronic control system can also provide or facilitate monitoring of dealer status or actions and/or gaming apparatus status or events, such that the relevant information be presented can signal such status or actions.
A computer-implemented method of operating a computing device may comprise enabling the player to play a wager-based and skill-influenced game in which in-game assets are presented for player interaction, each being configured as a wagering opportunity, a successful player interaction with which generates a wager. The game may be configured to operate in a first wager-based state in which a skill of the player affects whether and/or a degree to which player interactions with the wagering opportunities are determined to be successful. Game play of the game configured in the first wager-based state may be enabled, player interactions with the wagering opportunities received and the player may be randomly rewarded for player interactions determined to be successful. The game may be configured to operate in a second wager-based state in which effects of the player's skill are changed relative to the first wager-based state and game play enabled in such second wager-based state. Upon occurrence of a predetermined action or event, the game may be reconfigured back to the first wager-based state and game play may be re-enabled to operate in the first wager-based state.
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds from a player and enabling the player to play a wager-based game using the accepted funds. The wager-based game may be configured to present a plurality of in-game assets for player interaction during the game, with each of the plurality of in-game assets being configured as a separate wagering opportunity, a successful player interaction with any of which generates a wager. Game play may then be enabled and a player interaction received via a player interface. It may then be determined when the received player interaction successfully interacts with a single one of the plurality of wagering opportunities and when the received player interaction successfully interacts with a predetermined plurality of individual ones of the plurality of wagering opportunities. When the received player interaction is determined to have successfully interacted with a single one of the plurality of wagering opportunities, an individual wager may be placed and the player rewarded according to a selected individual wager profile. When the received player interaction is determined to have successfully interacted with a plurality of individual ones of the plurality of wagering opportunities, an aggregate wager may be placed and the player rewarded according to a selected aggregate wager profile.
A computer-implemented method of operating a gaming machine may comprise accepting funds from a player and enabling the player to play a wager-based game. The wager-based game may be configured to present a plurality of separate wagering opportunities for player interaction during the game, an at least partially successful player interaction with any of which generates a wager. An initial value may be associated with each of the plurality of wagering opportunities. A player interaction may be received with one or more wagering opportunities via a player interface. A wager may be placed when the received player interaction is determined to have at least partially successfully interacted with at least one of the plurality of wagering opportunities. The initial value associated with each wagering opportunity with which the received player interaction was at least partially successful may be selectively updated to generate respective updated values. A score may then be determined, the score being related to, for example, at least the generated updated values and a number of wagering opportunities with which the received player interaction was at least partially successful. Thereafter, one or more of a plurality of payout schedules may be selected and accessed according to the determined score. The reward due to the player may then be determined using the accessed payout schedule(s).
41 - Education, entertainment, sporting and cultural services
Goods & Services
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines Gaming services in the nature of casino gaming
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and recorded operational game software therefor sold as a unit; Slot machines
A computer-implemented method of operating a computing device may comprise accepting, in the computing device, funds from a player and enabling the player to play a wager-based game that comprises a plurality of game levels. A plurality of payout schedules may be provided, each of which defining a respectively different Return to Player (RTP) percentage. The performance of the player during each of the plurality of game levels may be monitored and, during each of the plurality of game levels, a number of performance indicia may be awarded and displayed, depending upon the monitored player performance, such that a higher player performance is awarded a greater number of performance indicia than is a comparatively lower player performance. When game play has reached an end of a current level of the plurality of game levels, a bonus reward may be awarded, a value of the bonus reward being determined using a selected one of the plurality of payout schedules. The payout schedule used to determine the bonus reward may be selected according to the number performance indicia awarded and displayed during the current game level. Awarding the bonus reward may include generating and displaying one discrete graphic element for each performance indicium awarded, each being configured to enable at least a portion of the bonus reward to be displayed.
A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game. The degree to which the randomness affects the generated outcome and the degree to which the skillful action based upon inputs from the player affect the generated outcome may then be changed such that a later-generated outcome is differently affected by the randomness and by inputs from the player than a prior-generated outcome.
Regulated casino games, gaming machines and computer-implemented methods having payout schedules and associated returns to player (RTPs) selected based upon time to successful interaction
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits. A game may be provided that comprises a plurality of in-game assets, each of which being configured to generate a wagering opportunity when interacted with by the player. One or more player interactions may be received, with at least one the plurality of in-game assets. For each generated wagering opportunity, it may be determined whether the received player interaction(s) resulted in a successful or an unsuccessful interaction with the in-game asset. For each successful interaction, a time elapsed until successful interaction and a wagering event may be generated. For one or more of the generated wagering events, the determined time elapsed until successful interaction may be used to select one of a plurality of payout schedules, each of which being associated with a different return to player (RTP) percentage. An award of player game credits may be generated according to the selected payout schedule and the RTP associated with the selected payout schedule, such that shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.
A computer-implemented method of operating a regulated gaming machine may comprise providing a game configured to generate a plurality of in-game assets on a display, the in-game assets being configured such that successful player interaction therewith selectively triggers. An opportunity for the player to reconfigure the game in exchange for value from the player may be selectively enabled during game play. When a received player interaction is indicative of the player accepting the provided opportunity, value from the player may be accepted and the game reconfigured by changing one or more of the in-game assets and/or changing what constitutes successful interactions therewith that triggers wagers. Conversely, when the received player interaction is indicative of the player foregoing the provided opportunity, the game is continued and wagers selectively triggered without reconfiguring the game.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
83.
Regulated casino games in which the health of a player's virtual avatar affects the wagering characteristics of the game, including the triggering of a wager
A computer-implemented method of determining rewards due to a player while playing a game on a regulated gaming machine may comprise providing a game configured to provide a plurality of in-game assets and a virtual avatar controlled by player inputs to interact with the plurality of in-game assets. A first health status may be established for the virtual avatar. First player inputs may be received and used to control the virtual avatar to interact with in-game assets and to make a first wager having first wager characteristics. As a result, the first health status may change to a higher or lower second health status. Second player inputs may be received to cause the virtual avatar to interact the in-game assets and to make a second wager having second, different, wager characteristics. The difference between the first wager characteristics and the second wager characteristics may be at least partially based upon the second health status.
A computer-implemented method may comprise providing, retrieving or otherwise accessing an electronic game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes. Depending upon the generated outcomes, rewards may be provided to and displayed for the players, according to the predetermined target RTP percentage of the game.
A computer-implemented method of operating a regulated gaming machine may comprise enabling the player to play a wager-based game having a plurality of stages. Game play and wagers may then be enabled in a first stage of the plurality of stages of a game. A determination may be made that game play in the first stage has reached a first stage complete state in which all requirements necessary for transitioning game play from the first stage to a second stage have been completed. The player may be provided with an opportunity to win one of a plurality of prizes, a highest one of which being a first top prize. The player may then be awarded a random one of the plurality of first prizes. Game play and wagers may then be enabled in a second, later stage of the plurality of stages of the game. It may then be determined that game play in the second stage has reached a second stage complete state in which all requirements necessary for transitioning game play from the second stage to a third stage have been completed and the player may be provided with an opportunity to win one of a plurality of a second prizes, a highest one of which being a second top prize that is higher than the first top prize. The player may then be awarded a random one of the plurality of second prizes.
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
86.
Skillfull regulated casino games and gaming machines having progress indicator configured to enable previously unavailable games, wagering opportunities and/or wagering styles
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds from a player and correspondingly establishing player game credits. A game and a progress indicator may be provided, with the game comprising a plurality of enabled in-game assets and at least one previously unavailable in-game asset. Each of the plurality of enabled in-game assets may be configured to generate a wagering opportunity when interacted with by the player. Game play may be enabled by receiving at least one player interaction, via a user interface of the regulated gaming machine, with at least some of the enabled plurality of in-game assets. For each generated wagering opportunity, it may be determined determining whether the received player interaction(s) resulted in a successful or an unsuccessful interaction with the enabled in-game asset with which the player interacted. At least for each successful interaction, a wagering event may be generated, each of which resulting in a first random award of player game credits to the player. The progress indicator may be updated when one or more predetermined conditions are detected during game play. When the progress indicator reaches a predetermined level during game play, one or more previously unavailable games and the previously unavailable in-game asset(s) may be enabled, such that successful interactions therewith generate previously unavailable wagering events and corresponding second random awards to the player.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
87.
Skillful casino multi-level games and regulated gaming machines in which progressively higher game levels enable progressively higher returns to player (RTP)
A computer-implemented method of operating a regulated gaming machine may comprise accepting, in the regulated gaming machine, funds from a player and enabling the player to play a multi-level wager-based game, the game comprising a plurality of wagering opportunities, a successful player interaction with each of which generates a wager. A current return to player (RTP) percentage may then be established for wagers placed. Game play may be enabled at a current level of the game and player input may be received from a user interface to cause player interactions with the wagering opportunities. For at least some of the wagering opportunities with which the player interacted, a wager may be placed at the current RTP and a predetermined number of points associated with the wagering opportunity may be collected. When the number of points collected reaches one of plurality of predetermined number of points, the game may move to a next level in the multi-level game, at which point this next level becomes the current level. When the current level reaches one of a plurality of predetermined levels in the multi-level game, a next RTP may be implemented, and this next RTP becomes the current RTP. Game play may then be continued at the current level.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/34 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members, e.g. "fruit" machines
88.
Skillful multi-level games and gaming machines in which players are granted free play sessions
A computer-implemented method of operating a regulated gaming machine may comprise accepting money from a player and providing a game that comprises a plurality of in-game assets, each of which being configured to generate a wagering opportunity when skillfully interacted with by the player. One or more player interactions may be received with at least some of the plurality of in-game assets and, for each generated wagering opportunity, it is determined whether the received player interaction was a skillful or an unskillful interaction with the in-game asset. A wagering event is generated for each skillful interaction and, responsive to the generation of the wagering event, it is determined whether to award money to the player according to a first payout schedule defining a first Return to Player (RTP) percentage or to award the player a free play session of limited duration. Money is then awarded according to the first payout schedule associated with the first RTP percentage when the determination is to award money. When the determination is to award the free play session, game play is enabled in the free session. The game play is configured such that either a) player interactions with the plurality of in-game assets causes wagering opportunities to be generated, independent of the skillfulness of the received player interactions, and money awarded according to a second payout schedule defining a second RTP percentage that is more advantageous to the player than the first RTP percentage, or b) tokens are collected, each being configured to increase an RTP percentage of at least one wagering event generated after the free play session is over.
A computer-implemented method of operating a regulated gaming machine may comprise accepting, in the regulated gaming machine, funds from a player and enabling the player to play a wager-based game having a plurality of stages and enabling, for a game session, game play and wagers at a current stage of the game. A determination may then be made whether game play has reached a stage complete state in which all requirements necessary for transitioning game play to a next or another stage of the plurality of stages, as may be a determination whether this is a first time, during the game session, that the game play has reached the stage complete state for the current stage. An incentive may be offered to the player to transition game play to the next or another stage when game play has reached the stage complete state for the first time and not offering the player the incentive otherwise. The offered incentive may be rewarded when a player interaction is received in the regulated gaming machine that causes game play to transition to a next or another stage of the plurality of stages. Continued game play may be enabled in the current stage of the game when a player interaction received in the regulated gaming machine causes game play to remain in the current stage of the plurality of stages. When a determination is made that game play has previously reached the stage complete in the current stage in the game session, the offering and rewarding the incentive to transition the game to the next or another stage is disallowed.
A computer-implemented method of operating a regulated gaming machine may comprise providing a game configured to interact with a player and to generate a skill-influenced random outcome comprising a generated random pattern, skewed by received skillful player interactions, within an arrangement of a predetermined plurality of elements, each random pattern being associated with an equally random probability of being generated. The player may be provided with an opportunity to select the winning pattern. To do so, an opportunity may be provided, and the player may select, a desired pattern of the predetermined plurality of elements as the pattern on which the player wishes to place a wager. The skill-influenced random outcome may then be generated and displayed, the skill-influenced random outcome comprising the skewed random pattern, skewed by the received player interactions, within the arrangement of the predetermined plurality of elements. The selection by the player of the desired pattern may then be compared with the skewed random pattern of the skill-influenced random outcome. The player may be rewarded when the selection by the player of the desired pattern matches the skewed random pattern of the skill-influenced random outcome and the established player credits may be correspondingly credited.
A computer-implemented method may comprise providing a wager-based electronic gaming device (EGD) comprising at least one processor, memory, a display, an input interface and a money acceptor. The EGD may be configured to accept money from a player via the money acceptor and establish an account balance using the received money; display a game environment configured to enable the player to participate, via the input interface, in a gaming session of a wager-based game comprising a plurality of stages, and enable, for the gaming session, game play and wagers in a current stage of the plurality of stages of the wager-based game. It may then be determined that game play in the current stage has reached a current stage complete state in which all requirements necessary for transitioning game play from the current stage to a next or other stage of the plurality of stages have been met. Thereafter, it may be determined whether the game play transitions from the current stage to the next or other stage or remains at or returns to the current stage. When game play transitions from the current stage to the next or other stage of the plurality of stages, a Return-To-Player (RTP) of the wager-based game may be increased (or maintained the same) and when game play remains at or returns to the current stage after the current stage complete state is reached, the RTP of the wager-based game may at least temporarily be decreased or maintained unchanged.
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits enabling the player to play a wager-based skillful game and enabling game play and receiving player input from a user interface of the regulated gaming machine as the player interacts with in-game assets. The gaming machine may then determine whether sufficient player input has been received and game play has occurred to determine a skill level of the player. When sufficient game play has occurred, the skill level of the player may be determined, and the determined skill level may be compared to at least a first predetermined threshold skill level and a second predetermined threshold skill level. When the determined skill level is at least as great as the first predetermined threshold skill level, a first animation may be displayed, and a first change may be made to rewards due to the player for achieving in-game objectives, for at least a portion of remaining game play. When the determined skill level is at least as great as the second predetermined threshold skill level, a second animation may be displayed, a second change may be made to rewards due to the player for achieving in-game objectives for at least a portion of remaining game play.
A computer-implemented method of operating a regulated gaming machine may comprise accepting, in the regulated gaming machine, funds from a player and enabling the player to play a wager-based game that comprises a plurality of game levels. A plurality of payout schedules may be provided, each of which defining a respectively different Return to Player (RTP) percentage. The performance of the player during each of the plurality of game levels may be monitored and, during each of the plurality of game levels, a number of performance indicia may be awarded and displayed, depending upon the monitored player performance, such that a higher player performance is awarded a greater number of performance indicia than is a comparatively lower player performance. When game play has reached an end of a current level of the plurality of game levels, a bonus reward may be awarded, a value of the bonus reward being determined using a selected one of the plurality of payout schedules. The payout schedule used to determine the bonus reward may be selected according to the number performance indicia awarded and displayed during the current game level. Awarding the bonus reward may include generating and displaying one discrete graphic element for each performance indicium awarded, each being configured to enable at least a portion of the bonus reward to be displayed.
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines
Electronic gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Reconfigurable casino gaming machines and operational game software therefor sold as a unit; Slot machines