Hothead Holdings Inc.

Canada

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A63F 13/525 - Changing parameters of virtual cameras 9
A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game 8
A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character 8
A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball 8
A63F 13/837 - Shooting of targets 8
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Found results for  patents

1.

Systems and Methods for Creating Customized Camera Views in Virtualized Environments Based on Touch-Based User Inputs

      
Application Number 18824249
Status Pending
Filing Date 2024-09-04
First Publication Date 2024-12-26
Owner
  • HOTHEAD HOLDINGS INC. (Canada)
  • HOTHEAD GAMES INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments based on touch-based user inputs are provided herein. In one embodiment, a method includes providing a virtual gaming environment on a touch screen display device. The touch screen display device receives a touch-based user input comprising at least one swipe on the touch screen display device to create a customized camera viewing experience of a gameplay event of interest involving a target. During the traveling of a projectile, the touch-based user input is received on the touch screen display device. A customized camera view of the gameplay event of interest is provided based on the touch-based user input. A camera angle of the customized camera view is rotated, corresponding to a direction of the at least one swipe of the touch-based user input.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets
  • A63F 13/86 - Watching games played by other players

2.

Systems for creating customized camera views in virtualized environments

      
Application Number 18207011
Grant Number 12115450
Status In Force
Filing Date 2023-06-07
First Publication Date 2023-10-05
Grant Date 2024-10-15
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a system includes a memory for storing executable instruction; and a processor coupled to the memory, where the processor is configured to execute the instructions to provide a virtual gaming environment on a touch screen display device. During a traveling of a projectile, a touch-based user input is received on the touch screen display device. Then, a customized camera view of the gameplay event of interest based on the touch-based user input is provided.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets
  • A63F 13/86 - Watching games played by other players

3.

Methods for providing customized camera views in virtualized environments based on touch-based user input

      
Application Number 17353576
Grant Number 11745103
Status In Force
Filing Date 2021-06-21
First Publication Date 2021-10-07
Grant Date 2023-09-05
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/86 - Watching games played by other players
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets

4.

Systems and methods for customized camera views in virtualized environments

      
Application Number 16814773
Grant Number 11077371
Status In Force
Filing Date 2020-03-10
First Publication Date 2020-07-02
Grant Date 2021-08-03
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/86 - Watching games played by other players
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets

5.

Virtual opening of boxes and packs of cards

      
Application Number 16206872
Grant Number 10761699
Status In Force
Filing Date 2018-11-30
First Publication Date 2019-03-28
Grant Date 2020-09-01
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • We, Art
  • Lim, Trevor
  • Dunn, Gregan

Abstract

Systems and methods for virtual opening of packages such as boxes and packs of cards are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to generate a visual representation of a package, receive input from the user, the input indicating opening of the package, and provide feedback to the user corresponding to the opening of the package that at least partially mimics a physical opening of the package.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06T 13/80 - 2D animation, e.g. using sprites

6.

Systems and methods for customized camera views and customizable objects in virtualized environments

      
Application Number 15937718
Grant Number 10744412
Status In Force
Filing Date 2018-03-27
First Publication Date 2018-08-02
Grant Date 2020-08-18
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets

7.

Systems and methods for customized camera views in virtualized environments

      
Application Number 15886741
Grant Number 10589175
Status In Force
Filing Date 2018-02-01
First Publication Date 2018-06-07
Grant Date 2020-03-17
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/2145 - Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
  • A63F 13/86 - Watching games played by other players
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/837 - Shooting of targets

8.

Systems and methods for customized camera views in virtualized environments

      
Application Number 15195943
Grant Number 10004991
Status In Force
Filing Date 2016-06-28
First Publication Date 2017-12-28
Grant Date 2018-06-26
Owner
  • HOTHEAD HOLDINGS INC. (Canada)
  • HOTHEAD GAMES INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/837 - Shooting of targets
  • A63F 13/42 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game

9.

Systems and methods for customized camera views and customizable objects in virtualized environments

      
Application Number 15613592
Grant Number 10010791
Status In Force
Filing Date 2017-06-05
First Publication Date 2017-12-28
Grant Date 2018-07-03
Owner
  • HOTHEAD HOLDINGS INC. (Canada)
  • HOTHEAD GAMES INC. (Canada)
Inventor
  • Ceraldi, James Paul
  • Steeves, Brad
  • Brandt, Bryan

Abstract

Systems and methods for providing customized camera views and customized objects within virtualized environments are provided herein. In one embodiment a method includes detecting a gameplay event of interest within a virtual gaming environment and displaying a customized camera view of the gameplay event of interest based on user input receiving during traversal of a projectile from a weapon to a target. The customized camera view has a focal point of the projectile. In some embodiments the projectile has a virtual wrapper that can include a user-provided image.

IPC Classes  ?

  • A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
  • A63F 13/63 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
  • A63F 13/5252 - Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
  • A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
  • A63F 13/525 - Changing parameters of virtual cameras
  • A63F 13/5255 - Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character

10.

Zoom controls for virtual environment user interfaces

      
Application Number 15145699
Grant Number 09919213
Status In Force
Filing Date 2016-05-03
First Publication Date 2017-11-09
Grant Date 2018-03-20
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor Dunn, Gregan

Abstract

Zoom controls for virtual environment user interfaces are provided herein. In one embodiment a computing system includes a processor and memory configured to provide a virtual gaming environment. The virtual game environment when executed includes a graphical user interface that has a radial zoom controller. The radial zoom controller is configured to allow a user to selectively control a zoom view and the radial zoom controller has an arcuate slider that is placed into concentric relationship with an activation button that allows the user to control an action within the virtual game environment.

IPC Classes  ?

  • A63F 13/525 - Changing parameters of virtual cameras
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • A63F 13/25 - Output arrangements for video game devices
  • A63F 13/837 - Shooting of targets

11.

Virtual competitive group management systems and methods

      
Application Number 14970484
Grant Number 09586145
Status In Force
Filing Date 2015-12-15
First Publication Date 2016-04-07
Grant Date 2017-03-07
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor Deyoung, Joel

Abstract

Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions
  • A63F 13/795 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other playersGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for building a teamGame security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for providing a buddy list
  • A63F 13/30 - Interconnection arrangements between game servers and game devicesInterconnection arrangements between game devicesInterconnection arrangements between game servers
  • A63F 13/798 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame

12.

Virtual opening of boxes and packs of cards

      
Application Number 14874184
Grant Number 10156970
Status In Force
Filing Date 2015-10-02
First Publication Date 2016-01-28
Grant Date 2018-12-18
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • We, Art
  • Lim, Trevor
  • Dunn, Gregan

Abstract

Systems and methods for virtual opening of packages such as boxes and packs of cards are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to generate a visual representation of a package, receive input from the user, the input indicating opening of the package, and provide feedback to the user corresponding to the opening of the package that at least partially mimics a physical opening of the package.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
  • G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
  • G06F 3/0488 - Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
  • G06T 13/80 - 2D animation, e.g. using sprites

13.

Virtual opening of boxes and packs of cards

      
Application Number 13760986
Grant Number 09195369
Status In Force
Filing Date 2013-02-06
First Publication Date 2013-08-08
Grant Date 2015-11-24
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor
  • We, Art
  • Lim, Trevor
  • Dunn, Gregan

Abstract

Systems and methods for virtual opening of packages such as boxes and packs of cards are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to generate a visual representation of a package, receive input from the user, the input indicating opening of the package, and provide feedback to the user corresponding to the opening of the package that at least partially mimics a physical opening of the package.

IPC Classes  ?

  • G06F 3/048 - Interaction techniques based on graphical user interfaces [GUI]
  • G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
  • G06F 3/0481 - Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

14.

Virtual competitive group management systems and methods

      
Application Number 13761014
Grant Number 08684820
Status In Force
Filing Date 2013-02-06
First Publication Date 2013-08-08
Grant Date 2014-04-01
Owner
  • HOTHEAD GAMES INC. (Canada)
  • HOTHEAD HOLDINGS INC. (Canada)
Inventor Deyoung, Joel

Abstract

Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality of competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.

IPC Classes  ?

  • G06F 17/00 - Digital computing or data processing equipment or methods, specially adapted for specific functions