An IEEE 802.11 wireless protocol which allows a non-Access Point Multi-Link Device (non-AP MLD) to access a soft AP MLD (e.g., an MLD which is not configured for Simultaneous Transmit and Receive (STR)) over a conditional link (Link2) when the primary/basic link (Link1) is occupied by another STA/MLD. Additional frame exchanges are described between MLDs to facilitate the Non-AP MLD's ability to accessing the soft AP MLD. Utilizing the approach can increase overall network throughput in a single BSS or OBSS.
A method for remote sensing of an object is disclosed. The method is performed by a sensing node in a cellular network. The method comprises obtaining a sensing configuration indicative of a configuration of sensing signals and/or a sensing measurement action. The method comprises receiving sensing signals indicative of one or more objects in a surrounding of the sensing node. The method comprises providing, to the network node, a sensing measurement report based on range-Doppler, RD, power data. The sensing measurement report is associated with the sensing signals and the sensing configuration.
A controller station, a tag, circuitry and methods for an initial access procedure for multiple tags in a communications system. A controller station broadcasts a control signal for receipt by a plurality of tags. The tags then randomly select a resource element based on information provided in the control signal and emit a signal for receipt by the controller station. The emitted signal may be a backscattered carrier wave signal, or may be a signal generated and transmitted by a tag. Tags may utilise their randomly selected resource element during a multi-tag access procedure.
A method of performing backscattering communication in response to an excitation signal, the method comprising: performing backscattering communication using a determined one of a plurality of backscattering communication schemes enabling increased harvesting of energy from the excitation signal, the one of the plurality of backscattering communication schemes corresponding to a communication condition of a communication path with a receiver of the backscattering communication.
H04B 5/79 - Near-field transmission systems, e.g. inductive or capacitive transmission systems specially adapted for specific purposes for data transfer in combination with power transfer
H02J 50/00 - Circuit arrangements or systems for wireless supply or distribution of electric power
5.
CONTROL DEVICE, MULTI-LINK DEVICE, ACCESS POINT AND METHODS
A control device is configured to control the routing of data units between a distribution system and one of two or more access points (APs), each being configured to communicate with a multi-link device (MLD) via a separate link, the control device comprising circuitry configured to receive a request from the MLD or the first AP to add a second link between the MLD and a second AP while a first link between the MLD and a first AP is enabled; transmit, to the second AP, first context information configured for use by the second AP to communicate with the MLD; and add the second link and notify the MLD of the addition of the second link.
A method, apparatus and computer program for configuring uplink transmission of one or more wireless devices by a first network node is provided by the present disclosure. The method of configuring uplink transmission of one or more wireless devices by a first network node comprising: receiving from a second network node a trigger request to trigger one or more wireless devices to perform an uplink transmission; and generating a trigger message based on the trigger request, the trigger message including identification information identifying the one or more wireless devices and configuration information indicating a resource for uplink transmission for the one or more wireless devices. Corresponding methods, apparatuses and computer programs for a second network node and a wireless device are also provided.
Various examples of the disclosure generally relate to a backscattering transmission. Various examples pertain to power harvesting at a backscattering node of the backscattering transmission. Various examples pertain to switching between multiple transmission schemes depending on said power harvesting. A state of charge of an energy storage at the device implementing the backscattering node can trigger a selective power boosting. Different modulation schemes may be activated.
H04B 5/77 - Near-field transmission systems, e.g. inductive or capacitive transmission systems specially adapted for specific purposes for interrogation
8.
METHODS AND SYSTEMS FOR ENHANCED BOOKMARKING FOR VIDEO GAMES
Methods and systems are provided for recording gameplay moments during gameplay of a video game is provided. The method includes executing the video game to generate a plurality of video frames. The method includes receiving inputs from a player of the video game. The inputs facilitate said gameplay of the video game by the player and causes updating of said plurality of video frames as the player makes progress in the video game. The method includes receiving an input to bookmark a frame region rendered in a video frame of said plurality of video frames. The method includes associating an identifier to the bookmark. The identifier is descriptive of content present in the frame region. The method includes saving state data for the bookmark. The state data for the bookmark enables subsequent selection of the bookmark from a user interface to load at least the video frame along with said identifier.
A63F 13/85 - Providing additional services to players
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/40 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
To provide an information output system and an information output method capable of providing appropriate information for the user's current situation. The operation device comprises a state detection section for detecting a posture of the operation device, and a state information transmission section for transmitting state information to a home-use computer based on the state detected by the state detection section. The home-use computer outputs information depending on the state information transmitted by the state information transmission section.
G06F 3/0346 - Pointing devices displaced or positioned by the userAccessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/02 - Input arrangements using manually operated switches, e.g. using keyboards or dials
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/04842 - Selection of displayed objects or displayed text elements
H04L 12/28 - Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
H04L 67/04 - Protocols specially adapted for terminals or networks with limited capabilitiesProtocols specially adapted for terminal portability
H04L 67/12 - Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
H04L 67/54 - Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
A head-mounted display (1) comprises: a first display panel (10) that displays a first display image (D1) having a first resolution; a second display panel (20) that displays a second display image (D2) having a second resolution higher than the first resolution; an optical mirror (30) that transmits at least a part of first image light emitted from the first display panel (10), and reflects at least a part of second image light emitted from the second display panel (20); an eyepiece lens (40) which the first image light transmitted through the optical mirror (30) and the second image light reflected by the optical mirror (30) are made to enter, and which allows a user visually recognize a display image (D) that is based on the first display image (D1) and the second display image (D2); and an emission angle regulation means (50) that regulates the emission angle of the second image light with respect to a display surface of the second display panel (20).
A method of operating a communications device configured to transmit signals to and/or to receive signals from a wireless communications network via a wireless access interface is provided. The method comprises determining that the communications device has uplink data associated with each of a plurality of logical channels to transmit to the wireless communications network, determining that a remaining time from transmission of the uplink data associated with one or more of the logical channels is below a preconfigured threshold, wherein the remaining time is an amount of time until the uplink data associated with the one or more logical channels become out of date, and transmitting the uplink data associated with the one or more logical channels to the wireless communications network without performing any retransmissions of the uplink data associated with the one or more logical channels.
H04W 72/566 - Allocation or scheduling criteria for wireless resources based on priority criteria of the information or information source or recipient
A method of operating a communications device configured to transmit signals to and/or to receive signals from an infrastructure equipment of a wireless communications network via a radio access interface between the communications device and the infrastructure equipment is provided. Here, the communications device is a sub-band full duplex, SBFD, capable communications device. The method comprises determining that the communications device is to perform a random access procedure with the infrastructure equipment, transmitting, to the infrastructure equipment in a first physical random access channel, PRACH, occasion, RO, a PRACH preamble as part of the initial access procedure, and determining, based on at least one characteristic of the first RO, one or more other ROs in which the communications device is to transmit repetition of the PRACH preamble to the infrastructure equipment. Here, one or more of the first RO and other ROs are SBFD ROs which are contained within SBFD symbols of the radio access interface and/or one or more of the first RO and other ROs are non-SBFD ROs which are contained within non-SBFD uplink symbols of the radio access interface.
An information processing device 10 is connected to first and second controllers 21, 22 provided with housings that can be held with both hands. The first and second controllers 21, 22 are provided with operation elements arranged in a range in which a user can operate with fingers of the right and left hands when the user holds the housings with both hands. The information processing device 10 comprises a processor. The processor uses information representing an instruction operation received by the first controller 21 from the user and information representing an instruction operation received by the second controller 22 from the user, and subjects the information to a predetermined process as information representing instruction operations of the user.
A63F 13/24 - Constructional details thereof, e.g. game controllers with detachable joystick handles
A63F 13/20 - Input arrangements for video game devices
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
14.
METHODS, COMMUNICATIONS DEVICES, INFRASTRUCTURE EQUIPMENT, AND INFORMATION PROCESSING SERVERS
A method of operating a communications device for communicating by transmitting or receiving radio signals via a wireless access interface of a wireless communications network is provided. The method comprises receiving, from an information processing server, an artificial intelligence or machine learning, AI/ML, model for use by the communications device to infer one or more parameters, the AI/ML model having been trained in a first phase using one or more determined first measurements under first characteristics of one or more aspects effecting the radio signals received via the wireless access interface, under which the one or more first measurements were determined. The method comprises determining one or more second measurements derived from radio signals received via the wireless access interface, determining second characteristics of the one or more aspects effecting the radio signals received via the wireless access interface, from which the one or more second measurements are determined, inferring the one or more parameters using the AI/ML model by applying the one or more second measurements to the AI/ML model in a second phase, and evaluating the first characteristics and the second characteristics. The inferring of the one or more parameters using the AI/ML model is controlled based on the evaluation of the first and the second characteristics. The inferring of the one or more parameters using the AI/ML model is controlled based on the evaluation of the first and the second characteristics by comparing the first characteristics with the second characteristics and based on a comparison of the first characteristics and the second characteristics either disabling the use of the AI/ML model and estimating the one or more parameters without using the AI/ML model, or adapting the one or more parameter inferred using the AI/ML model based on the comparison.
In the present invention, data of a moving image in which a frame is represented with a plurality of resolutions is used. At a low resolution level, an optical flow that relies only on existing frames before and after said frame is generated (S20, S24). A temporary interpolation frame 120 is generated at an intermediate resolution level by using the optical flow (S26). At a resolution level equal to or higher than that of the temporary interpolation frame 120, a corresponding pixel is identified by searching for both the existing frames before and after the temporary interpolation frame 120 in time in accordance with a prescribed rule with a pixel of said frame as a reference, and an optical flow from the temporary interpolation frame to the existing frames before and after said frame is generated (S28, S32, S34). An interpolation frame 124 is generated by using the optical flow.
G09G 3/20 - Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix
G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
his input device 20 is attached to a hand of a user and is used in an operation of an application. The input device 20 comprises a sensor 42 that detects a bending state of a finger, and a communication device 46 that transmits detection data detected by the sensor 42.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/235 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
17.
METHODS, INFRASTRUCTURE EQUIPMENT, AND COMMUNICATIONS DEVICES
A method of operating an infrastructure equipment forming part of a wireless communications network configured to transmit signals to and/or to receive signals from a communications device is provided. The method comprises determining, based on one or more predicted properties of a radio channel between the communications device and the infrastructure equipment for multiple time instances, one or more transmission parameters to be used for a transmission over the radio channel, and transmitting, to the communications device, a control signal comprising one or more transmission parameters to be used for the transmission over the radio channel.
Methods, communications device, infrastructure equipment and circuitry for defining UE behaviour when requesting on-demand SIB1, in particular when the on-demand SIB1 cannot be acquired by the UE. Based on determining that the UE is unable to acquire the on-demand SIB1, the UE performs one or more remedial actions, which may include retransmission of a RACH preamble, performing a new RACH procedure, performing cell reselection, and/or performing an essential system information missing procedure.
A method of operating infrastructure equipment of a wireless communications network is provided. The method comprises transmitting, to a first communications device, an indication of time and frequency resources assigned for the first communications device to transmit a first uplink transmission as a first set of uplink repetitions to the infrastructure equipment. The first set of uplink repetitions comprises a first subset of the first set of uplink repetitions and a second subset of the first set of uplink repetitions. The method comprises transmitting, to the first communications device, an indication of an assigned Orthogonal Cover Code (OCC) for the first communications device to apply to the first set of uplink repetitions. The time and frequency resources for the first communications device to transmit the first uplink transmission, and the OCC for the first communications device to apply to the first set of uplink repetitions, are assigned such that the first communications device belongs to a first OCC group for transmitting the first subset of the first set of uplink repetitions and belongs to a second OCC group for transmitting the second subset of the first set of uplink repetitions. The first OCC group and the second OCC group comprise at least one other communications device. The at least one other communications device in the first OCC group is different from the at least one other communications device in the second OCC group.
A backscattering communication method comprising: obtaining an information sequence to be transmitted as a backscattered signal comprising one or more instances of reflection of an excitation signal and one or more instances of non-reflection of the excitation signal; for each of one or more of the instances of non-reflection of the excitation signal, providing one or more additional, temporally adjacent, instances of non-reflection of the excitation signal to be included in the backscattered signal; transmitting the backscattered signal including the additional instances of non-reflection of the excitation signal; and harvesting energy from the excitation signal during the instances and additional instances of non-reflection of the excitation signal.
H04B 5/20 - Near-field transmission systems, e.g. inductive or capacitive transmission systems characterised by the transmission techniqueNear-field transmission systems, e.g. inductive or capacitive transmission systems characterised by the transmission medium
A method for providing a user interface through a head-mounted display worn by a user is provided, including: identifying and tracking a hand of the user, including identifying and tracking a thumb and a fingertip of the hand of the user; providing a real-time view of the user's hand through the head-mounted display; rendering a graphical user interface (UI) element in association with a fingertip of the user's hand in the real-time view of the hand through the head-mounted display; wherein detection of touching of the thumb to the fingertip activates selection of the graphical UI element to trigger an action associated with the graphical UI element.
An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.
A63F 13/213 - Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
A63F 13/25 - Output arrangements for video game devices
A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0482 - Interaction with lists of selectable items, e.g. menus
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
G06T 19/00 - Manipulating 3D models or images for computer graphics
G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
An electronic apparatus (100) comprises: a die (51) having a surface (51a); a heat radiation device (10) having a heat-receiving surface (21) opposite to the surface (51a) of the die (51); and a fluidic heat-conductive material (LM) disposed between the heat-receiving surface (21) and the surface (51a) of the die (51). The heat-receiving surface (21) has: a main region (21A) in which the surface is roughened or in which a relief pattern is formed; and a frame (21B) that surrounds the main region (21A). With this structure, after the fluidic heat-conductive material (LM) is applied to the heat-receiving surface (21) or to the surface of the die (51), movement of the heat-conductive material (LM) can be suppressed.
41 - Education, entertainment, sporting and cultural services
Goods & Services
Business consulting services, namely, facilitating the introduction of potential private investors to entrepreneurs in need of funding Entertainment services in the nature of an ongoing reality based television program; Entertainment services in the nature of a reality television series comprising presentations of business concepts to potential investors
28.
RETRAINING PLAYERS TO RESUME GAMEPLAY USING KEY EVENT REPLAY MODE
Methods and systems for providing a training option to improve input skills of the user include detecting selection of the training option for a video game. Responsive to the training option selection, a plurality of minigames are presented at a user interface for user selection. Each minigame is selected to include a portion of the video game that requires distinct set of input skills to progress in the video game. User selection of a minigame is detected and an executable code for the portion of the video game is instantiated for user practice of the distinct set of input skills. The input skills exhibited by the user during gameplay of the minigame is monitored to identify an amount of progress made in the portion of the video game. Updates are provided at the user interface for user interaction, based on the input skills exhibited by the user.
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/79 - Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
29.
COMMUNICATION SYSTEM, RECEPTION DEVICE, TRANSMISSION DEVICE, PROGRAM, AND COMMUNICATION METHOD
A communication system includes a transmission device including a transmission-side processor, a transmission-side memory, and first and second transmission-side communication interfaces and which transmits frame data and a reception device including a reception-side processor, a reception-side memory, and first and second reception-side communication interfaces. The reception-side processor generates, when the reception-side processor is in a multi-communication state in which pieces of frame data are received through both the first and second reception-side communication interfaces, a control signal for switching to a single-communication state in which the pieces of the frame data are received through one of the first and second reception-side communication interfaces selected based on communication quality. The reception-side processor generates, in the single-communication state, the control signal for switching to the multi-communication state based on the communication quality of one of the first and second reception-side communication interfaces that receives the pieces of the frame data.
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/86 - Watching games played by other players
30.
DATA PROCESSING SYSTEM AND METHOD FOR IMAGE ENHANCEMENT
An image processing method comprise: inputting data representative of an image into a machine learning system, the machine learning system having been previously trained to predict a gaze position of viewers of images; obtaining a predicted gaze position from the machine learning system in response to the input data; performing predicted gaze position dependent image processing, the image processing producing at least a first region of the image corresponding to where a viewer is predicted to gaze, and a second region, with a first image quality of the first region being higher than a second image quality of the second region; and outputting the processed image.
An anchor node (100) configured to reflect an electromagnetic wave signal, the anchor node comprising: an array (141) comprising a plurality of antennas (142); a plurality of phase shifters (143); a connector circuit (150) configured to provide signal connection such that each antenna is connected to at least one other antenna through at least one of said phase shifters; wherein the phase shifters are configured to obtain spatial sensitivity in a target direction to provide retro reflection upon the electromagnetic wave signal impinging the array in said target direction.
H01Q 3/26 - Arrangements for changing or varying the orientation or the shape of the directional pattern of the waves radiated from an antenna or antenna system varying the relative phase or relative amplitude of energisation between two or more active radiating elementsArrangements for changing or varying the orientation or the shape of the directional pattern of the waves radiated from an antenna or antenna system varying the distribution of energy across a radiating aperture
H01Q 21/06 - Arrays of individually energised antenna units similarly polarised and spaced apart
41 - Education, entertainment, sporting and cultural services
Goods & Services
Entertainment services in the nature of an ongoing reality based television program; Providing a website featuring entertainment information in the fields of reality television series
Methods and systems for reconstructing a game world of a video game includes tracking status of game objects in the game world to detect wear on the one or more game objects exceeding a predefined threshold. An option to rebuild the one or more game objects is provided to a user and tools to rebuild the one or more game objects are provide in response to the user selecting the option to rebuild the game objects. The rebuilt game objects are used during subsequent gameplay of the video game.
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
A63F 13/577 - Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
A63F 13/847 - Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
H04L 9/00 - Arrangements for secret or secure communicationsNetwork security protocols
34.
IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD, AND DATA STRUCTURE OF THREE-DIMENSIONAL OBJECT
In the present invention, a map is prepared such that, on each of the surfaces of a cube 112 including an object 110, a distribution including a surface color value is projected when the object 110 is viewed from viewpoints corresponding to the surfaces. The cube 112 is arranged in a space to be displayed. When a ray generated for an arbitrary display viewpoint reaches the inside of the cube, the arrival to the object is determined by using a depth map 116, and the pixel value is determined by sampling the color value corresponding to the arrival point by using a color map 114.
Provided is an image processing device that acquires a frame image constituting a video to be presented to a user each time the frame image is drawn, and outputs a converted frame image obtained by converting the acquired frame image using a machine learning model prepared in advance as the frame image to be presented to the user.
G09G 5/00 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
G06T 3/4053 - Scaling of whole images or parts thereof, e.g. expanding or contracting based on super-resolution, i.e. the output image resolution being higher than the sensor resolution
G06T 5/60 - Image enhancement or restoration using machine learning, e.g. neural networks
G09G 5/02 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
36.
COOLING FAN, ELECTRONIC DEVICE, AND METHOD FOR MANUFACTURING ELECTRONIC DEVICE
There is provided an electronic device that prevents atmospheric components and dust from sticking to parts mounted on a circuit substrate of a cooling fan. The cooling fan has the circuit substrate arranged, with respect to a motor, in a direction along an axis line of the motor. At least one of a switching element, a control IC for controlling the switching element, a protection diode, a protection capacitor, and a shunt resistor is mounted on the circuit substrate. An air intake port of the electronic device is positioned away from the motor in a radial direction of the motor. The at least one of the parts is arranged on the opposite side of the air intake port with a plane interposed therebetween, the plane passing through the axis line of the motor.
An information processing device is connected to a video output machine, and outputs a video signal to the video output machine. The information processing device includes a processor and a storage section. The processor executes an application, receives a setting of an automatic low latency mode and holds the setting in the storage section, and operates on assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, when video signals are to be outputted with variable refresh rate according to a process of the application being executed.
A63F 13/358 - Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
G09G 5/36 - Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of individual graphic patterns using a bit-mapped memory
38.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
This information processing device receives an input of a setting value for a plurality of setting items, each of which is associated with one or more tags among a plurality of candidate tags. The information processing device: presents a plurality of candidate tags to a user; receives an operation for causing at least one tag from among the plurality of candidate tags to be in a state of being selected; presents a list of presentation target setting items, with a setting item associated with the tag being selected as a presentation object; and receives an input of a setting value for a setting item selected by the user from the list of presentation target setting items.
09 - Scientific and electric apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable computer software for managing, filtering,
limiting, monitoring, tracking, controlling, alerting, and
restricting access to mobile devices, game devices, computer
devices, video games, videos, applications, and other
multimedia content; downloadable parental control software;
downloadable software for remotely managing device and
application settings. Providing on-line non-downloadable software for managing,
filtering, limiting, monitoring, tracking, controlling,
alerting, and restricting access to mobile devices, game
devices, computer devices, video games, videos,
applications, and other multimedia content; providing
on-line non-downloadable parental control software;
providing on-line non-downloadable software for remotely
managing device and application settings.
40.
USE OF BIOMETRIC SIGNAL TO TRIGGER RECORDING OF COMPUTER GAME CLIP
When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/23 - Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
41.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM
Provided is an information processing device that is connected to an operation device having an operation member that can be operated while being tilted and a driving unit for driving the operation member, that accepts operation information including at least one of a tilt direction and tilt angle of the operation member from the operation device, that sets a scene including at least one operation target object to be operated on the basis of the operation information, and that issues a driving instruction to drive the operation member according to a state of the operation target object in the set scene.
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
A system for managing inputs to interactive content by a user, the system comprising a plurality of input modules configured to detect respective types of user inputs to the system, an input characterisation unit configured to determine a usage level of use of each input type in dependence upon the user inputs detected by the corresponding input modules, a module management unit configured to modify the operation of one or more input modules in dependence upon the respective level of use, and an input mapping unit configured to determine a mapping between detected user inputs and interactions with the content in dependence upon the modification of the operation of input modules.
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
A63F 13/424 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
A63F 13/428 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
43.
APPLICATION PROCESS CONTEXT COMPRESSION AND REPLAY
Application state data from a main memory may be compressed and the compressed data may be written to a first location in a mass storage. Updated application state data is generated, and the updated application state data is compressed from the main memory. The updated application state data is then written to a second location in the mass storage. Processing may then be paused on the application state data and updated application state data. The compressed application state data and compressed updated application state data stored in the mass storage is scanned and information corresponding to compressed application state data and updated compressed application state data stored in the mass storage is displayed using information from the scanned compressed application state data and compressed updated application state data.
When a gamer's sensed heart rate or other biometric indicator indicates that the gamer is excited or otherwise that an interesting part of a computer game is commanding the gamer's attention, a clip of the game is automatically recorded. A heat map of heart rate may be presented to the gamer showing the gamer his reactions as he moves around the game space. Also, a specific heart rate capture mechanism on a game controller is presented.
A63F 13/85 - Providing additional services to players
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F 13/53 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
A63F 13/497 - Partially or entirely replaying previous game actions
41 - Education, entertainment, sporting and cultural services
Goods & Services
TELEVISION BROADCASTING DIRECTLY OVER THE AIR AND VIA CABLE AND SATELLITE NETWORKS; TRANSMISSION AND DISTRIBUTION OF DATA OR AUDIO VISUAL IMAGES VIA A GLOBAL COMPUTER NETWORK OR THE INTERNET ENTERTAINMENT SERVICES IN THE NATURE OF FREE AD-SUPPORTED TELEVISION PROGRAMMING
41 - Education, entertainment, sporting and cultural services
Goods & Services
TELEVISION BROADCASTING DIRECTLY OVER THE AIR AND VIA CABLE AND SATELLITE NETWORKS; TRANSMISSION AND DISTRIBUTION OF DATA OR AUDIO VISUAL IMAGES VIA A GLOBAL COMPUTER NETWORK OR THE INTERNET ENTERTAINMENT SERVICES IN THE NATURE OF FREE AD-SUPPORTED TELEVISION PROGRAMMING
47.
SYSTEM FOR ENABLING VIEWER INTERACTIVITY WITH LINEAR MEDIA
To enable viewers of a game show (or any linear media program) to play along in real time, an end-to-end system connects the showrunner and players of the game show with the players at home, in real time, to create an enjoyable approach to interactivity.
A63F 13/65 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
A63F 13/80 - Special adaptations for executing a specific game genre or game mode
Provided are an operation part that is tiltable, a drive unit that generates power used for tilt control of the operation part, a transmission unit that permits or interrupts transmission of the power generated by the drive unit to the operation part, and a control unit that controls the transmission unit. The control unit controls the transmission unit in such a manner as to prohibit transmission of the power generated by the drive unit to the operation part at least while a tilt direction or a tilt angle of the operation part meets a predetermined condition.
A data processing apparatus comprises sampling circuitry to sample computer-generated volumetric effect data for a virtual scene and generate an initial 2D volumetric effect image in dependence on a set of sampling results obtained for the computer-generated volumetric effect data; super resolution circuitry to generate a higher resolution 2D volumetric effect image in dependence on the initial 2D volumetric effect image, wherein the super resolution circuitry is configured to input the initial 2D volumetric effect image to a machine learning model trained for performing image super-resolution, the higher resolution 2D volumetric effect image having a higher image resolution than the initial 2D volumetric effect image; and image processing circuity to generate one or more display images for the virtual scene, wherein the image processing circuity is configured to generate one or more of the display images using the higher resolution 2D volumetric effect image.
G06T 3/4053 - Scaling of whole images or parts thereof, e.g. expanding or contracting based on super-resolution, i.e. the output image resolution being higher than the sensor resolution
G06T 13/60 - 3D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
An audio reproduction system for reproducing an audio signal comprises headphones, comprising in turn at least a first loudspeaker, and at least a first airflow generator configured to generate airflow toward a respective ear of a user of the headphones; and the system also comprises an airflow controller, configured to control the airflow generated by the at least first airflow generator, responsive to at least a first aspect of the audio signal.
A method for dynamically modifying voices of a game character. The method comprises the step of loading voice data of the game character; partitioning the voice data into windows of audio signal; estimating context of game character states; generating audio signal based on an upcoming window of audio signal and the estimated context; and playing the generated audio signal in lieu of the upcoming window of audio signal.
A63F 13/54 - Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
52.
NEW SYNTAX ELEMENTS AND OPTIMIZATION METHODS FOR ORTHOATLAS
Improvements to orthoAtlas include: new syntax elements to indicate the mapping method used by orthoAtlas; a method to adjust projection parameters to compensate for compression artifacts in encoded vertex positions; a syntax modification to efficiently encode projection parameters taking advantage of temporal correlation; a method to reduce signaling by using the calculated bounding box to derive projection parameters; and a method to avoid bounding box estimation at decoder side, therefore reducing the decoder complexity.
G06V 10/25 - Determination of region of interest [ROI] or a volume of interest [VOI]
H04N 19/70 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by syntax aspects related to video coding, e.g. related to compression standards
The present invention improves the degree of freedom of the position of a fastening member relative to a heat pipe in a circuit board shield. An electronic device (10) may include: a circuit board (110) on which an electronic component (113d) is mounted; a circuit board shield (130) covering the circuit board; a fastening member (190) for fixing the circuit board shield (130) to the circuit board (110); and a heat pipe (41). The heat pipe (41) may be entirely positioned on the opposite side of the circuit board (110) across the circuit board shield (130), and may have a first portion (41a) overlapping the electronic component (113d) in a plan view of the circuit board (110), and a second portion (41b) overlapping the fastening member (190) in the plan view.
The present invention suppresses curving of a circuit board due to external impact. An electronic device (10) may have a circuit board shield (120) covering the surface of a circuit board (110) and having a peripheral part (120e) secured to the circuit board (110). A plurality of first elongated recesses (122) may be formed in the circuit board shield (120). Each of the plurality of first elongated recesses (122) may be recessed toward the circuit board (110) and may extend in a first direction. The plurality of first elongated recesses (122) may be arranged in a second direction that crosses the first direction.
The present invention improves the cooling performance of a heat pipe. Provided is an electronic device (10) in which at least one of a plurality of heat pipes (31) may have a portion connected to a first heat sink (32). The plurality of heat pipes (31) have linking parts (311) which are arranged along a surface (111U) of an IC chip (111) and by which adjacent heat pipes are linked to each other. The first heat sink (32) may be positioned in an oblique direction (R1) inclined with respect to the right side and the rear side relative to the IC chip (111). The linking part (311) may be disposed above the surface (111U) of the IC chip (111) and may extend in an oblique direction (R2) inclined with respect to the right side and the rear side.
A cooling fan (10) comprises: a plurality of main fins (21) disposed around an axis (C1); and a plurality of guide fins (22), which are disposed around the axis (C1) such that each is disposed between two main fins adjacent to each other in the circumferential direction around the axis (C1), and which are smaller in size than the main fins (21). According to this structure, the cooling performance of the cooling fan can be improved.
A scalable doorbell mechanism for notifying a peer in a peer-to-peer PCIe fabric, based on application request in addition to an automatic notification of incoming data. The doorbell mechanism does not require any security exposure otherwise exhibited by non-transparent bridging in a PCIe fabric. Doorbells are further enhanced with several configuration options.
Exemplary embodiments include reinforcement learning systems and methods for discovering new techniques for playing a game. An exemplary system comprises: A determining agent configured to search at least one Internet platform for data related to a game scenario and determine at least one reward framework based on results from the search of the Internet platform, the reward framework being determined by at least one metric for a characteristic of the game scenario; and a reinforcement learning agent configured to perform a training and exploration loop comprising a plurality of iterations, each iteration comprising: playing at least one game scenario within a game by taking sequential in-game actions available in the game scenario; transmitting results of each of the plurality of sequential in-game actions to the determining agent; and receiving a reward for successful progression through the game scenario according to the reward framework determined by the determining agent.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
59.
METHOD AND SYSTEM FOR AUTO-PLAYING PORTIONS OF A VIDEO GAME
A method for providing an auto-play mode option to a user during gameplay of a video game includes accessing, by a server, a user play model, which incorporates extracted features related to gameplay by the user and classification of the extracted features. The accessing of the model is triggered at a current time during gameplay. The method also includes identifying, by the server, predicted interactive activity that is predicted to occur ahead of the current time of gameplay. The method further includes identifying, by the server, at least part of the predicted interactive activity to be anticipated grinding content (AGC). The method also includes providing a notification, by the server, to a display screen of a user device, where the notification identifies the AGC in upcoming gameplay and provides the user with an option to use the auto-play mode during gameplay of the AGC.
A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
The present invention suppresses detachment of a screw and facilitates screw attachment. This electronic device (10) may have: a screw (220) in which a tip part (222) is thicker than an intermediate part (223); a frame (80) in which a screw hole (93) into which the tip part (222) of the screw (220) fits is exposed; and an attachment member (210) that is attached to a surface of the frame (80) by the screw (220). The attachment member (210) may have: a flat plate part (211) having formed therein an insertion port (213), which is a hole or a notch larger, in the radial direction of the screw (220), than the tip part (222), and into which the screw (220) is inserted; and a projecting portion (214a, 214b) connected to a part (213a, 213b) of an edge of the insertion port (213) and projecting toward the intermediate portion (223) of the screw (220).
The present invention ensures connection between a heat pipe and each of a plurality of fins constituting a heat sink and improves the cooling performance of the heat pipe. An electronic device (10) may comprise a heat sink (32) and a heat pipe (31) that has an extension part (318) which extends along a first direction. The heat sink (32) may have a plurality of first fins (320) that are connected to the extension part (318) in a second direction which intersects the first direction and a plurality of second fins (330) that connect to the extension part (318) in a third direction which is opposite to the second direction.
An electronic device (100) comprises: a first control device (11) which calculates a provisional duty ratio on the basis of the difference between the temperature detected by a first temperature sensor (12a) and a first reference temperature; a storage device (21M) in which reference information indicating a correspondence relationship between a duty ratio and a target rotation speed is stored; and a second control device (21) which refers to the reference information to calculate the target rotation speed corresponding to the provisional duty ratio calculated by the first control device (11) and which calculates a final duty ratio on the basis of the difference between an actual rotation speed and the calculated target rotation speed. According to this electronic device, even when cooling fans are mass-produced, the cooling fans are operated at a desired rotation speed irrespective of individual cooling fan properties.
This electric device comprises: a multilayer substrate (10) provided with a plurality of conductive layers; power supply wiring (13) formed across the plurality of conductive layers; capacitors (14); and a circuit element (12) serving as a generation source of noise that propagates through the power supply wiring (13). A path from a power supply position of the power supply wiring (13) to the circuit element (12) includes: a first section (13-1) connected to the circuit element (12); a second section (13-2) adjacent to the first section; and a third section (13-3) connected to the power supply position. The power supply wiring (13) in the first section (13-1) is formed at least in an inner layer of the plurality of conductive layers, and the power supply wiring (13) in the second section (13-2) is formed in an outer layer of the plurality of conductive layers and is not formed in the inner layer. The capacitors (14) are connected to the power supply wiring (13) in the second section (13-2).
Simple networking/ messaging is implemented between PCIe endpoints that is scalable in a local area of systems connected by a PCIe fabric, using the features of PCIe and a DMA engine to implement a layer 2 switching equivalent with PCIe address routing. This provides a simple software stack for peer-to-peer communications between applications using a low latency PCIe fabric.
Improvements to orthoAtlas include: new syntax elements to indicate the mapping method used by orthoAtlas; a method to adjust projection parameters to compensate for compression artifacts in encoded vertex positions; a syntax modification to efficiently encode projection parameters taking advantage of temporal correlation; a method to reduce signaling by using the calculated bounding box to derive projection parameters; and a method to avoid bounding box estimation at decoder side, therefore reducing the decoder complexity.
H04N 19/597 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using predictive coding specially adapted for multi-view video sequence encoding
H04N 19/70 - Methods or arrangements for coding, decoding, compressing or decompressing digital video signals characterised by syntax aspects related to video coding, e.g. related to compression standards
09 - Scientific and electric apparatus and instruments
28 - Games; toys; sports equipment
41 - Education, entertainment, sporting and cultural services
Goods & Services
(1) Augmented reality game software; computer game software; downloadable computer game software; downloadable virtual reality game software; recorded virtual reality game software; video game software; virtual reality game software; virtual reality headsets; Recorded video game software; downloadable video game software; recorded computer game software; video game software downloadable to mobile phones, tablet computers, and other electronic mobile devices; multimedia and interactive software; cameras for video game consoles; chargers for game console controllers; downloadable software in the nature of a mobile application for playing games; downloadable computer application software featuring video and computer games; downloadable computer software for streaming audio and video content on mobile phones, tablets, personal computers, and televisions; battery chargers for video game machines; battery chargers used for controllers for game consoles; gaming headsets for use in playing video games
(2) Controllers for game consoles; video game consoles; Remote controls for video game consoles (1) Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; providing online entertainment; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; gaming services in the nature of conducting online video game tournaments; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services in the nature of ongoing television shows and movies; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing on-line non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and text from or related to video games, computer games, motion pictures, and television shows; entertainment services, namely, providing non-downloadable playback of music via global communications networks; entertainment services, namely, providing non-downloadable podcasts and audio books
Simple networking/messaging is implemented between PCIe endpoints that is scalable in a local area of systems connected by a PCIe fabric, using the features of PCIe and a DMA engine to implement a layer 2 switching equivalent with PCIe address routing. This provides a simple software stack for peer-to-peer communications between applications using a low latency PCIe fabric.
G06F 13/28 - Handling requests for interconnection or transfer for access to input/output bus using burst mode transfer, e.g. direct memory access, cycle steal
69.
SECURE, SCALABLE DOORBELL MECHANISM BETWEEN PEERS IN A PCIE FABRIC
A scalable doorbell mechanism for notifying a peer in a peer-to-peer PCIe fabric, based on application request in addition to an automatic notification of incoming data. The doorbell mechanism does not require any security exposure otherwise exhibited by non-transparent bridging in a PCIe fabric. Doorbells are further enhanced with several configuration options.
Disclosed is a controller apparatus that includes an operating member and a drive section. The operating member is tilt operable. The drive section drives the operating member. The controller apparatus receives, from an information processing apparatus, an input of instruction information indicating the drive direction and drive angle of the operating member to be driven by the drive section. The controller apparatus then acquires information indicating the tilt angle of the operating member, calculates a differential value of the tilt angle, corrects a control signal based on the instruction information according to the calculated differential value of the tilt angle of the operating member, and controls the drive section according to the corrected control signal.
G06F 3/038 - Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
A63F 13/211 - Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
G06F 3/0338 - Pointing devices displaced or positioned by the userAccessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
A data processing apparatus comprising circuitry configured to: receive, for each of one or more first users of a video game, attention data indicative of a region of attention of each first user in a respective first video image of the video game; determine, based on the attention data, an object of attention in the video game of the one or more first users; and generate rendering control data to control, in a second video image of the video game generated for a second, different, user of the video game, rendering of the object of attention with a characteristic distinguishing the object of attention from other objects rendered in the second video image.
A channel access process to meet increasingly stringent low-latency WLAN requirements by mitigating channel access contention, through a cooperative TXOP sharing process between stations, while maintaining channel access flexibility for non-AP stations. When a non-AP STA obtains a Transmit Opportunity (TXOP) as 'TXOP holder', its TXOP can be shared in part with other non-AP STAs, as shared non-AP STAs; allowing the shared non-AP STAs to more efficiently transmit and utilize the channel during the shared TXOP without contending with each other for the channel. Simulations show the process provides significant mitigation of End-to-End (E2E) delay and allows improved spectrum utilization by reducing overall network congestion.
A communications device operates to communicate via a wireless communications network, by receiving radio resource control (RRC) configuration parameters including one or more parameter values associated with measurements which are used by the communications device to determine whether to perform one or more actions associated with measurements, and receiving signals from the wireless communications network from one or more of a plurality of cells of a radio network part of the wireless communications network. The communications device operates by measuring one or more parameters of the received signals to generate measurement samples from each of the one or more cells based on the one or more measured parameters of the received signals, generating predicted samples from the measurement samples from each of the one or more cells using an artificial intelligence or machine learning (AI/ML) model, and evaluating the predicted samples for each of the one or more cells with respect to criteria to determine whether to perform one or more of the measurement actions. The communications device is receiving the signals to generate the measurement samples when in either a connected mode in which it is transmitting or receiving data via a radio bearer established with one of the plurality of cells and the RRC configuration parameters have a first set of one or more values or an idle or inactive mode in which the RRC configuration parameters have a second set of one or more values, which are different to the first set of values, and the generating the predicted samples from the measurement samples from each of the one or more cells, comprises adapting the prediction of the samples using the AI/ML model based on whether the measurement samples were generated in one or both of the connected mode using the first set of values for the RRC configuration parameters or the idle or inactive mode using the second set of values for the RRC configuration parameters.
There is provided a power transmission mechanism including a drive unit that includes a power source, and an output unit driven by power from the power source, in which the output unit includes an output shaft, and an elastic member including a power-side end part that rotates according to the power from the power source, an output-side end part that rotates in keeping with rotation of the power-side end part so as to rotate the output shaft, and an extension/contraction part that generates elastic force around a rotation center of the power-side end part and the output-side end part.
A data processing apparatus comprising circuitry configured to: obtain gameplay data indicating in-game behaviour of a human video game player; configure, using the obtained gameplay data, an artificial intelligence, AI, agent representing the human video game player; execute one or more AI agent video game sessions including the AI agent and obtain AI agent performance data indicating in-game performance of the AI agent during the one or more AI agent video game sessions; and perform matchmaking of the human video game player with another human video game player based on the obtained AI agent performance data.
A63F 13/67 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
76.
INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD
A play area detection section of an image generation device detects a play area based on an image captured by a stereo camera of a head mounted display, and prompts a user to discern the play area. A play area edition section receives an editing operation for drawing a new boundary for the play area, and detects an edited play area. If the size of a circumscribing rectangle exceeds an upper limit, the play area edition section trims the play area along a cut line that is perpendicular to an adjustment axis x, and determines a final play area.
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
A method of operating a communications device configured to transmit signals to and/or to receive signals from a wireless communications network is provided. The method comprises determining that the communications device has an uplink signal to transmit to the wireless communications network, determining, based on either a parameter of the uplink signal or a dynamic downlink indication received from the wireless communications network, whether the communications device is to transmit the uplink signal to the wireless communications network in accordance with a first uplink transmission mode or a second uplink transmission mode, and transmitting the uplink signal to the wireless communications network in accordance with the determined one of the first uplink transmission mode and the second uplink transmission mode.
H04B 7/06 - Diversity systemsMulti-antenna systems, i.e. transmission or reception using multiple antennas using two or more spaced independent antennas at the transmitting station
09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Musical sound recordings; downloadable digital music;
digital recording media; pre-recorded DVDs featuring music;
downloadable sound recordings; audio visual recordings;
telephone ring tones [downloadable]; downloadable computer
graphics; downloadable digital music provided from MP3
internet websites; games software. Entertainment services; production of television features;
entertainment in the nature of on-going television programs
in the field of variety; news programme services for radio
or television; publishing of musical works; planning of
plays or musical shows; providing online music, not
downloadable; arranging of musical events; production of
music; production of video recordings; production of musical
recordings; production of audio-visual recordings;
post-production editing services in the field of music,
videos and film; live musical concerts; provision of on-line
entertainment; theatre productions; production of plays;
organising of stage shows; production of entertainment in
the form of a television series; production of musical
videos; production of radio and television programmes, and
film production, other than advertising films; radio
entertainment production; services for the production of
radio programmes; recording studio services; providing
films, not downloadable, via video-on-demand services;
providing television programmes, not downloadable, via
video-on-demand services.
79.
INFORMATION PROCESSING APPARATUS AND REPRESENTATIVE COORDINATE DERIVATION METHOD
A photographed image acquisition unit 212 acquires image data vertically inverted and read from an image sensor. A first extraction processing unit 234 extracts connected components of a series of pixels from the image data vertically inverted and read from the image sensor. A representative coordinate derivation unit 238 derives representative coordinates of a marker image on the basis of the pixels of the connected components extracted by the first extraction processing unit 234.
G06T 7/73 - Determining position or orientation of objects or cameras using feature-based methods
G06V 10/147 - Details of sensors, e.g. sensor lenses
G06V 10/44 - Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersectionsConnectivity analysis, e.g. of connected components
80.
VIRTUAL REALITY CONTENT DISPLAY SYSTEM AND VIRTUAL REALITY CONTENT DISPLAY METHOD
A VR content display system includes a head-mounted display (HMD), a storage device, a position determination unit, and a display control unit. The position determination unit starts, in response to the HMD being taken out from the storage device, determination of whether positions of pupils of a user wearing the HMD are located at predetermined proper positions or not. The display control unit starts, in response to determination that the positions of the pupils of the user wearing the HMD are located at the proper positions, display of virtual reality content on the HMD.
H04N 13/279 - Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
A captured image obtaining section obtains a captured image resulting from capturing in a front direction of a user wearing a head-mounted display (HMD). An estimation processing section estimates the position of an input device on the basis of the captured image in which a controller (input device) including a gripping portion to be gripped by the user after the user inserts a hand through a curved portion appears. A display control section displays the captured image resulting from capturing in the front direction of the user on the HMD. The display control section further displays an object indicating a part to be gripped by the user together with the captured image on the basis of an estimation result of the position of the input device.
An estimation processing section derives attitude information indicative of the attitude of an HMD worn by a user on the head. A game image generation section generates a content image in a three-dimensional virtual reality space for display on the HMD based on the attitude information regarding the HMD. A system image generation section generates a system image allowing the user wearing the HMD on the head to make settings regarding a camera image for broadcast along with the content image.
There is provided a signal processing circuit for processing an event signal generated by an event-based vision sensor (EVS). The signal processing circuit includes a memory configured to store a program code, and a processor configured to perform an operation in accordance with the program code. In a case where a ratio of eigenvalues of a variance-covariance matrix regarding positions of the event signals generated in each of blocks that divide a detection region of the EVS exceeds a threshold value, the operation includes detecting a relation of association between the positions using a first method. In a case where the ratio of the eigenvalues does not exceed the threshold value, the operation includes detecting the relation of association between the positions using a second method different from the first method.
H04N 25/47 - Image sensors with pixel address outputEvent-driven image sensorsSelection of pixels to be read out based on image data
H04N 25/40 - Extracting pixel data from image sensors by controlling scanning circuits, e.g. by modifying the number of pixels sampled or to be sampled
84.
METHODS AND SYSTEMS FOR ARTIFICIAL INTELLIGENCE (AI)-BASED STORYBOARD GENERATION
An initial seed input for generation of a storyboard is received. A current image generation input is set the same as the initial seed input. A first artificial intelligence model is executed to automatically generate a current frame image based on the current image generation input. The current frame image and its corresponding description are stored as a next frame in the storyboard. A second artificial intelligence model is executed to automatically generate a description of the current frame image. A third artificial intelligence model is executed to automatically generate a next frame input description for the storyboard based on the description of the current frame image. The current image generation input is set the same as the next frame input description. Then, execution of the first, second, and third artificial intelligence models is repeated until a final frame image and its corresponding description are generated and stored.
A63F 13/60 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
A63F 13/49 - Saving the game statusPausing or ending the game
85.
ENABLING THE TRACKING OF A REMOTE-PLAY CLIENT IN VIRTUAL REALITY WITHOUT ADDITIONAL SENSORS
To provide tracking information for a device such as a remote portal for a video game that does not have LED tracking lights to enable a virtual representation of the device to be presented in a VR presentation on a head-mounted display (HMD), fiducial markers such as bar codes or QR codes are encoded into the game video sent to the device. A camera images the markers and the images are used to generate tracking data of the device for the VR system. The VR system can thus present a virtual image of the device including the gameplay video being shown on the real world device except that the fiducials are cropped out and the virtual video on the virtual device upscaled on the HMD. The markers also may trigger video enhancements to the game presented on the HMD as triggered by in-game events.
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/26 - Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
86.
HYBRID FILESYSTEM FOR FLEXIBLE AND HIGH-PERFORMANCE CLOUD GAMING STORAGE
Techniques for managing snapshot storage on computer game servers use a hybrid filesystem which combines the best parts of raw disk access and a filesystem. The format is defined so that storage is not limited to the limited feature-set of legacy-but-commonly supported filesystems. Storage “blocks” are allocated in an optimal manner. Because the hybrid filesystem has access to low-level storage information, certain currently impossible features such as storage redundancy or data striping across disks can be implemented. Flexible metadata that can be safely used by multiple systems simultaneously or make live updates to content can be stored without having to shut down one or more systems.
A computer game from an influencer can be viewed on a mobile device and a user given the opportunity to play the game on the mobile. Game progress can be viewed on the mobile device and once the user is home, game play can be switched to a smart TV.
A63F 13/77 - Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
The present disclosure relates to an information processing method, an information processing device, an information processing system, and a program that make it possible to make more secure linkage with services based on credentials using information on a secure component. The present disclosure is applicable to a service provision system that is based on credentials using information on a secure component by acquiring an SEID of a terminal device, issuing a credential including the SEID, and comparing the SEID supplied from the terminal device and the SEID of the credential.
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
Sony Interactive Entertainment Europe Limited (United Kingdom)
Inventor
Lim, Jia-Jie
Treder, Matthias
Chadha, Aaron
Bigos, Andrew James
Andreopoulos, Ioannis
Abstract
A method is provided for generating a rendered image of a scene, the scene comprising one or more scene assets. A selected one of first scene asset data and second scene asset data is transmitted from a server to a user device, to enable the user device to generate a rendered image of the scene. The first scene asset data is useable by the user device to render the scene asset. The second scene asset data represents a rendering of the scene asset generated by the server. The selection is performed on the basis of a resource characteristic of the user device.
A base image is generated by an artificial intelligence (AI)-based image generation system based on a user-specified input specification. An AI-based image layer extraction system automatically identifies and extracts a plurality of layers of graphical content within the base image into a corresponding plurality of pre-layer images. An AI-based image auto-complete system automatically completes each of the plurality of pre-layer images into a corresponding plurality of full-layer images respectively corresponding to the plurality of layers of graphical content within the base image. A layer editing workbench controller provides for display and user-directed editing of a selected one or more of the plurality of full-layer images. An AI-based composite image generator automatically combines the plurality of full-layer images as edited by the layer editing workbench controller into a composite image.
G06T 11/60 - Editing figures and textCombining figures or text
G06F 3/04845 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
91.
TRAINING ML MODELS VIA REINFORCEMENT LEARNING FROM HUMAN FEEDBACK (RLHF) USING EMOTION DETECTION
To reduce unconscious or unintended bias in evaluating the output of a machine learning (ML) model using reinforcement learning from human feedback, the emotions of a test human evaluating the model output are used in addition to or in lieu of evaluation input to train the model. As an example, if the sensed emotions do not match the evaluation input, the evaluation input may be discounted including discarding it altogether.
An image generation device sequentially acquires a frame 150 of a moving image captured by a stereo camera included in a head-mounted display, and generates a display image 154 to be used for video see-through or the like. A crop section of the image generation device crops a region 152b in which a floor surface appears, and sets the cropped region as an image 156 for setting a play area in which the user is movable. In addition, the crop section crops a region 152c with a predetermined size in which the front of the head-mounted display appears, and sets the cropped region as an image 158 for acquiring state information regarding the head-mounted display.
An image generation device generates an adjustment screen 300 for allowing a user wearing a head-mounted display to adjust a floor height in a virtual space displayed on the head-mounted display. The adjustment screen 300 includes a stadiometer image 302. The image generation device causes the head-mounted display to display the adjustment screen 300. When an operation for setting a height of the user to the stadiometer image 302 in the adjustment screen 300 has been input, the image generation device sets the floor height in the virtual space according to the height of the user set to the stadiometer image 302.
G06F 3/0484 - Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
A63F 13/22 - Setup operations, e.g. calibration, key configuration or button assignment
G06F 3/04815 - Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
94.
ELECTRONIC DEVICE, AND CONTROL METHOD AND PROGRAM FOR ELECTRONIC DEVICE
Provided is an electronic device including an event-based vision sensor, a physical input/output unit, and a control unit configured to set a predetermined flag to an event signal generated by the event-based vision sensor during operation of the input/output unit.
A lower outer surface of a housing of an HMD is furnished with a power button and a function button. The power button is a button to turn on and off the supply of power from a predetermined power source to the components of the HMD. The function button is a button that can selectively be assigned one of a plurality of functions regarding the operation of the HMD.
Provided is an interaction apparatus 1 including an outer shell 110 including a material having elasticity and at least one capacitance sensor 12 disposed near a surface of the outer shell 110. The capacitance sensor 12 includes a substrate section having elasticity and at least one sensor electrode disposed on the substrate section.
An execution section executes a game according to a user's operation input. At a timing for restricting a game play of a user, a restriction processing section restricts the game play of the user in principle. If, at the timing for restricting the game play of the user, the execution section is executing an activity for which a termination condition has been defined, the restriction processing section refrains from restricting the game play of the user.
A63F 13/73 - Authorising game programs or game devices, e.g. checking authenticity
A63F 13/44 - Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
A63F 13/533 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
98.
INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, METHOD FOR CONTROLLING INFORMATION PROCESSING DEVICE, AND PROGRAM
Provided is an information processing device that is connected to a display device of a first type and that is communicably connected to another information processing device which is connected to a display device of a type different from the display device of the first type. The information processing device includes a processor which accesses setting information regarding a virtual space shared with the other information processing device, executes a process of arranging a virtual character in the virtual space represented by the setting information, and, in the process of arranging the virtual character, arranges the virtual character by using a parameter determined according to the type of the display device connected to the information processing device.
Disclosed is an information processing apparatus connected to a display apparatus that captures images of one or more user candidates around the display apparatus and sets a selected one of the imaged user candidates as a user. The information processing apparatus includes a processor, acquires the images of the user candidates, which are captured by the display apparatus, transmits the acquired images to an additional information processing apparatus, accepts, from the additional information processing apparatus, information identifying one user candidate selected from the user candidates imaged by the display apparatus, and controls the display apparatus to set the user candidate identified by the accepted information as the user.
A method and device for selecting a beam used in communication in an environment in which massive-MIMO beamforming is performed, to include a base station including: a communication unit configured to form multiple beams and perform communication with a terminal apparatus; and a control unit configured to transmit, to the terminal apparatus, first identification information of a group that is used in communication with the terminal apparatus among the first identification information allocated to groups each of which includes multiple beams to be formed.
H04B 7/06 - Diversity systemsMulti-antenna systems, i.e. transmission or reception using multiple antennas using two or more spaced independent antennas at the transmitting station