09 - Scientific and electric apparatus and instruments
41 - Education, entertainment, sporting and cultural services
Goods & Services
Robotics and biosensor kits including hardware, software, robotics, prosthetics, sensors, games educational services in the field of robotics and biosensor; providing instructions in the field of robotics and biosensor programming and building; providing STEM educational services, projects, instructions, and curriculums for programming and building in robotics, neuroscience, biosensors, software, hardware, and prosthetics
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
Goods & Services
Downloadable software for programming prosthetic limbs. Medical devices, namely, wearable monitors comprised of
amplifiers and sensors for use in the detection and analysis
of neural signals; prosthetic limbs, namely, arms, hands,
feet, legs, knees, and elbows with embedded software and
hardware controls, which have brain-computer interfaces or
neural interfaces.
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable software for programming prosthetic limbs. Medical devices, namely, wearable computer hardware
comprised of amplifiers and sensors for use in the detection
and analysis of neural signals; prosthetic limbs, namely,
arms, hands, feet, legs, knees, elbows with computer
software and hardware controls having computer or neural and
computer interface; prosthetic limbs, namely, arms, hands,
feet, legs, knees, elbows. Providing temporary use of online, non-downloadable computer
software for programming prosthetic limbs.
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
(1) Downloadable software for programming prosthetic limbs.
(2) Medical devices, namely, wearable computer hardware comprised of amplifiers and sensors for use in the detection and analysis of neural signals; prosthetic limbs, namely, arms, hands, feet, legs, knees, elbows with computer software and hardware controls having computer or neural and computer interface; prosthetic limbs, namely, arms, hands, feet, legs, knees, elbows. (1) Providing temporary use of online, non-downloadable computer software for programming prosthetic limbs.
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
Goods & Services
(1) Downloadable software for programming prosthetic limbs.
(2) Medical devices, namely, wearable monitors comprised of amplifiers and sensors for use in the detection and analysis of neural signals; prosthetic limbs, namely, arms, hands, feet, legs, knees, and elbows with embedded software and hardware controls, which have brain-computer interfaces or neural interfaces.
The present disclosure provides a system and a method for manipulating a robotic device. The system includes a human interface device for obtaining information associated with a position and/or movement of a user's finger using the human interface device; and a robotic device for simulating the position and/or movement of the user's finger in real time. The robotic device is in communication with the human interface device. The operating system of the robotic device of the present disclosure can accurately simulate the functions of human hand.
B25J 1/02 - Manipulators positioned in space by hand articulated or flexible
B25J 3/04 - Manipulators of leader-follower type, i.e. both controlling unit and controlled unit perform corresponding spatial movements involving servo mechanisms
G06F 3/01 - Input arrangements or combined input and output arrangements for interaction between user and computer
B25J 13/08 - Controls for manipulators by means of sensing devices, e.g. viewing or touching devices
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
Goods & Services
Downloadable software for programming prosthetic limbs Medical devices, namely, wearable computer hardware comprised of amplifiers and sensors for use in the detection and analysis of neural signals; prosthetic limbs, namely, knees with computer software and hardware controls having computer or neural and computer interface; prosthetic limbs, namely, knees
09 - Scientific and electric apparatus and instruments
10 - Medical apparatus and instruments
42 - Scientific, technological and industrial services, research and design
Goods & Services
Downloadable software for programming prosthetic limbs Medical devices, namely, wearable computer hardware comprised of amplifiers and sensors for use in the detection and analysis of neural signals; prosthetic limbs, namely, arms, hands, feet, legs, knees, elbows with computer software and hardware controls having computer or neural and computer interface; prosthetic limbs, namely, arms, hands, feet, legs, knees, elbows Providing temporary use of online, non-downloadable computer software for programming prosthetic limbs
41 - Education, entertainment, sporting and cultural services
42 - Scientific, technological and industrial services, research and design
Goods & Services
education services, namely, providing courses of instruction and training services in the field of improving human brain functions, cognitive abilities, and ability to concentrate on a given task or tasks, using data produced from generating, tracking, monitoring, analyzing, interpreting, and managing data and signal data produced by a head worn brain-to-computer wearable device that measures, tracks, and monitors electroencephalography brain wave data for instructional and training purposes consulting services in the field of the design and development of computer software and brain to computer hardware and software interface systems, engineering, and product research and development of computer software and brain to computer interface systems
10.
SYSTEMS AND METHODS FOR PERSONALIZED LEARNING AND ATTENTION EVALUATION THROUGH NEURO-FEEDBACK TRAINING
A method and system for neuro-feedback training are disclosed. The method may include detecting a brainwave signal associated with an electrical activity of a brain of a learner; analyzing a characteristic of the brainwave signal; generating an attention score indicative of a level of engagement of the learner; determining a performance score of the learner; adjusting the stimulus based on a combination of the attention score and the performance score to personalize the educational experience of the learner. An attention evaluation method and system are disclosed. The method comprises obtaining answer data when a user performs a preset attention game and may acquire corresponding EEG data through a wearable device. The answer data and the EEG data may be processed, so that corresponding answer scores and EEG scores can be obtained. The answer scores and the EEG scores may be substituted into an equation to obtain attention scores.
G09B 7/08 - Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying further information
G09B 23/02 - Models for scientific, medical, or mathematical purposes, e.g. full-sized device for demonstration purposes for mathematics
A61B 5/04 - Measuring bioelectric signals of the body or parts thereof
A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user. The method may also include determining, by the processor, a frequency distribution of the brainwave signal. The method may also include determining, by the processor, a reward in a video game when at least one first value indicative of an amount of the brainwave signal within a first frequency band meets a first criterion. The method may further include providing, to the user, a first feedback signal indicative of the reward.
A63F 13/28 - Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
A63F 13/25 - Output arrangements for video game devices
A63F 13/355 - Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F 13/537 - Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
A63F 13/212 - Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
A61B 5/374 - Detecting the frequency distribution of signals, e.g. detecting delta, theta, alpha, beta or gamma waves
A61B 5/16 - Devices for psychotechnicsTesting reaction times
A61B 5/291 - Bioelectric electrodes therefor specially adapted for particular uses for electroencephalography [EEG]
Medical biofeedback devices, namely, brain to computer interface systems comprised of amplifiers, computer software for use in the detection and analysis of brain waves, and medical biofeedback sensors; medical biofeedback devices, namely, wearable computer hardware comprised of amplifiers and medical biofeedback sensors for use in the detection and analysis of brain waves
Data processing services, namely, processing data produced by a head worn brain-to-computer device that detects, amplifies, measures, tracks and monitors electroencephalography brainwave signals in the field of assessing and improving human brain functions and potentials
41 - Education, entertainment, sporting and cultural services
Goods & Services
Education services; namely, providing courses of instruction and training services in the field of improving human brain functions, cognitive abilities, or ability to concentrate on a given task or tasks, by generating, tracking, monitoring, analyzing, interpreting, and managing data and signal data produced by a head worn brain-to-computer wearable device that measures, tracks, and monitors electroencephalography brain wave data for instructional and training purposes
Medical biofeedback devices, namely, brain to computer interface systems comprised of amplifiers for use in the detection and analysis of brain waves, and medical biofeedback sensors; medical biofeedback devices, namely, wearable computer hardware comprised of amplifiers and medical biofeedback sensors for use in the detection and analysis of brain waves
41 - Education, entertainment, sporting and cultural services
Goods & Services
Education services, namely, providing courses of instruction and training services in the field of improving human brain functions, cognitive abilities, or ability to concentrate on a given task or tasks, by generating, tracking, monitoring, analyzing, interpreting, and managing data and signal data produced by a head worn brain-to-computer wearable device that measures, tracks, and monitors electroencephalography brain wave data for instructional and training purposes
42 - Scientific, technological and industrial services, research and design
Goods & Services
Medical research data services, namely, compiling, generating, tracking, monitoring, analyzing, interpreting, and managing data and signal data produced by a head worn brain-to-computer device that detects, amplifies, measures, tracks, and monitors electroencephalography brainwave signals in the field of assessing and improving human brain functions and potentials for research purposes in the field of medical science
09 - Scientific and electric apparatus and instruments
35 - Advertising and business services
44 - Medical, veterinary, hygienic and cosmetic services; agriculture, horticulture and forestry services
Goods & Services
Brain to computer interface systems comprised of amplifiers, computer software for use in the detection and analysis of brain waves and medical biofeedback sensors all for use in the field of assessing and improving human brain functions and potentials; Wearable computer hardware for use in the field of assessing and improving human brain functions and potentials, namely, a brain-to-computer interface electronic device comprised of amplifiers and medical biofeedback sensors for use in the detection and analysis of brain waves; all of the foregoing directly using human brain wave activity and function as input data and excluding use in connection with autonomous robotic devices or relating to neurosurgical, orthopedic, and radiation therapy applications and for ear, nose and throat surgery Data processing services, namely, processing data produced by a head worn brain-to-computer device that detects, amplifies, measures, tracks, and monitors electroencephalography brainwave signals in the field of assessing and improving human brain functions and potentials; all of the foregoing directly using human brain wave activity and function as input data and excluding use in connection with autonomous robotic devices or relating to neurosurgical, orthopedic, and radiation therapy applications and for ear, nose and throat surgery Medical data services, namely, compiling, generating, tracking, monitoring, analyzing, interpreting, and managing data and signal data produced by a head worn brain-to-computer wearable device that measures, tracks, and monitors electroencephalography brain wave data for medical diagnostic purposes in the field of assessing and improving human brain functions and potentials; all of the foregoing directly using human brain wave activity and function as input data and excluding use in connection with autonomous robotic devices or relating to neurosurgical, orthopedic, and radiation therapy applications and for ear, nose and throat surgery