Tapcentive, Inc.

United States of America

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2024 1
2021 3
2020 1
Before 2020 13
IPC Class
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements 12
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting 5
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips 3
G06Q 20/04 - Payment circuits 3
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes 3
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NICE Class
28 - Games; toys; sports equipment 2
41 - Education, entertainment, sporting and cultural services 2

1.

Method and system for predetermined games of chance using smart cards to securely distribute game outcome

      
Application Number 18213531
Grant Number 11978305
Status In Force
Filing Date 2023-06-23
First Publication Date 2024-05-07
Grant Date 2024-05-07
Owner TAPCENTIVE, INC. (USA)
Inventor Wentker, David C.

Abstract

A pool of game outcomes is generated on a smart card that is associated with a gaming machine. The pool of game outcomes is identical to a previously generated pool of game outcomes. A seed is created and a pool of game outcomes is generated using the seed, a pseudorandom number generator (pRNG), game rules, and a pool size. The seed, a game identifier associated with the game rules, and the pool size are stored in a database that is remote from the smart card. The seed, the game identifier, and the pool size are usable for audit purposes to recreate the pool of game outcomes using the same pRNG and the same game rules that are used to generate the original pool of game outcomes. A memory of the smart card associated with the gaming machine is loaded with the seed. The smart card includes same pRNG that is used to generate the original pool of game outcomes. Game outcomes are then generated during game play of the gaming machine using the seed in the memory of the smart card, the pRNG in the smart card, and the game rules used to generate the original pool of game outcomes. The game outcomes generated during game play are identical to the generated original pool of game outcomes.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

2.

PROCESS FOR ALLOWING A CONSUMER TO PLAY AND REDEEM VIRTUAL INSTANT TICKETS USING A NFC CHIP OR TAG THAT STORES INVENTORY CONTROL NUMBERS, AND AN ANCILLARY DEVICE THAT FACILITATES COMMUNICATION BETWEEN THE NFC CHIP OR TAG AND A REMOTE GAMING SERVER WHICH PROVIDES GAME OUTCOMES TO THE ANCILLARY DEVICE FOR DISPLAY THEREON

      
Application Number US2020055188
Publication Number 2021/076433
Status In Force
Filing Date 2020-10-12
Publication Date 2021-04-22
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Lindelsee, Mike
  • Wentker, David
  • Irwin, Kenneth, E.

Abstract

Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 20/04 - Payment circuits

3.

PROCESS FOR ALLOWING A CONSUMER TO PLAY AND REDEEM VIRTUAL INSTANT TICKETS USING A NFC CHIP OR TAG THAT STORES INVENTORY CONTROL NUMBERS, AND AN ANCILLARY DEVICE THAT FACILITATES COMMUNICATION BETWEEN THE NFC CHIP OR TAG AND A REMOTE GAMING SERVER WHICH PROVIDES GAME OUTCOMES TO THE ANCILLARY DEVICE FOR DISPLAY THEREON

      
Document Number 03095518
Status In Force
Filing Date 2020-10-06
Open to Public Date 2021-04-15
Grant Date 2021-10-19
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Lindelsee, Mike
  • Wentker, David
  • Irwin, Kenneth E., Jr.

Abstract

Virtual instant tickets are stored in Near Field Communication (NFC) chips or tags. Each NFC chip or tag stores a plurality of unique inventory control numbers in its memory. Each inventory control number represents one game play having a game outcome. Upon purchase of a monetary amount of game plays, a remote gaming server assigns currently unassigned validation codes to respective inventory control numbers of the NFC chip or tag, thereby activating the NFC chip or tag to allow for game play of the purchased instant tickets. An ancillary device authenticates the NFC chip or tag by checking that the identifier of the NFC chip or tag and the inventory control numbers allocated to the NFC chip or tag each match information in a database of the remote gaming server. Upon authentication, the ancillary device is used to reveal the game outcome of the purchased instant tickets.

IPC Classes  ?

  • A63F 3/06 - Lottos or bingo gamesSystems, apparatus or devices for checking such games
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07C 11/00 - Arrangements, systems or apparatus for checking, e.g. the occurrence of a condition, not provided for elsewhere
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

4.

Process for allowing a consumer to play and redeem digitall pull-tab tickets using a NFC chip or tag that stores inventory control numbers, and an ancillary device that facilitates communication between the NFC chip or tag and a remote gaming server which provides game outcomes to the ancillary device for display thereon

      
Application Number 17034913
Grant Number 11263869
Status In Force
Filing Date 2020-09-28
First Publication Date 2021-04-15
Grant Date 2022-03-01
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Lindelsee, Mike
  • Wentker, David
  • Irwin, Jr., Kenneth E.

Abstract

Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 20/04 - Payment circuits
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape

5.

Process for allowing a consumer to play and redeem virtual instant tickets using a NFC chip or tag that stores inventory control numbers, and an ancillary device that facilitates communication between the NFC chip or tag and a remote gaming server which provides game outcomes to the ancillary device for display thereon

      
Application Number 16867626
Grant Number 10789808
Status In Force
Filing Date 2020-05-06
First Publication Date 2020-09-29
Grant Date 2020-09-29
Owner Tapcentive, Inc. (USA)
Inventor
  • Lindelsee, Mike
  • Wentker, David
  • Irwin, Jr., Kenneth E.

Abstract

Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 20/04 - Payment circuits
  • G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
  • G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
  • G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

6.

THE SMARTER WAY TO SCRATCH

      
Serial Number 88716050
Status Registered
Filing Date 2019-12-05
Registration Date 2021-03-30
Owner Tapcentive, Inc. ()
NICE Classes  ?
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

Lottery games, namely, lottery tickets Lottery services

7.

PERSONAL GAMING TERMINAL USED IN POSSESSION OF PLAYER

      
Application Number US2019020555
Publication Number 2019/173218
Status In Force
Filing Date 2019-03-04
Publication Date 2019-09-12
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Wentker, David
  • Lindelsee, Mike
  • Irwin, Kenneth, E., Jr.

Abstract

A system allows consumers to participate in draw games through the use of a personal, portable, secure, device (portable microprocessor) that accepts and stores wagers selected by a consumer, generates wagers on behalf of the consumer, and maintains secure virtual tickets for the consumer that can be authenticated and accepted by a gaming authority. The portable microprocessor interacts with either a user's mobile device or with a game terminal, which, in turn, communicates with a game server.

IPC Classes  ?

  • G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
  • G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G07F 17/42 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for ticket printing or like apparatus

8.

SMARTSCRATCH

      
Serial Number 88605826
Status Registered
Filing Date 2019-09-05
Registration Date 2020-12-08
Owner Tapcentive, Inc. ()
NICE Classes  ?
  • 28 - Games; toys; sports equipment
  • 41 - Education, entertainment, sporting and cultural services

Goods & Services

lottery tickets lottery services

9.

Personal gaming terminal used in possession of player

      
Application Number 16291528
Grant Number 10366564
Status In Force
Filing Date 2019-03-04
First Publication Date 2019-07-30
Grant Date 2019-07-30
Owner Tapcentive, Inc. (USA)
Inventor
  • Wentker, David
  • Lindelsee, Mike
  • Irwin, Jr., Kenneth E.

Abstract

A system allows consumers to participate in draw games through the use of a personal, portable, secure, device (portable microprocessor) that accepts and stores wagers selected by a consumer, generates wagers on behalf of the consumer, and maintains secure virtual tickets for the consumer that can be authenticated and accepted by a gaming authority. The portable microprocessor interacts with either a user's mobile device or with a game terminal, which, in turn, communicates with a game server.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
  • H04L 9/14 - Arrangements for secret or secure communicationsNetwork security protocols using a plurality of keys or algorithms
  • H04W 12/06 - Authentication
  • G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
  • H04W 12/00 - Security arrangementsAuthenticationProtecting privacy or anonymity

10.

System for unlocking game play data on near field communications system for unlocking game play data on near field communications (NFC) chips to allow for game play on an electronic computing device that uses the game play data

      
Application Number 15992789
Grant Number 10695681
Status In Force
Filing Date 2018-05-30
First Publication Date 2018-12-06
Grant Date 2020-06-30
Owner Tapcentive, Inc. (USA)
Inventor
  • Irwin, Jr., Kenneth E.
  • Wentker, David

Abstract

Systems and methods are provided for unlocking game play data on Near Field Communications (NFC) chips to allow for game play using the game play data on the NFC chips.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • A63F 13/95 - Storage media specially adapted for storing game information, e.g. video game cartridges
  • A63F 13/80 - Special adaptations for executing a specific game genre or game mode
  • H04B 5/00 - Near-field transmission systems, e.g. inductive or capacitive transmission systems
  • G06Q 20/20 - Point-of-sale [POS] network systems
  • H04L 9/06 - Arrangements for secret or secure communicationsNetwork security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
  • G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
  • G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
  • G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
  • G07F 1/06 - Coins specially adapted to operate coin-freed mechanisms
  • A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
  • A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

11.

Electronic instant tickets for instant ticket vending machines

      
Application Number 15837617
Grant Number 10529187
Status In Force
Filing Date 2017-12-11
First Publication Date 2018-06-14
Grant Date 2020-01-07
Owner Tapcentive, Inc. (USA)
Inventor
  • Irwin, Jr., Kenneth E.
  • Wentker, David

Abstract

Systems and methods are provided to electronically dispense a plurality of Electronic Instant Tickets (EITs) from a gaming microprocessor that is electronically programmed by a game service provider with a set of predetermined EITs. An Instant Ticket Vending Machine (ITVM) communicates with the gaming microprocessor to receive the EITs and display the results dictated by the EITs. The EITs allow the ITVM to operate independently of network communications with the game service provider and without providing predetermined outcomes embodied in a paper medium. Paper embodiments of the EITs associated with the gaming session and which are displayed on the display during the gaming session are printed. The dispensed printed paper embodiments of the EITs did not exist prior to the gaming session and are only printed upon game play of an EIT.

IPC Classes  ?

  • A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
  • G07F 17/42 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for ticket printing or like apparatus
  • G07F 11/68 - Coin-freed apparatus for dispensing, or the like, discrete articles in which the articles are torn or severed from strips or sheets
  • G07F 7/02 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices

12.

System and method for allowing a consumer to play a plurality of virtual instant tickets that are loaded into a microprocessor and that is physically provided to the consumer

      
Application Number 15870223
Grant Number 10593153
Status In Force
Filing Date 2018-01-12
First Publication Date 2018-05-31
Grant Date 2020-03-17
Owner Tapcentive, Inc. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel
  • Irwin, Jr., Kenneth E.

Abstract

A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes

13.

SYSTEM AND METHOD FOR ALLOWING A CONSUMER TO PLAY A PLURALITY OF VIRTUAL INSTANT TICKETS THAT ARE LOADED ONTO A MICROPROCESSOR AND THAT IS PHYSICALLY PROVIDED TO THE CONSUMER

      
Application Number US2017054726
Publication Number 2018/067442
Status In Force
Filing Date 2017-10-02
Publication Date 2018-04-12
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel
  • Irwin, Kenneth, E., Jr.

Abstract

A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.

IPC Classes  ?

  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements

14.

Distributed generation of a coupon using a game of chance, a random number generator and a payout table to determine the value of the coupon

      
Application Number 15583585
Grant Number 10360577
Status In Force
Filing Date 2017-05-01
First Publication Date 2017-11-16
Grant Date 2019-07-23
Owner Tapcentive, Inc. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel

Abstract

Coupons are electronically delivered by a coupon generating subsystem to a plurality of mobile devices via gaming sessions experienced on the mobile devices. A memory of the coupon generating subsystem stores a set of rules associated with delivery of the coupons from the coupon generating subsystem to the mobile devices, wherein the set of rules include a payout table that determines the value of coupons that are delivered. A gaming session is initiated on one of the mobile devices when the mobile device is within a broadcast range of the coupon generating subsystem. The gaming session uses a random number generator and a central processing unit of the coupon generating subsystem to generate a result for the game of chance using the payout table in the memory. The result determines the value of a coupon to be electronically delivered via the coupon generating subsystem to the mobile device.

IPC Classes  ?

15.

SECURE DISTRIBUTED GAMBLING

      
Application Number US2014046032
Publication Number 2015/006497
Status In Force
Filing Date 2014-07-09
Publication Date 2015-01-15
Owner TAPCENTIVE, INC.. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel

Abstract

A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity.

IPC Classes  ?

  • G06Q 50/34 - Betting or bookmaking, e.g. Internet betting

16.

Distributed generation of a coupon

      
Application Number 14326740
Grant Number 09639865
Status In Force
Filing Date 2014-07-09
First Publication Date 2015-01-15
Grant Date 2017-05-02
Owner TAPCENTIVE, INC (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel

Abstract

A distributed generation of coupons system and method is described. One example develops a campaign having a set of rules at a campaign management system. in addition, a communication channel is established between the campaign management system and a coupon generating subsystem. The campaign having a set of rules is provided from the campaign management system to the coupon generating subsystem via the communication channel. The coupon generating subsystem is authorized to independently generate a coupon based on the set of rules of the campaign without requiring communication between the coupon generating subsystem and the campaign management system.

IPC Classes  ?

17.

Secure distributed gambling using stand-alone gambling platforms formed by independently operating coupled pairs of gambling microprocessors and mobile computing devices

      
Application Number 14326756
Grant Number 09911274
Status In Force
Filing Date 2014-07-09
First Publication Date 2015-01-15
Grant Date 2018-03-06
Owner Tapcentive, Inc. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel

Abstract

A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity.

IPC Classes  ?

  • G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
  • G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes

18.

DISTRIBUTED GENERATION OF A COUPON

      
Application Number US2014046055
Publication Number 2015/006513
Status In Force
Filing Date 2014-07-09
Publication Date 2015-01-15
Owner TAPCENTIVE, INC. (USA)
Inventor
  • Shenker, Gavin
  • Wentker, David
  • Lindelsee, Mike
  • Wachob, Gabriel

Abstract

A distributed generation of coupons system and method is described. One example develops a campaign having a set of rules at a campaign management system. in addition, a communication channel is established between the campaign management system and a coupon generating subsystem. The campaign having a set of rules is provided from the campaign management system to the coupon generating subsystem via the communication channel. The coupon generating subsystem is authorized to independently generate a coupon based on the set of rules of the campaign without requiring communication between the coupon generating subsystem and the campaign management system.

IPC Classes  ?

  • G06Q 30/02 - MarketingPrice estimation or determinationFundraising