A pool of game outcomes is generated on a smart card that is associated with a gaming machine. The pool of game outcomes is identical to a previously generated pool of game outcomes. A seed is created and a pool of game outcomes is generated using the seed, a pseudorandom number generator (pRNG), game rules, and a pool size. The seed, a game identifier associated with the game rules, and the pool size are stored in a database that is remote from the smart card. The seed, the game identifier, and the pool size are usable for audit purposes to recreate the pool of game outcomes using the same pRNG and the same game rules that are used to generate the original pool of game outcomes. A memory of the smart card associated with the gaming machine is loaded with the seed. The smart card includes same pRNG that is used to generate the original pool of game outcomes. Game outcomes are then generated during game play of the gaming machine using the seed in the memory of the smart card, the pRNG in the smart card, and the game rules used to generate the original pool of game outcomes. The game outcomes generated during game play are identical to the generated original pool of game outcomes.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
2.
PROCESS FOR ALLOWING A CONSUMER TO PLAY AND REDEEM VIRTUAL INSTANT TICKETS USING A NFC CHIP OR TAG THAT STORES INVENTORY CONTROL NUMBERS, AND AN ANCILLARY DEVICE THAT FACILITATES COMMUNICATION BETWEEN THE NFC CHIP OR TAG AND A REMOTE GAMING SERVER WHICH PROVIDES GAME OUTCOMES TO THE ANCILLARY DEVICE FOR DISPLAY THEREON
Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.
PROCESS FOR ALLOWING A CONSUMER TO PLAY AND REDEEM VIRTUAL INSTANT TICKETS USING A NFC CHIP OR TAG THAT STORES INVENTORY CONTROL NUMBERS, AND AN ANCILLARY DEVICE THAT FACILITATES COMMUNICATION BETWEEN THE NFC CHIP OR TAG AND A REMOTE GAMING SERVER WHICH PROVIDES GAME OUTCOMES TO THE ANCILLARY DEVICE FOR DISPLAY THEREON
Virtual instant tickets are stored in Near Field Communication (NFC) chips or tags. Each NFC chip or tag stores a plurality of unique inventory control numbers in its memory. Each inventory control number represents one game play having a game outcome. Upon purchase of a monetary amount of game plays, a remote gaming server assigns currently unassigned validation codes to respective inventory control numbers of the NFC chip or tag, thereby activating the NFC chip or tag to allow for game play of the purchased instant tickets. An ancillary device authenticates the NFC chip or tag by checking that the identifier of the NFC chip or tag and the inventory control numbers allocated to the NFC chip or tag each match information in a database of the remote gaming server. Upon authentication, the ancillary device is used to reveal the game outcome of the purchased instant tickets.
A63F 3/06 - Lottos or bingo gamesSystems, apparatus or devices for checking such games
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
G07C 11/00 - Arrangements, systems or apparatus for checking, e.g. the occurrence of a condition, not provided for elsewhere
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
4.
Process for allowing a consumer to play and redeem digitall pull-tab tickets using a NFC chip or tag that stores inventory control numbers, and an ancillary device that facilitates communication between the NFC chip or tag and a remote gaming server which provides game outcomes to the ancillary device for display thereon
Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
5.
Process for allowing a consumer to play and redeem virtual instant tickets using a NFC chip or tag that stores inventory control numbers, and an ancillary device that facilitates communication between the NFC chip or tag and a remote gaming server which provides game outcomes to the ancillary device for display thereon
Near Field Communication (NFC) chips or tags are securely activated where at least one validation or redemption number is assigned to the chip or tag at the time of activation. Subsequent to activation, the NFC chip or tag enables secure data access via an Ancillary Device. Validation or redemption of the NFC chip or tag is also provided for.
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G06K 19/07 - Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards with integrated circuit chips
G06K 19/04 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
G06Q 50/34 - Betting or bookmaking, e.g. Internet betting
A system allows consumers to participate in draw games through the use of a personal, portable, secure, device (portable microprocessor) that accepts and stores wagers selected by a consumer, generates wagers on behalf of the consumer, and maintains secure virtual tickets for the consumer that can be authenticated and accepted by a gaming authority. The portable microprocessor interacts with either a user's mobile device or with a game terminal, which, in turn, communicates with a game server.
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
G06Q 20/40 - Authorisation, e.g. identification of payer or payee, verification of customer or shop credentialsReview and approval of payers, e.g. check of credit lines or negative lists
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G07F 17/42 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for ticket printing or like apparatus
A system allows consumers to participate in draw games through the use of a personal, portable, secure, device (portable microprocessor) that accepts and stores wagers selected by a consumer, generates wagers on behalf of the consumer, and maintains secure virtual tickets for the consumer that can be authenticated and accepted by a gaming authority. The portable microprocessor interacts with either a user's mobile device or with a game terminal, which, in turn, communicates with a game server.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
H04L 9/14 - Arrangements for secret or secure communicationsNetwork security protocols using a plurality of keys or algorithms
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
H04W 12/00 - Security arrangementsAuthenticationProtecting privacy or anonymity
10.
System for unlocking game play data on near field communications system for unlocking game play data on near field communications (NFC) chips to allow for game play on an electronic computing device that uses the game play data
Systems and methods are provided for unlocking game play data on Near Field Communications (NFC) chips to allow for game play using the game play data on the NFC chips.
H04L 9/06 - Arrangements for secret or secure communicationsNetwork security protocols the encryption apparatus using shift registers or memories for blockwise coding, e.g. D.E.S. systems
G06Q 20/34 - Payment architectures, schemes or protocols characterised by the use of specific devices using cards, e.g. integrated circuit [IC] cards or magnetic cards
G07F 7/08 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by coded identity card or credit card
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
H04L 9/32 - Arrangements for secret or secure communicationsNetwork security protocols including means for verifying the identity or authority of a user of the system
G06Q 20/32 - Payment architectures, schemes or protocols characterised by the use of specific devices using wireless devices
G07F 1/06 - Coins specially adapted to operate coin-freed mechanisms
A63F 13/71 - Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
A63F 13/69 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
11.
Electronic instant tickets for instant ticket vending machines
Systems and methods are provided to electronically dispense a plurality of Electronic Instant Tickets (EITs) from a gaming microprocessor that is electronically programmed by a game service provider with a set of predetermined EITs. An Instant Ticket Vending Machine (ITVM) communicates with the gaming microprocessor to receive the EITs and display the results dictated by the EITs. The EITs allow the ITVM to operate independently of network communications with the game service provider and without providing predetermined outcomes embodied in a paper medium. Paper embodiments of the EITs associated with the gaming session and which are displayed on the display during the gaming session are printed. The dispensed printed paper embodiments of the EITs did not exist prior to the gaming session and are only printed upon game play of an EIT.
A63F 13/00 - Video games, i.e. games using an electronically generated display having two or more dimensions
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06K 19/06 - Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
G07F 17/42 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for ticket printing or like apparatus
G07F 11/68 - Coin-freed apparatus for dispensing, or the like, discrete articles in which the articles are torn or severed from strips or sheets
G07F 7/02 - Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
12.
System and method for allowing a consumer to play a plurality of virtual instant tickets that are loaded into a microprocessor and that is physically provided to the consumer
A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
13.
SYSTEM AND METHOD FOR ALLOWING A CONSUMER TO PLAY A PLURALITY OF VIRTUAL INSTANT TICKETS THAT ARE LOADED ONTO A MICROPROCESSOR AND THAT IS PHYSICALLY PROVIDED TO THE CONSUMER
A plurality of virtual instant tickets are loaded onto a memory of a microprocessor that is physically provided to the consumer. The consumer is physically given a small object, such as a bank card or hotel room key card that has the microprocessor embedded therein. The memory of the microprocessor includes a validation number of each virtual instant ticket, and the winning or losing outcome of each virtual instant ticket and the value of any winning outcome. A purchase is made to unlock a portion of the virtual instant tickets, thereby allowing that portion of tickets to be played. The consumer uses a computing device that interacts with the microprocessor to play the tickets and informs the consumer of the outcome. Additional virtual instant tickets may be unlocked with subsequent purchases. The memory of the microprocessor is updated to indicate the one or more virtual instant tickets that were successfully played.
Coupons are electronically delivered by a coupon generating subsystem to a plurality of mobile devices via gaming sessions experienced on the mobile devices. A memory of the coupon generating subsystem stores a set of rules associated with delivery of the coupons from the coupon generating subsystem to the mobile devices, wherein the set of rules include a payout table that determines the value of coupons that are delivered. A gaming session is initiated on one of the mobile devices when the mobile device is within a broadcast range of the coupon generating subsystem. The gaming session uses a random number generator and a central processing unit of the coupon generating subsystem to generate a result for the game of chance using the payout table in the memory. The result determines the value of a coupon to be electronically delivered via the coupon generating subsystem to the mobile device.
A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity.
A distributed generation of coupons system and method is described. One example develops a campaign having a set of rules at a campaign management system. in addition, a communication channel is established between the campaign management system and a coupon generating subsystem. The campaign having a set of rules is provided from the campaign management system to the coupon generating subsystem via the communication channel. The coupon generating subsystem is authorized to independently generate a coupon based on the set of rules of the campaign without requiring communication between the coupon generating subsystem and the campaign management system.
G06Q 30/02 - MarketingPrice estimation or determinationFundraising
17.
Secure distributed gambling using stand-alone gambling platforms formed by independently operating coupled pairs of gambling microprocessors and mobile computing devices
A secure distributed gambling system and method is described. The system includes a plurality of mobile computing devices and a plurality of secure gambling microprocessors. Each of the plurality of secure gambling microprocessors is coupled with a different one of the plurality of mobile computing devices to provide a plurality of secure stand-alone gambling platforms. A gambling management system is communicatively coupled with one or more of the plurality of secure stand-alone gambling platforms to maintain gambling integrity.
G07F 17/32 - Coin-freed apparatus for hiring articlesCoin-freed facilities or services for games, toys, sports, or amusements
G06Q 20/36 - Payment architectures, schemes or protocols characterised by the use of specific devices using electronic wallets or electronic money safes
A distributed generation of coupons system and method is described. One example develops a campaign having a set of rules at a campaign management system. in addition, a communication channel is established between the campaign management system and a coupon generating subsystem. The campaign having a set of rules is provided from the campaign management system to the coupon generating subsystem via the communication channel. The coupon generating subsystem is authorized to independently generate a coupon based on the set of rules of the campaign without requiring communication between the coupon generating subsystem and the campaign management system.